Taron Sunwake's page

1,037 posts. Alias of Dragonborn3.

Full Name

Taron Edmund Sunwake

Special Abilities



Lawful Neutral/Evil


Bored Genius

Homepage URL

1001 Things to do When Bored.

About Taron Sunwake

Introducing: Lady Taron PG/houseRules/theHighWarriorMonkAFullBABD10Class

The Song I worte about Kam that he thinks is highly embarrassing.

The Human:
Taron Sunwake

Mythic Gun-Fu Monk / Wilder 14
Hit Dice: 15d8+45+15
Hit Points: 180

Height: Weight: Age: 27(?)
Eyes: Purple and Draconic Skin: Tan Hair: White w/purple&black streaks
Deity: None

Fortitude: + =(Base)+(Con)
Reflex: + =(Base)+(Dex)
Will: + =(Base)+(Wis)

Base Attack Bonus: +11/+6/+1
CMB: +18
CMD: 39 (10 Base, +11 BaB, +3 Str, +5 Dex, +4 Wis, +3 Monk, +4 Dodge)

Armor Class: 42 =10(Base)+5(Dex)+17(Natural)+4(Wis)+3(Monk)+4(Dodge)
Flat-Footed: 34
Touch: 25

Strength 16
Dexterity 20
Constitution 16
Intelligence 14
Wisdom 18
Charisma 16

Unarmed Strike (4+2d4+3) +14/+9/+4
>Flurry of Blows: +16/+16/+11/+11/+6/+6
>>Dragon Style: +4 damage from Str instead of +3 on first UAS of the round
>>>Dragon Ferocity: +1 damage
>>>>Dragon's Roar: UAS damage in a 15ft cone, shaken 1d4 rounds, DC 21 Fort negates shaken and ½ damage
Ammy Revolver: +2 Psychokinetic Revolver of Linked Striking and Power Storing
Ranged Stats: (1d8+2+1d4 force, x4, 20ft, misfire 1, capacity 6, B and P) +18/+13/+8
Melee Stats: (UAS +2 +1d4 force) +16/+11/+6
>Flurry: +18/+18/+13/+13/+8/+8
Linked Storing: Weapons with this special ability
gain no benefit the first time they strike an enemy, but establish a link that on subsequent hits treats the weapon’s enhancement bonus as 2 higher and deals an additional +2d6 points of damage. Striking another creature resets this link.

Acrobatics: +20 =5(Dex)+12(Rank)+3(Class)
Stealth: +22 =5(Dex)+15(Rank)+3(Class)
Perception: +22 =4(Wis)+15(Rank)+3(Class)
Spellcraft: +20 =2(Int)+15(Rank)+3(Class)
Knowledge(Arcana/Psionics): +20 =2(Int)+15(Rank)+3(Class)
Autohypnosis: +16 =4(Wis)+9(Rank)+3(Class)
Perform(Sing): +17 =3(Cha)+11(Rank)+3(Class)
Perform(String): +17 =3(Cha)+11(Rank)+3(Class)
Sense Motive: +8 =4(Wis)+1(Rank)+3(Class)

Lv1: Precise Shot
Human: Psicrystal Affinity
Lv1 Monk: Point Blank Shot
Lv2 Monk: Amateur Gunslinger
Lv3: Power Attack(-3 Attack, +6 Damage)
Black powder Lv4: Rapid Reload(Ammy Revolver)
Lv5: Psionic Meditation
Lv6 Monk: Deft Shootist
Lv7: Superior Unarmed Strike
Black powder Lv8: Weapon Specialization(Ammy Revolver)
Lv9: Dragon Style
Lv10 Monk: Leaping Shot Deed
Lv11: Dragon Ferocity
Black powder Lv12: Penetrating Strike(Ammy Revolver)
Lv13: Cartwheel Dodge
Lv14 Monk: Improved Precise Shot
Lv15: Dragon Roar

Legendary Forms
18 Iron Lohan
Breaking Point
Tan Tui
Clever Crane's Wing

Black powder Monk Class Features:

Wilder Class Features: Wild Surge +5, Psychic Enervation, Surge Blast(30ft, 5d6), Surge Bond(Psionic Talent), Elude Attack(+4), Surging Euphoria +2, Improved Surge Bond(Volatile Mind +3),

Power Points per Day: 217/217

Powers Known
Talents DC 13:
Lv1 DC 14: Bolt, Crystal Shard, Energy Ray, Inertial Armor, Skate
Lv2 DC 15: Body Equilibrium, Concussion Blast, Swarm of Crystals, Breach
Lv3 DC 16: Body Adjustment, Energy Bolt, Energy Burst, Time Hop
Lv4 DC 17: Slip the Bonds, Energy Adaptation, Fold Space, Wall of Ectoplasm
Lv5 DC 18: Psychic Crush, Incarnate, Adapt Body, Pierce the Veils
Lv6 DC 19: Fuse Flesh, Aura Alteration, Disintegration
Lv7 DC 20: Energy Conversion, Energy Wave, Oak Body
Lv8 DC 21: True Metabolism

