Full Name |
Furnok of Ferd |
Size |
M |
Age |
25 |
Alignment |
NG |
Languages |
Common |
Strength |
16 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
14 |
Charisma |
10 |
About Furnok of Ferd
Full Name : Furnok of Ferd
Race: Human
Classes/Levels Ranger 1
Gender M
Size M
Age 25
Special Abilities :
Alignment: NG
Deity Eristal
Location : Varasia
Languages : Common
Occupation : Laborer
Strength 16 (+3)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 10
Wisdom 14 (+2)
Charisma 10
Height: 5'9" Weight: Hair: Brown Eyes: Brown
Favored Class: Ranger(HP)
EXP:
Hit Points: 13
Spd: 30
Init: +6
AC: 17 (+5 armor shield +2 Dex )/Touch 12/FF 15)
BAB: +1
CMB:
CMD:
Saves: Fort +6 Ref +4 Will +4
Weapons: +2 vs. Goblinoids
Scythe +4 2d4+4 x4 p/s
Dagger +4 1d4+3 19-20/x2 10 feet
Shortspear +4 1d6+3 20 feet
Skills: 7/level +2 vs. Goblonoids
Perception (1+2+3) 6
Profession-Laborer (1+2+3) 6
Know-Nature (1+3) 4
Survival (1+2+3) 6 +1 to follow tracks
Climb (1+3+3) 7
Swim (1+3+3) 7
Heal (1+2+3) 6
Feats:Iron Will (+2 Will save),Improved Initiative(+4)
Traits:Life of Toil(You gain a +1 trait bonus on Fortitude saves.)Resiliant(+1 Fort saves),Hagfish Hopeful(+2 saves vs. disease/poison)
Special Abilities:
Favored EnemyAt 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.Goblinoids
TrackA ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.1
Wild EmpathyA ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.
The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.
Equipment:
Scythe (18)
Dagger (2)
2 Short Spears (2)
Scale Mail (+5 +3 -4) (50)
Ranger's Kit
backpack
bedroll
belt pouch
flint and steel
iron pot
mess kit
rope
torches (10)
trail rations (5 days)
waterskin.
94 gp
Background
Furnok of Ferd has lived his whole life surrounding Sandpoint as the son of a farmer who was the son of a farmer and never set foot more than a few miles away than what was needed to make deliveries or head to town. Instead of becoming a farmer himself, Furnok became a catch-all laborer. He hauled items, cleaned
up trash, fought goblins with the militia, been a bouncer, bodyguard, alchemist test subject, rat catcher and other jobs.