Treasurefox's Rise of the Runelords

Game Master TreasureFox

Fireday, the 29th of Lamashan, 4711AR

Magnimar

Homebrew Rules
The Story So Far
Loot List


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M Human Ranger 7 HP 72/72,AC18T12FF16,F7R7W4,Init6,Per12

Now he just needs plate so he becomes Mecha Boar from Dark Souls


hp 39/43 AC 17

wait, ali? Like, for real, or just a cameo?


hp 39/43 AC 17

Okay, buckled my ass down and mostly completed my sheet. There's a few artifacts left over from the fact that it was a different character at first, but, those aren't in the abilities so they don't matter right now.

The Gentleman

I want you to pay particularly close attention to the money since that wealth by level for a seventh level character in an adventure that's been fairly limited with our treasure so far is obscene. So let me know what you think before I start going to buy hats of disguise and other roguey magic items.


Human Witch (Cartomancer) 7 AC:12/12/10(+4) HP:48/48 F:+5 R:+5 W:+8 Init: +6 Perception: +7

Level 7:

- 6 hps, total 48
- Skils: +1 to all major ones
- 2 new spells (4th level): Black tentacles, aggressive thundercloud (greater)

Edit: still selecting the new feat


DM Intervention 1/1 l Loot List
Wilhim wrote:
wait, ali? Like, for real, or just a cameo?

You will find out shortly

----------------------------

Your ability scores look to be too high. Did you use 20 point buy?
I'm fine with the puzzle heel
If you could calculate your wealth as if you were level 6, I'd appreciate that. It will help keep everyone on fairly equal footing.
This is the original rogue without any archetypes, correct?

------------------------

Your observation is correct. I've been trying to follow the book pretty closely regarding wealth, but yes you guys are really low on the monies.

I'm going to try to spoil you guys in loot while you're in the city. This is the only time we're in a city, so please buy stuff when you get the time. After this is nothing but villages and wilderness for the remainder of the book.

Normally I wouldn't do this, but I'm going to say that in Magnimar you can find anything worth 12kgp or lower with relative ease.


hp 39/43 AC 17

I'll recheck my scores, but it should be right, plus 2 from being a human in dex, and I put my plus 1 from fourth level in... wisdom I think, But yeah, that's fine. That would have been my suggestion. So I'll just subtract the extra.

Okay, so, yeah, my scores ended up being hinky. just fixed that. Don't know how that happened though I have my suspicions. And the wealth is changed and his name is right now. So, I'll just go buy the last of my equipment and I'm ready.


DM Intervention 1/1 l Loot List

Alright, thanks. I don't plan to dwell on the caravan. I'll start pushing things towards the inn to meet with you once they're done investigating.


hp 39/43 AC 17

Uh... yeah. You might want to read up on the Friendly Merchant. It's basically a dive bar with a smuggler dock in the worst part of the city.

Here's all I know.

Despite its name the tavern known as The Friendly Merchant is anything but located in the Shadow of the vast Irespan in the Underbridge slum district. The Friendly Merchant is run by scummy scheming half-elf named Siov Cassimeel who uses this crumby tavern as a front for a variety of petty crimes but specialises in smuggling using hidden docks attached to the tavern. Siov rents out this docks to anyone willing to pay his high prices though he drops the price for any member of the Night Scales; he is also rumoured to keep track on anyone using his dock and report back to the Night Scale guild.[1]


DM Intervention 1/1 l Loot List

Thanks, I'll take a look at it. Don't expect to be there long


hp 39/43 AC 17

So, how much wilderness are we talking about? Are we never going to see another city, or will there be opportunities to return and rest. I've got an item I want that I won't be able to afford until later. Sniper Goggles, ranged sneak attack from any distance.


DM Intervention 1/1 l Loot List

You will never visit a city ever again.

We will barge into a tiny village/town, and eventually come around to Sandpoint for a pit stop.

The rest is wilderness, ruins, and dungeons. Ranger terrains will include Plains, Mountains, Underground, Forest, and there's an argument for Water as well, although limited.

If you want specific magical stuff, definitely let me know ahead of time. I will try to fit it into the story as best I can, though it may take awhile to get there. There won't be much time for crafting, although you might be able to get away with some crafting while on the road, especially if you keep that wagon.

I'm going to give you some time (probably not a week) to do some shopping at the end of this adventure before you depart. Hopefully there's enough money by that point for your goggles.


hp 39/43 AC 17

Doubtful unless I didn't buy any of my other magic gear. 20 000. They're called Sniper's goggles and they basically just let me do sneak attack from any range increment with a bonus if I'm in the standard 30 feet. For a sniper rogue build, it's worth every penny.


