Treasurefox's Rise of the Runelords (Inactive)

Game Master TreasureFox

Sunday, the 5th of Kuthona, 4711AR
Cloudy, strong wind (northwards).


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HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

Heading in sounds ok.


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Andreste is very knowledgeable of the arcane, and would have an easy time identifying the effect. If the door is left open or unlocked for more than a minute, the door slams shut and locks itself. Propping the door open is unlikely to succeed, as the force of the door trying to close is quite powerful and may break whatever is holding it open. This is considered a curse effect, but also a trap for the purposes of trapfinding.

Janis spends some time picking away at the lock before it finally gives way. He struggles to open the heavy metal door, but once he does so, everyone pours in. The door's weight makes it shut just by mundane means, but someone in the back can gently close it instead.

Filaments of pale fungus grow along the brick-lined walls of this catacomb. A thick layer of mud lies on the floor, numerous human-sized footprints running along the center while tangles of pale yellow mushrooms grow near the edges. The catacombs have few permanent residents, with only a few skeletons in little niches present, and two closed sarcophagi. A set of wooden double door stand at the end of the catacomb, which are closed.


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

Wabbit engages evil-dar, focusing first on the sarcophagi and then on the wooden double doors


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo looks around with her detect magic, and casts light on her shield just in case.


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

Furnok looks around for potential signs of undead.
Perception,Favored Enemy: 1d20 + 14 ⇒ (7) + 14 = 21


Hp:45/54 AC21, touch 15, flat-footed 18 CMD: 20 Fort: 5 Ref: 5 Will: 9 Init: 6 Percep: 5 F Varisian Human Thassilonian (Sin Magic) Specialist Transmuter 8

Andreste says "We should be prepared for anything. I'm going to improve my agility now. Let's proceed with caution."

Andreste cast Cat's Grace on herself.

I can't believe I forgot to switch out mage hand for detect magic when updating my spells. I can do mage hand 3 times a day without having it slotted. I've changed it up for next time.


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Wabbit detects evil, everywhere, and therefore can't pinpoint anything of interest.
I get that this is a cop out, but you may be pleased to know that it'll be a rare occurrence. The haunted mansion, this temple, and I think one other dungeon in book...4? That should be about it.

Cleo activates her detect magic spell, but nothing seems to catch her attention. Furnok studies the closest body, and notices that it's definitely undead. The skeleton is covered in oozing blood, and hidden under its spine is a sword. As Andreste casts a spell on herself, the click of a locking door is heard behind them, and the undead rise to their feet! The first two undead are bloody skeletons wielding scimitars, while another further back has bits of flesh and is wearing a shoddy robe. Two slabs of stone fall to the ground somewhere beyond vision. It sounds like some sarcophagi are opening.

Everyone's turn. Furnok, you can make an AoO against the skeleton you're closest to.

Initiative:

Cleo: 1d20 + 3 ⇒ (4) + 3 = 7
Janis: 1d20 + 5 ⇒ (12) + 5 = 17
Wabbit: 1d20 + 4 ⇒ (6) + 4 = 10
Andreste: 1d20 + 4 ⇒ (4) + 4 = 8
Furnok: 1d20 + 6 ⇒ (20) + 6 = 26
Undead: 1d20 ⇒ 1


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

Wabbit activates his reach scarf (swift) and moves next to Furnok and attacks the undead to the north with reach

+6bab +4dex +1size , -2 piranha striking, +1 waveblade Agile -2FD
attack #1: 1d20 + 8 ⇒ (20) + 8 = 28
damage: 1d4 + 4 + 4 ⇒ (3) + 4 + 4 = 11

CRIT CONFATTACK attack #: 1d20 + 8 ⇒ (1) + 8 = 9
CRIT damage: 2d4 + 8 + 8 ⇒ (4, 3) + 8 + 8 = 23

