Acid Splash 0
School: conjuration / earth elemental (creation) [acid]; Components:
V, S; Casting Time : 1 action; Range: close (25 + 5 ft./2 levels);
Effect: one missile of acid; Duration: instantaneous; Save: none;
Resistance: no
Orb deals 1d3 acid damage.
Animate Tools 0
School: transmutation; Components: V, S; Casting Time : 10
minutes; Range: close (25 ft. + 5 ft./2 levels); Target: one tool or one
set of related tools; Duration: 8 hours; Save: Will negates (harmless,
object); Resistance: yes (harmless, object)
Tools automatically perform simple tasks.
Arcane Mark 0
School: universal; Components: V, S; Casting Time : 1 action;
Range: touch; Effect: one personal rune or mark, all of which must fit
within 1 sq. ft.; Duration: permanent; Save: none; Resistance: no
Inscribes a personal rune on an object or creature (visible or invisible).
Bleed 0
School: necromancy; Components: V, S; Casting Time : 1 action;
Range: close (25 + 5 ft./2 levels); Target: one living creature;
Duration: instantaneous; Save: DC 16 Will negates; Resistance: yes
Cause a stabilized creature to resume dying.
Dancing Lights 0
School: evocation [light]; Components: V, S; Casting Time : 1 action;
Range: medium (100 + 10 ft./level); Effect: up to four lights, all within
a 10-ft.-radius area; Duration: 1 minute (D); Save: none; Resistance:
no
Creates torches or other lights.
Daze 0
School: enchantment (compulsion) [mind-affecting]; Components: V,
S, M (a pinch of wool or similar substance); Casting Time : 1 action;
Range: close (25 + 5 ft./2 levels); Target: one humanoid creature of
4 HD or less; Duration: 1 round; Save: DC 16 Will negates;
Resistance: yes
A single humanoid creature with 4 HD or less loses its next action.
Detect Magic 0
School: divination; Components: V, S; Casting Time : 1 action;
Range: 60 ft.; Area: cone-shaped emanation; Duration: concentration,
up to 1 min./level (D); Save: none; Resistance: no
Detects all spells and magic items within 60 ft.
Detect Poison 0
School: divination; Components: V, S; Casting Time : 1 action;
Range: close (25 + 5 ft./2 levels); Target: one creature, one object,
or a 5-ft. cube; Duration: instantaneous; Save: none; Resistance: no
Detects poison in one creature or small object.
Disrupt Undead 0
School: necromancy; Components: V, S; Casting Time : 1 action;
Range: close (25 + 5 ft./2 levels); Effect: ray; Duration:
instantaneous; Save: none; Resistance: yes
Deals 1d6 damage to one undead.
Flare 0
School: evocation [light]; Components: V; Casting Time : 1 action;
Range: close (25 + 5 ft./2 levels); Effect: burst of light; Duration:
instantaneous; Save: DC 16 Fortitude negates; Resistance: yes
Dazzles one creature (-1 on attack rolls).
Ghost Sound 0
School: illusion (figment); Components: V, S, M (a bit of wool or a
small lump of wax); Casting Time : 1 action; Range: close (25 + 5 ft.
/2 levels); Effect: illusory sounds; Duration: 1 round/level (D); Save:
DC 16 Will disbelief; Resistance: no
Figment sounds.
Light 0
School: evocation / wood elemental [light]; Components: V, M/DF (a
firefly); Casting Time : 1 action; Range: touch; Target: object touched;
Duration: 10 min./level; Save: none; Resistance: no
Object shines like a torch.
Mage Hand 0
School: transmutation; Components: V, S; Casting Time : 1 action;
Range: close (25 + 5 ft./2 levels); Target: one nonmagical,
unattended object weighing up to 5 lbs.; Duration: concentration;
Save: none; Resistance: no
5-pound telekinesis.
Mending 0
School: transmutation / metal elemental; Components: V, S; Casting
Time: 10 minutes; Range: 10 ft.; Target: one object of up to 1 lb.
/level; Duration: instantaneous; Save: Will negates (harmless, object);
Resistance: yes (harmless, object)
Makes minor repairs on an object.
Message 0
School: transmutation / air elemental [language-dependent];
Components: V, S, F (a piece of copper wire); Casting Time : 1
action; Range: medium (100 + 10 ft./level); Target: one creature/level;
Duration: 10 min./level; Save: none; Resistance: no
Whisper conversation at distance.
Open/Close 0
School: transmutation; Components: V, S, F (a brass key); Casting
Time: 1 action; Range: close (25 + 5 ft./2 levels); Target: object
weighing up to 30 lbs. or portal that can be opened or closed;
Duration: instantaneous; Save: DC 17 Will negates (object);
Resistance: yes (object)
Opens or closes small or light things.