HP 64/64 | AC 27 | T 23 | FF 14 | CMD 21| F +12| R +14 | W +9 | SPD 30 ft | Init +4 | Perc +9 Panache 3/3, Stunning Fist 1/1, Dirty Trick tattoo 3/3, Rage 6/6, Weal's Champion 1rd/day

If you can wait til 10th with your first Advanced Talent you can choose

PFS Legal Stalker Talent (Ultimate Intrigue pg. 44): The rogue can select a vigilante talent. For the purposes of selecting and using this talent, she counts as a 10th-level vigilante with the stalker specialization, regardless of her actual rogue level. Her sneak attack counts as a hidden strike with reduced damage for the purpose of determining the effects of her vigilante talent, which means, among other things, that she can’t apply any of the vigilante talents marked with an asterisk (*) to her sneak attacks.

and you choose this as your Vigilante Talent:

PFS Legal Sniper (Ex) (Ultimate Intrigue pg. 16): The vigilante can deal hidden strike damage with ranged attacks at any distance, rather than within 30 feet. Only a stalker vigilante of at least 6th level can select this talent.

from https://aonprd.com/Default.aspx


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Female Halfling Cleric 7 AC:21(22)/14/17 HP:45/45 F:+7 R: +6 W: +11(+2 vs fear) Init: +3 Perception: +5, channel 5/5, ::: Aggah 39/39hp

Oh you are evil, Treasure... pure evil

:)


hp 39/43 AC 17

Ahh, that would work perfectly, I mean, not ideal given the wait, but other than that it's perfect.


DM Intervention 1/1 l Loot List

Level 10 will arrive around the last 3rd of book 3.

Thank you, Cleo. Thank you.
Just because a player has left, doesn't mean their character has disappeared from the world, nor have the plans of their enemies.


HP 64/64 | AC 27 | T 23 | FF 14 | CMD 21| F +12| R +14 | W +9 | SPD 30 ft | Init +4 | Perc +9 Panache 3/3, Stunning Fist 1/1, Dirty Trick tattoo 3/3, Rage 6/6, Weal's Champion 1rd/day

@Fox...please check your pm


DM Intervention 1/1 l Loot List

Oh shoot! I forgot about that. I'll get back to you ASAP


M Human Ranger 7 HP 72/72,AC18T12FF16,F7R7W4,Init6,Per12

SoooooNaaaaaaaaaa! Bakkkaannaaaaaa!


HP 64/64 | AC 27 | T 23 | FF 14 | CMD 21| F +12| R +14 | W +9 | SPD 30 ft | Init +4 | Perc +9 Panache 3/3, Stunning Fist 1/1, Dirty Trick tattoo 3/3, Rage 6/6, Weal's Champion 1rd/day

Wabbits updated...He is now a Vexing Dodger and therefore even more vexing to the big folk who get out of line

lvl 7 changelog:

Hp 4+2=6

Feat: Agile Maneuvers

Base saves
Fort +5 1/6
Ref +5
Will +4 5/6

1rst lvl UnRogue Vexing Dodger

Sneak +1d6

LimbClimber (Ex)

Skills 8 ranks
+6 climb
+1 acro
+1 diplo

Made corrections to character sheet:
Forgot about background skills
and
Fast Movement from ID Rager was missing…Wabbits speed is 30ft


M Human Ranger 7 HP 72/72,AC18T12FF16,F7R7W4,Init6,Per12

Bacon Level 4

1d8 ⇒ 3+3=6

+1 Bab
+1 Fort/Ref

+1 Skill point(Swim)
Ability Score Increase +1 CON


DM Intervention 1/1 l Loot List

If you took Boon Companion, doesn't that make Bacon level 7?


M Human Ranger 7 HP 72/72,AC18T12FF16,F7R7W4,Init6,Per12

Yea, just doing things one level at a time.

4th level advancement!

Size:Medium
Gore 1d8
Special attacks : Ferocity
Ability Scores Str +4, Dex –2, Con +2


hp 39/43 AC 17

The hilarious part about the current situation, it is entirely plausible for Wilhim to be there given his family are traveling merchants.


M Human Ranger 7 HP 72/72,AC18T12FF16,F7R7W4,Init6,Per12

Level 5 Bacon

Hp HP: 1d8 + 3 ⇒ (2) + 3 = 5
Skills Perception +1
New Feat :Outflank
Whenever you and an ally who also has this feat are flanking the same creature, your flanking bonus on attack rolls increases to +4. In addition, whenever you score a critical hit against the flanked creature, it provokes an attack of opportunity from your ally.

