Falconer

Cleo Gingerberry's page

1,831 posts. Alias of John Gs.


Full Name

Cleo Bae Gingerberry

Race

Halfling

Classes/Levels

Cleric 7 AC:21(22)/14/17 HP:45/45 F:+7 R: +6 W: +11(+2 vs fear) Init: +3 Perception: +5, channel 5/5, ::: Aggah 39/39hp

Gender

Female

Size

Small, 2'11", 30lbs

Age

22

Alignment

Lawful Good

Deity

Erastil

Location

Sandpoint

Languages

Halfling, Common, Dwarven, Goblin, Elven, Giant

Strength 10
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 16
Charisma 14

About Cleo Gingerberry

Math that makes her tick:

AC 20(21), touch 14, flat-footed 17 (+6 armor, +3 Dex, +1 shield, +1 size)
hp 51
Fortitude +7, Reflex +6, Willpower +11; +2 vs. fear
Speed 20 ft.
Base Atk +5; CMB 4; CMD 17
Feats Point-blank Shot, endurance(limited to forced marches or runs that require a Constitution check, still counts are pre-req), weapon finesse, selective channel, boon companion
Traits helpful, student of faith
Domain Spell-Like Abilities (CL 7th; concentration +10)
. . At will—speak with animals (10 rounds/day)
Cleric Spells Prepared (CL 7th; concentration +10)
. . 4th—holy smite (DC 17), summon nature's ally IV (animals only)[D]
. . 3rd—create food and water, dominate animal[D] (DC 16), magic vestment, prayer
. . 2nd—aboleth's lung[ARG] (DC 15), barkskin[D], bull's strength, hold person (DC 15), shield other
. . 1st—bless, calm animals[D] (DC 14), deadeye's lore[UC], endure elements, lighten object (DC 14), read weather
. . 0 (at will)—create water, guidance, light, spark[APG] (DC 13)
. . D Domain spell; Domains Animal, Plant
Skills
Acrobatics +5 (-1 buckler /-3 armor)
Climb +2 (-1 buckler /-3 armor)
Diplomacy +12/ 7 ranks
Disable Device +4/ 1 rank (-1 buckler /-3 armor)
Heal +9 / 3 ranks(+2 healers kit)
Knowledge (nature) +5/1rank
Knowledge (religion) +11/7 ranks
Perception +5
Sense Motive +12/6 ranks
Spellcraft +5/1 rank
Stealth +8/1 rank (-1 with buckler, -3 with armor, +5 with cloak)
Craft leather +3/1 rank (from background/no tools)
Handle Animal +4/2 ranks (from background)
Knowledge (history) +5/ 1 rank
Linguistics +8/4 ranks(from background)
Profession cook +12/6 ranks (from background)
Profession tanner +7/1 rank (from background)

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Special Abilities
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Animal Companion (Ex) Gain an animal companion.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Boon Companion (Aggah) Companion or familiar abilities are treated as if you were a higher level.
Bramble Armor (7 rounds/day) (Su) Foes striking you with non-reach weapons take 1d6+3 dam.
Cleric Channel Positive Energy 4d6 (5/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Animal) Granted Powers: You can speak with and befriend animals with ease. In addition, you treat Knowledge (nature) as a class skill.
Cleric Domain (Plant) Granted Powers: You find solace in the green, can grow defensive thorns, and can communicate with plants.
Deific Obedience Purify yourself daily to prove devotion to a deity and gain benefits.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Selective Channeling Exclude targets from the area of your Channel Energy.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Speak with Animals (10 rounds/day) (Sp) You can use speak with animals as a spell-like ability.
Wooden Fists +3 (6 rounds/day) (Su) Unarmed attacks are lethal, do not provoke AoO, and gain +3 damage.

