[D&D 5e] Princes of the Apocalypse DM Asmodeus (Inactive)

Game Master bwatford

Current Location: Bargewright Inn in the Dessarin Valley


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Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

He stood quiet while everyone yelled at each other with swords drawn.

Stand down. I trust her. Let us return to the taproom and find this war cleric. This prisoner is a spineless snot, throwing poisoned spiders at us. Is that a crime here, attempting to injury an inn employee? I think he is being used as a pawn in Molok's mystery third person idea. If he cannot provide any useful information I would like him punished to the full extent of the laws of the inn, or make up some laws to punish him by. New law for throwing poisoned spiders at your inn keeper.

Death stare at the prisoner.

I believe you are the now on my s+~@ list.


Princes of the Apocalypse
Act 2: Secret of the Sumber Hills
Scene 6: New Management
Active Maps: Dessarin Valley Map
-=-=-=-=-=-=-=-=-=-=-

The guards take the merchant into custody and Chalaska as well as the group returns to the taproom. The patrons are slim and with the order being that no one leaves the inn until things are settled most keep to their rooms. However the war cleric is easily spotted, sitting in the taproom having supper.

Active Effects:

Keaton Wand of Magic Missiles (5 of 7 charges remaining)

Kenna used one second level spell slot (1 of 2 remaining.)

Molok has 27 of 28 hitpoints remaining.

In Game Time: 8:30pm


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Addressing the war priest when he enters the commonroom.

You there, a moment of your time please sir cleric of destruction. Have you seen anything out'a the ordinary in the last hour or so? Some items of importance have been stolen.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

As the party approaches they see a big man ensconced head-to-toe in a flowing mail made from chain of heavy links. His coif is currently doffed, so he might better attack a platter laid heavy with steaming meats and a small mountain of stewed turnips.
On his back rides a massive sword made for two hands, and it's martial spirit makes you think he would better be called 'warrior' than 'priest', but his right gauntlet is painted a glaring white, marking him a follower of Torm, and no stranger to glorious combat.

As Keaton approaches and questions, the big man pauses to swallow a bite and rinse his mouth with a swig of water. He cleans his lips with a quick swipe of his left sleave and replies, his deep voice growling like two boulders slowly grinding each other to dust.
"Have I seen anything out of the ordinary? I've seen things you people wouldn't believe. Goblin attack ships on fire off the shoulder of Orion. I watched orc warbands glitter in the dark near the Tannhäuser Gate. And I've seen all those moments lost in time, like tears...in the rain.

But have I seen aught amiss in this last hour? No, good sir, I've seen naught amiss save my meal interrupted by an agent questing after important items now stolen.

Perhaps, did you expand on that which you seek, I might be able to lend greater hand in thy mission of import."


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Molok sizes up the "priest" and his weapons. While the sword might look impressive to a human, it still was a few feet short of his own massive blade. The look of the man, however, was impressive and Molok decided that here might be a fellow warrior worthy the name.

Are you sure his name is not Roy Batty? I could have sworn Priss was here just a moment ago...lol


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Hearing the warm up speech and long winded answer the battle cleric gave made Keaton's eyes bulge slightly.

So no?. Hell big fella, if you want to help us find this trickster thief then come with us. I will have a waitress put your plate aside and keep it warm. My name is Keaton, this is my merry band of doers. What is your name friend?

Speaking to Chalaska

What is the most important thing those keys could open. We should start there and work our way to least importance. Two groups, Chalaska will lead one group, I the other.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

A sound plan, Keaton. I will join you. Well met, sir. I am Narnel.


Princes of the Apocalypse
Act 2: Secret of the Sumber Hills
Scene 6: New Management
Active Maps: Dessarin Valley Map
-=-=-=-=-=-=-=-=-=-=-

Chalaska answers Keaton roughly "Obviously the most valuable thing that those keys open was the room we were just in. The gate keys would be useless with guards all over the gate now. Unless they made it out prior to us finding the keys missing. The only other place keys were missing from was the meeting rooms in the southern inn tower."

One of the guards speaks up "We did find the buttons my lord, Chalaska is the head of security. Might I suggest that we... have someone search her room. Nothing like this happened while Nalaskur was in charge. Maybe he should have been here."

A couple of the other patrons in the taproom speak up in jeers "Didn't someone have a note about her?", and "Chalaska is responsible for security." and "Maybe she felt slighted when she wasn't asked to watch the inn herself."

The outburst again drives Chalaska to anger as she walks over and strikes one of the patrons across the face as the other ones cower away. "Shut your lying mouth!" she screams at the man.

Active Effects:

Keaton Wand of Magic Missiles (5 of 7 charges remaining)

Kenna used one second level spell slot (1 of 2 remaining.)

Molok has 27 of 28 hitpoints remaining.

In Game Time: 8:35pm


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Speaking to the group calmly
OK I do not usually yell, but do excuse my rudeness.

With that he wiggled his fingers and a loud horrible horn sounded in the center of the room trying to drown out the commotion. A look of intense vulgar anger takes over his face while he yelled.

Will people calm down and shut up before I start turning you all into blocks of ice to chill the ale!

When he has control of the room again he clears his throat with a small cough, returning to a normal tone.

Now, yes we will search Chalaska's room. I believe she is being framed and they most likely left a clue or something there for us to find. But I still believe she is innocent. We are falling into the thief's plans, confusion, the more we point fingers the more we run around in circles, and the more time there is to cover tracks. So, a quick search of her room please to see if there is any misdirection from the thief.

