Hi all,
I've been running my first DMing game using the Carrion Crown adventure path. Things had been going fairly well through the first book and well into the second.
One player retired his character due to roleplaying aspects (He got arrested, if he hadn’t then he was leaving to join the circus) and he brought in a new character of the same level with funds equal to what a character of that level is meant to get.
This character was a bit stronger than the others because of being able to spend all his money on his own character rather than having shared party funds that people were withdrawing from as needed.
Soon afterwards 2 other characters were killed in combat including that same character who had just been brought in (Standing in the open while wielding fire is never a good thing with trolls around especially with an advanced one directing them "Kill the burny man!"). So more new characters came in at the same level and they got ready to go out again to rescue the bodies of their comrades. Pretty much straight away another character died and a new build came in and I wondered if I was being too harsh on the party.
However later on this player stated to me that he and another player who had died were of the opinion that since there was no real penalty for death they were just going to build characters to last a little while, let themselves die and bring in characters who were optimized to that level.
This idea of deliberately getting characters killed for profit and to bring in builds that are weak at low levels at their peak rubs me the wrong way and feels like a snub to the players who struggle to keep their less optimized characters alive. It also really surprises me as both of these players are normally excellent role-players.
So I am trying to work out a way to curb this behaviour before it becomes a real problem for me.
I am considering running with the old school new characters start at average party level -1 to at least punish this kind of behaviour and promote actually trying to keep their characters alive. If a character leaves due to fully developed role-playing reasons then I won’t punish them for that.
Also I want to arrange to have a chat with the players in question and let them know my concerns. I am to let them know that planning character death as a for profit scheme seems like power gaming, something both of them have complained about in length in the past.
Death happens but I am surprised at how much of a difference it seems to make for the DM to suddenly have much stronger and optimized characters appear essentially from nowhere. Does anyone have any other advice or have come across this situation before?