Falconer

Cleo Gingerberry's page

2,361 posts. Alias of John Gs.


Full Name

Cleo Bae Gingerberry

Race

AC:22/14/19 HP:57/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 5/5 | conditions: waterproof, endure elements |

Classes/Levels

Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision

Gender

Female Halfling Cleric 8 |

Size

Small, 2'11", 30lbs

Age

22

Alignment

Lawful Good

Deity

Erastil

Location

Sandpoint

Languages

Halfling, Common, Dwarven, Goblin, Elven, Giant

Strength 10
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 19
Charisma 14

About Cleo Gingerberry

Extras: Hag Rant. Cleo automatically succeeds on knowledge checks to identify hags. If the knowledge check reveals additional information for every +5 that the check beats the DC, she only gains the Lore spoiler. She can roll normally to gain information from other spoilers.

[dice=aggah grinny, magic, pbs]1d20+12+1[/dice]
[dice=damage]1d6+3+1[/dice]

[dice=aggah rapid, grinny, magic, pbs]1d20+12+1-2[/dice]
[dice=damage]1d6+3+1[/dice]
[dice=aggah rapid, grinny, magic, pbs]1d20+12+1-2[/dice]
[dice=damage]1d6+3+1[/dice]

Math that makes her tick:

Cleo Gingerberry
Female halfling cleric of Erastil 8
LG Small humanoid (halfling)
Hero Points 3
Init 3; Senses Perception +6
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Defense
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AC 22, touch 14, flat-footed 19 (+7 armor, +3 Dex, +1 shield, +1 size)
hp 57 (8d8+8)
Fort 9, Ref 7, Will 12; +2 vs. fear
Defensive Abilities bramble armor (1d6+4, 8 rounds/day)
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Offense
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Speed 20 ft.
Melee dagger 0 (1d3/19+)
Ranged longbow 0 (1d6/×3)
Special Attacks channel positive energy 5/day (DC 17, 4d6), wooden fists (+4, 7 rounds/day)
Domain Spell-Like Abilities (CL 8th; concentration +12)
. . At will—speak with animals (11 rounds/day)
Cleric Spells Prepared (CL 8th; concentration +12)
. . 4th—holy smite (DC 18), greater magic weapon (2), summon nature's ally IV (animals only)[D]
. . 3rd—continual flame, dominate animal[D] (DC 17), prayer, communal resist energy[UC], water breathing
. . 2nd—barkskin[D], bull's strength, lesser restoration, shield other, sound burst (DC 16)
. . 1st—bless, calm animals[D] (DC 15), endure elements, protection from evil, shield of faith, waterproof
. . 0 (at will)—create water, detect magic, guidance, light
. . D Domain spell; Domains Animal, Plant
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Statistics
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Str 10, Dex 16, Con 12, Int 12, Wis 19, Cha 14
Base Atk +6; CMB 5; CMD 18
Feats Boon Companion[UW], Deific Obedience, Selective Channeling, Skill Focus (Diplomacy), Weapon Finesse
Traits helpful, student of faith
Skills Acrobatics +2 (-2 to jump), Climb -1, Craft (leather) +3, Diplomacy +16, Disable Device -1, Handle Animal +4, Heal +12 (+13 circumstance to treat wounds or deadly wounds), Knowledge (history) +5, Knowledge (nature) +5, Knowledge (religion) +12, Linguistics +8, Perception +6, Profession (cook) +15, Profession (tanner) +8, Sense Motive +15, Spellcraft +5, Stealth +5; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Dwarven, Elven, Giant, Goblin, Halfling, Orc
SQ animal companion (goblin dog named Aggah)
Combat Gear wand of cure light wounds, healer's kit; Other Gear +1 mithral chainmail, buckler, dagger, longbow, arrows (20), cloak of resistance +1, headband of inspired wisdom +2, backpack, bedroll, belt pouch, coffee pot[UE], cutting board, wooden (2 lb), holy text (ParabelErastil)[UE], knife, cutting (0.5 lb), ladle (0.5 lb), light wagon, mess kit[UE], poncho[UE], pot, seasonings, local (0.5 lb), seven shards of a golden sphere-like ioun stone, +1 on all will saves, skewer (1 lb), skillet[UE], small tent, surgeon's tools[UE], tinder packet (0.5 lb), tripod, iron (3 lb), waterskin, wooden holy symbol of Erastil, heavy horse, pony, Aggah, crossbow bolts, light crossbow, longspear, mwk studded leather barding, 421 gp, 8 sp, 7 cp
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Special Abilities
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Animal Companion (Ex) Gain an animal companion.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Boon Companion (Aggah) Companion or familiar abilities are treated as if you were a higher level.
Bramble Armor (8 rounds/day) (Su) Foes striking you with non-reach weapons take 1d6+4 dam.
Cleric Channel Positive Energy 4d6 (5/day, DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Animal) Granted Powers: You can speak with and befriend animals with ease. In addition, you treat Knowledge (nature) as a class skill.
Cleric Domain (Plant) Granted Powers: You find solace in the green, can grow defensive thorns, and can communicate with plants.
Deific Obedience Purify yourself daily to prove devotion to a deity and gain benefits.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Selective Channeling Exclude targets from the area of your Channel Energy.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Speak with Animals (11 rounds/day) (Sp) You can use speak with animals as a spell-like ability.
Wooden Fists +4 (7 rounds/day) (Su) Unarmed attacks are lethal, do not provoke AoO, and gain +4 damage.
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Cleo does not have a mysterious past. No horrible tragedy that shaped her into a brooding knight of wandering justice. No bitter enemies, or burning ambitions.
She's kind of boring that way.
But she does have family, a large swarm of brothers, cousins, aunts, uncles, and so on. Loving at times, and as annoying as a fungus between your toes at other times.
This is one of those times. Her younger two brothers' persistent whining combined with her mother's anxiety-ridden smothering is driving the young woman crazy.
Luckily she heard about the new church opening in Sandpoint, just a few days hike away.
And as a cleric to Erastil, isn't it her duty to go celebrate it?
If anyone understands the need to occasionally get away from your family, it has to be the god of family himself.
Hopefully, she'll not get hit with a lightning bolt for blasphemy on the way there.

