| Wabbit the Paladin of Chaldira |
Wabbit is NOT happy uh oohh with being grappled and hits his panic button
rage (free action)+4 dex
grappled -4 to dex, additional-2 to hit
Weal’s Champion (Su): Once per day as swift action, a holy tactician can call on the powers of good to aid her against evil. Against evil targets, the holy tactician gains her Charisma bonus (if any) on her attack rolls against evil creatures, and if she hits, she adds 1/2 her paladin level on her weapon damage rolls as well. These bonuses last for 1 round for every two paladin levels the holy tactician has attained (minimum 1 round).
In addition, for 1 round after the holy tactician successfully strikes an evil creature, all non-evil allies within 30 feet of her gain a competence bonus on attack rolls equal to 1/2 her Charisma bonus against that creature as well as a +1 competence bonus on damage rolls. The bonus on damage rolls increases by +1 for every five levels the holy tactician attains (to a maximum of +5 at 20th level). She can grant this bonus against more than one creature at a time. To gain this benefit, the holy tactician’s allies must be able to see or hear her, and she must be conscious.
prayer+1, grappled-2,+1 Weals champion+1apply Outflank+4and sneak damage if applicable (not currently included)
Flurry/Rage +6bab +4dex +1size , -2 piranha striking, +1waveblade Agile,-2FD
attack #1: 1d20 + 10 + 1 - 2 + 1 - 2 ⇒ (16) + 10 + 1 - 2 + 1 - 2 = 24
damage: 1d4 + 4 + 4 + 1 ⇒ (2) + 4 + 4 + 1 = 11
sneak damage: 1d6 ⇒ 3
attack #2: 1d20 + 10 + 1 + 1 - 2 ⇒ (3) + 10 + 1 + 1 - 2 = 13
damage: 1d4 + 4 + 4 + 1 ⇒ (2) + 4 + 4 + 1 = 11
sneak damage: 1d6 ⇒ 5
attack #2: 1d20 + 5 + 1 - 2 + 1 - 2 ⇒ (2) + 5 + 1 - 2 + 1 - 2 = 5
damage: 1d4 + 4 + 4 + 1 ⇒ (4) + 4 + 4 + 1 = 13
sneak damage: 1d6 ⇒ 2
| Cleo Gingerberry |
Cleo touches Furnok's back, and prays for help, making Furnok's cutlass burst into light.
casting blade of light on Furnok's weapon
https://www.d20pfsrd.com/magic/all-spells/b/blade-of-light/
Aggah sends an arrow flying again.
aggah grinny, pbs, da: 1d20 + 10 + 1 - 2 ⇒ (10) + 10 + 1 - 2 = 19
damage, pbs, da: 1d6 + 2 + 2 + 1 ⇒ (5) + 2 + 2 + 1 = 10
| Andreste Velletti |
"Energy will take them down, especially holy and fire energy." Andreste offers. "I have only a bit of that to spare, unfortunately."
She lets loose her controlled fireball, aiming it so it only envelops the back of the room, the mummies, and unfortunately, Wabbit to some degree. Fortunately, it does minimal damage, if any to Wabbit.
8d6 ⇒ (1, 5, 5, 3, 3, 5, 5, 2) = 29 fire damage to the mummies DC 20 Reflex half
Wabbit takes only 8, or 4 (0 with evasion) on save.
| DM TreasureFox |
| 1 person marked this as a favorite. |
Andreste's fireball deals significant damage to the mummy that Wabbit and Furnok are fighting, but she feels a magical barrier protect the second mummy from the entirety of her spell. SR
Furnok slices and dices, but the mummy's vitals are protected from his strikes, still, the benefits from Cleo's spell certainly help. Wabbit makes a little bit more progress, but the resistances are very tough to overcome.
Janis' moral outlook helps overcome these magical protections, and with the mummy flatfooted against his attack, he fires his shot. Instead of aiming for the brains or the heart, Janis targets something far stranger; the appendix. Perhaps thought too useless to be worth extracting, it turns out this organ is the Achille's Heel of the mummy. His shot strikes true, dealing terrible damage to the undead. The mummy crumples over, shrieks an ethereal cry, then disintegrates into nothing but dust and ash. Wabbit hops onto the floor without issue.