First, yes please whomever has the note give it here.

Did anyone actually watch Nalaskur leave the walls? I have only known him for an hour or so and this would be a cleaver ruse if he was to pull a heist.

Next, I require that we be given flour from the kitchen in buckets. If our intruder is invisible he will not be for long.

Next, if I have to yell again there will be consequences, you are to raise your hand and wait to be called on.

Next, Chalaska, I believe you, mind your tone with your allies.

Next, let us check the southern tower.

Then I will cast magic to detect magic auras. After each step I will reevaluate this plan and make adjustments as needed. Any questions.

The last bit was said more as a statement, Keaton did not appear to be requesting any questions from those present.

Spoiler:
Used minor illusion to make the horn sound

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

ooc:
Alright, I was on the fence about doing this, but all in all, I think Keaton's post will mean a lot more if we had a little more chaos here. =)

*****briefly before Keaton********

Aterro nods as he is brought up to speed on the current predictament, and rises, facing the group and preparing to give his opinion, when then the air is rent with the CRACK of an authoritative palm against a peasent's cheek.

Like a boulder loosed from a steep hilltop, the mail-clad cleric slams into the back of Chalaska pinning her briefly against the wall. A voice used to barking commands over the tumult of the battlefield sounds around the room, "The words of the peasant will NOT be met with the force of the TYRANT! Torm's precepts of justice will NOT be broken in my presence! Do NOT presume that your authority of the law places thy WILL to be ABOVE the LAW! Do NOT met out force without proper authority again!"

The hulking form of the mailed war-cleric turns and the right fist of Torm points at the guard that spoke about the buttons. "You are a FOOL to speak secrets about an investigation into HERESY in an open room. You will SPEAK when you are SPOKEN to, and we shall see if your actions mark you as TRAITOR after the current crises is past!"

The large, war-scarred head then turns and takes in the room at large. "We require silence and secrecy. Clear the room."

A moment pauses as the patrons look at each other, wondering if he is serious. "I said clear the ROOM!" and an armored fist flips over the table nearest to him, sending mugs and plates to all corners.

As the patrons clear, Keaton's voice booms over the commotion, restoring order.


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Looking at the war cleric.

Gods Damm it. Are you a religious nut, zealot without a conscious? Of all the days. Put Torm on the back burner a minute you are making the confusion worse. When we find the thief you can bring him to justice or do what you gots' to do, but right now simmer down, simmer down.


Princes of the Apocalypse
Act 2: Secret of the Sumber Hills
Scene 6: New Management
Active Maps: Dessarin Valley Map
-=-=-=-=-=-=-=-=-=-=-

Chalaska speaks to Keaton once the commotion is quieted down "I watched Nalaskur leave, escorted him out in fact. While me and him are not on the best of terms we are both committed Zhents and would do nothing against them."

Buckets of flour are brought from the kitchen at Keaton's request as the customers clear the area after the scuffle.

When Chalaska finishes addressing Keaton she says "We will search my room next, I have nothing to hide." She then draws her longsword with one hand while drawing her shortsword with the other as she steps toward the war priest.

"YOU are a guest here, DO NOT touch me again or your god will be figuring out how to sew you back together." she says as she takes up a very threatening pose as the guards draw weapons and come to her aid, since she is the head of the swords.

"IF you think you can take me then I will BE GLAD to step outside and give you a shot at it. Otherwise CLEAN UP YOUR DAMN MESS." she says as she readies an action to strike if the proper respect is not given.

Active Effects:

Keaton Wand of Magic Missiles (5 of 7 charges remaining)

Kenna used one second level spell slot (1 of 2 remaining.)

Molok has 27 of 28 hitpoints remaining.

In Game Time: 8:40pm


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

I will say it again, I like you. Addressing Chalaska as she struts toward her troops.

Picking up a bucket of flour, he follows Chalaska to her room.

Everyone take a bucket of flour.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Narnel grabs a bucket and follows Keaton. He speaks to the war priesr as he passes him.

Your words have honor and truth, but your delivery leaves a lot to be desired. Welcome to the party, sir. I am Narnel.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Aterro nods at Narnel and grins wryly. "Aye. So I've been told before. Good to be welcomed, sir."

He turns on the guardsmen, the white gauntlet of Torm pointing at them. "Put up thy steel, pups. Following orders is benevolent. Following orders into Chaos is Heresy."

Now he turns on Chalaska. "And YOU are Chief of Security, or so I've been told. So sheath thy wrath, for I have done you a great service this day. For, on the morrow, when you are called before the City Council to explain...all of this. And they ask, 'Why hast thou struck a citizen of this fair city?' would you rather say 'I believe my authority higher than yours, so I struck him because his words did not please me,' or wouldst thou say "I was moved to passion by the crimes, but the clergy of Torm hath righted mine sight, so I am already made to rights with it.'?

And, need I remind you, that you are -currently- the PRIME target of investigation into this crime? Do you really need to add assault on the public, as well as," now he looks at her weapons, the only heed he's paid them, "drawing steel on a cleric of Torm?

Were you a man I would accuse you of needlessly trying to prove thy manhood, though it occurs to me that the lack of the tool might not preclude the desire to swing it."

