GM Peachbottom's Curse of the Crimson Throne
(Inactive)
Game Master
Peachbottom
Chapter Six: Crown of Fangs
Part Three: Legacy of Blood
Charisma Rerolls: A PC can spend a Harrow Point to reroll a Charisma-based check. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to attempt additional rerolls).
Destiny Shall Not Be Denied: A PC can spend a Harrow Point as an immediate action to force the GM to reroll a d20 roll. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to force additional rerolls).
Psychic Wrath: A PC with levels in a class that grants bonus spells based on her Charisma score can spend a Harrow Point to increase the power of a spell from that class’s spell list as she casts it. She increases the spell’s DC by 2 and gains a +4 bonus on caster level checks to overcome spell resistance and a +2 bonus on attack rolls for that spell.
Roll Card: Gain a +2 bonus on all Charisma-based checks. In addition, he treats his caster level as if it were 1 higher when casting spells gained from a class that grants bonus spells based on his Charisma score.
Once you guys are leveled up and ready, let me know where you'd like to head next and I'll continue.
Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28
Just a 4th level spell to pick. I'm ready to go in any event. *Swaps out Laori for Sial*
Chose Spit Venom. Automatic blindness for 1 round plus potential bonus Con damage
Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28
Blind with no save, and no SR? That's mean... muhaha
Wizards get something similar too. Called mudball. I love that spell.
Better for single targets and good for a quick re positioning of a group/retreat
Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |
I'll get both leveled up tonight.
Human swashbuckler 15 (Pathfinder RPG Advanced Class Guide 56) CG Medium humanoid (human) Init +10; Senses Perception +11 AC 40, touch 27, flat-footed 28 hp 96/155 Fort +13, Ref +19, Will +10 Defensive Abilities charmed life 6/day, evasion, improved uncanny dodge, nimble +4 SR20
Seb got some undead something armor I think. He didn't have it on his sheet. I did a search but I didn't find it.
Can anyone refresh my memory?
I'm thinking I'm going to have him use Blackjack's rapier. It's his now isn't it? It's a +2 Rapier.
He also has a ton of gold left from what the level average is. We may need to go shopping.
We each get a special blessing, like either making a weapon ghost touch or armor protect against incorperal attacks but only in Scarwall
Blackjack's stuff is his
Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |
I took Bit of Luck for a 4th level spell. Turn some of Tyrando's misses to hits.
I took Hold Monster, and Acid Fog as 5th and 6th level spells.
I took selective spell as my feat.
Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28
It was undead bane on a weapon, or ghost touch on armor. And I think Sebastian took the armor.
Are we going to the Bahamas now, or does someone have a better suggestion ;)
Laori in a spiked bikini....
Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28
... spiked on the inside. running around for hugs.
Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |
I'll take you anywhere my teleports can take us. So we're headed to the Shackles then.
Ghost touch it is.
Having actually put the build into hero lab. I think I understand how to keep him from getting hit as often.
Mushu, lord of the waves! He teams up with Pluck, Lord of the Island of Sightless Eyes.
Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28
I think Tyrandro might feel a teensy little bit uncomfortable in the Shackles. They are not known for their law abiding nature.
Where do you actually want to go?
There are several rooms. Such as the door where Mushu is. There is that chained spirit we could prepare for again
Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |
We've gotten two of the four or is it five that will weaken the chained spirit. I suggest we try to get the others before we take him on again.
Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28
@Peachbottom
How about you lead us to a room that has no undead for a change? ;)
No undead? Hmm, that's a tough call. There are a couple of evil outsiders lurking around somewhere but you'll have to find them yourselves.
Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28
Cool. You have to tell me when we stumble over them. That's my best FE bonus!
So where to? Let's flip a coin.
Where to? 1=Fluffy, 2=Muschu: 1d2 ⇒ 1
Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |
I just read Bit of Luck more carefully. First it's personal, which is fine. I can use it on myself, but it's a racial for Catfolk.
Would you like me to switch it out with something else?
Was out late tonight. Will try to post in the morning.
Tyrandro wrote: "Can you get that on a stick too? For we seem to need that rather often in the last time." Tyrandro asks the magic users. Staff of Necromancy costs 82,000 gp (sells for 41,000 gp).
