Oterisk |
After consideration, I've decided to finally dot for interest. I'd like to submit Bruden Runehammer, Dwarven Wizard. He'll be Conjuration or abjuration school Pact Wizard with Valet Familiar, focused on crafting. He'll be investing in at least the big few crafting feats, Scroll, Wondrous Item, Arms and Armor, and possibly Construct and maybe Ring for fun. I'm very interested in making custom items, weapons and armor for each individual in the party, and will tailor them specifically to their alignment and possibly class and add extra abilities that meet their specific needs. Bruden is a repurposed old Avatar, but the name is good for a dwarf and I have too many unused avatars and that bothers me a little.
I prefer character death to mean something. It's okay if it happens randomly, but it is much better for it to have purpose. We're crafting a story, and the best stories will have twists and turns. But heroes are heroes for a reason and I don't see any reason to throw out weeks of work because of a couple bad rolls of the dice unless such a death is memorable. Winning at roleplaying is when you're able to recall the exploits of your character years later. Random deaths rarely make for memorable experiences.
I have no map preference. We did theater of the mind in my homegroup for years, and eventually started using figurines (lego) to get a better feel for what was happening, and now we use the full pathfinder grid. I feel comfortable with any of it.
Bruden has made a Ioun Wyrd Valet familiar out of his unborn son when his wife died about ten years previous to the festival. His ultimate goal is to give his son his life that he would have had if he came to term. I'm guessing that will take a proper wish, and would require a ritual on top. But that's his retirement plan, and he's recently started working on getting to that goal.
I'll show you the crunch I've worked up when it's finished.
Kent Atherton |
Here's my submission, Kent Atherton. He'll need to change up his stats some, as I used a feat from the original version as a trait when I last submitted him for this adventure path. I'll choose a new trait and get him ready to play. I'll have a little extra money to spend, so I'll do that as well, some time later today.
Character Death: I'd obviously rather not, but I understand that stuff happens and sometimes characters die. I'll deal with it, and make a new character.
Later Selection: Sure, I'd be down to join in later.
Maps: I prefer Roll20, typically. I'm used to it from DMing/playing on here.
Kent has been living in Sandpoint for several years now. For most of his life, Kent lived and worked on his father's farm. However, his older brother was slated to inherit the property, so he was instead apprenticed to a blacksmith at age 16. Several years later, after he had completed his training, he moved to Sandpoint to open up his own smithy. He hasn't had tremendous success, although he's done well enough for himself the past few years. He often passes his time getting into friendly bouts of fisticuffs in the tavern, and while fairly gruff is a kind enough sort of man. His social skills leave something to be desired, but what he lacks in politeness he makes up for in loyalty and being really, really good at punching.
Hogeyhead |
I submit Amanda Valdemor
Languages: Common, Varisian, Golbin
Cleric (Divine strategist) Domain: Protection (Defense)
Str 16 dex 14 con 12 int 13 wis 15 cha 8
HP: 10 AC :17 touch 12 ff 15 fort +4 ref +3 will +5
cold iron Glaive +3 (1d10+4)
morningstar +3 (1d8+4)
silver dagger +3 (1d4+2)
javelin +2 (1d6+3)
cmb +3 cmd 15
skills Profession brewer +6(1), linguistics +5(1), Appraise +5(1), Knowledge religion +5(1), climb +4(1), swim +4(1)
Traits: Merchant family (campaign), gifted adept (dispel magic)
Feats: Combat reflexes, spell focus (abjuration)
Armor Scale mail acp -4 speed 20ft
Gear Cold irom glaive, morningstar, silver dagger, 5xjavelins, Scale mail, backpack, bedroll, belt pouch, candles(10) cheap holy text, flint and steel, mess kit, silk rope, 2xspell component pouch, 5xtorches, 5xtrail rations, waterskin, wooden holy symbol, 24lbs of mead, 4xsacks, scroll box, scroll of cure light wounds. -edit- 25gp, 6sp, soap.
Total weight:-edit- 117
spells prepared: (1)sheild(d), murderous command, command.
(0) read magic, detect magic, create water.
