Full Name |
Seb O Bot 2000 |
Race |
Human swashbuckler 15 (Pathfinder RPG Advanced Class Guide 56) CG Medium humanoid (human) Init +10; Senses Perception +11 |
Classes/Levels |
AC 40, touch 27, flat-footed 28 hp 96/155 Fort +13, Ref +19, Will +10 Defensive Abilities charmed life 6/day, evasion, improved uncanny dodge, nimble +4 SR20 |
Strength |
13 |
Dexterity |
20 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
12 |
Charisma |
18 |
About Seb O Bot 2000
Seb O Bot 2000
Human swashbuckler 15 (Pathfinder RPG Advanced Class Guide 56)
CG Medium humanoid (human)
Init +11; Senses Perception +12
--------------------
Defense
--------------------
AC 40, touch 27, flat-footed 28 (+7 armor, +5 deflection, +3 Dex, +9 dodge, +6 shield)
hp 155 (15d10+75) (currently 96)
Fort +13, Ref +19, Will +10; +4 morale vs. death effects from followers of Zon-Kuthon
Defensive Abilities charmed life 6/day, evasion, improved uncanny dodge, nimble +4; Immune energy drain, negative energy; SR 20
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee +1 human-bane rapier +23/+18/+13 (1d6+5/15-20+30 Precision plus 2d6 vs. Human) or
+2 rapier +24/+19/+14 (1d6+6/15-20+30 Precision) or
+2 undead-bane rapier +24/+19/+14 (1d6+6/15-20+30 Precision plus 2d6 vs. Undead) or
+4 rapier +26/+21/+16 (1d6+13/15-20+30 Precision) or
dagger +21/+16/+11 (1d4+4/17-20+30 Precision) or
morningstar +21/+16/+11 (1d8+4/19-20+30 Precision) or
Serithial +28/+23/+18 (1d6+10/15-20 plus 2d6 vs. followers of Zon-Kuthon+30 Precision and 2d6 vs. evil)
Ranged +1 light crossbow +23 (1d8+1/19-20) or
borrowed +23 (1d8+1/19-20 plus 2d6 vs. Undead)
Special Attacks deeds (bleeding wound, derring-do, dizzying defense, evasive, kip-up, menacing swordplay, opportune parry and riposte, perfect thrust, precise strike, subtle blade, superior feint, swashbuckler initiative, swashbuckler's edge, swashbuckler's grace, targeted strike), panache (6), swashbuckler weapon training +3
--------------------
Statistics
--------------------
Str 13, Dex 22, Con 18, Int 10, Wis 12, Cha 18
Base Atk +15; CMB +18 (+20 disarm); CMD 46 (48 vs. disarm)
Feats - Custom Feat -, Agile Maneuvers, Combat Expertise, Dodge, Extra Panache[ACG], Fencing Grace[UI], Improved Disarm, Mobility, Second Chance[APG], Weapon Finesse, Weapon Focus (rapier), Weapon Versatility
Traits addicted friend, reactionary
Skills Acrobatics +22 (+18 to jump), Appraise +1, Bluff +9, Climb +4, Diplomacy +9, Disguise +7, Escape Artist +8, Fly +8, Heal +2, Intimidate +23, Knowledge (local) +18, Knowledge (nobility) +7, Perception +12, Profession (Blacksmith) +6, Ride +9, Sense Motive +8, Stealth +7, Survival +2, Swim +4
Languages Common
SQ swashbuckler finesse
Combat Gear potion of cure moderate wounds, quick runner's shirt[UE], scarab of protection, silver blanch arrows (18); Other Gear +3 ghost touch mithral chain shirt, +5 buckler, +1 human-bane rapier, +1 light crossbow, +2 rapier, +2 undead-bane rapier, +4 rapier, borrowed, Serithial, dagger, morningstar, belt of physical might +4 (Dex, Con), hat of disguise, headband of mental prowess +2 (Wis, Cha), lenses of situational sight, pale green prism ioun stone, ring of protection +5, swordlord's cloak +3, swordmaster's flair (blue scarf)[ACG], 7,934 gp, 5 sp
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Charmed Life +4 (6/day) (Ex) Choose to add Charisma bonus to save before roll is made.
Combat Expertise +/-4 Bonus to AC in exchange for an equal penalty to attack.
Deeds
Evasion (when Panache left) (Ex) If succeed on Reflex save for half dam, take none instead.
Fencing Grace Use Dexterity on rapier damage rolls
Immunity to Energy Drain Immune to energy drain
Immunity to Negative Energy You are immune to negative energy.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Improved Uncanny Dodge (Lv >= 19) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 19+.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Nimble +4 (Ex) +4 dodge bonus to AC.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Second Chance Forgo the remaining attacks of a full attack to reroll the first.
Spell Resistance (20) You have Spell Resistance.
Swashbuckler Finesse Use Dex for att with light/1-hand pierce wep. Use Cha instead of Int for combat feat pre-reqs.
Swashbuckler Weapon Training +3 (Ex) +3 attack and damage with swashbuckler weapons.
Weapon Versatility Weapon w/ Weapon Focus: shift grip to alter damage to B/P/S (free act.).
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.