[D&D 5e] Princes of the Apocalypse DM Asmodeus (Inactive)

Game Master bwatford

Current Location: Bargewright Inn in the Dessarin Valley


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Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Molok takes a seat on the floor once again. He is a little upset about the bear, but understands that nature will take care of the remains.
He to is mostly quiet, as he reflects on the near death experience he had during the battle. After a drink, he hears out to the barn to sleep in the loft, as there are no beds of his size at the Inn.


Location: Main Room of the Swinging Sword
Who's Here: Keaton, Narnel, Vaneros, Molok, Kenna

As most of the group make their way toward the Swingong Sword they notice quite a large crowd gathering in the Helm at Highsun across the street, every time the doors open loud and rowdy music and voices can be heard.

As they make their way inside the Sword it is peaceful, about 20 guests sit around talking and having a ale or two. As usual the staff is attentive and quick making sure their needs are taken care of. Kaylessa is behind the counter as usual and nods in the groups direction as they enter.

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Red Larch in the Dessarin Valley, 15 Mirtul, 1491 DR, 6:15pm
Year of the Scarlet Witch


Following behind the group Cade makes his way to the Swinging Sword and takes a seat with his companions.


Location: Allfaiths Shrine
Who's Here: Keaton, Ember

Lymmura Auldarhk
Serving at the Allfaith's Shrine
For More Information Click Here

Imdarr Relvaunder
Serving at the Allfaith's Shrine
For More Information Click Here

Got to retcon this a little bit as Keaton had to take the bodies to the Allfaith's Shrine before he headed to the Swinging Sword.

As Keaton made his way to the Allfaith's Shrine with the three bodies floating on the invisible disk of force and the sack of weapons atop them he could clearly see inside its open doors as the setting sun put a brilliantly fading ray of light right through the stained glass on the west side of the building illuminating its interior.

Lymmura and Imdarr could be clearly seen through the doorway lighting candles throughout the building preparing for the darkness that would soon come.

There was also another woman priest with them, looking to be asking questions as they went about there work. Her hair was bright red and she was in full adventuring gear unlike the other two that normally was at the shrine.

------------------------------------------------------------------------
Red Larch in the Dessarin Valley, 15 Mirtul, 1491 DR, 6:15pm
Year of the Scarlet Witch


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Hey-ya, the constable wanted me to drop these off for you. These are some of the bandits robbing on Crain road.

Looking over the garb of the clerics.

Tempus! Thank the gods. Hey I know this isn't a big flashy battle axe,

Keaton unsheaths his exotic curved dagger and offers it to the cleric handle first.

But she is all I have. I almost needed to use it today, on one of these guys. I have never killed a man before, I have no want to either. Could you say a prayer, or bless my dagger? So if I need to use it my hand will stay steady.

To the others in the shrine.

Oh, Nice to meet you all I am Keaton, came in this morning. Traveling with that big stone guy. We are doing errands for the constable, we are going to look at Lance Rock, any advice on heading out that way?

Keaton includes all three clerics to join his conversation.

Hopefully the cleric says a prayer over his dagger


Female Fire Genasi | Wizard 3 | Spell Slots: 1st: 1/4, 2nd: 0/2 | Spell DC 13 | HP 13/20 | AC 15 (Mage Armour) | Saves S-1, D2, C2, I5, W3, Ch0 | Pass Perc 11 | Status: Normal | Hit Dice: 3/3d6 | Insp: Y

Ember is a little strange to behold. Though her features are that of a human, her skin is charcoal black, her eyes are bright orange with no pupil or white and they seem to glow like hot coals. Her messy hair is just past shoulder length the strands ranging in colour from red, orange and bright yellow. She is dressed in scale mail with an orange surcoat that clashes a little with her hair. A picture of a sunrise over rolling hills is woven into the surcoat.

Ember seems a little shocked by the bodies on the floating disk but she takes it in stride and offers her hand to Keaton, smiling as he introduces himself.

" Good evening, Keaton. I am Ember, Dawnbringer of Lathander. You must be with the group that Imdarr was telling me about. Would you mind if I accompanied you to Lance rock? My... Mentor sent me here from our temple in Waterdeep. He was serving here on the last rotation and wanted to investigate the rumours of strange magic and plague himself but his responsibilities didn't allow him. "


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Realizing what he is talking to, Keaton provides a rude pause and stares for a moment before answering.

Are you a demon? Like a demon that found redemption and now follows the Morning Lord?

Another pause for the demon's answer, then he continues.

I do not mind all the help we can get that have the backing of a god. You will have to meet the rest of the group, it is not my decision alone. You can meet them in a moment with me over at the Swinging Sword. But first appearances are everything and so you do not shock the group I really must insist that you comb your hair.

Keaton smiles wide, making lite of whatever the demon says she really is hopefully she found his small joke funny. Who is he to judge. Besides now he has a holy demon on his side. Keaton will approach and offer his hand to shake for proper introductions.