Tsakua |
Hi! I am new to PbP, and still fairly fresh in Pathfinder. I've played a few campaigns that fizzled out after a couple of sessions, and with work and life, this seems like an easier way to keep up with a good campaign. I am more about the story than optimizing the numbers, and would like to submit Tsakua Chain-Breaker.
Character Death: Death is a part of life. It happens. Won't seek it out, and if it can somehow be meaningful, that's better.
Maps: Whatever's easiest.
Hope arrived in the form of a group of adventurers. Upon sacking the plantation Tsakua was held, they proclaimed the slaves free of their bonds.
Leaving the plantation, and the life of a slave behind, Tsakua set out for Belkzen, hoping to find respite among those whose heritage he shared. As he wandered through Pangolais, the sound of whips caught his ear. Following the sound, he saw two men lining up dozens of slaves, preparing to send them to their new owner.
Tsakua walked towards the men, almost hypnotized by the jingling sound of the chains that shackled the slaves together. The slavers took little notice as he approached, recognizing him only when Tsakua grasped a portion of the chains in his hand. His clothing in rags, Tsakua knew they would recognize the scars of an escaped slave, but he had made his choice.
"You have a weak link in this chain," he growled. "Masters, might I mend this for you?" Unsure and off-guard, the slavers nodded their consent.
Years of hard labor had left Tsakua with great strength. Grasping the chain on both sides of the weakness, he pulled with all his might. The slavers moved to get behind Tsakua, eager to get a new slave for no expense. Just as they were about to attack, the snap of the weak chain breaking stopped them. When he turned and spoke, Tsakua's gravelly voice was barely audible.
"Masters, a mistake has been made. Would you like me to fix it?" Faced by the towering half-orc, one slaver ran for the city guard, while the other attacked. The one that ran lived to tell the tale of a rogue slave breaking the chains that held their profits.
Hunted and on the run, Tsakua made a deal with a traveling circus caravan, to work in exchange for being smuggled away from those who would harm him.
In the circus, Tsakua found an acceptance of a sort. The circus strongman, Felix, took Tsakua under his wing and taught him some basic tumbling and some principles of fighting. As the circus moved from town to town, Tsakua began challenging local champions in fights, and gained a reputation for being hard to hit and harder to take a hit from. For once, Tsakua knew happiness.
Unfortunately, even this had to end. While traveling through a hamlet in Varisia, Tsakua witnessed a local lord beating a slave that had slipped and splashed a few droplets of mud on the lord's fine cloak. Ignoring the irate lord, Tsakua gently picked up and wiped the mud from the slave. Furious, the lord moved to strike, only to miss the quick footed half-orc. Turning and striking, Tsakua struck the lord in the jaw, breaking it and sending the silly man tumbling into the mud.
Knowing the wrath of an embarrassed noble is worse than that of a dead one, the circus quickly left town and headed for Sandpoint.
Upon arrival, Tsakua jumped off the caravan, and went to unload the wagon, only to be stopped by the circus master.
"'Ere, we're not gettin' off 'ere lad, this one's just for you." His confusion must have showed on his face, because the circus master went on, "We can't be 'avin with that sort of thing, y'know? We're a fam'ly, and got to look out fer one another, can't be 'avin lords chasin' us about the countryside. Why don't you stay here in Sandpoint, and we'll come back after things cool off in a month or two?"
That was more than 5 months ago. Since then, Tsakua hasn't interacted much with the residents of Sandpoint, choosing to live on the outskirts, working occasionally when a heavy load needs lifting or a rowdy drunk needs tossing out of a tavern. Softspoken, avoiding the restrictions of society, and living alone, Tsakua is still searching for his purpose in life.
Str 17, Dex 16, Con 15, Int 10, Wis 10, Cha 8
Soft-spoken and quiet, Tsakua does his best to avoid speaking too much to the townfolk, and only comes to Sandpoint when he is low on supplies. Most of the townfolk avoid the tall, wild looking half-orc, and give him a wide berth. Tsakua didn't have much when the circus left him behind, and with even less now, he hopes for an opportunity to earn some coin and leave this town behind.