And readies himself for the rush of undead
AOOsx4

attack #: 1d20 + 8 ⇒ (3) + 8 = 11
damage: 1d4 + 4 + 4 ⇒ (3) + 4 + 4 = 11

attack #: 1d20 + 8 ⇒ (15) + 8 = 23
damage: 1d4 + 4 + 4 ⇒ (4) + 4 + 4 = 12

attack #: 1d20 + 8 ⇒ (14) + 8 = 22
damage: 1d4 + 4 + 4 ⇒ (2) + 4 + 4 = 10

attack #: 1d20 + 8 ⇒ (4) + 8 = 12
damage: 1d4 + 4 + 4 ⇒ (4) + 4 + 4 = 12


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo will move up behind her cousin and Furnok praying to her god to protect them. Aggah whines about being left behind, but the hallway is a bit clogged.

prayer


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

Furnok bonks the skellie

AoO,FE,PA: 1d20 + 13 ⇒ (2) + 13 = 153d6 + 6 ⇒ (5, 6, 1) + 6 = 18


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Furnok bonks the skellie in the face, immediately destroying it. Cleo moves forwards and prays for everyone, while Wabbit hops forward and skewers the other skeleton, though it does not die.

Furnok, Andreste, Janis, Bacon, and Aggah's turn.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

no room for aggah will delay


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

Furnok steps up and prepares to AoO anything aproaching.


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Janis fires a shot at the far off undead, while Andreste starts working on casting an Enlarge Person spell on Furnok. The remaining skeleton moves closer to Wabbit, but Wabbit misses with his attack. The skeleton is far too clumsy to be of any threat to Wabbit. The undead in robes casts a spell on Furnok, but he resists it. Then, two creatures come out from deeper in the catacombs. They are goat-headed undead, wrapped in bandages bearing red script. They both walk up to 15 feet from Furnok, then their bandages animate, lashing forward and grabbing Furnok! Furnok hears voices echo in his ears as the bandages wrap around him.
Furnok is grappled. Everyone's turn.

Dice Rolls:

Janis Attack: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
Conceal: 1d100 ⇒ 35
Dmg: 1d6 + 2 ⇒ (2) + 2 = 4
Scimitar nat20: 1d20 ⇒ 18
Furnok Will: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
Grapple: 1d20 + 13 ⇒ (11) + 13 = 24
Grapple: 1d20 + 13 ⇒ (18) + 13 = 31
Furnok Fort: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
Furnok Fort: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo sends a blast of holy energy to hurt the undead.

channel: 4d6 ⇒ (1, 3, 3, 6) = 13 dc 16


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Cleo finds it terribly difficult to channel her faith in this unholy deathtrap. The undead wearing robes takes the brunt of her channel, and the skeleton crumples upon itself. The goat-headed undead are around the corner and down the hall, and thus are not affected.

Dice Rolls:

Skeleton Will: 1d20 + 12 ⇒ (5) + 12 = 17
Robes Will: 1d20 + 13 ⇒ (1) + 13 = 14


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

serves me right for Not checking the map


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Seems like people are quite busy this week, and we're about to hit weekend. If you'd like Cleo, you can move up to where Furnok is and do your channel then.


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

Does it look like it
Would help Furnok if Wabbit tried cutting the bandages?

Edit :of course it would help but is it a possible course of action


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Wabbit the Paladin of Chaldira wrote:

Does it look like it

Would help Furnok if Wabbit tried cutting the bandages?

Edit :of course it would help but is it a possible course of action

I'll allow it

Slashing damage


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

"I'll allow it" lol

Wabbit moves forward 4 squares next to Furnok and takes a slice at the bandages binding him and readies himself to attack any undead approaching him or Furnok

Prayer+1
+6bab +4dex +1size , -2 piranha striking, +1 waveblade Agile -2FD
attack #1: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
damage: 1d4 + 4 + 4 + 1 ⇒ (4) + 4 + 4 + 1 = 13

reach AOOs x4
AOO #1: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
damage: 1d4 + 4 + 4 + 1 ⇒ (1) + 4 + 4 + 1 = 10

AOO #2: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
damage: 1d4 + 4 + 4 + 1 ⇒ (3) + 4 + 4 + 1 = 12

