GM Peachbottom's Curse of the Crimson Throne (Inactive)

Game Master Peachbottom

Chapter Six: Crown of Fangs
Part Three: Legacy of Blood

Charisma Rerolls: A PC can spend a Harrow Point to reroll a Charisma-based check. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to attempt additional rerolls).

Destiny Shall Not Be Denied: A PC can spend a Harrow Point as an immediate action to force the GM to reroll a d20 roll. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to force additional rerolls).

Psychic Wrath: A PC with levels in a class that grants bonus spells based on her Charisma score can spend a Harrow Point to increase the power of a spell from that class’s spell list as she casts it. She increases the spell’s DC by 2 and gains a +4 bonus on caster level checks to overcome spell resistance and a +2 bonus on attack rolls for that spell.

Roll Card: Gain a +2 bonus on all Charisma-based checks. In addition, he treats his caster level as if it were 1 higher when casting spells gained from a class that grants bonus spells based on his Charisma score.


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Level 14
HP 4+2=6
Bab +1
Will save +1

Mystery Spell:Insanity
Spells per day +1 6th +3 7th
1 7th level spell learned

Spellcraft
Perception
Know-Planes
Intimidate
Stealth
Know-Religon

All +1


I'll let you guys drive the next couple of posts. Wrap up any actions you want in the castle and then describe your return to Korvosa. Most likely, you'll just teleport. I'll pick up once you are in Korvosa unless a post needs direction from me.


Human swashbuckler 15 (Pathfinder RPG Advanced Class Guide 56) CG Medium humanoid (human) Init +10; Senses Perception +11 AC 40, touch 27, flat-footed 28 hp 96/155 Fort +13, Ref +19, Will +10 Defensive Abilities charmed life 6/day, evasion, improved uncanny dodge, nimble +4 SR20

Seb has been updated to 14. He got skills and another use of Charmed Life. Which I keep forget using on his saves.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Iolana has been updated.

She took the usual skills, and her seventh level spell is Prismatic Spray.


Must update Mushu!


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

He is falling back in power already. ;)


It doesn't look like there is any items on the treasure list you want to keep. You might be interested in the Greater Strand of Prayer Beads, but assuming not, you each will get an additional 52,592 gold to spend.

Also, I'm supposed to do another Harrow reading. But I wanted to get your thoughts. I'm leaning towards not doing it, because it is very time consuming to do and no one has really been utilizing the benefits at all, so it feels like it isn't worth it. Let me know if you are okay skipping it, or if you want me to do, I will.

Or we can simplify it and I can just give you each two points and a random roll for your roll card.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

I would say save yourself the time. A bonus I would take anyway, but I tend to forget that I have something like that.


Save yourself the time

The prayer beads sound useful so I will take them


OK with keeping the prayer beads, the new gold total is 40,617 gold each.

The prayer beads are good if only for the +4 caster level.


Time to upgrade Mushu!


Ayako: 1d9 ⇒ 3 The Empty Throne: Combat Against Ileosa.
Iolana: 1d9 ⇒ 3 Reroll: 1d9 ⇒ 5 The Marriage: Combat Against Togomor.
Sebastian: 1d9 ⇒ 5 Reroll: 1d9 ⇒ 1 The Betrayal: Combat Against Zarmangarof.
Tyrandro: 1d9 ⇒ 4 The Liar: Combat Against Sermignatto.

Everyone will get 2 Harrow Points and the above Roll Cards. The header and campaign info page have been updated with the new harrow card abilities.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

We forgot to take the bonecastle along.


Female elf cleric of Zon-Kuthon 11 Init +2, HP108, F+11, R+5, W+10/+12CC, AC 24/13/21, Perc +5

Hello. Found the avatar of Laori. Indeed a very special cleric of the Midnight Lord.