----

In addition, another shard that orbits your head is activated and combines with the previously activated shard. Any time you use Aid Another, the bonus is increased by 1. Your previous bonus, the +1 to Will Saves, increases to +2
You (and Aggah) gain the ability to change the panicked condition into the frightened condition, and to change the frightened condition into the shaken condition. You can do this once per day, and the ability is lost after the completion of book 2.

Owes

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Aggah, her friend:

Aggah CR 5
XP 1,600
Female goblin expert 7 (Pathfinder RPG Bestiary 156)
LG Small humanoid (goblinoid)
Init 4; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size)
hp 51 (7d8+7)
Fort 6, Ref 9, Will 7 (Devotion: +4 moral bonus vs enchantment spells and effects)
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Offense
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Speed 30 ft.
Melee longspear 0 (1d6+3/×3)
Ranged grinny, composite longbow +1 0 (1d6+1/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
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Statistics
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Str 14, Dex 18, Con 12, Int 10, Wis 14, Cha 8
Base Atk +5; CMB 6; CMD 20
Feats Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow)
Skills Acrobatics +7, Climb +5, Escape Artist +7, Knowledge (religion) +1, Perception +6, Ride +7, Stealth +16; Racial Modifiers +4 Ride, +4 Stealth
Languages Common, Goblin
Other Gear +1 chain shirt, grinny, composite longbow +1, longspear, crossbow bolts (20), 5 sp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
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https://www.d20pfsrd.com/classes/core-classes/druid/animal-companions/

EVASION
Devotion (+4 moral save vs enchantment)

- Terrible mark (around belly button. More information upon a successful religion check)
- Devour souls (You gain the ability to cast Death Knell once per day without need for a saving throw. As part of the spell, you must consume the heart or brain of the creature. You no longer gain nourishment from food or water, instead you must consume at least 1 soul per day. You are able to take souls from willing creatures, but they get an immediate saving throw if under enchantment magic.)
- Create soul gems (You can spend a full-round action to forgo the benefits of eating a soul, and instead regurgitate it into a soul gem. A soul gem can be eaten later, or used in barter with creatures that desire souls.)

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.