AOO #3: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
damage: 1d4 + 4 + 4 + 1 ⇒ (4) + 4 + 4 + 1 = 13

AOO #4: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
damage: 1d4 + 4 + 4 + 1 ⇒ (4) + 4 + 4 + 1 = 13

CRIT CONF..AOO #4: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
CRIT damage: 2d4 + 8 + 8 + 2 ⇒ (1, 3) + 8 + 8 + 2 = 22


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Wabbit hops forward to help free Furnok from his bonds, but the wrappings are extremely difficult to cut through, and he makes only meager progress.
I think it's enough for a +2 for Furnok's next cmb or escape artist check.

Everyone's (except Wabbit's) turn.

Wabbit, could you either put your AoOs in a spoiler or let me roll them if they apply? Either works, Thanks


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

Hulk out!: 1d20 + 12 ⇒ (5) + 12 = 17

Rargggh!


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Aggah is finally able to get past people to fire her bow at the robed skeleton.

with prayer
aggah grinny, pbs, da: 1d20 + 10 + 1 - 2 + 1 ⇒ (20) + 10 + 1 - 2 + 1 = 30
damage, pbs, da: 1d6 + 2 + 2 + 1 + 1 ⇒ (1) + 2 + 2 + 1 + 1 = 7
aggah grinny, pbs, da: 1d20 + 10 + 1 - 2 + 1 ⇒ (14) + 10 + 1 - 2 + 1 = 24
damage, pbs, da: 1d6 + 2 + 2 + 1 + 1 ⇒ (2) + 2 + 2 + 1 + 1 = 8


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Furnok fails to push through the monster's wrappings.
Aggah takes aim with her little bow, and manages to pound two shots into the robed skeleton. One of the shots hits him right in the forhead, but the skeleton doesn't die from the impact.

Cleo, Janis, and Andreste's turn

Aggah crit confirm: 1d20 + 10 ⇒ (10) + 10 = 20
Extra dmg: 1d6 + 6 ⇒ (6) + 6 = 12


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Oh sorry should been clearer. One shot, but was a crit.


Hp:45/54 AC21, touch 15, flat-footed 18 CMD: 20 Fort: 5 Ref: 5 Will: 9 Init: 6 Percep: 5 F Varisian Human Thassilonian (Sin Magic) Specialist Transmuter 8

Andreste finishes off making Furnok bigger, then moves forward and lets fly with some arcane bolts.

Magic Missile split between the skeletons.
One takes 3 bolts 3d4 + 3 ⇒ (3, 4, 4) + 3 = 14
and the other two 2d4 + 2 ⇒ (2, 2) + 2 = 6

Sorry for my posting drop off will endeavor to do better this week..


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Thanks, Cleo. Welcome back, Andreste.

Cleo decides to cast Protection from Evil on Furnok, while Janis takes a meager shot, and Andreste fires a flurry of magic missiles. The robed skeleton is still standing, and the wrapped undead handle the magic missiles with ease. The wrapped undead both open their mouths and emit a deep groaning noise as a line of negative energy hits Furnok, Andreste, and Wabbit. Andreste and Wabbit manage to avoid the worst of it, but Furnok is being hit twice, and he suffers the first one completely.
Furnok takes 7 damage and 1 negative level. Andreste takes 1 damage, and Wabbit takes 4.

The robed skeleton steps closer and holds up an idol that only those with darkvision can properly see. It is a holy symbol of Sarenrae, cloaked in total darkness. A pulse of negative energy washes over the party, but it does nothing to them. Instead, the undead begin to heal, and one of the previously destroyed skeletons returns to unlife. It stands up and retrieves its scimitar.

Everyone's turn.

