AC: 23 =(10 Base, 3 Dex, 4 Wis, 1 Dodge, 3 Natural Armor)
Touch: 18 flat-Footed: 17
Speed: 30ft(+10ft when using the charge, run, or withdraw actions)
Unarmed Strike(1d6+1, x2, B) +8/+3 to hit
>>>Flurry of Blows +6/+6
Power Attack: -2 Attack, +4 Damage(+2 if weapons are light/natural)
2 Masterwork Spiked Gauntlets(1d4+1, x2, 1lb, P) +8/+3
Racial Features
+2 Str, +2 Wis, -2 Cha, Fiendish Resistance(Cold Resistance 7, Electricity Resistance 7, Fire Resistance 7), Fiendish Sprinter(see above), Soul Seer(Deathwatch at will)
Hungry Ghost Monk of the Sacred Mountain class features
Monk Bonus feats(lv1 and lv2), Improved Unarmed Strike, Flurry of Blows(+0/+0), Punishing Kick, AC Bonus, Iron Monk
Synthesist Summoner class features
Cantrips, Fused Eidolon, Fused Link, Summon Monster(1-4, 8 minutes each, 4/day), Shield Meld, Maker's Jump
Traits:
Shadow Stabber
Source: Blood of Fiends pg. 31
Category: Race
Requirement(s): Tiefling
An instinct for dishonorable conduct serves you well when fighting opponents who are blind, oblivious, or blundering around in the dark. You gain a +2 trait bonus on melee weapon damage rolls made against foes that cannot see you.
Unscathed
Source: Ultimate Campaign pg. 58 (Amazon)
Category Basic (Magic)
You are amazingly resistant to energy attacks because of either your upbringing or magical experimentation. Each type of energy resistance you have (if any) increases by 2 points.
Bite(1d8+9 plus 1d6 fire, x2, BPS) +15
2 Claws(2d6+9 plus 1d6 fire, x2, PS) +15
Unarmed Strike(1d8+9 plus 1d6 fire, x2, B) +15
>>>Flurry of Blows: +13/+13
Power Attack: -2 Attack, +4 Damage(+2 if weapon is light/natural)
+1 sling, Golembane Amulet of the Mighty Fist(Ghost Touch and Heartseeker), Ring of Mind Shielding, Ring of Protection +2, Cloak of Resistance +3, Clear Spindle Ioun Stone, Handy Haversack, Boots of Elvenkind, Wand of Rejuvenate Eidolon(1d10+1, 50 / 50 charges), wand of Infernal Healing(fast healing 1 for one minute, 50 / 50 charges), 3 Potions of Cure Moderate Wounds(2d8+3), 2 Potions of Infernal Healing
Mundane Gear:
2 masterwork spiked gauntlets, Adamantine Dagger, Bedroll, 2 belt pouches, Flint and Steel, 10 torches, 3 water skins, 2 Acid Flasks, 3 Thunderstones
Gems, Coins, etc:
220 gold
006 silver
0008 copper
Stuff to Know:
Saria is a woman of discipline and dark humor, always looking for the next little thrill and eager to watch a person's life slip away like their blood through her fingers. She has few morals, and isn't willing to talk about them, but they certainly against killing, fiend summoning, and selling her usually I'll gotten gains to the highest bidder after an assassination.
She's accompanied by her "many-times-great-grandfather", the oni she calls to surround her body, protecting it from harm in exchange for letting it feel the carnage of any fight she gets into again.