+2 to Pig Barding (4,000)
5 CMW Potion (3750)
Upgrade Pigwrap of Resistance to +3 (2500)
Mask of the Skull (22,000)

Yes, Mushu now has a pig helm in the shape of a skull


I like the Laori avatar. I'll transfer control of Laori over to Tyrandro. Her stats are below:

Laori Vaus
Female elf cleric of Zon-Kuthon 11
LE Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +5
Aura destructive aura (30 ft., +5, 11 rounds/day)

DEFENSE
AC 24, touch 13, flat-footed 21 (+8 armor, +2 Dex, +1 dodge, +3 natural)
hp 108 (11d8+55)
Fort +11, Ref +5, Will +10; +2 vs. enchantments
Immune sleep; SR 23

OFFENSE
Speed 20 ft.
Melee +2 spell-storing spiked chain +13/+8 (2d4+6) or armor spikes +7/+2 (1d6+3)
Special Attacks channel negative energy 2/day (DC 14, 6d6), destructive smite (+5, 6/day)
Cleric Spell-Like Abilities (CL 11th; concentration +14)
6/day—touch of darkness (5 rounds)
Cleric Spells Prepared (CL 11th; concentration +14)
6th—blade barrier (DC 19), shadow walk D (DC 19)
5th—flame strike (DC 18), spell resistance, summon monster V D (summons 1d3 shadows)
4th—air walk, cure critical wounds, greater magic weapon, shadow conjuration D
3rd—deeper darkness D, dispel magic, magic vestment, remove disease, sadomasochism (DC 16), speak with dead (DC 16)
2nd—bear’s endurance, blindness/deafness D (blindness only) (DC 15), bull’s strength, cure moderate wounds, lesser restoration, silence (DC 15)
1st—command (DC 14), cure light wounds (2), divine favor, obscuring mist D, sanctuary (DC 14)
0 (at will)—create water, detect magic, mending, stabilize
D domain spell; Domains Darkness, Destruction

TACTICS
Before Combat Every morning, Laori casts greater magic weapon and magic vestment on her spiked chain and armor. If she has a chance before combat begins, she also casts the following spells as well: air walk, bear’s endurance, bull’s strength, and spell resistance.
During Combat Laori’s first act in combat is to cast sadomasochism on herself (see the sidebar on page 451). Next, she summons 1d3 shadows with summon monster V; on the second round, as her shadows appear, she hits the thickest concentration of her enemies with blade barrier or flame strike. She moves into melee against foes on the third round, using her destructive smite and unleashing the inflict serious wounds from her spell-storing spiked chain on her first attack. As she fights, she hums or whistles as if she were merely doing some pleasant chore, periodically punctuating a particularly solid blow with a giggle or wink.
Morale Laori enjoys pain, but would rather not give up her life before she has a chance to see Kazavon’s relics recovered. If brought to fewer than 20 hit points, she flees (via shadow walk if possible), returning at her convenience to finish unresolved business.

STATISTICS
Str 17, Dex 14, Con 18, Int 12, Wis 17, Cha 8
Base Atk +8; CMB +11; CMD 24
Feats Blind-fight, Craft Magic Arms and Armor, Craft Wand, Craft Wondrous Item, Diehard, Dodge, Endurance
Skills Acrobatics +9 (+5 when jumping), Knowledge (religion) +15, Perception +5, Spellcraft +15
Languages Common, Elven, Shadowtongue
SQ elven magic, eyes of darkness (5 rounds/day)
Combat Gear wand of cure moderate wounds (11 charges), wand of sending (6 charges), wand of sound burst (19 charges); Other Gear +2 spiked chainmail, +2 spellstoring spiked chain (currently contains inflict serious wounds), amulet of natural armor +3, headband of inspired wisdom +2, scrap of Neolandus’s uniform, silver holy symbol of Zon-Kuthon, 31 gp, 6 sp, 7 cp

Laori displays her allegiance to Zon-Kuthon openly in her choice of weapon and armor (a spiked chain and spiked chainmail), yet her demeanor and attitude are anything but grim. Laori is chronically cheerful, always brimming with delight and quick to laugh. This affectation has somewhat damaged her reputation among the church, as many of the more conventional worshipers of Zon-Kuthon find her attitude to be irreverent or even sacrilegious, yet none deny her contributions to the faith. Even when she’s discussing the finer methods of skinning a living man, self-flagellation, torture, or her open admiration of all things diabolical, her plucky attitude remains. As a result, Laori can be unsettling to be around, for both her fellow worshipers of Zon-Kuthon and those who see her faith as a horror to be stamped out.