Dice Rolls:

Janis archery: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Dmg: 1d6 + 1 ⇒ (2) + 1 = 3
Andreste SR: 1d20 + 7 ⇒ (15) + 7 = 22
Andreste SR: 1d20 + 7 ⇒ (14) + 7 = 21

Furnok Reflex: 1d20 + 7 - 1 + 1 + 2 ⇒ (2) + 7 - 1 + 1 + 2 = 11
Andreste Reflex: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
Dmg: 2d6 ⇒ (2, 1) = 3
Furnok Reflex: 1d20 + 7 - 1 + 1 + 2 ⇒ (14) + 7 - 1 + 1 + 2 = 23
Wabbit Reflex: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28
Dmg: 2d6 ⇒ (3, 5) = 8

Maintain grapple: 1d20 + 13 + 5 - 1 ⇒ (18) + 13 + 5 - 1 = 35

Channel heal: 1d6 ⇒ 6


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

Furnok decides to cleave the two goat heads using his Longhammer.
Hammer,Prayer, Grappled,FE: 1d20 + 11 ⇒ (9) + 11 = 203d6 + 6 ⇒ (5, 3, 6) + 6 = 20
Hammer,Prayer, Grappled,FE: 1d20 + 11 ⇒ (6) + 11 = 173d6 + 6 ⇒ (4, 2, 6) + 6 = 18


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

Wabbit strike rapidly against the undead next to him

prayer +1
Flurry +6bab +4dex +1size , -2 piranha striking, +1 waveblade Agile -2FD
attack #1: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
damage: 1d4 + 4 + 4 + 1 ⇒ (2) + 4 + 4 + 1 = 11

attack #2: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
damage: 1d4 + 4 + 4 + 1 ⇒ (3) + 4 + 4 + 1 = 12
sneak damage: 1d6 ⇒ 3

attack #3: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
damage: 1d4 + 4 + 4 + 1 ⇒ (2) + 4 + 4 + 1 = 11

will let Fox roll any AOOs if neccesarry


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo sends out another channel to try to counteract the robed figure. "What is that it is holding?" she yells out.

channle: 4d6 ⇒ (5, 6, 4, 5) = 20

Aggah continues her firing of arrows into the robed ones head.
aggah grinny, pbs, da: 1d20 + 10 + 1 - 2 + 1 ⇒ (1) + 10 + 1 - 2 + 1 = 11
damage, pbs, da: 1d6 + 2 + 2 + 1 + 1 ⇒ (1) + 2 + 2 + 1 + 1 = 7


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Furnok could swear he was about to hit, but a magical force deflects his hammer blows at the last second. Wabbit ends up with the exact same scenario when his own giant waveblade strikes. Cleo feels immense resistance when she channels holy power. Something is protecting the undead from her energy. Still, with the massive amounts of power coming from her channel, the skeleton that just stood up immediately crumbles again. Aggah's shot hits the ceiling, which ricochets down to hit Furnok's helmet with a clink.

Andreste and Janis' turn. I might update tonight or tomorrow.

Dice Rolls:

Skeleton Will: 1d20 + 12 ⇒ (15) + 12 = 27
Skeleton Will: 1d20 + 12 ⇒ (7) + 12 = 19
Robed skele Will: 1d20 + 13 ⇒ (20) + 13 = 33
Wrapped undead Will: 1d20 + 14 ⇒ (13) + 14 = 27
Wrapped undead Will: 1d20 + 14 ⇒ (13) + 14 = 27


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Janis' shot misses, but Andreste uses her giant-sticker to smash into the robed skeleton. It looks like it's about to crumble into dust. It manages to cast a spell defensively, causing a void of negative energy to emerge over Furnok and Wabbit. Almost everyone manages to resist, but Andreste's will falters.
Andreste takes 8 damage.

The wrapped undead maintains its hold on Furnok, and reels him in closer. The other one raises its head before slamming its horns into Furnok's body.
Furnok takes 13 damage.

Everyone's turn.