So Bacon can work with Wabbit on flanking


HP 64/64 | AC 27 | T 23 | FF 14 | CMD 21| F +12| R +14 | W +9 | SPD 30 ft | Init +4 | Perc +9 Panache 3/3, Stunning Fist 1/1, Dirty Trick tattoo 3/3, Rage 6/6, Weal's Champion 1rd/day

battle field presence:
Battlefield Presence (Su): At 3rd level, a tactician can direct her allies in battle, granting each ally within 30 feet one teamwork feat she possesses as a bonus feat as a standard action. All allies must receive the same feat, but do not need to meet the prerequisites of this bonus feat. This ability does not function if the paladin is flat-footed or unconscious. Allies must be able to see and hear the holy tactician in order to gain this benefit. Changing the bonus feat granted is a swift action. This ability replaces aura of courage

Through battle field presence EVERYONE has the Outflank feat as long as they are within 30ft of Wabbit

Furnok if you want your BattleBoar to have Outflank for times when he's more than 30ft away from Wabbit go ahead and give Bacon that feat. But as it will be redundant most of the time. You might want to consider another feat...

By choosing the Holy Tactician archetype Wabbit traded away a lot of power (smite, aura of courage) to gain the ability to provide Outflank to everyone.


HP 64/64 | AC 27 | T 23 | FF 14 | CMD 21| F +12| R +14 | W +9 | SPD 30 ft | Init +4 | Perc +9 Panache 3/3, Stunning Fist 1/1, Dirty Trick tattoo 3/3, Rage 6/6, Weal's Champion 1rd/day

If you and bacon are thinking about both taking the Outflank feat...i may ask treasure to retrain out of the archetype... Which is fine for me as well


M Human Ranger 7 HP 72/72,AC18T12FF16,F7R7W4,Init6,Per12

Have to wait several levels for Outflank. I'll think of something else.


M Human Ranger 7 HP 72/72,AC18T12FF16,F7R7W4,Init6,Per12

Improved Natural Armor for +1 AC. Mecha boar will soon be a reality


hp 39/43 AC 17

It was always my understanding that common was not a united language in Golarion but was actually the most common language to the region.


M Human Ranger 7 HP 72/72,AC18T12FF16,F7R7W4,Init6,Per12

Baconator lvl 6

HP: 1d8 ⇒ 4 +4
+1 Bab
+1 All saves
+1 Acrobatics
+2 Natural AC
+2 Str/Dex
+1 Trick : Down


DM Intervention 1/1 l Loot List

That's not my understanding, Wilhim. Common is also known as Taldane, which is the common trading language throughout the Inner Sea region. I get where you're coming from, but even if we used your definition, Taldane would still be the common tongue.

Taldane (Common) is the primary language of Cheliax, which is where all the Chelish settlers now in Varisia originate from.


M Human Ranger 7 HP 72/72,AC18T12FF16,F7R7W4,Init6,Per12

Well I I think having a large group of heavily armed types would be too much, while some adorable but heavily armed halflings would work better.:)


DM Intervention 1/1 l Loot List

Furnok is right. The DC would have been sooooo much higher if everyone wanted to join.


DM Intervention 1/1 l Loot List

How goes your character, Wilhim?


hp 39/43 AC 17

Fine, ready to jump in in a few days once I make a profile.


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Glad to hear ^^


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Is there anything else you guys would like to be called besides
The Group
The Party

Wayyyy back I asked this question in-game, and for a time you were called The Goblin Slayers. I remember it being quite the pain to get an answer out of anyone. I feel like that name has been out-grown.


Female Halfling Cleric 7 AC:21(22)/14/17 HP:45/45 F:+7 R: +6 W: +11(+2 vs fear) Init: +3 Perception: +5, channel 5/5, ::: Aggah 39/39hp

Hmm... I will think.


Female Halfling Cleric 7 AC:21(22)/14/17 HP:45/45 F:+7 R: +6 W: +11(+2 vs fear) Init: +3 Perception: +5, channel 5/5, ::: Aggah 39/39hp

Cobbled Clan of Crusadering Cleos

hmmm you all would need to change your names... so no. Will continue to think. To do like the idea of it suggesting we were cobbled together, an oddity of connection, fate or chance and such...


M Human Ranger 7 HP 72/72,AC18T12FF16,F7R7W4,Init6,Per12

Murderhobos Anonymous


hp 39/43 AC 17

I might be a few more days, got hit with something personal, kinda sapped my will to finish up. Nothing bad or tragic, just got ghosted by a girl I like. Bit disheartened.


DM Intervention 1/1 l Loot List

I feel that, Wilhim. A few weeks ago someone who I've been casually with let me know that they're no longer attracted to me. I took it quite well at the time, but my fears of not being good enough lingered some time afterwards.


M Human Ranger 7 HP 72/72,AC18T12FF16,F7R7W4,Init6,Per12

Wat?!


Female Halfling Cleric 7 AC:21(22)/14/17 HP:45/45 F:+7 R: +6 W: +11(+2 vs fear) Init: +3 Perception: +5, channel 5/5, ::: Aggah 39/39hp

BOOM...

I have to admit for some insane reason I did not see that trap coming :) Cleo I can understand, but I didn't either

:(


DM Intervention 1/1 l Loot List

Can you tell me what signs you now see in hindsight, Cleo? I feel like I was fair, and I gave enough signals, but I'd like to hear it from you.

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