Surprisingly, the remaining mummy withdraws, though that still draws the ire of Furnok and Wabbit, who each have reach. Both of the score a single hit, and while Wabbit's barely does anything, Furnok's strike across the back slashes some of the wrappings apart. The mummy rounds the corner, making it very difficult for archers to attack.
Everyone's turn.
Mummy Reflex: 1d20 + 4 ⇒ (1) + 4 = 5
Mummy Reflex: 1d20 + 4 ⇒ (13) + 4 = 17
Resist crit: 1d100 ⇒ 62
BoL extra dmg: 1d6 ⇒ 3
Resist sneak: 1d100 ⇒ 56
Janis shot: 1d20 + 9 + 1 + 1 ⇒ (9) + 9 + 1 + 1 = 20
Resist sneak: 1d100 ⇒ 8
Dmg and sneak: 5d6 + 3 ⇒ (5, 2, 6, 4, 5) + 3 = 25
Andreste SR: 1d20 + 7 ⇒ (8) + 7 = 15
Andreste SR: 1d20 + 7 ⇒ (2) + 7 = 9
Wabbit AoO: 1d20 + 9 ⇒ (11) + 9 = 20
Wabbit AoO2: 1d20 + 9 ⇒ (15) + 9 = 24
Wabbit dmg: 1d4 + 9 ⇒ (3) + 9 = 12
Furnok AoO: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24
Dmg: 1d8 + 6 ⇒ (6) + 6 = 12
| Wabbit the Paladin of Chaldira |
Relieved as the grapple releases as the mummy crumbles away... Wabbit hates being grappled... Reminds him of bad memories of stronger boys before he learned to fight
He chases the remaining mummy down getting right next to it before striking (if mummy continues to flee. Will eat an aoo)
/Rage +6bab +6dex +1size , -2 piranha striking, +1waveblade Agile,-2FD
attack #1: 1d20 + 10 ⇒ (2) + 10 = 12
damage: 1d4 + 4 + 6 ⇒ (3) + 4 + 6 = 13
| Cleo Gingerberry |
Aggah continues her bow of annoyance
aggah grinny, pbs, da: 1d20 + 10 + 1 - 2 + 1 ⇒ (3) + 10 + 1 - 2 + 1 = 13
damage, pbs, da: 1d6 + 2 + 2 + 1 + 1 ⇒ (3) + 2 + 2 + 1 + 1 = 9
While Cleo heals the giant Furnok.
cmw: 2d8 + 8 ⇒ (6, 8) + 8 = 22
| DM TreasureFox |
That... yes. That's literally a lightsaber.
Wabbit's attack fails to meet the mark, but Furnok manages even with cover of the wall getting in his way. It's a decent strike, but there's still more work to do.
Cleo heals Furnok a fair bit, while Aggah plinks away to do a whole bunch of nothing. Janis moves over to get within sight of the mummy, though he is stuck if for some reason he needs to flee.
Andreste's turn. Take a good look at the map to see what you can do, as the mummy is around the corner.
| Andreste Velletti |
Andreste bursts into flames, growing smaller as she does so, then moves forward with amazing speed.
Elemental Form 1 for small fire elemental, move forward.
| DM TreasureFox |
Andreste flies in as a fire elemental, and the mummy groans as energetically as a mummy could. It turns and withdraws, but Wabbit uses his reach to impale it in the appendix. Though not enough to destroy it, the mummy has little resilience remaining.
Everyone's turn.
Wabbit AoO: 1d20 + 10 ⇒ (20) + 10 = 30
Wabbit AoO crit confirm: 1d20 + 10 ⇒ (15) + 10 = 25
Resist crit: 1d100 ⇒ 21
Wabbit crit dmg: 2d4 + 20 ⇒ (2, 1) + 20 = 23
| Cleo Gingerberry |
aggah grinny, pbs, da: 1d20 + 10 + 1 - 2 ⇒ (11) + 10 + 1 - 2 = 20
damage, pbs, da: 1d6 + 2 + 2 + 1 ⇒ (5) + 2 + 2 + 1 = 10
Aagha runs forward and shots, Cloe worries their might be more things further in and waits.
