Cheiton

Durgrin Shadowstone's page

29 posts. Alias of Dragonborn3.


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CHARACTER SHEET

About Durgrin Shadowstone

Artisan Class Features:
Crafter's Art(Weapins), creation Feat(Craft Woundrous Items), Enhancement Pool(5 points a day), Magic Affinty(artisan level as bonus to magic item creation checks, half level on UMD), Magical Essence(0000/6,000gp), Master Craftsman(Weapons), Creation Feat(Brew Potion), Eye for Magic, craftsman's Technique(Efficient Enchanting), Magical Traps(gain trap finding as a rogue), Animate Objects, Homunculys, Creation Feat(Craft Magic Arms and Armor), Disenchant, Craftsman Technique(Weighted Blade), Hidden Cache

Crafter's Art(Weapons):
Whenever you enchant a melee or ranged weapon, decrease the required time by 10%.

Weapon User (Ex): Choose 2 martial weapons. You gain proficiency with those weapons.
Mass Enhancement (Su): At 9th level, you may spend 1 enhancement point as a swift action to enhance the weapons of every ally within 30 ft. This is exactly the same as enhancing a weapon with your enhancement pool, except it only lasts for 1 round. This enhancement may be maintained each round as a free action, but 1 enhancement point is spent for each round mass enhancement is maintained. The enhanced weapons may each have different enhancements, and need not stay within 30 ft once enhanced. This ability may be used in conjunction with Improved Enhancement and Greater Enhancement.
Weapon Veteran (Ex): At 17th level, you may use any weapon as if you were proficient with that weapon. You also gain Weapon Training, as the fighter class feature, with 1 weapon group. Choose a second weapon group at 19th level.

Craftsman Techniques:

Efficient Enchanting (Ex): Whenever the artisan uses his master craftsman class feature to create a magic item or construct, the cost of the required raw materials is decreased by 25%.

Weighted Blade (Su): (Prerequisite: artisan level 6) Whenever the artisan enhances a weapon using his enhancement pool, he may spend 1 additional point from his enhancement pool to add the gravity and weight- less special abilities to the list of available options.

Slate, Homunculys Familiar:

Homunculus Familiar,
XP 400
Any alignment (same as creator) Tiny construct
Init +2; Senses darkvision 60 ft., low-light vision; Perception +8

DEFENSE
AC 18, touch 14, flat-footed 16 (+2 Dex, +2 size, +4 natural)
hp 37
Fort +2, Ref +4, Will +6
Defensive Abilities construct traits

OFFENSE
Speed 20 ft., fly 50 ft. (good)
Melee 1 bite +9 (1d4–1 plus poison)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS
Str 8, Dex 15, Con —, Int 10, Wis 12, Cha 7
Base Atk +5; CMB +7; CMD 16
Feats Lightning Reflexes
Skills Fly +10, Perception +8, Stealth +12, plus ranks in all of Durgrin's skills.
Languages Common (cannot speak); telepathic link

SPECIAL ABILITIES
Poison (Ex)

Bite—injury; save Fort DC 15; frequency 1/minute for 60 minutes; effect sleep for 1 minute; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.
Telepathic Link (Su)

A homunculus cannot speak, but the process of creating one links it telepathically with its creator. A homunculus knows what its master knows and can convey to him or her everything it sees and hears, out to a distance of 1,500 feet.

Background:

"From the bones of the world we draw our blades. Steel from stone. Stone from the earth. We come from the earth too, son, from the places no light shines. We are the bones of the world made flesh." ~Sorgen of the Darkaxe, Patriarch of the Shadowstone clan, to Durgrin.

The world made flesh. Words Durgrin often wondered about the meaning of. If dwarves were the bones, what was the blood, muscles, and organs? He thought about it when he watched the older clan members training, and years later when he was learning his trade too. The answer always eluded him. It still does.

Early on he wanted to make things. Sure, the warriors could swing a sword, but they needed a good one or they'd die all the faster. He fixed more broken weapons, shields, and armor than he could count. Some of his best work at the time too.

Like all of his clan Durgrin had to know how to fight, and he made weapons best suited to his technique. Too far for a sword? His axe could reach. Too close for the axe? He'd headbutt with his helmet and laugh. He liked the thrill of battle, and when his clan called on him to join others? Why, he made his best gear yet and closed up his forge.

There was new people to sell his work to, after all!

448 gp
008 sp
008 cp