Aterro bends and takes up a bucket. "When this is all done I shall speak with thy pastor. It seems some verses of Humilty and Duty are required. For the now, lead on as Keaton has said, unless...you wish to add 'hindering an investigation' to the list of crimes that are acquired this day."


Princes of the Apocalypse
Act 2: Secret of the Sumber Hills
Scene 6: New Management
Active Maps: Dessarin Valley Map
-=-=-=-=-=-=-=-=-=-=-

The group makes their way with Chalaska and a couple guard towards Chalaska's chambers....

Hearing Brother Aterro's words about a City Council and the like Chalaska responds "I think this priest is off his rocker. The Bargewright is part of no city. Here, we are the law. Here a cleric of Torm has no rights other than that of a guest of the inn."

As the group arrives in Chalaska's room and begins searching.....

After a good search of her room it is quickly discovered that all the missing keys are here, along with the 300 gold that was stolen, as well as her damaged shirt that was missing the buttons.

Active Effects:

Keaton Wand of Magic Missiles (5 of 7 charges remaining)

Kenna used one second level spell slot (1 of 2 remaining.)

Molok has 27 of 28 hitpoints remaining.

In Game Time: 8:42pm

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

During the search, Aterro makes his way near Keaton and puts his mouth close to his ear, whispering, "This is weighty. What proof have we that she is -not- the culprit?"


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Molok follows along, more to see what the cleric will say and do than any real interest in who stole the keys...they are Zhents after all...


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Well now, this may be one of the most elaborate frame-ups I have ever encountered.

He leans close to Keaton, and whispers to him,

Let us have her at least held under suspicion of the crime until we sort this out.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Despite himself, a large grin cracks the big cleric's stony face. "Oh. Yes. Let us at least do that."

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Aterro continues. "So, of course this is a good plan, but, perhaps, someone with a softer tongue than I should take the lead? Give her chance to respond to kind request. If she will not yield in the face of a mountain of evidence...well, then, her and I, we shall have words."


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Are you a dumb person?
Spoken to Chalaska, with a pause afterwards.

Are you a dumb person?
Spoken to a guard that knows Chalaska, also with a pause afterwards.

All, save for the representative of Torm, know Chalaska is not a dumb person. What we are looking at is what a dumb person would do, or what someone trying to frame someone would try and achieve. I see this to prove her to be more innocent, especially since she requested we search her room so we could move the investigation forward to find the true thief.

To Chalaska
You were in your room when the alarm went off,yes? Who else would of been nearby to put these items in your room easily?


Female Half-Elf Druid 3
Quick Stats:
Init +2 | AC 14 | HP 24/24, Speed 30 ft | PassPerc 15, Senses Darkvision
Quick Stats:
Spell DC: 13 | Spells (0/4 2/2 used) | STR 10 (+0) DEX 14 (+2) CON 14 (+2) INT 12 (+1) WIS 16 (+3) CHA 10 (+0)

The petite half-elf who has been silently following the events from a corner of the room, crouched more like a cornered animal, finally gets up and, picking up a bucket she follows.

--------

With the evidence found she speaks up meekly: "This is too easy. With all the stolen things here, I believe this was about discrediting her, not about taking the gold and making her the scapegoat.", Kenna turns to Chalaska "Could this Nalaskur, or someone else, be after your position? Or out to just remove you from it."

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Aterro lets Keaton talk. He makes sure that Keaton holds on to the missing keys, but he himself will hold the missing gold and the button-less shirt, since surely the suspected criminal an her allies ought not be entrusted with the evidence of their crime, and he, only having just arrived, is really the only one beyond suspicion, hence the best to hold evidence.


Princes of the Apocalypse
Act 2: Secret of the Sumber Hills
Scene 6: New Management
Active Maps: Dessarin Valley Map
-=-=-=-=-=-=-=-=-=-=-

Chalaska went on the defensive as whispers in the group talked of locking her up.

She then answered Keaton's words "I was not in my room when the alarm was sounded, if you remember I am the one that raised the alarm with you when we went to get the keys out of the office to lock up for the night. Since then the only time we have been out of each others sight is when you went to deal with the merchant and my group went to the strongroom."

"It would have to be someone that knew the inn's routine.... knew my routine.... and knew where my room was. That would leave a lot of staff as well as swords that would have that knowledge." she adds.

Turning then to answer Kenna "Me and Nalaskur do not see eye to eye, that is true. But we are both Zhents. I am ordered by them to keep a eye on him and I suppose he has the order to keep an eye on me. It's a check and counter check that keeps the balance I suppose. By getting rid of me, I would only just be replaced by another. He is the innkeep, a job I do not covet. I am a soldier and leading the swords is what I fit better doing."

As Brother Aterro grabs up the gold Chalaska barks "This priest, we have just met him and he gets the gold? This does not fit. Keaton, do you know this man better than you are letting on or is it common for your type to be run over by someone you just met?"

Active Effects:

Keaton Wand of Magic Missiles (5 of 7 charges remaining)

Kenna used one second level spell slot (1 of 2 remaining.)

Molok has 27 of 28 hitpoints remaining.

In Game Time: 8:50pm

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Aterro scoffs as more venom spews from the grating woman. "I an not 'getting' the gold like some common house-thief or a bickering merchant of trinkets. I am 'holding' this evidence of a crime, including -your- button-less shirt, as the only person not currently under suspicion. No offense meant, good Keaton.

