Jordi, The Innocent Idealist Avenger
Male Human Paladín of Iomedae 1
[Favored Class - HP:0 Skill:1]
LG Medium humanoid (human)
Init +2; Senses Perception +0
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Defense
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AC 15, touch 10, flat-footed 15 (+5 armor)
hp 11 (1d10+1 (CON))
Fort +3, Ref +0, Will +2
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Offense
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Speed 30 ft.
Melee
+5 Greatsword 2d6+4
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Especial abilities
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Smite evil 1/1 day
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Paladin Spells Known
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Statistics
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Str 17, Dex 10, Con 13, Int 10, Wis 10, Cha 16
Base Atk +1; CMB +4; CMD 14
Oath of Vengeance
While all paladins uphold the principals of law and good, sometimes these ideas must have a ruthless and dangerous side. It often falls upon a paladin to bring justice in the form of vengeance upon heinous transgressors against law and good. These oathbound paladins are always on the hunt for those who have perpetrated evil, and are the instrument of Heaven's most definitive and implacable judgment.
Channel Wrath (Su): When an oathbound paladin reach 4th level, she can spend two uses of her lay on hands ability to gain an extra use of smite evil that day. This ability has no effect for a paladin who does not have the smite evil ability. This ability replaces channel positive energy.
Powerful Justice (Su): At 11th level, an oathbound paladin may spends one use of her smite evil ability to grant her allies within 10 feet the ability to smite evil, except they only gain the paladin's bonus to damage, not her smite's attack bonus or ability to bypass DR. This ability replaces aura of justice.
Code of Conduct: Never let lesser eveils distract you from your pursuit of just vengeance.
Oath Spells: 1st—wrath; 2nd—confess; 3rd—blessing of fervor; 4th—order's wrath.
Aura of Good (Ex): The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level
Detect Evil (Sp): At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.
Smite Evil (Su): Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Charisma bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.
In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.
The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.
Gear
Greatsword, Scale Mail, backpack, blanket winter, flint & steel, dagger, lantern hood, oilx10, warhammer, Holy symbol of Iomedae (silver)
Total weight: 58/86(light) 173(medium) 260(heavy)
GP:9 SP:9
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Special Abilities
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+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.(STR)
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Bonus Feat: Humans select one extra feat at 1st level. (Fey foundling)
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Traits:
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Ease of Faith: Your mentor, the person who invested your faith in you from an early age, took steps to ensure that you understood that what powers your divine magic is no different than that which powers the magic of other religions. This philosophy makes it easier for you to interact with others who may not share your views. You gain a +1 bonus on Diplomacy checks, and Diplomacy is always a class skill for you.
Exile: For whatever reason, you were forced to flee your homeland. Chance or fate has brought you to town, and it's here that your money ran out, leaving you stranded in this small town. You are also being pursued by enemies from your homeland, and that has made you paranoid and quick to react to danger. You gain a +2 trait bonus on Initiative checks.
Jordi is a tall and lean man with an athletic tone. His blonde hair is kept at a medium length and often kept within a hat or helm so as to not impair his eyesight. His light green eyes and his stern gaze are framed by a narrower face with sharp features. He has the look of someone always ready for a smile.
Heigh: 6.1 Weigh:165
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Background
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Jordi has been raised in a temple at Kenabres, and trained since a child to fight agains the hordes of the Abyss with discipline and faith. He doesn't remember nothing of his true familiars, just knows they where killed when some demons lured somehow into the protected zone by the wardstones, being himself mortally wounded. Miraculously, he was saved by some crusades that come after hearing the cruel slaughter sounds, though some of them swore the child was dead...
Because of that, he has been observed by clerics and inquisitors, and generally acused on any "witch hunt" that takes places as possible demon possesed.
Until now, thanks to being cared by a high-rank Knight, he got free of charges, but things change quick; his protector is getting old, and someone seems to have a grudge against him, so he took the decision of departing, not only from the city, but the country, vowing some day will return, to cleanse his name in the next crusade, even if that means he must start one.
Jordi departed from Kenabres, and traveled several months until arrived to the port city of Magnimar in Varisia,. Once he realized he has nothing to offer except his training and fervor in exchange of incoming, Jordi started to take cargo protection works. With the work he got the opportunity to finish with some outlaws that put in danger the trade routes, so was a mix of vocation and profession that made him feel somehow fulfilled.
After finishing his last job, the young man returns to magnimar to find an interesting request.
Orb solutions? Sounds interesting, perhaps this is what I need to get myself proved.
The job was requested by an inheritor of an abandoned manor, supposedly haunted. Finally it proved to be a nest of bandits, directed by a resouceful wizard that loved charms and illusions.
Jordi was ready to return to magnimar to claim the pay, when he noticed that there is going to start a conmemorative festivity, called Swallowtail Festival...
Mmmh, perhaps I'll spend one more night to share some good time with those good people, after all I deserve some fun after the hard work.
Paladin Code:
The paladins of Iomedae are just and strong, crusaders who live for the joy of righteous battle. Their mission is to right wrongs and eliminate evil at its root. They serve as examples to others, and their code demands they protect the weak and innocent by eliminating sources of oppression, rather than merely the symptoms. They may back down or withdraw from a fight if they are overmatched, but if their lives will buy time for others to escape, they must give them. Their tenets include the following affirmations.
I will learn the weight of my sword. Without my heart to guide it, it is worthless—my strength is not in my sword, but in my heart. If I lose my sword, I have lost a tool. If I betray my heart, I have died.
I will have faith in the Inheritor. I will channel her strength through my body. I will shine in her legion, and I will not tarnish her glory through base actions.
I am the first into battle, and the last to leave it.
I will not be taken prisoner by my free will. I will not surrender those under my command.
I will never abandon a companion, though I will honor sacrifice freely given.
I will guard the honor of my fellows, both in thought and deed, and I will have faith in them.
When in doubt, I may force my enemies to surrender, but I am responsible for their lives.
I will never refuse a challenge from an equal. I will give honor to worthy enemies, and contempt to the rest.
I will suffer death before dishonor.
I will be temperate in my actions and moderate in my behavior. I will strive to emulate Iomedae’s perfection..
Creation rules:
1st level.
25 point buy. Try to keep all your scores above 10. :)
Average starting gold.
Core and featured races.
2 traits.
No evil.
I will be using Hero lab so I ask you to restrict yourselves to the following materials:
Core Rule Book.
Advanced Class Guide.
Advanced Player's guide.
Advanced Race Guide.
Ultimate Campaign.
Ultimate Combat.
Ultimate Magic.
Adventurer's Armory.
Andoran, Spirit of Liberty.
Cheliax, Empire of Devils.
Dwarves,
Elves,
Halflings,
Orcs of Golarion