Bits and bobs she owns:

breastplate +1
buckler
arrows (20)
dagger msk: +6 (1d3/19-20)
longbow : +6 (1d6/×3)
backpack
bedroll
belt pouch
holy text
poncho
waterskin
wooden holy symbol of Erastil
potion of sanctuary
potion of expeditious retreat
2 potions of cure light wounds
4 vials of holy water
healer's kit(10 uses, +2 on heal checks)
surgoen's tools(+3 to treat wounds)
wand of cure light wounds(27 charges)
Seven shards of a golden sphere-like Ioun stone, +1 on all Will saves:
Gandethus is well aware of Ioun stones, but shards that still act with one another is beyond him. He makes an educated guess that each fragment bestows another gift, but he has no idea how, or even if, the shards can be activated.
cloak of elvenkind
736 gp, 19 sp, 6cp

Aggah, her friend:

Aggah CR –
Female goblin dog (Pathfinder RPG Bestiary 157)
N Small animal
Init +8; Senses low-light vision, scent; Perception +8
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Defense
--------------------
AC 18, touch 10, flat-footed 14 (+3 armor, +4 Dex, +5 natural, +1 size, -5 untyped penalty)
hp 39 (6d8+6)
Fort +6, Ref +9, Will +4 (+4 morale bonus vs. enchantment effects)
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 50 ft.
Melee longspear +7 (1d6+3/×3) or
. . bite +7 (1d4+3 plus allergic reaction)
Ranged light crossbow +8 (1d6+5/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
--------------------
Statistics
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Str 14, Dex 18, Con 12, Int 10, Wis 14, Cha 8
Base Atk +4.5; CMB +5; CMD 14 (18 vs. trip)
Feats Deadly Aim, Improved Initiative, Point-Blank Shot, Precise Shot
Skills Acrobatics +8 (+16 to jump), Climb +6, Intimidate +0, Knowledge (religion) +1, Perception +8, Sense Motive +3, Stealth +15
SQ devotion
Other Gear mwk studded leather, crossbow bolts (20), light crossbow, longspear
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Tracked Resources
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Crossbow bolts - 0/20
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Special Abilities
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Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Evasion (Ex) No damage on successful reflex save.
DarkVision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
--------------------
ggah
STARTING STATISTICS
Size Small; Speed 30 ft.; AC +0 natural armor; Attack N/A;
Ability Scores Str 11, Dex 16, Con 12, Int 10, Wis 14, Cha 8;
Special Qualities darkvision 60ft.
Proficiencies: Simple weapons, light armor
4TH-LEVEL ADVANCEMENT
Gain proficiency in medium armor, martial weapons, and shields.
Aggah would not gain natural armor bonuses, and does not have natural attacks. You will be responsible for equipping her with the appropriate gear.

--

- Terrible mark (around belly button. More information upon a successful religion check)
- Unique: Rage (1st level barbarian) 1 time only
- Devour souls (You gain the ability to cast Death Knell once per day without need for a saving throw. As part of the spell, you must consume the heart or brain of the creature. You no longer gain nourishment from food or water, instead you must consume at least 1 soul per day. You are able to take souls from willing creatures, but they get an immediate saving throw if under enchantment magic.)
- Create soul gems (You can spend a full-round action to forgo the benefits of eating a soul, and instead regurgitate it into a soul gem. A soul gem can be eaten later, or used in barter with creatures that desire souls.)


The wee little one's current life:

Cleo does not have a mysterious past. No horrible tragedy that shaped her into a brooding knight of wandering justice. No bitter enemies, or burning ambitions.
She's kind of boring that way.
But she does have family, a large swarm of brothers, cousins, aunts, uncles, so on. Loving at times, and as annoying as a fungus between your toes at others.
This is one of those times. Her younger two brothers persistent whining combined with her mother's anxiety ridden smothering is driving the young woman crazy.
Luckily she heard about the new church opening in Sandpoint, just a few days hike away.
And as a cleric to Erastil, isn't it her duty to go celebrate it?
If anyone understands the need to occasionally get away from your family, it has to be the god of family himself.
Hopefully she'll not get hit with a lightning bolt for blasphemy on the way there.