And he is NOT being 'run over'. He simply demonstrates the good sense of trusting a member of the clergy, and a representative of the local chapter of Torm.
WOULD that you showed a hundereth-weight of this man's tact OR restraint and we would have solved this crime by now. Perhaps if you paid this much attention to your duties in the first place I would never have been targeted by thy venomous and uncouth tongue! Confound it, woman. If you spent as much time searching for the criminal as you do sewing distrust, we would already have the villain in chains."

Bannock feels the battle-heart rising within him, but he calms himself for the now, taking his time in examining the ripped shirt and placing it a belt-sack. Venerate the immortal Torm that he be given strength enough to tolerate city's guard!


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

What are you doing, ummm... Brother Cleric of Torm? We are going to lick that gold right back where it came from, the shirt too. Let us do that now.

Keaton leads the way back down to the locked room and puts the gold and shirt back. He looks for a ledger or inventory list that has the contents of the room.

Can my companions please search this room for hidden things or doors. This may of been a distraction to get us out of the room.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

"Ye gods, man. Are you going to stick that right in the same place it was taken from? That lock is compromised now! After the keys were taken, she--or, whomever the thief was--could've made copies, or at least wax imprints! I know that I would trust myself more than a locked room that has already been unlocked, at least until a culprit is behind bars.... But, I do not mean to tell you your business. So you say, so you say."


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Molok barely keeps from laughing out loud at the antics of this group. He does not know who took what, but in his mind a 3rd person is to blame. Also, as these are Zhents, he has no lost love for their plans going awry.

Sorry I am not taking a greater part in this search, but to Molok he is not a great investigator, and he really has no interest in helping Zhents...kinda goes against what he stands for...


Princes of the Apocalypse
Act 2: Secret of the Sumber Hills
Scene 6: New Management
Active Maps: Dessarin Valley Map
-=-=-=-=-=-=-=-=-=-=-

Chalaska remains silent as the investigation continues, returning to the strong room with the gold and sending for a guard to return with the inn's ledger they begin the process of searching the room and taking inventory.

Over the next hour the gold is counted piece by piece and a startling revelation is found.

There is still 200 gold missing from the treasury.

Active Effects:

Keaton Wand of Magic Missiles (5 of 7 charges remaining)

Kenna used one second level spell slot (1 of 2 remaining.)

Molok has 27 of 28 hitpoints remaining.

In Game Time: 10:00pm


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Hey cleric of the law. Would you mind going and searching my room too, please. Take a guard and my stone friend. I will put money on someone is going to try and drag me into this and has planted that gold in my room.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Aterro nods. "I sense Heresy that runs deep. This plot shall become more convoluted before we see our way to the conclusion. Molok? Is that your name? Come, show me the way to Keaton's room."
Aterro points at a random guard. "And you too, pup. If we stand high in the eyes of Torm this day, perhaps we shall catch the perpetrator unawares and you shall be blessed to see how true men fight!"

The Brother of war stomps off to give Keaton's room a thorough search.


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

After Aterro, leaves with Molok and the guard; Keaton will address Chalaska privately with the group.

My gods. That cleric needs to loosen up the armor a bit and relax. So let's cover the basics.

  • Someone got into the box with all the keys, how did they do that? Can you account for your key?
  • Someone wants to discredit you, and maybe me. Or maybe they wish to discredit your organization or inn?
  • At the moment two hundred gold is not accounted for, which may be found shortly. Is there anything else of importance that someone would go through such lengths to acquire? You do not need to tell me what it is, but a confirmation of a grander target would be appreciated.
  • The cleric of not any fun , we should try and not kill him, it may be useful to have a neutral person looking at things.
  • I still think this is all an elaborate scheme to distract us from something. Is there anything that you can think of even not behind locked doors?
  • I know we are inmocent, so as fingers get pointed let us investigate those pointing them.
  • Is there any other places you could recommend searching?

Keaton searches under his shirt to see if he still had the key.


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

"Molok", the Goliath says as he turns and leads the two towards the room Keaton has been using.

"Your devotion does you credit cleric, but I think it might be misplaced here. Most of these 'people' are not deserving of your god's mercy...or mine for that matter, but I suppose we all must work together for the betterment of these lands"


Princes of the Apocalypse
Act 2: Secret of the Sumber Hills
Scene 6: New Management
Active Maps: Dessarin Valley Map
-=-=-=-=-=-=-=-=-=-=-

As the one group heads off to search Keaton's room Chalaska and Keaton discuss what has transpired so far...

"How someone got into a locked room and the key box that requires two keys to open is what concerns me the most. Room locks are standard fair and anyone skilled in the art of using tools for such matters can make easy work of them." she then reaches into her belt pouch and produces a key "My room key is right here."

"Well, I don't know about discredit, it looks like that sort of ruse, but with two hundred gold still missing I would say at the moment that thievery is still the best option. If you had not chosen to come back here and compare the ledgers and count everything we would not have known the extra gold was missing."

"Everything the Zhents hold here is in this room, anything of value anyway. I am still curious about those southern tower rooms that the keys were missing for. The keys have been found in my room so obviously whoever did it has no further need for them but I wonder why they were taken."

"That cleric is going to be trouble, he runs off at the mouth to much. Maybe out there, dealing with bandits and animals he can get by with it, there are many here that may kill such a man in his sleep, not on the battlefield."