Dice Rolls:

Janis bow: 1d20 + 9 ⇒ (3) + 9 = 12
Dmg: 1d6 + 1 ⇒ (4) + 1 = 5
Andreste giant sticker: 1d20 + 8 ⇒ (13) + 8 = 21
Dmg: 2d6 + 4 ⇒ (2, 2) + 4 = 8
Defensive cast: 1d20 + 7 ⇒ (18) + 7 = 25
Wabbit Will: 1d20 + 9 ⇒ (6) + 9 = 15
Cleo Will: 1d20 + 11 ⇒ (15) + 11 = 26
Andreste Will: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Furnok Will: 1d20 + 4 ⇒ (17) + 4 = 21
Dmg: 1d6 + 2 ⇒ (6) + 2 = 8
Grapple Maintain: 1d20 + 13 + 5 ⇒ (6) + 13 + 5 = 24
Gore: 1d20 + 14 ⇒ (15) + 14 = 29
Dmg: 2d6 + 10 ⇒ (1, 2) + 10 = 13
Furnok Fort: 1d20 + 7 + 1 + 2 ⇒ (12) + 7 + 1 + 2 = 22


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

Wabbit targets the undead adjacent to him

prayer+1
Flurry +6bab +4dex +1size , -2 piranha striking, +1 waveblade Agile -2FD
attack #1: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
damage: 1d4 + 4 + 4 ⇒ (1) + 4 + 4 = 9

attack #2: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29
damage: 1d4 + 4 + 4 + 1 ⇒ (3) + 4 + 4 + 1 = 12

attack #3: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
damage: 1d4 + 4 + 4 + 1 ⇒ (4) + 4 + 4 + 1 = 13

CRIT CONFattack #2: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
CRITdamage: 2d4 + 8 + 8 + 2 ⇒ (2, 1) + 8 + 8 + 2 = 21


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Wabbit stabs his long waveblade into the robed skeleton's face, then slices the top half off completely. The robed skeleton crumples into dust, leaving the unholy symbol of Sarenrae on top of the pile. It no longer is shrouded in darkness.


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

Furnok draws his Cutlass+1 and cleaves between the two nasties

Cutlass+1,Cleave,FE: 1d20 + 11 ⇒ (2) + 11 = 131d8 + 6 ⇒ (1) + 6 = 7
Cutlass+1,Cleave,FE: 1d20 + 11 ⇒ (14) + 11 = 251d8 + 6 ⇒ (7) + 6 = 13


Hp:45/54 AC21, touch 15, flat-footed 18 CMD: 20 Fort: 5 Ref: 5 Will: 9 Init: 6 Percep: 5 F Varisian Human Thassilonian (Sin Magic) Specialist Transmuter 8

Andreste continues to hammer away with her giant sticker.

+1 dwarven giant-sticker 1d20 + 7 ⇒ (2) + 7 = 9 but misses badly.

Edited for positioning.

"Focus your attacks on the healer." She suggests.

She casts telekinetic volley and misses with the first bolt.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

aggah grinny, pbs, da: 1d20 + 10 + 1 - 2 + 1 ⇒ (20) + 10 + 1 - 2 + 1 = 30
damage, pbs, da: 1d6 + 2 + 2 + 1 + 1 ⇒ (2) + 2 + 2 + 1 + 1 = 8

Aggah gives a sound that means I AM to the wizard, and fires another arrow.

CONFIRMATION aggah grinny, pbs, da: 1d20 + 10 + 1 - 2 + 1 ⇒ (12) + 10 + 1 - 2 + 1 = 22
damage, pbs, da: 1d6 + 2 + 2 + 1 ⇒ (2) + 2 + 2 + 1 = 7


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo herself will cast burst of radiance at robed figure still mostly in the dark.

damage if evil: 5d4 ⇒ (1, 2, 3, 2, 3) = 11 DC 15


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DM TreasureFox wrote:
...The robed skeleton crumples into dust, leaving the unholy symbol of Sarenrae on top of the pile. It no longer is shrouded in darkness.

Andreste and Cleo, would you like to redo your actions? The healer is dead.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Sure

With the darkness gone she can see the perverted holy symbol so she runs over to it and casts remove curse on it.