Prestidigitation 0
School: universal; Components: V, S; Casting Time : 1 action;
Range: 10 ft.; Target: see text; Effect: see text; Area: see text;
Duration: 1 hour; Save: see text; Resistance: no
Performs minor tricks.
Ray of Frost 0
School: evocation / water elemental [cold]; Components: V, S;
Casting Time : 1 action; Range: close (25 + 5 ft./2 levels); Effect:
ray; Duration: instantaneous; Save: none; Resistance: yes
Ray deals 1d3 cold damage.
Read Magic 0
School: divination; Components: V, S, F (a clear crystal or mineral
prism); Casting Time : 1 action; Range: personal; Target: you;
Duration: 10 min./level
Read scrolls and spellbooks.
Resistance 0
School: abjuration; Components: V, S, M/DF (a miniature cloak);
Casting Time : 1 action; Range: touch; Target: creature touched;
Duration: 1 minute; Save: Will negates (harmless); Resistance: yes
(harmless)
Subject gains +1 on saving throws.
Touch of Fatigue 0
School: necromancy; Components: V, S, M (a drop of sweat);
Casting Time : 1 action; Range: touch; Target: creature touched;
Duration: 1 round/level; Save: DC 16 Fortitude negates; Resistance:
yes
Touch attack fatigues target.
Ant Haul 1
School: transmutation; Components: V, S, M/DF (a small pulley);
Casting Time : 1 action; Range: touch; Target: creature touched;
Duration: 2 hours/level; Save: DC 18 Fortitude negates (harmless);
Resistance: yes (harmless)
Triples carrying capacity of a creature.
Burning Disarm 1
School: transmutation [fire]; Components: V, S; Casting Time : 1
action; Range: close (25 ft. + 5 ft./2 levels); Target: held metal item
of one creature or 15 lbs. of unattended metal; Duration:
instantaneous; Save: DC 18 Reflex negates (object, see text);
Resistance: yes (object)
Held item becomes hot enough to deal damage unless foe drops it.
Ear-Piercing Scream 1
School: evocation [sonic]; Components: V, S; Casting Time : 1
action; Range: close (25 + 5 ft./2 levels); Target: one creature;
Duration: instantaneous; see text; Save: DC 17 Fortitude partial (see
text); Resistance: yes
Deal sonic damage and daze target.
Endure Elements 1
School: abjuration; Components: V, S; Casting Time : 1 action;
Range: touch; Target: creature touched; Duration: 24 hours; Save:
Will negates (harmless); Resistance: yes (harmless)
Exist comfortably in hot or cold regions.
Enlarge Person 1
School: transmutation; Components: V, S, M (powdered iron);
Casting Time : 1 round; Range: close (25 + 5 ft./2 levels); Target:
one humanoid creature; Duration: 1 min./level (D); Save: DC 18
Fortitude negates; Resistance: yes
Humanoid creature doubles in size.
Expeditious Retreat 1
School: transmutation; Components: V, S; Casting Time : 1 action;
Range: personal; Target: you; Duration: 1 min./level (D)
Your base speed increases by 30 ft.
Feather Fall 1
School: transmutation / air elemental; Components: V; Casting Time :
1 immediate action; Range: close (25 + 5 ft./2 levels); Target: one
Medium or smaller freefalling object or creature/level, no two of which
may be more than 20 ft. apart; Duration: until landing or 1
round/level; Save: Will negates (harmless) or Will negates (object);
Resistance: yes (object)
Objects or creatures fall slowly.
Gravity Bow 1
School: transmutation / metal elemental / void elemental;
Components: V, S; Casting Time : 1 action; Range: personal;
Target: you; Duration: 1 minute/level (D)
Arrows do damage as though one size category bigger.
Long Arm 1
School: transmutation; Components: V, S; Casting Time : 1 action;
Range: personal; Target: you; Duration: 1 minute/level (D)
Your arms lengthen, giving you extra reach.
Mage Armor 1
School: conjuration (creation) [force]; Components: V, S, F (a piece
of cured leather); Casting Time : 1 action; Range: touch; Target:
creature touched; Duration: 1 hour/level (D); Save: Will negates
(harmless); Resistance: no
Gives subject +4 armor bonus.
Magic Missile 1
School: evocation / aether elemental [force]; Components: V, S;
Casting Time : 1 action; Range: medium (100 + 10 ft./level); Target:
up to five creatures, no two of which can be more than 15 ft. apart;
Duration: instantaneous; Save: none; Resistance: yes
1d4+1 damage; +1 missile per two levels above 1st (max 5).
Shield 1
School: abjuration / void elemental [force]; Components: V, S;
Casting Time : 1 action; Range: personal; Target: you; Duration: 1
min./level (D)
Invisible disc gives +4 to AC, blocks magic missiles.
