*ACP applies to these skills
Non-Standard Skill Bonuses
Languages Common, Draconic, Saurian, Undercommon
Bite: Orphidians gain a natural bite attack, dealing damage equivalent to 1d3 + Strength. The bite is a primary attack, or a secondary attack if wielding manufactured weapons.
Slapping Tail: Orphidians have a tail they can use to make attacks of opportunity with a reach of 5 feet. The tail is a natural attack that deals 1d8 points of damage plus the user's Strength modifier.
Toxic: Orphidians gain the following extraordinary ability: A number of times per day equal to its Constitution modifier (minimum 1/day), an Orphidian can envenom a weapon that it wields with its toxic saliva. Applying venom in this way is a swift action. Using this ability with a bite is a free action.
Weakening Venom: Injury; save Fort DC 10 + 1/2 the user's Hit Dice + the user's Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Str; cure 1 save.
Gather Herbs: At 1st level, the herbalist has learned
the secret to finding useful plants and unlocking their true
potential, wherever she may be.
Earthenware Jars (Su): At 1st level, the herbalist has
acquired a number of earthenware jars for the storage of
plant products. There are two types of earthenware jars:
cultivation pots and preservation vessels.
Compress (Ex): At 1st level, the herbalist learns how to
produce a compress that allows for the fast application of
multiple plants with the herb descriptor. As a fullround
action, the herbalist can construct and apply a compress
to a willing creature, granting the target the effects of all
of the herbs used in the compress.
Carrying Capacity Light 0-43 lb. Medium 44-86 lb. Heavy 87-130 lb.
Current Load Carried 23 lb.
Money 150 G
Sahisysha had the unfortunate honor of being born from a black egg. In her home culture such an egg was deemed dirty, as though something was wrong with it. As such at birth her face was branded with an S like marking and she was relegated to the slave caste. Despite this she showed promise and was chosen to take care of menial duties at the shrine. She shut up, paid attention, and learned what lessons she could.
Not long after adventurers came through seeking information, belonging to the Liberty's edge faction of the Pathfinder society they saw the caste system for what it was and helped the slaves rise against their masters. After the civil war had devastated her people she left, free of the slavery that once enveloped her. Taking the lessons she learned she found new uses for them in the natural world and begin healing the sick in exchange for meals, board, and small amounts of gold. At one point she even was called in to heal a Lord's son when even some of the most learned healers in the city found nothing. She was just lucky to enter the room in time to see the man slipping poison into the sleeping boy's cup. Attacking him viciously she kept him busy while the guards came in and slew him.
She soon went back to her wandering ways.
Appearance and Personality:
Tall and thin Sahisysha wears hood and cloaks everywhere she goes. She has an S shaped burn scar on her face that's faded with age. Her blue eyes are often quite disconcerting due to them being unusual for her species. She is friendly but reserved. She will joke and tell stories of things she has seen and ask after your friend and families. But she does not speak of her past or the scar on her face. She holds herself to high standards and when she fails at making one of her concoctions that she often takes a moment to calm down before attempts it again. She's well known in the area for healing others and this alone has helped stem some of the distrust her appearance is met with. She longs for a home where all will be welcome without hatred or prejudice.