Kamenwati's page

237 posts. Alias of Dragonborn3.


Cherubim ----> Angel whose attribute is lightning.

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Shocking, isn't it?

About Kamenwati

Kamenwati Sunwake
Demon-Spawn Tiefling, Half-Celestial, Male

Bloodline Magus(Abyssal) / Rocker Bard 15
Hit Dice: 15d8+45
Hit Points: 165

Height: 5'9 Weight: 168 lbs Age: Unknown(late teens)
Hair: Stormy Silver Eyes: Lightning Blue Skin: Fair
Alignment: Chaotic Good Deity: None
Languages: Common, Infernal, Auran

Fortitude: +15 =9(Base)+3(Con)+3(Cloak)
Reflex: +17 =9(Base)+5(Dex)+3(Cloak)
Will: +15 =9(Base)+3(Wis)+3(Cloak)

Base Attack Bonus: +11/+6/+1
Combat Maneuver Bonus: +16 (+11 BaB, +5 Str)
Combat Maneuver Defense: 31 (11 Base, +10 BaB, +5 Str, +5 Dex)

Armor Class: 21 =10(Base)+5(Armor)+5(Dex)+1(Natural)
Touch: 15 =10(Base)+5(Dex)
Flat-Footed: 16 =10(Base)+5(Armor)+1(Natural)
Speed: 30ft, Fly 60ft(good maneuverability)
Spell Resistance 28(CR + 11)

Strength 20(+5) 14+2+2+2
Dexterity 20(+5) 16+4
Constitution 16(+3) 14+2
Intelligence 10(+0) 10+2-2
Wisdom 16(+3) 10+4
Charisma 22(+6) 14+4+2+1+1

+2 Glamored Studded Leather Armor, Spiked(+5 AC, +5MD, acp -0, lbs, 30/60ft)
+3 Shocking Guitar(1d10+5+3, 17-20/x2, lbs, S) +20/+15/+10

Spell Combat: -2 to all attack rolls
+1 Mighty Harp of Screaming(1d6+5+1+1d4 sonic, x3, 70ft, 2, P) +17/+12/+7
Abyssal Claws 9/day(1d6+5 +1d6 fire, count as magic) +17
2 Claws (1d6+5, x2, PS) +17
Bite(1d8+5, x2, BPS) +17

Perform(String Instruments): +30 =6(Cha)+14(Rank)+3(Class)+7(Toasty)
Perform(Sing): +30 =6(Cha)+14(Rank)+3(Class)+7(Toasty)
Perform(Dance): +23 =6(Cha)+7(Rank)+3(Class)+7(Toasty)
Perform(Wind): +23 =6(Cha)+7(Rank)+3(Class)+7(Toasty)
Spellcraft: +17 =0(Int)+14(Rank)+3(Class)
Knowledge(Nature): +17 =0(Int)+14(Rank)+3(Class)
Knowledge(The Planes): +23 =0(Int)+14(Rank)+3(Class)+6(Skill Focus)
Intimidate: +19 =6(Cha)+3(Rank)+3(Class)+7(Toasty)
Fly: +17 =5(Dex)+5(Ranks)+3(Class)+4(Good Fly Maneuverability)

Lv1: Fiendish Heritage(Demon-Spawn, 10[Bite], 15[+2 Diplomacy], and 17[2 Claws])
Lv3: Skill Focus(Knowledge[Planes])
Rocker Lv4 Bonus: Fire Music
Lv5: Eldritch Heritage(Abyssal: Claws)
Magus Lv5: Weapon Focus(Bastard Sword)
Lv7: Lingering Performance
Lv9: The Quickening Pulse(Bardic Masterpiece)
Lv11: Improved Eldritch Heritage(Abyssal: Strength of the Abyss[Lv11 +2, Lv15 +4, Lv19 +6)
Magus Lv11: Power Attack (-3 Attack, +6 Damage, +9 two-handed Damage)
Lv13: Discordant Voice

Demon-Spawn Tiefling Racial Traits: +2 Strength, +2 Charisma, -2 Intelligence, Bite, Claws, Darkvision 60ft, Skilled(+2 Bluff, +2 Stealth, +2 Diplomacy), Cold Resistance 5, Electricity Resistance 5, Fire Resistance 5, Fiendish Sorcery