Staff of Life costs 109,400 gp.
Heal (1 charge)
Raise Dead (5 charges)
Staves have 10 charges and recharge at a rate of 1 charge per day. You you could raise dead twice but then would need to wait 10 days to use again.
If you want a Staff of Life, I will allow you to trade in the Staff of Necromancy at full value (82,000 gp) and pay the difference (27,400 gp).
You'd need to make a quick trip to Kaer Maga but easily done with teleport. You don't need to roleplay the trip out if you don't want to. If you want to sell whatever else you found so far, you can too. See the treasure sheet link. It is up to date.
Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28
I was talking wands, as to play out Tyrandro's ignorance. All of that stuff is prohibitively expensive. And staves don't recharge 1/day, but have to be charged out of a casters spell slots with 1/day/caster. Which means Ayako would have to put in five Heal to get out one Raise Dead.
So we'd rather get a Page of Spell Knowledge (25,000gp) for Ayako. For the saved 84,000gp we can raise a few dead.
Yes, I know you need to expend a spell to recharge the staff. So, yes, Ayako would need to use a heal spell each day until recharged.
Page of Spell Knowledge is fine, if you want to buy that.
Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28
It gives you an additional spell known. For 25,000 it's a fifth level spell like Raise Dead.
So let me know if you are buying that Page.
Then, are you returning to the tower and checking the next doors?
Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28
For now, Laori seems to have an endless stack of raise dead scrolls. So if the game is stalled because of shopping, I suggest to move on with the cleaning out of rooms.
Meanwhile we can discuss here what to buy. So far this ability to cast raise dead is only a suggestion of mine and I can't cast it anyway.
Might as well do a quick treasure sell and get the page if we have enough. Checking out the doors next is a good movve, let's go
Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |
Let's get to the doors, and then do a shopping trip after we get done.
To the doors.
Yes, as far as I'm concerned, Laori can help raise dead as needed. However, she doesn't keep it prepared so she'll raise outside of the dungeon. If you want the ability to raise someone in the dungeon and continue on the spot, you'll need to provide that yourself.
Perhaps we can move the Bone Tower into the courtyard where we did the draogn fight? Laori can get herself a nice dragon skull to wear.
I suppose if you really want to. The bone tower is twenty feet square and the courtyard is twenty feet wide. So technically it would fit but take up almost the entire area.
Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28
The design would fit the undead castle.
Ooh can I actually post again? Yes I can! I’ll get something up soon to keep going.
Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28
Hiding in the shadows to jump at every post that shows up.
Mushu swipes Fluffy's bone!
Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)
Without a roll?
Without a bone to chew on Fluffy decides to lick Mushu instead. Because he tastes almost like bacon.
Iolana wrote: "Let's head there. Do we want to finish this area first? I thought we were moving down. We still have a couple of the beings in the poem to take care of in order to clear the creature with the chains." Are you continuing down the tower, room by room? Or other plan?
Tyrandro wrote: "So far almost all of them were outside, weren't they?" Tyrandro tries to recollect all those undead fights, that may have been the special ones chained to that chief ghost. In character, Tyrandro can believe whatever he wants, but inside or outside isn't really a factor in the spirit anchors' locations.
Ayako wrote: Ayako tries to remember the poem again and all they have fought. Do you need me to repost it or are you able to back through the older posts to find it?
We can keep going down the tower
Edit
A spirit first, red war his thirst
Still stands at post of old;
A second foe, infernal soul
Waits high in tower cold.
In kennel’s grime, third bides his time
Then vents his killing breath.
And on a stone ’mid ash and bone,
The final dreams of death.
So we need to find a high tower I believe
Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |
Iolana gives both Mushu and Fluffy bones.
To the tower!!
Aarg! The website constantly being down lately sucks.
Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28
It kills the flow. The new archnemesis is the server. Or the goblins that get into it.
Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28
If you're not sitting in front of the PC praying the mantra "when will the boards be up again, when will the boards be up again, ..." then this server downtime gives you a lot of time to do other things.
And then you remember why you spent so much time on the boards to begin with. :P
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