| Wabbit the Paladin of Chaldira |
Wabbit ends his rage, 2 rounds used
optimistic gambler, extends his rage bonuses by rounds: 1d4 ⇒ 2
prayer+1
Flurry/Rage +6bab +6dex +1size , -2 piranha striking, +1waveblade Agile,-2FD
attack #1: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29
damage: 1d4 + 4 + 6 + 1 ⇒ (1) + 4 + 6 + 1 = 12
attack #2: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15
damage: 1d4 + 4 + 6 + 1 ⇒ (1) + 4 + 6 + 1 = 12
attack #2: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
damage: 1d4 + 4 + 6 + 1 ⇒ (4) + 4 + 6 + 1 = 15
CRIT CONFattack #1: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17
CRIT damage: 2d4 + 8 + 12 + 2 ⇒ (2, 4) + 8 + 12 + 2 = 28
Wabbit continues to chip away at the undead
| DM TreasureFox |
As Furnok, Wabbit, and Andreste move to close the distance on the mummy, they fail to notice a runic trap on the floor. The room suddenly gushes with waves of blood as they approach. It is a particularly weak spell, so no one is pushes back, but Furnok slips on the slick floor and fails to deliver his attack. Wabbit and Andreste continue onwards, with Wabbit whittling down the mummy again. Janis' shot is resisted, as is Aggah's.
The mummy opens the doors and, completely disregarding everyone, stumbles through. It tries to speak in some foreign tongue, but Wabbit takes initiative. Using this opportunity, Wabbit stabs the mummy in the back, which coincidentally turns out to be right where the appendix is. The mummy coughs violently, before falling on its knees. Starting from the head and going down through the body, the mummy turns to ash and dust.
Whatever purpose this vaulted, brick-lined chamber may have once served, today it is obviously the inner sanctum of some depraved cult. Spikes of metal stand upon the dusty floor, bearing impaled corpses with ram horns growing out of their heads. The foul stink of rotting meat emanates from these grisly trophies. Opposite the only visible entrance, a jagged boulder with a bloodstained cloth draped over it serves as an altar, with a large stone mortar and pestle sitting atop it. The wall just beyond the altar has been painted to depict a muscular creature with the torso of a man, and the head of a four-horned ram. To either side of this symbol yawn archways set with barred doors, turning the alcoves beyond into prison cells. The eastern cell’s door hangs ajar, but deep shadows obscure what might be found in either cell.
On the opposite side of the altar, resting against a wall is an elaborate golden funerary bed adorned with a bloodstained white cloth. Upon sight the cloth is violently shed from the bed, and standing up is a wild-looking man of rotting flesh and piercing fangs. It rises with surprising agility, and does not speak but rather howls a terrifying battle cry. The corpses impaled on metal spikes wail in harmony, and something inside the large mortar begins to steam and bubble.
Everyone's turn. Crossing the blood requires a DC10 acrobatics check, or 15 if you're moving at least your base speed. Furnok is prone. Religion is your best skill for identification.
Furnok Perception: 1d20 + 12 + 1 - 5 ⇒ (2) + 12 + 1 - 5 = 10
Wabbit Perception: 1d20 + 9 + 1 - 5 ⇒ (7) + 9 + 1 - 5 = 12
Andreste Perception: 1d20 + 5 + 1 - 5 ⇒ (12) + 5 + 1 - 5 = 13
Bull Rush: 1d20 + 9 ⇒ (1) + 9 = 10
Furnok Acro: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Wabbit Acro: 1d20 + 19 + 1 ⇒ (13) + 19 + 1 = 33
Andreste Acro: 1d20 + 3 ⇒ (17) + 3 = 20
Janis shot: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
Janis shot confirm: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
Bow dmg: 1d6 + 2 ⇒ (2) + 2 = 4
Wabbit AoO: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30
Wabbit AoO confirm: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26
Crit Resist: 1d100 ⇒ 24
Wabbit crit dmg: 2d4 + 22 ⇒ (1, 3) + 22 = 26
| Cleo Gingerberry |
religion: 1d20 + 11 ⇒ (5) + 11 = 16
"I am starting to believe there is really something wrong with this city." Cleo states with a frown. "Andreste, do you have any fireballs into that room. I think burning this place down and rebuilding is our best option."