Hogeyhead |
Hi! I am new to PbP, and still fairly fresh in Pathfinder. I've played a few campaigns that fizzled out after a couple of sessions, and with work and life, this seems like an easier way to keep up with a good campaign. I am more about the story than optimizing the numbers, and would like to submit Tsakua Chain-Breaker.
Character Death: Death is a part of life. It happens. Won't seek it out, and if it can somehow be meaningful, that's better.
Maps: Whatever's easiest.
** spoiler omitted **...
Umm, more statistics would be good. What are your traits, what are your feats, what is your gear etc, etc.
DekoTheBarbarian |
Honestly, in the homebrew campaigns I'm in, my characters tend to get killed off because I'm the most flexible gamer at the table and different things tend to be needed. In an evil campaign I was in a while back, I went through a Catfolk Sorcerer with the Vampire bloodline, a Were-Crocodile Dwarf Blackblade Magus, a Half-Drow Bard/Master of Disguise, and a Catfolk Sniper-style Rogue. Character deaths are nothing new to me, though this is the first time I've ever made a character with such low hp.
Korak The Boisterous |
Honestly, in the homebrew campaigns I'm in, my characters tend to get killed off because I'm the most flexible gamer at the table and different things tend to be needed. In an evil campaign I was in a while back, I went through a Catfolk Sorcerer with the Vampire bloodline, a Were-Crocodile Dwarf Blackblade Magus, a Half-Drow Bard/Master of Disguise, and a Catfolk Sniper-style Rogue. Character deaths are nothing new to me, though this is the first time I've ever made a character with such low hp.
Oh, so you're pretty much doomed then, huh?
DekoTheBarbarian |
DekoTheBarbarian wrote:Honestly, in the homebrew campaigns I'm in, my characters tend to get killed off because I'm the most flexible gamer at the table and different things tend to be needed. In an evil campaign I was in a while back, I went through a Catfolk Sorcerer with the Vampire bloodline, a Were-Crocodile Dwarf Blackblade Magus, a Half-Drow Bard/Master of Disguise, and a Catfolk Sniper-style Rogue. Character deaths are nothing new to me, though this is the first time I've ever made a character with such low hp.Oh, so you're pretty much doomed then, huh?
I hope not, I like the concept of this character and I wanna see how far I can take him.
Korak The Boisterous |
Hmm, I like 3pp stuff. My favorite producer right now is Interjection games, I have multiple intriguing classes, one is a plague based buff/debuffer. And given plague you can imagine some of the other things it does. Also a construct maker, a brewmaster, which is the gentleman's barbarian, and an herbalist who gains all their power from nature's mounty.
Hogeyhead |
I hope if you make it in here, that somebody is a dedicated healer.
EDIT: Take out the you part, I hope there's a dedicated healer period.
Well if Amanda gets in while she isn't a dedicated healer per say she can fill the role of healer, and could heal in battle if need be. Not really her specialty though.
Korak The Boisterous |
Maria still has a ways to go. Equipment, her beginning feats and a trait, other than that I think I'm good, and yes, I'm aware it's a lot for a first level character. My brain just doesn't want to work.
EDIT: Could I save my +1 to save DC for Eager performer for when I have a class with a spell or apply it to a spell like ability by taking magical talent as a trait?
Hogeyhead |
Maria still has a ways to go. Equipment, her beginning feats and a trait, other than that I think I'm good, and yes, I'm aware it's a lot for a first level character. My brain just doesn't want to work.
EDIT: Could I save my +1 to save DC for Eager performer for when I have a class with a spell or apply it to a spell like ability by taking magical talent as a trait?
You have made a 19 point buy not 20
Hogeyhead |
Maria still has a ways to go. Equipment, her beginning feats and a trait, other than that I think I'm good, and yes, I'm aware it's a lot for a first level character. My brain just doesn't want to work.
EDIT: Could I save my +1 to save DC for Eager performer for when I have a class with a spell or apply it to a spell like ability by taking magical talent as a trait?
Also the GM said no evil alignments.
Hogeyhead |
I forgot in my post, but I am okay with character death, it happens. I don't mind however you want to do the maps. If I am not selected I would be willing to join later, but I won't keep track of the game if I don't get in in all likelihood, so you would need to message me. Goals in Amanda's Immediate future mostly include mastering the brewing business. Also setting up her own brewery would be nice.