"We don't have a real lead, we are running in circles, literally chasing our own tails. Accusing each other... well accusing me anyway."

"Now that we have the keys back we should lock the outer gates, it is after dark and the gates should have been closed and locked over two hours ago."

As Keaton searched under his shirt he found that the key was still there.

As Brother Aterro and Molok arrive at Keaton's room they find nothing out of order. And upon searching it they find nothing unusual.

Active Effects:

Keaton Wand of Magic Missiles (5 of 7 charges remaining)

Kenna used one second level spell slot (1 of 2 remaining.)

Molok has 27 of 28 hitpoints remaining.

In Game Time: 10:15pm


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

When the mouthy cleric returns we can go as a group to lock the gate then search the tower. Leave two men you trust the most to watch the storeroom while we are gone. Tell them I will personally remove their testicles if they fail, also tell them I have never cut off anyone’s testicles before so in addition to it being an unpleasant feeling there will be some trial and error that could make for added discomfort.

Keaton scratches his head absent-mindedly, stopping with a pause of revelation.

Under his breath Dammit.

The books? Come with me now. Kenna, Narnel make sure nobody does anything foolish down here for a moment.

Keaton RUNS to his room to intercept Molok and the others, Chalaska in tow. Wearing a concerned look as he barges into the room he asks Molok.

The books we just bought, where are they!?


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Narnel nods to Keaton. He folds his hands behind his back, and slowly paces the perimeter of the room, cautious of everyone's countance and demeanor.

The thief could still be among us...

Mechanics:
Perception: 1d20 + 4 ⇒ (5) + 4 = 9


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Narnel nods to Keaton. He folds his hands behind his back, and slowly paces the perimeter of the room, cautious of everyone's countenance and demeanor.

The thief could still be among us...

Mechanics:
Perception: 1d20 + 4 ⇒ (19) + 4 = 23


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Molok looks startles as Keaton runs up to him and the cleric.

"We just got here and have not started our search. I assume the books are wherever you left them?"

He stands aside to let Keaton into his room.


Princes of the Apocalypse
Act 2: Secret of the Sumber Hills
Scene 6: New Management
Active Maps: Dessarin Valley Map
-=-=-=-=-=-=-=-=-=-=-

Rushing to his room, Keaton begins a frantic search for the books and soon finds the leather bag that they were in but the books are missing. Only a note is left behind.

"My dear friends, thanks for the pleasant and smooth transaction. Your friend, Captain Shoalar Quanderil"

Active Effects:

Keaton Wand of Magic Missiles (5 of 7 charges remaining)

Kenna used one second level spell slot (1 of 2 remaining.)

Molok has 27 of 28 hitpoints remaining.

In Game Time: 10:20pm


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

OOC:
I am a little confused. Do we know this guy?

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Aterro just looks confused. "Eh? What books?"


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

At Chalaska
What kind of presence do the Zhents have on the docks!? Close them if you can, they have my property and your gold!

He continues to talk as he walks from the room, expecting all to follow him. His voice is not panicked, but more frantic like a person who has discovered they have been ripped off.

Captain Shoalar. Captain Shoalar. A thousand curses on Captain Shoalar! Has anyone ever heard of CAPTAIN SHOALAR!? Chalaska, normally I value human life but it would please me greatly to watch you slowly remove his insides as he squirms in pain. SHOALAR!!! Pirate? BRIGAND!? THIEF!? SHOALAR THE WORD is POISON TO SAY!!!!!!

Keaton returns to the main room during his yelling fit.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Aterro smirks. "And they called me unstable."


Princes of the Apocalypse
Act 2: Secret of the Sumber Hills
Scene 6: New Management
Active Maps: Dessarin Valley Map
-=-=-=-=-=-=-=-=-=-=-

Chalaska answers Keaton "The Zhents have no presence at or over the docks and very little in Wormford proper. Not much in the way of profit to be made there. A taciturn mercenary lord and his band of sellswords occupy a keep upriver. The mercenary lord and his gang work with smugglers to move stolen goods on the river. They stage attacks against river boats that refuse to pay protection money, and they actively recruit thugs and the like from the docks. We have an arrangement to not interfere at the docks and they in turn keep away from the Bargewright."

"What proof do you have that they have our gold? and who is this captain that you speak of? Never heard of him."

The group makes their way back to the strongroom to rejoin the others.

Active Effects:

Keaton Wand of Magic Missiles (5 of 7 charges remaining)

Kenna used one second level spell slot (1 of 2 remaining.)

Molok has 27 of 28 hitpoints remaining.

In Game Time: 10:30pm


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Keaton shows her the note.
He is a smug bastard, blue skin guy. We purchased the books from him for a sizeable sum. All this running about makes sense now. We need to try and get him before he leaves on his ship. Grab some men and let's try and intercept him, or his tiny halfling mook.

Keaton starts for the door, waving the rest of the group to join him.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Narnel follows closely on Keaton's heels as he cracks his knuckles in anticipation of a fight.


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Molok follows along, not sure why the pirate would sell them the books then steal them back!?!? Undeterred, he follows Keaton out to the gates.


Princes of the Apocalypse
Act 2: Secret of the Sumber Hills
Scene 6: New Management
Active Maps: Dessarin Valley Map
-=-=-=-=-=-=-=-=-=-=-

Chalaska informs Keaton that they both could not leave the inn, that one of them had to stay. She decided it would be her.