| Wabbit the Paladin of Chaldira |
Wabbit moves forward just into the room trying to clear a firing lane for Janis and Andreste while still being able to block anything from getting past him
forgot to save vs the fireball
reflex, +1 prayer: 1d20 + 14 + 1 ⇒ (10) + 14 + 1 = 25
4hp fire damage
loh (swift) , remove rage fatigue: 1d6 ⇒ 5
| DM TreasureFox |
Cleo recognizes this creature as a type of vampire, a fast and powerful undead that feasts on blood like an animal. The vampires Cleo's heard about are supposedly aristocrats living the high-life during the night, but this vampire looks... feral. It's sophisticated enough to wear armour and wield a weapon, but whether it is intelligent enough to hold a conversation, or even wants to hold a conversation, is not so clear.
The following information is gleaned from Cleo's knowledge of Ustalavic vampires, and thus may or may not apply to this one.
Vampires are powerful, intelligent, cunning undead who tend to hide in human settlements like wolves in sheep's clothing. They feed on the blood of humans to sustain themselves, and can go insane if they don't drink enough. Vampires have a reputation of being aristocrats who shun society during the day, but feed by night. Vampires are quite versatile in combat. Some are fencers, others sorcerers, some are wizards, and others are priests. What is important is that vampires are vulnerable to magic silver weapons, they resist lightning and frost, and can regenerate slowly. A slain vampire turns into a ghost of itself and slowly floats back to its coffin, where it remains unconscious while it regenerate. It is necessary to drive a wooden stake into the heart of a vampire in its coffin in order to kill it, although it could return to undeath if the stake is ever removed.
Bites from a vampire contract vampirism, a curse and disease that threatens even paladins. Those who succumb to the curse will die and become a vampire, usually as an underling, but occasionally as a vampire unto themselves.
There are many superstitions around vampires and their abilities and weaknesses. Many of which are not proven and too vast to explain in a short time span. Holy symbols and holy water, crossing rivers, entering homes. The list goes on.
| Cleo Gingerberry |
"It's a vampire. An odd one but he should be weal against magic silver weapons if we happen to have any. They regenerate, resistant to lightning and frost but not fire. We need to shove a wooden stake in his heart once we take him out. Don't get bitten." Cleo rattles all that out.
| Cleo Gingerberry |
"Is it silver?" Cleo asks as she starts to cast a summoning spell.
| DM TreasureFox |
Furnok stands up, while Wabbit removes his fatigue. Cleo spends a little time describing the vampire's resistances and vulnerabilities, before beginning a long spell incantation.
Everyone's turn except Cleo. Furnok has a standard action, and Wabbit has all actions except a swift available.
| Andreste Velletti |
"I\m afraid not." Andreste says, her voice crackling like extremely dry wood thrown on a fire. "But I'll see what I can do to make keep him from being as dangerous."
Andreste cast slow (DC 20) on the vampire. She tries a bit more into the room afterwars, but slips and falls prone.
Acrobatics 1d20 + 5 ⇒ (2) + 5 = 7
| Cleo Gingerberry |
we have a... (Necklace of fireballs (type 1, 5d6 was used))... from the orphanage loot. Someone want to chuck a nasty one in the midst of the nasty things
| Janis "The Gentleman" Scarnetti |
I do, but is anybody specific carrying it?
| Cleo Gingerberry |
nope, so feel free to be the holder of the fireballs!
| Janis "The Gentleman" Scarnetti |
Janis moves up and pulls a bead from the necklace tossing it over the heads of the group and to the back of the chamber. ATK if it's necessary: 1d20 + 8 ⇒ (11) + 8 = 19
DAM: 3d6 ⇒ (6, 4, 5) = 15
| Wabbit the Paladin of Chaldira |
Wabbit waits to see the effect of the fireball curious to see how this thing responds
In a rare show of caution, Wabbit will wait here and not make any attacks this round unless the vamp charges at us
| DM TreasureFox |
No throw necessary. It's got its own little magical homing device. I do need to mention that it occupies the neck slot, and that magical fire might do terrible things to the wearer. Honestly, I think you're one of the best options for wearing it, with your high Dex and evasion.