Snapdragon Fireworks 1
School: transmutation [fire, light]; Components: V, S, M (a bundle of
sulfur wrapped in cloth); Casting Time : 1 action; Range: long (400 +
40 ft./level); Effect: dragon-shaped fireworks; Duration: 1 round/level;
Save: DC 18 Reflex negates; Resistance: yes
Create 1 dragon firework/level.
Stone Fist 1
School: transmutation / earth elemental [earth]; Components: V, S, M
(a chip of granite); Casting Time : 1 action; Range: personal; Target:
you; Duration: 1 minute/level (D)
Your unarmed strikes are lethal.
Touch of Gracelessness 1
School: transmutation; Components: V, S; Casting Time : 1 action;
Range: touch; Target: creature touched; Duration: 1 round/level;
Save: DC 18 Fortitude partial; Resistance: yes
Subject loses 1d6 + 1 Dex/two levels and is prone to falling down.
Air Step 2
School: transmutation [air]; Components: V, S, M (a goose feather);
Casting Time : 1 action; Range: personal; Target: you; Duration: 1
minute/level
Tread unsteadily on air, with limitations.
Bear's Endurance 2
School: transmutation; Components: V, S, M/DF (a few hairs, or a
pinch of dung, from a bear); Casting Time : 1 action; Range: touch;
Target: creature touched; Duration: 1 min./level; Save: Will negates
(harmless); Resistance: yes
Subject gains +4 to Con for 1 min./level.
Bull's Strength 2
School: transmutation; Components: V, S, M/DF (a few hairs, or a
pinch of dung, from a bull); Casting Time : 1 action; Range: touch;
Target: creature touched; Duration: 1 min./level; Save: Will negates
(harmless); Resistance: yes (harmless)
Subject gains +4 to Str for 1 min./level.
Burning Arc 2
School: evocation [fire]; Components: V, S; Casting Time : 1 action;
Range: close (25 + 5 ft./2 levels); Target: one primary target plus one
additional target / 3 levels (each of which must be within 15 ft. of the
primary target); Duration: instantaneous; Save: DC 18 Reflex half;
Resistance: yes
Creates an arc of flame that leaps between foes.
Cat's Grace 2
School: transmutation / wood elemental; Components: V, S, M (pinch
of cat fur); Casting Time : 1 action; Range: touch; Target: creature
touched; Duration: 1 min./level; Save: Will negates (harmless);
Resistance: yes
Subject gains +4 to Dex for 1 min./level.
Create Pit 2
School: conjuration / earth elemental (creation); Components: V, S, F
(miniature shovel worth 10 gp); Casting Time : 1 action; Range:
medium (100 + 10 ft./level); Effect: 10-ft.-by-10-ft. hole, 10 ft. deep/2
levels; Duration: 1 round + 1 round/level; Save: DC 18 Reflex
negates; Resistance: no
Creates an extradimensional pit.
Darkvision 2
School: transmutation; Components: V, S, M (either a pinch of dried
carrot or an agate); Casting Time : 1 action; Range: touch; Target:
creature touched; Duration: 1 hour/level; Save: Will negates
(harmless); Resistance: yes (harmless)
See 60 ft. in total darkness.
Glitterdust 2
School: conjuration / earth elemental / metal elemental (creation);
Components: V, S, M (ground mica); Casting Time : 1 action; Range:
medium (100 + 10 ft./level); Area: creatures and objects within 10-ft.-
radius spread; Duration: 1 round/level; Save: DC 18 Will negates
(blinding only); Resistance: no
Blinds creatures, outlines invisible creatures.
Knock 2
School: transmutation; Components: V; Casting Time : 1 action;
Range: medium (100 + 10 ft./level); Target: one door, box, or chest
with an area of up to 10 sq. ft./level; Duration: instantaneous; see
text; Save: none; Resistance: no
Opens locked or magically sealed door.
Levitate 2
School: transmutation / air elemental; Components: V, S, F (a leather
loop or golden wire bent into a cup shape); Casting Time : 1 action;
Range: close (25 + 5 ft./2 levels); Target: you or one willing creature
or one object (total weight up to 100 lbs./level); Duration: 1 min./level
(D); Save: none; Resistance: no
Subject moves up and down at your direction.
Lipstitch 2
School: necromancy; Components: S, M (a bone needle and sinew
thread); Casting Time : 1 action; Range: close (25 ft. + 5 ft./2 levels);
Target: one creature; Duration: instantaneous; Save: DC 18 Fortitude
negates; Resistance: yes
Sew target's mouth closed, preventing bite attacks and speech.
Masterwork Transformation 2
School: transmutation / void elemental; Components: V, S, M, see
text; Casting Time : 1 hour; Range: touch; Target: one weapon, suit
of armor, shield, tool, or skill kit touched; Duration: instantaneous;
Save: none; Resistance: no
Make a normal item into a masterwork one.