Half-Celestial Qualities: +2 Strength, +4 Dexterity, Constitution +2, +2 Intelligence, +4 Wisdom, +4 Charisma, +1 Natural Armor, Darkvision 60ft, Immunity to Disease, +4 Racial vs Poison, Acid Resistance 10, Cold Resistance 10, Electricity Resistance 10, Fire Resistance 10, DR 10/Magic, Spell Resistance 28, Fly 60ft, Smite Evil 1/day as a paladin of equal level

Half-Celestial Spell-Like Abilities:

Protection from Evil 3/day
Bless 1/day
Aid 1/day
Detect Evil 1/day
Cure Serious Wounds(2d8+) 1/day
Neutralize Poison 1/day
Holy Smite 1/day
Remove Disease 1/day
Dispel Evil 1/day
Holy Word 1/day
Holy Aura 3/day
Hallow 1/day

Bloodline Magus Class Features(Cha instead of Int): Arcane Pool(7 points), Cantrips, Spell Combat, Spellstrike, Lv3 Magus Arcana(Pool Strike), Lv1 Bloodline Ability(Thunderstaff, replaces spell recall), Lv5 Bonus Feat(Weapon Focus[Bastard Sword]), Lv6 Magus Arcana(Broad Study: Bard), Lv3 Bloodline Ability(Stormchild, replaces knowledge pool), Medium Armor, Improved Spell Combat, Lv9 Magus Arcana(Pool Strike, Thunderous), Fighter Training, Lv11 Bonus Feat(Power Attack), Lv9 Bloodline Ability(Thunderbolt, replaces improved spell recall), Lv12 Magus Arcana(Devoted Blade), Heavy Armor, Greater Spell Combat

Rocker Bard Class Features: Toasty, Bardic Performance( /rounds a day), Cantrips, Countersong, Distraction, Fascinate, Inspire Courage +3, Lv2 Metal is Heavy(Guitar = Bastard Sword), Well-Versed, Burning Spotlights, Feuer Frei (), Gather Crowd 2/day, Up To Eleven, Lv6 Metal is Heavy(Harp = Shortbow), Dirge of Doom, Shining Star, Trance Music, Lv10 Metal is Heavy(Drum = Club), Soothing Performance, Frightening Tune, Lv14 Metal is Heavy(Drumstick = Dagger)

Magus Spells per Day(As Bard):

Lv0: At will
Lv1: 7
Lv2: 7
Lv3: 5
Lv4: 5
Lv5: 3

Magus Spells Known(As Bard):

Lv0: 6
Lv1: Mirror Strike, Shock Shield, Shocking Grasp, Corrosive Touch, Shield, Vanish
Lv2: Spider Climb, Defensive Shock, Gust of Wind, Twisted Space, Invisibility, Bear's Endurance
Lv3: Force Hook Charge, Force Punch, Lightning Bolt, Greater Magic Weapon, Water Breathing
Lv4: Dimension Door, Greater Invisibility, Dragon's Breath, Black Tentacles
Lv5: Geyser, Beast Shape III, Teleport

Bard Spells per Day:

Lv0: At will
Lv1: 7
Lv2: 7
Lv3: 5
Lv4: 5
Lv5: 3

Bard Spells Known:

Lv0: Dancing Lights, Detect Magic, Read Magic, Mending, Message, Prestidigitation
Lv1: Saving Finale, Comprehend Languages, Timely Inspiration, Abundant Ammunition, Disguise Self, Feather Fall
Lv2: Cure Moderate Wounds(2d8+10), Mirror Image, Pyrotechnics, Tongues, Glitterdust, Snapdragon Fireworks
Lv3: Purging Finale, Reviving Finale, Vision of Hell, Haunting Choir, Good Hope
Lv4: Echolocation, Primal Scream, Sonic Thrust, Wall of Sound
Lv5: Resonating Word, Frozen Note, Song of Discord

Equipment: Clothing, Stage Equipment, Books, Books on Music, Cloak of Resistance +3, Tuning Equipment, Infinite Notebook(never runs out of blank pages), Everfull Inkwell, Feather Quill, Quiver(5 arrows, 5 cold iron arrows, 5 silver arrows, 5 adamantine arrows, 5 orichalum[bypasses alignment DR] arrows) pg