Using some cunning, Janis opts to toss a fireball into the room, rather than attacking with a bow. The undead on spikes can't possibly dodge the fireball, and nearly melt on the spot. The vampire watches as the fireball drops, making no reaction whatsoever. The flames erupt, but are parted when reaching the vampire. It is completely unaffected. The vampire easily resists Andreste's spell, but the heads nearby are affected, and rear their heads slowly.
I've highlighted the undead on spikes in red to reflect that they're almost dead. Not all the undead were affected.
Furnok is having a horrible time trying to stand up. Since standing up is a move action, you could make 2 attempts in the same turn.
Wabbit waits just in case a charge happens.
But the charge doesn't happen. Instead, the vampire suddenly shrivels like a raising, and a large pool of blood starts forming atop its head. It moves closer to the group, but not close enough to be attacked. The heads, while watching the group, do not react.
Everyone's turn.
SR: 1d20 + 5 ⇒ (1) + 5 = 6
Andreste SR: 1d20 + 7 ⇒ (14) + 7 = 21
Vamp Will: 1d20 + 16 ⇒ (19) + 16 = 35
Heads Will: 1d20 + 7 ⇒ (4) + 7 = 11
| Cleo Gingerberry |
Cleo will pause until Janis throws another fireball, then lets her prayer finish to produce a huge glowing dire boar behind the vampire. Who quickly tries to gore the evil thing.
boar attack, smite evil to ignore DR: 1d20 + 8 ⇒ (8) + 8 = 16
damage: 2d6 + 9 ⇒ (2, 1) + 9 = 12
Aggah fires her arrow at the vampire, probably uselessly.
aggah grinny, pbs, da: 1d20 + 10 + 1 - 2 + 1 ⇒ (2) + 10 + 1 - 2 + 1 = 12
damage, pbs, da: 1d6 + 2 + 2 + 1 + 1 ⇒ (5) + 2 + 2 + 1 + 1 = 11
Then the priestess tries to use light against the undead.
burst of radiance: 5d4 ⇒ (3, 1, 2, 4, 3) = 13 she'll try and angle it so it hits the vamp and one of the things on the wall, 10 foot burst, DC 15 to turn blindness into dazzled for 1d4 turns
| DM TreasureFox |
Cleo summons Gorous, the Great Celestial Dire Boar with golden eyes. Gorous erupts into existence already mid-charge, smiting the vampire directly in front of it. Yet as Gorous readies his tusks to meet his foe, the vampire bends backwards, dodging the strike. It's done so easily and effortlessly, that even Gorous is surprised. Between the vampire's agility, magic, and armour, it will be a very difficult enemy to strike.
As the vampire bends backwards, Cleo lets a burst of radiance erupt from behind it. The four undead that were damaged by the fireball immediately burst into flames and burn motionlessly like foul torches. The vampire screeches like nails on a chalk board, but manages to shut its eyes before the burst were to blind it. Unfortunately, the spell also triggers on Gorous, who gets blinded from the blast.
Furnok stands up.
Everyone's turn except Cleo. Furnok still has a standard action.
Vampire Reflex: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
Gorous Reflex: 1d20 + 3 ⇒ (8) + 3 = 11
Durations: 1d4 ⇒ 3
| Cleo Gingerberry |
I should have been more specific. By 'one of the things on the wall', I meant the ones to the top left or bottom left, hopefully avoiding the boar. But taking out more of them for a poor boar with little chance of hitting is good.
| Wabbit the Paladin of Chaldira |
Wabbit moves forward and slashes at one of the undead heads not to be mistaken with a Deadhead ala Grateful Dead
+6bab +4dex +1size , -2 piranha striking, +1 waveblade Agile -2FD
attack #1: 1d20 + 8 ⇒ (6) + 8 = 14
damage: 1d4 + 4 + 4 ⇒ (1) + 4 + 4 = 9
| Andreste Velletti |
Acrobatics 1d20 + 5 ⇒ (16) + 5 = 21 Andreste stands and then moves carefully out of the blood.