Hp:45/54 AC21, touch 15, flat-footed 18 CMD: 20 Fort: 5 Ref: 5 Will: 9 Init: 6 Percep: 5 F Varisian Human Thassilonian (Sin Magic) Specialist Transmuter 8

I'll just stick with casting telekinetic volley and missing a different creature, with more volleys to come in future rounds.


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Cleo darts over to the holy symbol of Sarenrae and with the strength of her faith, manages to dispel a powerful curse. Throughout the whole catacombs, and likely above as well, that pervasive feeling of shadow and dread is suddenly lifted. Everyone now feels more resistant to any fear or emotion effects.

Furnok's first attack is dodged by the wrapped undead, but its adjacent companion does not expect the follow-through. However, even with his powerful strike, it does very little damage to the brute. The one holding him in its wrappings is thrown off due to several factors, the most important being Andreste's protection from evil spell. The second creature raises its goat head and tries to slam into Furnok's chest, but it misses and slams it into the stone wall, crumpling a significant portion of the wall in the process.

Everyone's turn.

Dice Rolls:

Cleo Caster Check: 1d20 + 7 ⇒ (11) + 7 = 18
Maintain grapple: 1d20 + 13 + 5 - 1 ⇒ (5) + 13 + 5 - 1 = 22


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

Wabbit dodges through Big Furnoks legs, dodges the incoming attack(AOOs)and latches unto the Ram-headed stringy undead and STABS

acro to dodge AOO, moving half speed: 1d20 + 19 ⇒ (12) + 19 = 31

climb check vs CMD: 1d20 + 16 ⇒ (11) + 16 = 27

Prayer+1
if climb successful add +4 Flanking/Outflank and sneak damage
+6bab +4dex +1size , -2 piranha striking, +1 waveblade Agile -2FD
attack #1: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
damage: 1d4 + 4 + 4 + 1 ⇒ (2) + 4 + 4 + 1 = 11
sneak damage: 1d6 ⇒ 2


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

Furnok wails on one nasty
Cutlass+1,FE: 1d20 + 11 ⇒ (9) + 11 = 201d8 + 6 ⇒ (3) + 6 = 9
Cutlass+1,FE: 1d20 + 6 ⇒ (6) + 6 = 121d8 + 6 ⇒ (8) + 6 = 14


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Aggah runs over and fires an arrow at whatever one looks more wounded.

aggah grinny, pbs, da: 1d20 + 10 + 1 - 2 ⇒ (1) + 10 + 1 - 2 = 10
damage, pbs, da: 1d6 + 2 + 2 + 1 ⇒ (2) + 2 + 2 + 1 = 7

Cleo gets in range and channels another time to hurt the dead.

channel: 4d6 ⇒ (6, 1, 5, 3) = 15


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Wabbit darts under Furnok's legs, using him as cover for when he sneaks under the legs of the wrapped undead. He grabs hold of a leg, and starts climbing up the ram head creature, stabbing as he goes. His stab just barely manages to pierce into the preserved hide of the undead, dealing only a minimal amount of damage. To his surprise, the vulnerable organs of the undead seem to be missing.
Furnok manages to land a strike thanks to Wabbit's help, but the damage behind it just isn't enough to do anything lasting.
Cleo channels holy power, but both undead manage to resist the worst of the positive energy.

The following knowledge checks could reveal some information: Arcana, Planes, or Religion. I don't post spoilers for knowledge checks unless I think it's vital for you to know. In all other situations I expect you to roll them if you want to know something. Right now I see you guys struggling hard, and somewhat blindly.

Andreste and Janis' turn

Dice Rolls:

Will: 1d20 + 14 ⇒ (19) + 14 = 33
Will: 1d20 + 14 ⇒ (20) + 14 = 34
Chance vs sneak: 1d100 ⇒ 40


Hp:45/54 AC21, touch 15, flat-footed 18 CMD: 20 Fort: 5 Ref: 5 Will: 9 Init: 6 Percep: 5 F Varisian Human Thassilonian (Sin Magic) Specialist Transmuter 8

Andreste launches a bolt at the leftmost creature.

