| Full Name |
Giorgio "Sunset" Karakos |
| Race |
Half-Elf |
| Classes/Levels |
Inquisitor (Infiltrator) 2; Harrow Points 3; Init:+4, AC:15(FF:13/T:12), HP:13/13, F:+3 R:+1 W:+6, Perception +10 |
| Gender |
Male |
| Size |
Medium |
| Age |
25 |
| Alignment |
NG |
| Deity |
Sarenrae |
| Location |
Korvosa |
| Languages |
Common, Elf, Goblin, Halfling, Orc |
| Strength |
10 |
| Dexterity |
13 |
| Constitution |
10 |
| Intelligence |
16 |
| Wisdom |
16 |
| Charisma |
12 |
About Giorgio Karakos
Giorgio “Sunset” Karakos, half-elf Inquisitor (Infiltrator) of Sarenrae
Traits: Child of the Streets (Social), Drug Addict (Addicted Friend) (Campaign); +1 Sleight of Hand (in-class), +2 Knowledge (local)
History: Giorgio was the child of Maira, a fence’s daughter, and Seladon, a Forlorn elf cutpurse. They made enough to get by in the more lawless places of Korvosa, but never quite much more than that. His father plied his tried on Korvosa’s crowded streets, and his natural agility combined with decades of practice ensured he came home with just enough every night. His mother cooked at a tavern, and funnelled the occasional shiny thing back to her father (who didn’t approve of her interracial marriage, but did approve of the benefits it brought).
Around the time Giorgio was 15, Seladon didn’t come home. He and his mother were brought to the city’s morgue by the guards the next day, to identify the body. Multiple stab wounds from low angles left everyone suspicious of a halfling sailor gang, but with no witnesses, nothing could be done. Maira sank into despair, and sought her solace in opium. She died in one of the dens, choking on her own vomit. Giorgio was taken to the church by the priest of Sarenrae who oversaw the funeral. There he learned about Sarenrae’s doctrine – her light, her mercy, her forgiveness and her justice – and thought to use his skills to take those qualities back home, to where they were needed but never found. He also found out about Gaedrenn Lamm, and how effectively Lamm had ruined his life. The Little Lamms had ganged up on his father to eliminate competition; Seladon hadn’t considered them a threat until it was too late. He also sold the opium that ended up killing his mother. Sarenrae may be merciful, but the best mercy for the citizens of Korvosa may be to cut out the cancer that is Gaedrenn Lamm from the body of Korvosa and let it heal.
Physical Description: Giorgio wears his platinum-blonde hair to shoulder length, in an effort to hide the pointed ears that are a part of his father’s legacy. Pale, lithe, and of medium height, his dark eyes sparkle with a wit and intelligence that he usually makes an effort to conceal. While he never leaves home without his crossbow and some carefully concealed daggers, he only carries his scimitar and shield when he expects trouble.
Personality: Giorgio has a hint of arrogance to him – growing up, he was far smarter than everyone around him, including his family, and with a great deal more common sense as well. He’s had a talent for seeing through the veneers of personality to what lies beneath, and latching onto a person’s motivation to get them to do what he wants – often, by showing them how to also get what they want.
Trivia: Giorgio adds a pinch of salt to his beer. His father told him a story, once, of how he met a mystic from Tian Xia who taught him that salting one’s beer brings out the hidden flavours. On special occasions, Giorgio will slowly sip on a salted beer, to honour Seladon’s lost possibilities. To honour Maira, it is the only mind-altering substance he allows himself to have.
NG Medium humanoid (human, elf)
Init +4; Senses low-light vision.; Perception +10
DEFENSE
AC 15, touch 12, flat-footed 13 (+2 armor, +1 Dex, +1 shield, +1 dodge)
hp 13 (2d8)
Fort +3, Ref +1, Will +6; +2 vs enchantment
OFFENSE
Speed 30 ft.
Melee scimitar +1 (1d6/18-20) or dagger +1 (1d4/19-20)
Ranged masterwork hand crossbow +3 (1d4/19-20) or thrown dagger +2 (1d4/19-20)
Special Attacks judgment 1/day
SPELLS - Caster Level 2 (Concentration +5)
1st (3/day) – burst bonds, comprehend languages, shield of faith
0 (at will) – acid splash, daze (DC 13), detect poison, resistance, sift
Domain Good
STATISTICS
Str 10, Dex 13, Con 10, Int 16, Wis 16, Cha 12
Base Atk +1; CMB +1; CMD 12
Feats Dodge, Skill Focus (Sense Motive)
Skills (+2 Favored Class) Bluff +9, Climb +5, Diplomacy +9, Disguise +5, Heal +8, Knowledge (local +6, religion +8), Perception +10, Sense Motive +11, Sleight of Hand +6, Spellcraft +7, Stealth +6
Languages Common, Elf, Goblin, Halfling, Orc
SQ cunning initiative, forbidden lore, guileful lore, elf blood, misdirection, touch of good 6/day
Gear leather armor, light wooden shield, dagger x3, scimitar, masterwork hand crossbow with 20 bolts, backpack, healer’s kit, holy symbol, spell component pouch, 8 sp, 211 gp, 54pp
Guileful Lore (Ex)
At 1st level, the infiltrator’s will is bent toward subterfuge and deception. She adds her Wisdom modifier on Bluff and Diplomacy skill checks in addition to the normal ability score modifiers.
This ability replaces monster lore.
Misdirection (Sp)
At 1st level, each day when the infiltrator prepares spells, she may choose an alignment. She detects as that alignment as if she had used misdirection on a creature with that alignment (this does not change any divination results about her other than her alignment).
This power replaces stern gaze.
Touch of Good (Sp): You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Cunning Initiative (Ex)
At 2nd level, an inquisitor adds her Wisdom modifier on initiative checks, in addition to her Dexterity modifier.
Detect Alignment (Sp)
At will, an inquisitor can use detect chaos, detect evil, detect good, or detect law. She can only use one of these at any given time.
Forbidden Lore (Ex)
While other inquisitors learned to track unbelievers, an infiltrator learns how to cast their spells. An infiltrator can cast spells of an alignment opposed to her or her deity (ignoring the restriction in the Chaotic, Evil, Good, and Lawful Spells class ability).
This ability replaces track.