Korak The Boisterous |
Did you take into account applying bonuses and negs from being a child? Also, thank you for bringing the evil to my attention, that's supposed to be on neutral.
Also, Treasurefox, would you consider lifting the campaign trait restriction if the character is good but doesn't fit with the current options, I feel that the only one that would really work is getting a bunch of poison but I was hoping to be a new arrival.
Azzerix Wyrmclaw |
I made this little guy for a RotRL game a while back. Didn't get it. Mechanically, he's set, but I need to rewrite his original background since I deleted it in a reconstruction. Basically, a stealth and trap based kobold sorcerer who can double as team rogue thanks to his bloodline and stealth bonuses.
Hogeyhead |
I would like to apply for your recruitment thread with this character. In regards to your applications and expectation sections.
Character Death: It's something that happens, would I be happy with it? Not entirely but if it happens I'll simply have to accept it and make a new character. I'll be honest though I am hoping it won't, cause I really want to take my character to the very end of this adventure path.
Joining Later: If you haven't gone past the first book than yes.
Maps and Combat: I prefer Roll20, I can live with the other two.
Character's Life so Far: Karl's life has mostly been tragic for the most part; He started out as nothing but a selfish thug who only cared for himself but that later changed, he wanted more out of life, he wanted to be better, which is something of a recurring theme in his tale. No matter how high he soared, he'd always come crashing down, but his persistence has kept him going so far, and it is the only thing about him that doesn't seem to be running out...that and his sarcasm. Revenge is also something he's become quite familiar with; for a good part of his adult life he'd be pursuing his own vendetta, but shortly after he resolved he ended up saddled with seeking revenge for someone else. At this point in his life he isn't thinking about any clear goals, his one motivation that he won't even admit to himself is to shatter the lowly expectation that people around him assigned to him so early in life, to be better...whether that means to just not be the ruffian he used to be in his youth or become something more than just a sword for hire isn't something he's figured out quite yet.
Posting Expectation: I can easily post multiple times per day.
At first when I saw your back story I was like TL;DR, but then I started reading and before I knew it I was really enjoying myself. It was a really good read, I hope I get to play alongside the character.
Korak The Boisterous |
Alright, I redid the math on Maria and ended up coming up at 21 points spent, so let me walk you through the character as is and see if it works now, because apparently I'm being stupid or I can't math today.
character starting stats are Str 8 Dex 12 Con 8 Int 10 Wis 8 Cha 12 (because I applied my 2 to charisma)My finished stats are str 10 dex 16 con 10 int 15 wis 9 (this is where I think I fixed it) cha 15. Does this seem right or do I need to sleep?
DekoTheBarbarian |
Alright, I redid the math on Maria and ended up coming up at 21 points spent, so let me walk you through the character as is and see if it works now, because apparently I'm being stupid or I can't math today.
character starting stats are Str 8 Dex 12 Con 8 Int 10 Wis 8 Cha 12 (because I applied my 2 to charisma)My finished stats are str 10 dex 16 con 10 int 15 wis 9 (this is where I think I fixed it) cha 15. Does this seem right or do I need to sleep?
I always thought that you didn't apply any racial/age modifiers until after using point-buy?
Hogeyhead |
I. g&!%&!mit, research time. This is the first time someone said yes to young character. So I need to check.
Okay, either way seems to work Deko, but the math is so much easier doing the point buy then adding the modifiers, so thanks, now I'm sure it's fixed.
It's good now (I didn't realize you were young at first). but just so you know it doesn't work if you apply modifiers first then do the point buy. Lets say you have a penalty to a stat and you want to put 5 points into it if you do point buy first it goes like this
10 +4(5points)-2 = 12
However if you do point buy second it goes like this:
10-2 = 8 +5(5points) = 13
Not the same numbers. Point buy always comes first.
DM TreasureFox |
EDIT: Could I save my +1 to save DC for Eager performer for when I have a class with a spell or apply it to a spell like ability by taking magical talent as a trait?
Yes that's perfectly fine. Thanks for asking!