As our group made their way out of the Bargewright and down the way, it was fully dark outside and they would need a light source for some of them to see, they made their way across the Ironford Bridge and back into Wormford proper and then down to the docks.

Upon arrival, the keelboat they were looking for was nowhere to be seen, in fact only a single keelboat remained anchored at the docks. Light streaming from the captain's quarters at least meant someone was still awake.

Active Effects:

Keaton Wand of Magic Missiles (5 of 7 charges remaining)

Kenna used one second level spell slot (1 of 2 remaining.)

Molok has 27 of 28 hitpoints remaining.

In Game Time: 10:45pm

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

As he followed, Aterro cast Light upon the hilt of his greatsword, the warm yellow glow from the weapon riding on his back gave the warcleric the appearance of a halo.

"This is your dance. We goin' in heavy or you wanna talk to him first?"

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Since the other recruitment thread was cluttered and applicant criteria has changed I am starting this thread to clarify things for new applicants. By using the links below I can keep everything updated properly.

General Campaign Information and How to Apply

How to Properly Format Your Alias Before Submission

Character Creation Rules

Application Judging Criteria

--------------------
Check your application status.
Application Status

* Recruitment will close Saturday, August 8th, 2015 at 11:59pm


You can check the application status above to see the applicants from the old thread and what they have submitted.

The Old Recruitment Thread is here.


Profile is updated to match the preferred format, I've also completely re-done gear using the max gold method, rather than the background/class method I used previously - which also allows me to switch to Umberlee's favoured weapon, rather than the generic warhammer.


Laial wrote:
Profile is updated to match the preferred format, I've also completely re-done gear using the max gold method, rather than the background/class method I used previously - which also allows me to switch to Umberlee's favoured weapon, rather than the generic warhammer.

Looks good, I have updated your judging score to reflect the changes.

The only math discrepancy I can see is the total slots used looks to be 26. Coin 1, Armor 10, Weapon 5, Readied 4, Stored 6

We have a solid core group of applicants coming together nicely.

Thanks again for taking the time to submit a quality application/character.


Just showing im still here. Will be able to make my char tomorrow. So hope to submit by the evening =^^=

If you want, i can submit a few non-crunch things so long


Form Fill-able Slot Encumbrance Tracking Sheet

Example of a filled out tracking sheet.

Blank Form-Fill-able Sheet


I will update upon my return from vacation, Thursday.


Dotting the thread, I'll fix the encumberance thing. I actually just equipped the character from the starting items, I'll go back and remove/replace stuff and use max gold instead.


Sounds good everyone, just let be know when you are ready to be re-judged or if you are submitting a new character just let me know when he/she is ready.


Seth86 wrote:

Just showing im still here. Will be able to make my char tomorrow. So hope to submit by the evening =^^=

If you want, i can submit a few non-crunch things so long

Looking forward to it.


If there's still room I'd like to throw my hat in. Perhaps with a human beastmaster ranger and her (future) giant badger companion


The game will be open to applicants up till August 8th. Feel free to apply.


Dotting. I love seeing another 5e game pop up here. I'll be creating a character in the next couple of days. As soon as I'm done I'll submit him/her for judging.


Miklos D'Ville wrote:
Dotting. I love seeing another 5e game pop up here. I'll be creating a character in the next couple of days. As soon as I'm done I'll submit him/her for judging.

Looking forward to it.


@DM Asmodeus: This application of Ragar is now complete, formatted accordingly, and ready for review and scoring.

DM Asmodeus:
I will attempt to also submit a complete application for a Halfling or Elven Monk within the next two days, per our IM conversation.


Ragar "Two-Fisted" Coughlin wrote:

@DM Asmodeus: This application of Ragar is now complete, formatted accordingly, and ready for review and scoring.

** spoiler omitted **

I have updated your scores. Click Here! to view applicant scores.

The Slot Encumbrance is off, I redid the math and figures for you. You might want to make a slight adjustment as you are encumbered at the moment. (-10 Speed)

Ragar Encumbrance:

Total Inventory Slots:
Unencumbered: Strength (17) x 1.5 (Round Down) = 25 max.
Encumbered: Strength (17) x 3 (Round Down) = 51 max.
Heavily Encumbered: Strength (17) x 4.5 (Round Down) = 76 max.
Slots Used: 27 (1 Coin, 4 Armor, 5 Weapon, 1 Readied, 16 Stored)
Status: Encumbered
Penalty: - 10' Speed

Coins & Gems: 1 Slots Used
PP:
GP: 47
EP:
SP: 5
CP:

Armor Slots: 4 Slots Used
Chain Shirt (4)

Weapon Slots: 5 Slots Used
(Maximum of 6)
Greataxe (2)
3 Handaxes (3)

Readied Item Slots: 1 Slots Used
(Maximum of 4)
Potion of Healing (1/5) (1)
Bear Claw on Leather Thong Around Neck (0)

Stored Item Slots: 16 Slots Used
tinderbox (1/5), mess kit (1/5) (1)
10 torches (10/5) (2)
10 days rations (10/5) (2)
waterskin (1)
Bedrooll (2)
50' Hempen Rope (2)
Traveler's Clothes Made of Buckskin (1)
Hunting Trap (5)


I do not understand how I am encumbered at 22, when my max is 25 before encumberance? I am making more room through the use of a backpack...that equals 1, and it holds up to 6. Are you suggesting that the items need to be counted individually even if in a pack. What is the benefit of a pack, and how else would you store the items without one?


