Growing up amid a large number of children, you learned quickly how to get others' attention and keep it.
Benefit(s): When you modify a character's attitude with the Diplomacy or Intimidate skill, the attitude change lasts 1-1/2 times longer than it otherwise would. Whenever you create a fear or mind-affecting effect that imposes a penalty or bonus with a duration of at least 2 rounds, it lasts 1 additional round after it would normally end.
For example, if you demoralize a foe with an Intimidate check and beat the DC by 5, the victim is shaken for 3 rounds instead of the usual 2 rounds.
Racial Features: +2 Dex, +2 Int, -2 Cha, Fiendish Resistence(Fire Resistence 5, Cold Resitence 5, Electricity Resistence 5), Fiendish Sprinter(+10ft speed when using the charge, run, or withdraw actions), Maw or Claw(Bite attack), Darkvision 60ft, Prehensile Tail(retrieve small, stowed items as a swift action)
Barbarian Class Features: Fast Movement, Rage(+4 Str, +4 Con, -2 Armor Class, 7/7 rounds)