As with many Forlorn elves, Laori never knew her birth parents. She grew up on the rough streets of Riddleport, and although she suspects her family dwelled in the nearby town of Crying Leaf, she never bothered to contact them. She first learned of Zon-Kuthon in Riddleport, and the Midnight Lord’s teachings quickly grew into an obsession for her. Armed only with her indomitable optimism and an appetite for pain, she made the pilgrimage down to the shadowy nation of Nidal, and over the course of several decades, became an accomplished priestess of Zon-Kuthon, despite the other priests finding her attitude grating. The culmination of her work saw her induction into the Brotherhood of Bones, and her familiarity with Riddleport and Varisia made her a natural choice to take the search for Kazavon’s relics there.

Despite her sadistic outlook on life, Laori values allies, if not friends, and has endless patience when dealing with those who consider themselves good or seek to spread kindness through the world. Her methods of conversion to the faith of Zon-Kuthon are not those normally utilized by the church—she views the torture of sentient creatures as a way to pass the time or to share the intimacy of pain rather than as a method to extract confessions or secure alliances. Her cheerfulness and generosity may seem to be born of an inner kindness, but in fact they are among her greatest weapons, and many would-be enemies of the church have been wooed away from their beliefs to the worship of Zon-Kuthon after spending time in Laori’s company. She is always eager to share her favorite spell with others, and while she can’t create scrolls herself, she’s quick to volunteer her time to others who can scribe scrolls so that she can teach them the wonders of sadomasochism.

Her cheerfulness is certainly unusual for a worshiper of Zon-Kuthon, yet it is not a weakness other than in the way it distances and annoys would-be supporters in the church. This ostracization from her brothers and sisters has merely encouraged her to seek companions beyond the church—inevitably, these friendships end when the companions either grow tired of her (and sometimes attack her out of loathing) or when the allies fully convert and begin to see her cheerful attitude as a liability or even sacrilegious. Laori’s constant upbeat attitude may well be a long-standing defense mechanism against crippling and overwhelming loneliness, but to date, none have managed to penetrate her armor of smiles.

This could well change if Laori survives the events in Castle Scarwall and takes on the role of the Ally during Chapter 5. If one of the PCs has been particularly friendly toward or understanding of the elf, this marks the first time in Laori’s life that she’s managed to maintain a friendship for any significant duration. She may even finally begin to consider that, perhaps, worship of Zon-Kuthon isn’t the best choice for her and could abandon her faith for a new deity. In such an event, she is likely to seek comfort in the teachings of a goddess who promotes individuality, such as Calistria or even Desna. Certainly, the support of a PC (and perhaps a PC-sponsored atonement spell) can aid her redemption, but whether or not this is just a passing phase or a true new step in her life depends on her allies.


Female elf cleric of Zon-Kuthon 11 Init +2, HP108, F+11, R+5, W+10/+12CC, AC 24/13/21, Perc +5

I'll try to play her as support. Patching us up, maybe help with buffs or tie up a helpless character in her spiked chain. But not go fully into combat. To avoid becoming even more of a game hog. Because with Tyrandro, Fluffy and Laori full into the fight, the combat power would be heavily lopsided.

If I fail with that attempt to keep her out of the spotlight, and it starts cutting into your fun please let me know.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

As the treassuire sheet is more accurate than my character profile I added all the money I have there in the table.

I subtracted from it the 5000 for the diamond of raise dead as well as 2x1000 for restoration. You tell me if it counts as a week now, that I can have my remaining negative level removed. And one for Laori.

I'll take another magic improvement on my bow. Human Bane for 18000gp. The rest I need to take a look what might be interesting.


Yes, you can remove the negative level from yourself and Laori.

Feel free to use the treasure sheet. It should be editable by all.
I don't update it perfectly for stuff that you buy. Mostly stuff that you find. But its there to make things easier for everyone.


It's my birthday today. A big 3.7. Go me!


Hooray!


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Happy birthday.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Happy Birthday!!! I hope it's fantastic.