Look at my post above, in the spoiler tag, you are at 27, not at 22. (27 (1 Coin, 4 Armor, 5 Weapon, 1 Readied, 16 Stored) )


Sorry...just revised to specify the question...you do not show the backpack.


Ragar, first off thank you for clarifying the question.

First. In the slot encumbrance system, containers such as backpacks, pouches and sacks are assumed and do not need to be purchased or tracked. Thus the reason I removed them.

Second. Just because you put items in a container it does not make them less heavy. If that was the case them I could carry a virtual unlimited amount of stuff in sacks, backpacks and pouches. The slots are based on your strength (Total items you can carry.) Each slot is roughly 5 pounds of weight and/or a item that weighs less but is awkwardly shaped or bulky to store. The containers are not tracked or added against this total.

The readied item slots are assumed to be in pouches for quick use. Stored items are considered to be in a backpack, sack or strapped to your person or pack in some manner.

Now I do allow for up to six slots worth of items to be noted as in the main backpack which can be dropped if need be quickly. You can mark this with a * if you like.

Understand how it works now? If you have further questions then please let me know.


Thank you for the explanation. I understand completely. I have changed the inventory to reflect a total of 21=unencumbered.


Ragar "Two-Fisted" Coughlin wrote:
Thank you for the explanation. I understand completely. I have changed the inventory to reflect a total of 21=unencumbered.

Perfect....


If I wanted to update the backstory...where exactly in the Realms does the AP start out? I did not notice that in the Players Guide.


The AP starts out in the village of Red Larch on the Sword Cost. Look in the campaign tab for more information on the area and for maps.


Still working on everything...I'll have it ready by the weekend.


Zatqualmie Burrwaddle wrote:
Still working on everything...I'll have it ready by the weekend.

Thanks for keeping us updated.


Hello again from Miklos. Meet Vaneros Anteri, a Warlock bound to hell but unwilling to just let go of his life and soul.

The Alias is still incomplete, but will grew over the next couple of days. Just wanted you to know what I'm working on. Hope you like what I did so far and please let me know if you have suggestions to improve him further.


Vaneros Anteri wrote:

Hello again from Miklos. Meet Vaneros Anteri, a Warlock bound to hell but unwilling to just let go of his life and soul.

The Alias is still incomplete, but will grew over the next couple of days. Just wanted you to know what I'm working on. Hope you like what I did so far and please let me know if you have suggestions to improve him further.

When you get him all settled in, let me know and I'll check him out.


I would like to submit Narnel as an applicant. He is a Male Elf Hermit Monk.

DM Asmodeus:
I have not entered a Back Story for Narnel because I would like to tie in his Discovery under the Hermit Background. I need to know your thoughts. I am planning on making him part of a Monastery of Ilmater hidden deep in the Westwood. His Discovery of the necessity of balance among the four elements drives him to seek the same out in society. It will eventually lead him on the path of The Way of The Four Elements. However, I was thinking that the Discovery could specifically involve knowledge of the four elemental sources of power in terms of their strengths and weakness, sort of like waiving a knowledge roll for him when elemental creatures are encountered. Thoughts?


Narnel Falerathon wrote:

I would like to submit Narnel as an applicant. He is a Male Elf Hermit Monk.

** spoiler omitted **

Narnel Falerathon:

Due to game balance in 5e, I could not let the "Discovery" dictate an automatic knowledge roll being hand waved. It is just to much mechanically to get from a background choice while other players get nothing extra for theirs. However for story and flavor wise we can do much with it.

What I can do is as a once per day per level feature you can detect the presence of a creature from an elemental plane within 60'. (See the detect evil and good spell as it will work the same way.) Please note this on your sheet.

Also I can give you a game tie-in because of the background.

Dark Omens
The signs and portents are clear: nature is out of balance. Terrible disaster is drawing closer with every passing day. To restore the balance of nature, you must seek out and destroy the four elemental nodes. In the nearby vicinity of Red Larch You will earn inspiration for each portal the party closes.

Also let me know when you have everything finished. I will wait until then to judge your application.


Dm Asmodeus:

Since according to my character's backstory I have fallen from grace with my father and prosumably my family and aristocracy as a whole, I'd like to change the special feature from my background around a bit. For a Noble this normally is Position of Priviledge (PHB135). I'd like to change that to something along the lines of "Hell provides for its own". So wherever I stop, I'd be able to somehow aquire lodgings, a warm meal, a bed to sleep in, maybe a set of simple clean cloths after I ruined my own. To everyone else it would just seem like pure coincidence or luck, but I'd know where it came from.

Let me know what you think.


Vaneros Anteri:

I don't see where it would hurt to change the flavor as long as the mechanic stays the same. However you will have to leave it to me to interweave such things into the story. However what does concern me is the entire hell thing. One of the rules of character creation is no evil alignments, so I need you to explain in detail what his true motives are in the context of this situation. Also why would he help a group of adventurers defeat Elemental Evil? or even a group of bandits for that matter. Why is he headed to Red Larch?

Basically he is going to need some heavy motivation to explain his connection with hell. Might want to pepper it with a "Constantine" type of vibe. Maybe he had no choice but to make the pact in order to do a greater good and now he tries to use that contract to do as much good as possible even if it is with the powers of hell, before the time is up and the forces of hell try to cash in on that contract.