In front of Furnok's southern Square, leaving room for Wabbit.
| DM TreasureFox |
Furnok's hammer bashes against the foundations of the catacombs, causing a violent tremor. Wabbit moves in to attack the nearest impaled undead, though he doesn't slay it. Andreste quickly gets out of the blood. Janis tries to feint the vampire, but the vampire calls his bluff.
The blood swirling above the vampire erupts, launching slivers of hardened blood everywhere. Only Cleo, Janis, and Bacon are far enough to evade all of it, but most of the others manage to dodge and protect themselves fairly well.
Andreste takes 25 damage, while Gorous, Wabbit, Furnok, and Aggah takes 12.
The undead (including the vampire) seem to heal from the blood, rather than take damage. The vampire steps back, then uses its power to siphon blood from Furnok. A splurt of blood is drawn from Furnok, and floats directly into the vampire's mouth, healing it.
Furnok takes 11 damage, and is fatigued.
The impaled undead wail and scream, calling for Wabbit and Andreste to run and save themselves. Andreste couldn't care less, but this seems to unnerve Wabbit. At the same time, they try to grab hold of the two, but both manage to evade.
Wabbit is shaken for the next 4 rounds.
Everyone's turn.
Janis Bluff: 1d20 + 11 ⇒ (6) + 11 = 17
Gorous Reflex: 1d20 + 4 ⇒ (14) + 4 = 18
Wabbit Reflex: 1d20 + 14 + 1 ⇒ (17) + 14 + 1 = 32
Furnok Reflex: 1d20 + 6 + 1 - 1 ⇒ (15) + 6 + 1 - 1 = 21
Andreste Reflex: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Aggah Reflex: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23
Gorous Fort: 1d20 + 7 ⇒ (16) + 7 = 23
Wabbit Fort: 1d20 + 12 + 1 ⇒ (20) + 12 + 1 = 33
Furnok Fort: 1d20 + 7 + 1 - 1 ⇒ (6) + 7 + 1 - 1 = 13
Andreste Fort: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
Aggah Fort: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
Concentration: 1d20 + 15 ⇒ (8) + 15 = 23
Dmg: 5d6 ⇒ (2, 2, 1, 3, 3) = 11
Furnok Fort: 1d20 + 7 + 1 - 1 ⇒ (2) + 7 + 1 - 1 = 9
Wabbit Will: 1d20 + 9 + 2 + 1 ⇒ (3) + 9 + 2 + 1 = 15
Andreste Will: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
Grapple: 1d20 + 5 ⇒ (11) + 5 = 16
Grapple: 1d20 + 5 ⇒ (11) + 5 = 16
| Cleo Gingerberry |
I'm okay with it, Cleo has a couple of channels, but little else that can hurt the thing. Aggah is next to useless against it, as is Wabbit verses the DR of 10. Not to mention the fast healing.
| Wabbit the Paladin of Chaldira |
The normally unflappable Wabbit is shaken. Mommy
taking his cue from Furnok RETREAT!
Wabbit takes up rear-guard position between Furnok and the Vampire hoping the others will start backing down the hallway
| DM TreasureFox |
Furnok starts backing up, while Wabbit takes the rear guard. The vampire looks intent on fighting to the death, and will likely pursue. Thankfully, the slick pool of blood has dried up, leaving the floor dark red, but easy to navigate.
Even in a retreat, I'll need you guys to post your actions and move on the map. This guy is going to keep fighting as you retreat.
I will need Furnok and Wabbit to move themselves to their intended positions on the map.
| Wabbit the Paladin of Chaldira |
I'm not sure if it makes any mechanical difference but I envision it being easier for the large Furnok to be behind small Wabbit as it won't interfere with his attacks(reach) vs the other way around..Plus Wabbits a dodge-tank ;)
Having looked at the map it seems like Andreste needs to retreat first, then Furnok, then Wabbit. This will be a fighting retreat with Wabbit and Furnok attacking...Unless everyone wants to RUN???
Regardless Wabbit will be rearguard. If everyone RUNS he'll run after. If we retreat slowly...then this could be interesting.
I can't move Wabbits icon yet as his actions depend on the rest of the group....Wabbit is REALLY missing the smites ability to pierce DR...That will be remedied through retraining out of his current archetype when we have a chance