1d20 + 16 ⇒ (13) + 16 = 29 for 1d10 ⇒ 9 piercing damage.

She tries to recall any weaknesses of these creatures she or her fellows could exploit.

Arcane 1d20 + 22 ⇒ (16) + 22 = 38
Planes 1d20 + 17 ⇒ (20) + 17 = 37
Religion 1d20 + 11 ⇒ (18) + 11 = 29


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The first thing Andreste figures is that these undead are mummies, which are ritualistically preserved corpses from Osirion culture, who have either reanimated themselves or by a necromancer. They are pseudo-intelligent, and quite slow, but incredibly strong and durable. One of the most terrifying parts about mummies is that their attacks contain a deadly curse/disease called mummy rot. Even paladins are susceptible to this disease, which shows symptoms terrifyingly quickly.
During the preservation ritual, mummies have their organs removed. This happens to make the undead must more durable against sneak attacks, precision damage, and critical hits. They resist damage outright, especially cold damage, but are very flammable.
However, Andreste notices some oddities about these two mummies. The ram heads and the markings on their wrappings give it away. They are outsiders, hailing not from the material plane, not even the shadow plane, but from the Abyss. They are from the holdings of Orcus, the minor god of undead and demons. In the fiery Abyss, these mummies have gained some protection from the flames. They can breathe lines of negative energy, and have a minor resistance to most spells.
The best way to kill a mummy of this kind is to use positive energy, followed by elements that don't include cold. Weapons should be enchanted with holy power to make any reasonable dent in the mummy's resistances. Banishing it, or just running away are solid choices as well.
Furthermore, Andreste identifies that both mummies (and all the other undead that were fought) are being affected by a Magic Circle Against Good spell. This increases their already phenomenal defences, and grants additional protection against channelled positive energy.

Andreste's bolt strikes the mummy, but is completely resisted.

I'll bot Janis tomorrow

TL:DR:

Homebrewed unhallowed mummy with fiendish template. No aura or paralysis. Gains the effects of magic circle against good, SR10, loses vulnerability to fire. Slams are instead gore attacks, with the powerful charge feature. Has DR5/- as well as DR5/good, which stack. Gains breath weapon (line 15ft) 2d6 negative energy and 1 negative level (DC16). The breath weapon does not heal undead. Gains a wrapping attack, which functions as a ranged grapple (range 15ft) which can pull 5ft as a move action as well as regular grapple effects. The wrappings also bestow mummy rot, just like the gore attack. Has a 75% chance to ignore critical hits, sneak attacks, and precision damage. Speaks Necril and Abyssal. Comprises part of the standing army of Orcus in the Abyss. Counts as both an Outsider (Evil, Chaotic) and an Undead.


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Janis gets ready to line up a powerful shot. The mummy that Wabbit is climbing manages to grapple the poor Halfling, though Wabbit does stab into the monster slightly. The other mummy continues attacking Furnok with powerful bashes with its horns.
Wabbit is grappled, Furnok takes 15 damage.

Everyone's turn.

Dice Rolls:

Janis bluff: 1d20 + 11 ⇒ (14) + 11 = 25
Mummy SM: 1d20 + 2 - 1 ⇒ (12) + 2 - 1 = 13
Wabbit AoO: 1d20 + 9 ⇒ (18) + 9 = 27
AoO crit confirm: 1d20 + 9 ⇒ (19) + 9 = 28
Chance to ignore crit: 1d100 ⇒ 35
Chance to ignore sneak: 1d100 ⇒ 37
Wabbit dmg: 1d4 + 9 ⇒ (4) + 9 = 13
Grapple: 1d20 + 13 - 1 ⇒ (13) + 13 - 1 = 25
Gore: 1d20 + 14 - 1 ⇒ (14) + 14 - 1 = 27
Dmg: 2d6 + 10 - 1 ⇒ (1, 5) + 10 - 1 = 15
Wabbit Fort: 1d20 + 13 ⇒ (8) + 13 = 21
Furnok Fort: 1d20 + 8 ⇒ (18) + 8 = 26

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