That ought to give you plenty of ideas to play with. I look forward to how to end up explaining this.

Here is a idea if you wanted it to tie directly into the adventure.

Seeking Revenge
Fire cultists torched the character’s home and killed both your parents and raised the defenseless village that was your home. The only way you survived the assault is by signing the contract with hell itself which healed your wounds and gave you access to some powerful magics. Your character is sworn to stop them and get revenge on the fire cult. You have tracked them so far to an area close to Red Larch. You only hope you can defeat them before the devils cash in your soul.

Or you can work a combination of the above. I leave it up to you.


DM Asmodeus wrote:
** spoiler omitted **

DM Asmodeus:
Thanks a lot for the suggestions. I have my Backstory written down so far, but as you said, motivation might need some tweaking.

No worries, Vaneros isn't evil. He made a pact with hell, but he is trying to either find a loophole or at least use his powers to make the best out of the time he has left.


I have updated Narnel accordingly, and his application is ready for review and scoring.


Please re-examine the Back Story of Ragar, as it has been updated to reflect the current location in the Realms. Thanks.


Scores for both Narnel Falerathon and ragar "Two-Fisted" Coughlin have been posted and updated. You can view the scores by Clicking Here!

Also to note on Ragar's backstory, the orcs that took your mother and that you are descendant from however not voluntarily is a tribe of orcs calling themselves the "Iceshield Orcs".


Thank you - updated accordingly.


I reconsidered, I would like to enter a druid. Aiming for moon circle.


Threeshades's submission. The backstory and description are not done yet.


Kenna Icemane wrote:
Threeshades's submission. The backstory and description are not done yet.

Just let me know when you are all done and I'll take a look at her.


Trinket: 1d100 ⇒ 74

GM. I think Zatqualmie is ready!


Ready to be Re-Judged :) I've worked on my appearance, personality and backstory sections. :)


I roll for my trinket on the Elemental Evil Trinket Table: Trinket: 1d100 ⇒ 16


I too roll for a trinket on the Elemental Evil Table.

Trinket: 1d100 ⇒ 3


Trinket on EE Table.

Trinket: 1d100 ⇒ 89


I think i'm done with everything now. Hopefully I didn't forget anythiong, since making 5e characters is still a bit new to me and i had to skip back and fourth all the time to make informed decisions.


All set and done! I'm submitting Vaneros for reviewing and scoring. Please let me know if you find any errors or if you have any suggestions.


Ember Draymon wrote:
Ready to be Re-Judged :) I've worked on my appearance, personality and backstory sections. :)

Rejudged and new scores are up, you might have to refresh the page.

Apllicant Scores

Kenna Icemane wrote:
I think i'm done with everything now. Hopefully I didn't forget anythiong, since making 5e characters is still a bit new to me and i had to skip back and fourth all the time to make informed decisions.

First of all a few tweaks, in your equipment the Slot system does not track containers such as backpack, pouches, etc so there is no need to list them. The staff should be listed in the Readied Weapon Slots unless you don't intend to have it readied. I also see 12 slots used and not 11 (Coin 1, Armor 3, Weapons 2, Readied 1, Stored 5) Total = 12.

As far as the mule goes, you need to do an inventory slot count for it on your alias. It is considered large size as far as carrying capacity goes so the slots are doubled. It also has four legs so its speed is never slowed by what it carries. Use its strength of 14 to figure what it can carry, add the weight of the pack saddle (3) and gear it is carrying.

Let me know when the corrections have been made and I will re-judge your character again.

Apllicant Scores

Vaneros Anteri wrote:
All set and done! I'm submitting Vaneros for reviewing and scoring. Please let me know if you find any errors or if you have any suggestions.

Alright, some corrections to the slot system needs to be made on your inventory. There is no fractions of a slot used in a section (always round up). So like under your weapons it would not be 1.4 slots it would just round up to 2. Same with yor stored equipment. You have used a total of 13 slots (Coin 1, Armor 4, Weapons 2, Readied 0, Stored 6) Which currently puts you at the encumbered stage. You can either leave it or readjust.

Let me know when the corrections have been made and I will re-judge your character again.

Apllicant Scores


Hello everyone!

Thank you so much to everyone who has applied so far. I've been following the discussions that have been going on and I'm super excited to see both new faces and veterans alike coming together to create what looks like a fantastic selection of characters.

I've had a couple of people ask me "Is this enough?" or "Should I add more?" about their applications. My official ruling on this is as follows: Your character is not complete until I close applications at midnight on August 8th. Until then, you may add as much or as little as you want. If you feel that your character is complete, then you aren't required make any changes to it. If you have made enough changes that you feel it warrants a re-judging you may request one.

Until then, you're welcome to ask others for feedback on your application or continue adding. More is actually more, so do whatever you feel comfortable with for your character. If two paragraphs sums up your character, great! If it takes ten paragraphs, also great! Length will not affect your scores unless it's too short for me to get a good idea of who your character is. I recommend at least one paragraph minimum (3 to 7 complete sentences) for Appearance and Personality, and then at least two paragraphs for backstory.

How your character will be graded can be found in the Application Judging Criteria, also found by clicking here: Click Me! I will be adhering to these criteria strictly.

Thanks again, and good job so far everyone!


How do we find the EE Trinket Table to see what we rolled?

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