
GM Watery Soup |

Character Creation: Level 2
Character Options: Any Common or Uncommon ancestries, heritages, backgrounds, classes, archetypes, and items. I'm open to Rare and Unique options if there's a good rationale for it. In addition, if you have a PFS Chronicle with boons (e.g., phoenix bloodline from Fists of the Ruby Phoenix), I'm allowing those as well.
Starting Wealth: 3 options
1. If you're rolling over your character from Menace Under Otari, you may roll over your character's items and wealth. Please don't try to do silly things like handing over all the gold in Menace to one character and then rolling that one character over. :)
2. 30 gp total cash
3. One 1st level permanent item plus 20 gp cash

GM Watery Soup |

UncleFroggy (GM Tiger) will be a 5th player. I'm searching for a 6th. Suggestions are welcome if you know someone who would be interested. Please PM names.

Beggar So |

No access yet to the slides/macros? What's the "permanent 1st level item"? a free magic item accessible at lvl 1?
UncleFroggy here.

GM Watery Soup |

1. Slide access should be fixed.
2. Accounting for Menace Under Otari is finished. Full disclosure: characters carrying over will be starting with significantly higher wealth than new characters.
3. Beggar: a magic item that's Item 1. I don't know what magic items are Item 1, to be honest.

Beggar So |

1. Slide access should be fixed.
2. Accounting for Menace Under Otari is finished. Full disclosure: characters carrying over will be starting with significantly higher wealth than new characters.
3. Beggar: a magic item that's Item 1. I don't know what magic items are Item 1, to be honest.
So any Item 1 from the Core Rulebook? I was thinking of +1 Handwraps of Mighty Blows... either that or a +1 rune on my staff...

Beggar So |

ack! so are handwraps of mighty blows... so much for that... I'll keep the cash (30gp) then :)

GM Watery Soup |

Grimmylow, Kzem, and Thorn are rolling over. Beggar is ready to go.
Tyranius? Will Buzz be rolling over? New character?

Beggar So |

Gah! Sorry -- I'll post my intro in a few hours. I plum forgot when I got home...

GM Watery Soup |

Many of you are in my other games so this is probably an annoying repeat, but I'm unexpectedly without Internet this week, so I'm probably going to pause this game altogether since it's the easiest to pause.

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Hey guys, sorry for ghosting. I started running a fever Wednesday and realized yesterday that it was Covid. I'm still getting over it but I'm feeling well enough to do things other than sleep and watch TV.

GM Watery Soup |

Take care of yourself, and use a Hero Point if you crit fail your Fort save vs disease.

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You know, one of the things I like about TTRPG's is the crazy stuff that happens that actually make sense in context.
I am 90+% sure that before this combat is over, SOmeone is going to punch a crocodile.

Beggar So |

Not if I can stand off from 10' and whack it with my staff! :)

Beggar So |

I like this pace. The last adventure I played was book 1 of Abomination Vaults. I had to drop out because I was going to bed all caught up, then waking up to 20+ posts the morning after... The pace was something like Warp Factor 9 or something like that -- needless to say, I was Frightened 3 and fleeing...

GM Watery Soup |

To be honest, I wish I could post faster. At the height of the pandemic, I think I could keep up with 1/day posting for 8 games. I think I'd prefer 1/day, but I just can't find the time any more. Cutting games helps a little, but there are some days where I can do literally 0 posts so a strict 1/day is unrealistic.
I'm glad that people can appreciate slower games, even if it's not ideal.

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As usual, I have overcommitted to the latest gameday, so any games I'm in with slower paces are appreciated.
It doesn't help that I thought Gameday started today and not Friday and I had an in person con, so I haven't checked the forums since Thursday.

Beggar So |

As usual, I have overcommitted to the latest gameday, so any games I'm in with slower paces are appreciated.
It doesn't help that I thought Gameday started today and not Friday and I had an in person con, so I haven't checked the forums since Thursday.
Join the club (sort of) :)

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Weird rule-lawyering question for you GM.
Kzem is immobilized in web.
You can't use any action with the move trait. If you're immobilized by something holding you in place and an external force would move you out of your space, the force must succeed at a check against either the DC of the effect holding you in place or the relevant defense (usually Fortitude DC) of the monster holding you in place.
Kzem can use a manipulate action to use Mirrors reflection
Requirements You're holding your mirror implement.
You reflect an illusory image of yourself into another unoccupied space within 15 feet that you can see. You are treated as being in both spaces until the start of your next turn. For example, you can attack, Seek, and provide flanking—even with yourself. You occupy both spaces.
Your mirror self mimics your actions exactly, but any effects you generate come from only one of your positions; you decide which each time you act. For example, if you made a melee Strike against a creature within reach of the reflection, you'd mime the actions of the Strike, but only the reflection would actually make the Strike. Anything that targets or would affect your reflection affects you and uses your statistics. Something that would target or affect both of you affects you only once. For example, a fireball that included both of you in its area would require only one save from you and damage you no more than once. When you move, you choose which square to move from, but the mirror effect ends (see below).
Some events force you to determine which image is the real you, and then end the effect and cause your mirror self to disappear; this happens automatically at the start of your next turn. It also happens if you choose to move out of your space. Other benefits of this implement add more events that can end the reflection. The effect also ends when you fall unconscious, at which point you decide which version is truly you.
So...
Can I spend and action to use Mirror Reflection, and at the start of next round "choose" the Kzem that is not in the web to be the real Kzem and effectively break the immobilization?
It's a weird scenario and I will gladly follow whatever ruling you make on the matter without any fuss.

