
Mariel Uth Kaldar |

Skills: Concentration 8 ranks, Spellcraft 8
ranks.
Feats: Combat Casting, Eschew Materials,
Weapon Focus.
Spells: Ability to cast 3rd-level arcane spells.
I would like to play it that now that he has passed the Test of High Sorcery he is beginning his to study war wizard techniques. I did change my brew potion out for Combat Casting though. Though, if there are no Concentration skills in PF1E any more, I don't think that Skill Requirement applies but the Spellcraft and feats are still applicable.
His plan is to take WOHS levels until he can level war wizard and then back and forth between WOHS and war wizard.

Mariel Uth Kaldar |

Lyzander
Half-elf Wizard 54/Wizard of High Sorcery 1
LN Medium humanoid (elf, human)
Init 1; Senses low-light vision; Perception +5
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Defense
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AC 19, touch 14, flat-footed 18 (+4 armor, +3 deflection, +1 Dex, +1 natural)
hp 32 (5d6+10)
Fort 3, Ref 3, Will 6; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 dagger +4 (1d4+2 P or S/19+) or
. . staff of magius +5 (1d6+3 B)
Wizard Spells Prepared (CL 5th; concentration +10)
. . 3rd—dispel magic, lightning bolt (DC 19)
. . 2nd—mirror image, molten orb[ACG], rope trick
. . 1st—grease, magic missile, magic missile, shield, sleep (DC 16)
. . 0 (at will)—detect magic (at will), disrupt undead (at will), ray of frost (at will), read magic (at will)
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Statistics
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Str 12, Dex 13, Con 13, Int 20, Wis 12, Cha 12
Base Atk +2; CMB 3; CMD 17
Feats Combat Casting, Craft Magic Arms & Armor, Scribe Scroll, Skill Focus (Spellcraft), Spell Focus (evocation)
Skills Acrobatics -2 (-6 to jump), Appraise +12, Fly +3, Intimidate +2, Knowledge (arcana) +13, Knowledge (history) +12, Knowledge (religion) +12, Linguistics +10, Perception +5, Spellcraft +16, Survival +3, Use Magic Device +5; Racial Modifiers +2 Perception
Languages Common, Elven
Combat Gear scroll of color spray, scroll of magic missile, scroll of rope trick, wand of mage armor (50 charges), wand of magic missile; Other Gear +1 dagger, staff of magius, amulet of natural armor +1, bag of holding i, cloak of resistance +1, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wizard starting spellbook, 1,047 gp
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Special Abilities
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Combat Casting +4 to Concentration checks to cast while on the defensive.
Elf Blood
Elven Immunities - Sleep
Hand of the Apprentice (8/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex) and instantly returns.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Added spells to his spellbook, free and bought a few more. Made a few magic items, scrolls and magic dagger, bought an amulet of natural armor.