You had a question before about rogues and bards, yes? I can't seem to find it. What was your question?DM TreasureFox |
Also, Treasurefox, would you consider lifting the campaign trait restriction if the character is good but doesn't fit with the current options, I feel that the only one that would really work is getting a bunch of poison but I was hoping to be a new arrival.
I'm okay with that as long as you can come up with a good reason as to why your character is in Sandpoint (and ideally would like to stay there for a little while).
DM TreasureFox |
I made this little guy for a RotRL game a while back. Didn't get it. Mechanically, he's set, but I need to rewrite his original background since I deleted it in a reconstruction. Basically, a stealth and trap based kobold sorcerer who can double as team rogue thanks to his bloodline and stealth bonuses.
Thanks very much for your character, but I'm not allowing any evil characters for this game. Even the lawful ones. Please feel free to either adjust his alignment, or you could even submit another character. Thanks
DM TreasureFox |
Here are the current characters that are up for consideration! Let me know if I've missed anything.
Sidenote: I solemnly swear that I will never kill a character out of malice, and will always find a way to give the character a chance at survival.
Ali and Azeri submitted by Darkest Heart. NG Male Human. Summoner (Unchained)
Amanda Valdemor submitted by Hogeyhead. CG Female Human. Cleric (Divine Strategist)
Arnaud submitted by Chuffster. CN Male Human. Sorcerer
Edel submitted by Chuffster. ?? Female Human. Magus (Hexcrafter)
Azzerix Wyrmclaw submitted by CaptainFord. LE Male Kobold. Sorcerer ***
Bruden Runehammer submitted by Oterisk. ?? Male Dwarf. Wizard
Derreck submitted by Fenzik.
Furnok the Ferd submitted by Andrea1. NG Male Human. Ranger (Skirmisher)
Helgarr submitted by Edeldhur. CG Female Human. Barbarian (Invulnerable Rager / Urban Barbarian)
Jordi of Kenabres submitted by JuanAdriel. LG Male Human. Paladin
Karl Sarvo submitted by Wolfgang Rolf. TN Male Human. Slayer (Bounty Hunter)
Kent Atherton submitted by JDPhipps. CG Male Human. Brawler
M'ara submitted by Spazmodeus. CG Female Human. Witch
Maria submitted by Korak the Boisterous. TN Female Human. Rogue (Bard?)
Sig submitted by N.Specter. TN Male Elf. Alchemist
Tsakua Chain-Breaker submitted by Mainer. CG Male Half-Orc. Brawler
Vandra and Jeaux submitted by DekoTheBarbarian. NG Male Human. Wizard (Spirit Binder)
DM TreasureFox |
My question was to the people to find who had a Rogue, campaign trait works better for a bard and my character concept works equally well with a bard or Rogue. If nobody has a rogue I can run that, otherwise, bard works better with campaign trait.
So far you're the only rogue ^^
XenoCide78 |
Character death: No one wants to see their character die, but the enjoyment comes from being put in situations that are "threatening." If death happens I'm okay with it.
Joining later: I'm okay with joining later, as long as it isn't 3/4 of the way through kind of ordeal. Would like to see the new PC integrated in with wit rather than just "Oh hey I'm the new guy, let's go kill things."
Maps: Prefer Google or imagination, only because I have never used Roll20, and never attempted to access it from work.
Many children eventually grow out of this stage, or some of the admiration diminishes, but not for Alexander. At the age of thirteen, he began training to join the town militia himself. His father was recently promoted to captain of the guard, and Alexander dreamt of being one of the soldiers under his father's command. Training continued for many years, until eventually Alexander became part of the militia himself. It was an event that Alexander will never forget as his own father was the one to give him his sword and shield and welcome him. By this time, Alexander was approaching his nineteenth birthday. On the eve of this day, Alexander was assigned his first night at post; however, a night spent celebrating with friends would soon turn into one he wishes he could forget.