Spider Climb 2
School: transmutation; Components: V, S, M (a live spider); Casting
Time: 1 action; Range: touch; Target: creature touched; Duration: 10
min./level; Save: Will negates (harmless); Resistance: yes (harmless)
Grants ability to walk on walls and ceilings.
Steal Breath 2
School: transmutation (air); Components: V, S; Casting Time : 1
action; Range: close (25 ft. + 5 ft./2 levels); Target: one living
creature; Duration: 1 round (see text); Save: DC 19 Fortitude negates;
see text; Resistance: yes
Target cannot speak, use breath weapons or cast spells with verbal
components. Target takes 2d6 damage on a failed save.
Stone Throwing 2
School: transmutation; Components: V, S, M (powdered stone);
Casting Time : 1 action; Range: touch; Target: creature touched;
Duration: 1 minute/level; Save: Fortitude negates (harmless);
Resistance: yes (harmless)
The subject gains the rock throwing and rock catching abilities.
Telekinetic Volley 2
School: transmutation; Components: V, S; Casting Time : 1 action;
Range: touch; Target: up to one touched object per level weighing up
to 5 lbs. each; Duration: 1 round/level or until discharged (D); Save:
none (object); Resistance: no (object)
The touched items levitate in your space.
Blink 3
School: transmutation / aether elemental; Components: V, S; Casting
Time: 1 action; Range: personal; Target: you; Duration: 1 round/level
(D)
You randomly vanish and reappear for 1 round per level.
Fly 3
School: transmutation / air elemental; Components: V, S, F (a wing
feather); Casting Time : 1 action; Range: touch; Target: creature
touched; Duration: 1 min./level; Save: Will negates (harmless);
Resistance: yes (harmless)
Subject flies at speed of 60 ft.
Haste 3
School: transmutation; Components: V, S, M (a shaving of licorice
root); Casting Time : 1 action; Range: close (25 + 5 ft./2 levels);
Target: one creature/level, no two of which can be more than 30 ft.
apart; Duration: 1 round/level; Save: Fortitude negates (harmless);
Resistance: yes (harmless)
One creature/level moves faster, +1 on attack rolls, AC, and Reflex
saves.
Slow 3
School: transmutation; Components: V, S, M (a drop of molasses);
Casting Time : 1 action; Range: close (25 + 5 ft./2 levels); Target:
one creature/level, no two of which can be more than 30 ft. apart;
Duration: 1 round/level; Save: DC 20 Will negates; Resistance: yes
One subject/level takes only one action/round, -1 to AC, Reflex saves,
and attack rolls.
Beast Shape II 4
School: transmutation (polymorph); Components: V, S, M (a piece of
the creature whose form you plan to assume); Casting Time : 1
action; Range: personal; Target: you; Duration: 1 min./level (D)
You take the form and some of the powers of a Tiny or Large animal.
Controlled Fireball 4
School: evocation / fire elemental [fire, ruse]; Components: V, S, M
(a ball of bat guano and sulfur); Casting Time : 1 action; Range: long
(400 ft. + 40 ft./level); Area: 20-foot-radius spread; Duration:
instantaneous; Save: DC 20 Reflex half; Resistance: yes
As fireball, but secretly deals less damage to your allies.
Elemental Body I 4
School: transmutation / all elements (polymorph); Components: V, S,
M (the element you plan to assume); Casting Time : 1 action; Range:
personal; Target: you; Duration: 1 min/level (D); Save: none
Turns you into a Small elemental.
Flaming Sphere, Greater 4
School: evocation / fire elemental [fire]; Components: V, S, M/DF
(tallow, brimstone, and powdered iron); Casting Time : 1 action;
Range: medium (100 + 10 ft./level); Effect: 5-ft.-diameter sphere;
Duration: 1 round/level; Save: DC 20 Reflex negates (see text);
Resistance: yes
Rolling ball of fire deals 6d6 fire damage and ignites targets.
Stone Shape 4
School: transmutation / earth elemental [earth]; Components: V, S,
M/DF (soft clay); Casting Time : 1 action; Range: touch; Target:
stone or stone object touched, up to 10 cu. ft. + 1 cu. ft./level;
Duration: instantaneous; Save: none; Resistance: no
Sculpts stone into any shape.
Wall of Fire 4
School: evocation / fire elemental [fire]; Components: V, S, M/DF (a
piece of phosphor); Casting Time : 1 action; Range: medium (100 +
10 ft./level); Effect: opaque sheet of flame up to 20 ft. long/level or a ring of fire with a radius of up to 5 ft./two levels; either form 20 ft. high; Duration: concentration + 1 round/level; Save: none;
Resistance: yes
Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing
through wall deals 2d6 damage + 1/level.