Tyrandro wrote:
I'm not that bad a player, that you need to send me straight to hell! (rofl)

It's right out of the book. You just made a good target. ;-). Any idea what happened?


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Not really. Some genie behind the leader?


That's a good guess. ;)


Maybe Ayako's Planar Binding spell can help get you back.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

At least you have my name. Should make it easier. ;)


Tyrandro isn't an outsider so he can't be summoned with Planar Binding.


I could summon something that might be able to get him back to us


Possibly...
What are you thinking? I don't know all the outsiders abilities off hand. Know one with plane shift or similar?


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

I need a scroll of dismissal. And two good rolls.


There is the
Cauchemar

Coutal

Marid

Efreeti

Shatan


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

I am so glad I've seen a friend play a swashbuckler at high levels. That blue scarf has been his lifesaver for him.


The only one of those outsiders that would work is the Coutal.

The cauchemar can plane shift to Hell but can only use the ability once per hour so it'd need to survive an hour before it could plane shift back.

The genies can't plane shift to Hell.

Iolana, that blue scarf is cool. I don't know much about swashbuckler so you probably know more than I do.


Ayako wrote:
Well technically we cheated first with that agility spell.

Or you could say he cheated first when he wish spelled Tyrandro to Hell. And he was changing form whether you helped or not. He triggers it once his hit points drop to a certain level.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Iolana was sure he was going to cheat, and she decided to cheat first.


Tyrandro wrote:
Would you please put our bucket list into the campaign description or behind a link at the top?

Done. Right under Treasure Sheet.


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Looks like everything else is in the castle. How do we get in?


Tunstall wrote:
Looks like everything else is in the castle. How do we get in?

The link in the header labeled "Castle Korvosa - Side View" can give you an idea of what you are looking at.

The most obvious is just take the ramp up to the main entrance. You could also try flying and entering through any of the rooftop entrances. Or you could try any of the numerous windows. You could look for secret doors if you have an idea where to look.

You've also been in the castle before. At the very beginning of the adventure, you were invited before the queen to return her brooch that you found in Gadren Lamm's stash. So theoretically, her throne room might be familiar enough for you to teleport into. Or, if you choose to take the main entrance, you can recall the route you took to the throne room without needing to do a lot of wandering. Assuming the Queen is on her throne... Could it be that easy?

You also have a number of NPC resources that you can ask about the castle.


Tyrandro wrote:
Are you pulling my leg? I need to hit 38 only to kill an image? This is seriously broken.

Where did you get 38 from? I listed its AC as 43. (10, +4 armor, +27 natural, +4 shield, -2 size)

Dragons are never easy. With a few buffs, you'll be fine. Worst case, you use that single shot ignore armor thingy you did to hit it the first time. Plus, wait and see what else is going on.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

What I mean is: If you miss the AC by 5 or less you automatically destroy one mirror image. I need to hit 38 to burst a dragon shaped soap bubble!

That the dragon is hard to hit is to expect. I just didn't realize until now how powerful mirror image can be.

That's not meant against you in any way. It's just me being thunderstruck by this odds.


Map added, labeled Korvosa Streets


Tyrandro, all the images were destroyed last round.

Is there a reason Sebastian is only doing 1 attack instead of full attack? Is it a special attack?


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

If no images were left, then this is finally dealing damage. Not much but at least damage.

Does anyone have greater Invisibility available? That would keep the dragon flatfooted to the attacks. Besides that I would like to go shopping again, before we finish that fight.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |
GM Peachbottom wrote:

Tyrandro, all the images were destroyed last round.

Is there a reason Sebastian is only doing 1 attack instead of full attack? Is it a special attack?

He was staggered correct?


Sebastian isn't staggered. Only shaken.

Ayako is about 35 feet away. Within 60 ft if she wants to do her venom thing.


I was hoping for a post from Iolana/Sebastian before posting again. I know with the holidays coming up, we are all probably busy so just post when you can. If it slows down, we'll speed back up after the new year.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

I have all the time in the world between the years.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

I should have been able to post yesterday, but it was an epic day of no productivity.

The sewer backed up at work. The smell was horrid so I went home to work from home, and the power went out right from a windstorm right after I got the computer started for work at home.

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