GM Watery Soup |

Okay, so I've poked around.
I can't find any rule against this in general, that is, overall, the following seems to be an allowed usage of the mirror implement: a. set up a mirror image somewhere that breaks the condition of grapple or immobilization, b. retract your original location to blink out.
However, the mirror implement also states that "Anything that targets or would affect your reflection affects you."
In this specific example, Kzem were to set up a reflection, that reflection would also be immobilized by a reflection web. When Kzem chooses the reflection's location, essentially, the web "follows" him because the web is attached to the character, not the square.
This would be in contrast to an effect like black tentacles, where the effect is attached to a square, and not a character. It would also be in contrast to a traditional Grab, in which moving outside the range of Grab would negate its condition and free the character.
So, long-term, I think it's in general okay to use this to escape stuff, but not in this specific case (or anything else where the condition is attached to the character). One of my diagnostic tests would be whether the PC were given a Reflex save (which suggests an area effect) or the monster made an attack roll (which suggests attachment to the character).

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Thanks GM, I appreciate the effort you put into researching the issue and happily follow it. "Webbed" Kzem will remain.

GM Watery Soup |

This is heading towards a short adventure
I have confidence that you guys can turn this around; you all still have Hero Points.
Even if you do end up getting defeated, there's a decent "out" here, so the adventure doesn't need to end.

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If that is enough to drop red (and it just might be)- we might just squeak out of this… on the back of the last ditch healing options everyone has literally been throwing around

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Tomorrow I am leaving for a Dizzying World of dwarves, witches, princesses, fairies, pirates and flying elephants, so this will probably be my last post until at least next Wednesday.
Grimmylow will do his best to help put out the fire. He's out of healing juice, at the moment so he will suggest that we adjourn back to our hideout and regroup after this encounter.
Who would have thought an ettercap and some spiders would be worse than a dragon?

Beggar So |
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If I need a laugh I just read some of the posts and get the giggles... Good thing I didn't decide to name any of my permanent PFS characters "Beggar So"... or I'd never hear the end of it...
"Thanks, So! So where now?" -- sigh :)

Beggar So |

Head's Up - I'll be traveling from 13-23 November for work/vacation. I'll be checking the forums but please expect delays in updates.

Beggar So |

Funny story from years back. One of my uncles knows a Chinese doctor whose last name is Sy (pronouced 'sea'). But in Canada, when he pronounces his name that way, everyone thinks it's his middle initial. So his Canadian staff pronounce the 'y' as 'eye'. So in effect his name is "sai" (pronounced like the martial arts weapon [see Raphael in TMNT]).
Problem is, in the Chinese dialect that he speaks, there's a negative meaning to that pronunciation. One day he kinda lost it and said -- "Do you know what that means? Do you know what that means in my language?! In my language THAT MEANS SH*T! Are you trying to call me that?!"

Beggar So |

To which his staff would turn pale and say "NO! NO! NO!" But then eventually, they'll still call him "Dr Sai"...

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It's always strange to me when words get translated from one language to another that they don't just get translated phonetically if they don't share an alphabet.
Why isn't that doctor's last name spelled "Sea" or "See" or even "Se?"

Beggar So |

Well, the Chinese character would be different.

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It's always strange to me when words get translated from one language to another that they don't just get translated phonetically if they don't share an alphabet.
Why isn't that doctor's last name spelled "Sea" or "See" or even "Se?"
Yeah, I guess this is why so many people after moving to a different country and deciding to stay change their first/last names. I have a rather popular first name, and whenever I speak in a given language I use the local variation of that name. On the long run it is tireing to explain every new person how to pronounce it, and then listent to it being butchered in various ways ;)
AFAIK a lot of people from China has as well a Western Name which is actually part of their culture. But I don't think it covers also the last names ;)

Watery Soup |

Correct, Western names don't usually cover family names (the family name is the first name in many Asian cultures, and the given name is the middle/last names, so, for example, Xi Jinping is President Xi, the way Joseph Biden is President Biden).
Changing family names in America is actually more common to Eastern Europeans, many of whom shortened their family names to stand out less among the short-named Western Europeans. So Alpertovich became Alpert, etc.

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I am out of the country, and my internet is much much worse than I thought. I’ll try to keep up, but it’s been a challenge.

GM Watery Soup |

Regarding splitting loot, I'm going to propose a system that was suggested when I played this.
Step 1: Everything is converted to cash.
Step 2: All the cash is divided equally.
Step 3: Characters can buy discovered items back at half price (as if they had not been sold in the first place).
Step 4: Characters can buy any items with the same rules as character creation.
Feel free to vote for or against this proposal, or otherwise decide how the loot will be split. The sparkblade ends up accounting for a very significant part of the loot.
---
I will need to total up the items found - I have forgotten to account for 5 players, so I might throw in a little extra cash to make Wealth by Level benchmarks if it's low.

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I'm good with the above proposal.
Although, I also don't expect there to be too much trouble if we just agreeably divide everything up. I don't think there's been any fighting over anything, so far.
Also...I kind of thought we were closing in on the end?
Is there enough adventure left for us to really worry about it?

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As a follow up to my previous post, let me say I'm really enjoying this group and if we're going to set this up as a base camp for ongoing adventuring with other adventures/modules, I'll be very pleased to continue.

GM Watery Soup |

You're finished with Chapter 1. There are 2 more chapters.

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Yeah I like that ;) It is an easy way to track it, those who are active in inventory managment can use the money right away wihtout going through:
'So we have this scepter of destruction, but only Grymmy could use it but then only in melee, how about we sell it as I need this extra 10 gp to buy a rune ;)'

Beggar So |

Sorry for the delay all. Had a really crazy week last week. Catching up on all games now.
I'm fine with however we divvy up loot (since I've never really done this before, I have no other ideas) :)