Jhofre Vascari

Balthus the Sea Wolf's page

41 posts. Alias of Dragonborn3.


Witchwolf(Skinwalker, Variant)


Kineticist 1








Chaotic Neutral


None in particular





Homepage URL

Character Sheet

About Balthus the Sea Wolf

Witchwolf Features:

+2 Con, –2 Int (+2 Wis while shapechanged)
+2 Perception, wild empathy
Magic Fang 1/day

Change Shape (Su): A witchwolf can change shape into a bestial form as a standard action. In bestial form, a Witchwolf gains a +2 racial bonus to Wisdom. While in this form, a Witchwolf also takes on an animalistic feature that provides a special effect. Each time a Witchwolf assumes bestial form, she can choose to gain one of the following features:

Bite attack that deals 1d6 points of damage
2 claw attacks that each deal 1d4 points of damage
Darkvision 60 feet
+2 racial bonus on all saving throws

The racial ability score bonus and additional feature last as long as the witchwolf remains in that form, and a witchwolf can remain in bestial form for as long as she wants. While in bestial form, a witchwolf takes a –4 penalty on Charisma and Charisma-based checks when interacting with humanoids that lack the shapechanger subtype.

A witchwolf can return to her humanoid form as a swift action. To change forms and gain a different benefit, a witchwolf must first return to her humanoid form then use her shapechange ability again. A witchwolf can shapechange into bestial form a number of times per day equal to 3 + 1/2 her character level.

Kineticist Class Features:

Weapon and Armor Proficiency: Kineticists are proficient with all simple weapons and light armor, but not shields.

Elemental Focus (Su): Water

Wild Talents:
Gain Infusions at Lvs 1,3,5,7,9, etc.
Gain Utility talents at 2, 4, 6, 8, 10, etc.
Lv1 Infusions, DC 14: Kinetic Fist
Lv1 Utility talent: Basic Hydrokinesis

Burn: 1 point = ! nonlethal. Maximum Burn: 6

Kinetic Blast (Sp): Physical Blast Damage 1d6+1+Con modifier.
Elemental Blast Damage: 1d6+ 1/2 Con modifier

Gather Power: Reduces burn. Move = 1 burn, Full Round = 2 Burn, and Both = 3 Burn.

Axe to Grind(trait)

Gold: 10
Silver: 8
Copper: 9