The Dragon:
Dragon Form Taron
Amethyst Dragon / Pyschic Warrior 14

Hit Dice: 15d12+120+30+15+24
Hit Points: 369

Fortitude: +16 =9(Base)+7(Con)
Reflex: +13 =9(Base)+4(Dex)
Will: +15 =9(Base)+6(Wis)

Base Attack Bonus: +15/+10/+5
CMB: +25 (+14 BAB, +9 Str, +2 Size)
CMD: 39 (10 Base, +14 BAB, +9 Str, +4 Dex, +2 Size) 43 vs Trip

Armor Class: 30 =10(Base)+4(Dex)+18(Natural)-2(Size)
Flat-Footed: 26
Touch: 12
Speed: 40ft, swim 10ft, burrow 20, Fly 200ft(average maneuverability)

Strength 28(14+14) +9
Dexterity 20(18+1+1) +5
Constitution 26(16+10) +8
Intelligence 19(14+4+1) +4
Wisdom 22(18+4) +6
Charisma 22(16+6) +6

Bite (2d8+13+2, x2,20ft reach, BPS) +22
2 Claws (2d6+4+2, x2, 10ft reach, PS) +22
2 Wings (1d8+4+2, x2, 15ft reach, B) +20
Tail Slap (2d6+13+2, x2, 10ft reach B) +20
Crush (2d8+13+2, x2, Small creatures, B) +22


Lv1: Toughness
Lv1 Psychic Warrior: Psycristal Affinity (Psionic)
Lv2 Psychic Warrior: Extend Power(Psionic)
Lv3: Psionic Fist(Psionic)
Lv5: Psionic Body(Psionic)
Lv5 Psychic Warrior: Psycrystal Containment(Psionic)
Lv7: Unavoidable Strike(Psionic)
Lv8 Psychic Warrior: Advanced Feral Path(Psionic)
Lv9: Multiattack
Lv10: Psionic Dodge(Psionic)
Lv11: Power Attack(-4, +15)
Lv11 Psychic Warrior: Greater Psionic Fist(Psionic)
Lv13: Wounding Attack(Psionic)
Lv14 Psychic Warrior: Scribe Tattoo(Psionic)
Lv15: Psionic Meditation(Psionic)

Amethyst Racial Abilities: Breath Weapon(100ft line, 11d6), Bite(20ft reach), Earth Subtype, Force Resistance(+4 saving throws vs Force Effects) Stomp(), Sorcerer Caster lv4, Spell Resistance 21, Damage Reduction 5/Magic
Huge Size(-2 AC, -2 Attack, - Stealth, +2 CMB/CMD)
+18 Natural Armor, +14 Str, +8 Con, +4 Int, +4 Wis, +6 Cha

Psychic Warrior Class Features: Bonus Feats(see above), Psionic Proficiency, Warrior's Path(Feral), Expanded Path, Path Skill, Martial Power, Secondary Path(Survivor, Powers), Secondary Path(Survivor, trance & maneuver), Twisting Paths, Pathweaving(1/day)

Feral Warrior Path
Powers: Bite of the Wolf, Claws of the Beast
Skills: Acrobatics, Perception, Survival
Bonus Class Skill: Survival
Trance: Maintaining Psionic Focus = +4 to attack rolls with Natural Weapons. +5 at 19th level
Maneuver: Two Attacks when charging, -2 Attack, +4 Damage. +5 Damage at 19th level, Full Attack on a Charge at Lv20

Advanced Feral Path
Attack Bonus is also added to Damage rolls. If two natural attacks hit while charging, deal extra damage equal to the weakest natural attack that hit, but at 1-1/2 Str to damage.

Survivor Path]
Powers: Catfall, Vigor
Skills: Autohypnosis, Heal, Survival
Bonus Class Skill: Survival
Trance: Maintaining Psionic Focus = DR 5/-. Also exist comfortably in a hot or cold environment, -40 to 140 degress Fahrenheit without making Fort saves.
Maneuver: Expend Psionic Focus to gain Improved Mettle(basically Improved Evasion, but for Fort and Will saves)

Power Points per day : 113/113

Powers Known
Talents(Expend Psionic Focus) Dc16: Telekinetic Punch, Vim, Far Hand, Float, Conceal Thoughts
Lv1 Dc 17: Inertial Armor, Thicken Skin, Dissipating Touch
Lv2 Dc 18: Psionic Lion's Charge, Body Adjustment, Painful Strike
Lv3 Dc 19: Ectoplasmic Form, Dimension Slide, Ectoplasmic Grapnel
Lv4 Dc 20: Slip the Bonds, Battle Transformation, Thundering Steps
Lv5 Dc 21: Adapt Body, Oak Body, Biting Cold

Sorcerer Spells per Day
Lv0: At will
Lv1: 8
Lv2: 5

Sorcerer Spells Known
Lv0 Dc16: Detect Magic, Read Magic, Prestidigitation, Ghost Sound, Arcane Mark, Spark
Lv1 Dc17: Air Bubble, Feather Fall, Unseen Servant
Lv2 Dc18: Make Whole