Alexander failed to arrive for duty as was expected of him. His father took it upon himself to stand in place. That was the night the giants came out of the forests. Everyone had heard tales of these creatures living nearby, but none had ever seen one. The town was unprepared and caught unaware. Many men died that night, but the only one that mattered to Alexander was his father. Eventually he would find his dad, crushed under the trunk of tree, barely clinging to life. The last words his father spoke to him were simply "I love you son." It was already heart-wrenching for Alexander dealing with his father's loss, and it only worsened when his mother arrived. She knew Alexander was supposed to be on watch. Alexander could never shake the feeling that he had disappointed his family. That night he packed his things and left town, hoping to find a traveling caravan he could work for as protection. All Alexander hopes is to one day return home, and hopefully restore some honor to his family.
Male human (Chelaxian) fighter (tower shield specialist) 1 (Pathfinder RPG Ultimate Combat 48)
LN Medium humanoid (human)
Init +5; Senses Perception -1
--------------------
Defense
--------------------
AC 20, touch 11, flat-footed 19 (+5 armor, +1 Dex, +4 shield)
hp 18 (1d10+8)
Fort +6, Ref +1, Will -1
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee longsword +2 (1d8+3/19-20)
Ranged pilum +0 (1d8+3)
--------------------
Statistics
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Str 16, Dex 12, Con 18, Int 8, Wis 8, Cha 12
Base Atk +1; CMB +4; CMD 15
Feats Improved Initiative, Saving Shield[APG], Toughness
Traits dedicated defender, giant slayer
Skills Acrobatics -13 (-17 to jump), Intimidate +5, Profession (soldier) +3
Languages Common
Other Gear scale mail, tower shield, longsword, pilum (4), backpack, bedroll, belt pouch, blanket, candle (4), crowbar, flint and steel, hemp rope (50 ft.), pitcher, pot, soap, torch (6), trail rations (10), waterskin (2), whetstone, 19 gp, 4 sp, 5 cp
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Special Abilities
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Dedicated Defender +1 to attack and checks vs SR while adjacent to a dying/disabled ally.
Giant Slayer +1 Bluff, Perception, Sense Motive, attack and damage against giants.
Saving Shield As an immediate action, add a 2 shield bonus to an adjacent ally's AC.
Azzerix Wyrmclaw |
Sorry, Azzerix should be LN. He kinda treads the line between LN and LE, but he's not so much evil as he is selfish and demanding. (And really, when you look as good as he does and have such fantastic power, what's not to find lovable?)
Also... I find it's a bit challenging to make a backstory for this little guy. I mean... he's just a kobold trying to find a new suitable home for his tribe, and thinks Sandpoint would make a good one. It's why he's there! The fact the locals don't like goblins is icing on the cake. I think this is just one of those characters whose fun comes from the personality, not the backstory... which makes it hard, because I'd like him to have a stronger reason for being in town.
Character death: No one wants to see their character die, but the enjoyment comes from being put in situations that are "threatening." If death happens I'm okay with it.
This. Half the fun of playing a kobold is they could get squished at any time. Which is what makes it thrilling and incredibly satisfying when they succeed. Against all odds, you triumph... and isn't that what being the hero is about? (I mean, that and treasure?)
Hogeyhead |
Sorry, Azzerix should be LN. He kinda treads the line between LN and LE, but he's not so much evil as he is selfish and demanding. (And really, when you look as good as he does and have such fantastic power, what's not to find lovable?)
Also... I find it's a bit challenging to make a backstory for this little guy. I mean... he's just a kobold trying to find a new suitable home for his tribe, and thinks Sandpoint would make a good one. It's why he's there! The fact the locals don't like goblins is icing on the cake. I think this is just one of those characters whose fun comes from the personality, not the backstory... which makes it hard, because I'd like him to have a stronger reason for being in town.
XenoCide78 wrote:Character death: No one wants to see their character die, but the enjoyment comes from being put in situations that are "threatening." If death happens I'm okay with it.This. Half the fun of playing a kobold is they could get squished at any time. Which is what makes it thrilling and incredibly satisfying when they succeed. Against all odds, you triumph... and isn't that what being the hero is about? (I mean, that and treasure?)
I looked at your stats, and oh boy I'd really recommend that con score, I realize you are going for the challenge of playing a squishy kobold, but you've got 6hp, you gunn die boay.