Hmmm, they are all coming out the woodwork. Stonemen, blue umberlee clerics, redeemed demon clerics; I need to be on the look out for a talking squirrel, to round out the group, give it some balance.


Female Fire Genasi | Wizard 3 | Spell Slots: 1st: 1/4, 2nd: 0/2 | Spell DC 13 | HP 13/20 | AC 15 (Mage Armour) | Saves S-1, D2, C2, I5, W3, Ch0 | Pass Perc 11 | Status: Normal | Hit Dice: 3/3d6 | Insp: Y
Keaton wrote:
" Are you a demon? Like a demon that found redemption and now follows the Morning Lord? "

" Ah, no, I'm not a demon. Despite appearances. "

Ember says, her brow furrowing and her smile disappearing for a second. She doesn't give any other explanation of her heritage.

Keaton wrote:
" I do not mind all the help we can get that have the backing of a god. You will have to meet the rest of the group, it is not my decision alone. You can meet them in a moment with me over at the Swinging Sword. But first appearances are everything and so you do not shock the group I really must insist that you comb your hair. "

" I'd like to meet them and I should probably look into getting a room for the night. I can offer your group the small measure of power that the Morning Lord grants me. Hopefully they can judge me by my actions and not just on my appearance. "

she says combing her fingers through her hair.

" I've been on the road all day. There is that better? "

Ember grabs her grey traveling cloak and throws it over her armor and pulls up the cowl. She turns to Lymurra and Imdarr and gives a slight bow.

" Thank you for your hospitality and blessings. "


Location: Allfaiths Shrine
Who's Here: Keaton, Ember

Lymmura Auldarhk
Serving at the Allfaith's Shrine
For More Information Click Here

Imdarr Relvaunder
Serving at the Allfaith's Shrine
For More Information Click Here

Imdarr sees Keaton's approach and the dead men floating in the air "Oh dear. Lets get them in the burial preparation room. There is no place for them out here." he says as he leads the man to a side door and then down a long hall to a backroom. The rooms furnishings are sparse except for four stone slabs set about the room. Each slab having a slight slope to them, giving them a lip around the edges and each has a small drain hole in the center. Imdarr motions for the bodies to be placed on each their own slab. Lymmura comes in with a ornate bowl of water and some rags and sets them on a worktable in the center.

Seeing Keaton offer the blade for a blessing Imdarr just smirks at him and politely says "There is a time for blessings, a time for reaping and a time for sowing. Right now our concerns are with these men." as he gestures toward the bodies now laid on the slabs. "If you would like to stay for their last rites and preparation then you are welcome but I will not bless a weapon while I am tending the dead."

Lymmura then speaks to Keaton "First we need to clean them up and dress their wounds. Then we will burn incense and Imdarr will say a prayer for them and give them the proper last rites. Then the coins... by the way we will be needing six copper pieces... will be placed over their eyes and the power of Tempus will preserve them until they can be burried. The entire process will take about ten minutes. Do you wish to help clean them up? or you could at least supply the coins at this time."

Lymmura sets about to clean the men with the water from the bowl and the rags provided. Imaddar sets about lighting incense and candles around the room and begins a prayer that sounds more like a ritual than anything else. A lot of repeated phrases and psalms for the dead. Imadarr seems to not notice anything else in the room as he goes about the ritual in an almost trance like state.

Hearing the man mention demons at the sight of Ember, Lymmura lets out a obvious sigh "Well you are obvious not a religious fellow. Supply the coin and be on your way or help if you want. Useless chatter can be done in the main shrine or outside. If you are staying then please give respect for the departed. They may have been bandits but they are now lost souls that need attending to." she says as she shoots a stern look at Ember. She should know better.

As if on cue the invisible disk vanishes and the sack full of the bandits weapons come crashing to the ground, crossbow bolts spilling out onto the floor.

------------------------------------------------------------------------
Red Larch in the Dessarin Valley, 15 Mirtul, 1491 DR, 6:20pm
Year of the Scarlet Witch


Location: Main Room of the Swinging Sword
Who's Here: Narnel, Vaneros, Molok, Kenna, Cade, Laial

Minny Mhandyvver
Proprietor of Mhandyvver's Poultry
For More Information Click Here

As the rest of the group has a drink at the Swinging Sword waiting on Keaton's return from the Shrine a stooped old woman dressed in tattered clothes, with what appears to be a unwashed tangle of gray hair hanging out from beneath her head wrap comes into the door of the inn. She has a young girl with her that looks to be around thirteen years old. She looks around the inn as if searching for someone before setting her eyes upon your table. Working her way as best she can over to you she ask "Are you the ones.... the ones they say slayed the bandits... out on Cairn road?"

------------------------------------------------------------------------
Red Larch in the Dessarin Valley, 15 Mirtul, 1491 DR, 6:20pm
Year of the Scarlet Witch


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Narnel looks inquisitively at the old woman.

Why yes, we are. And, how can we help you, ma'am?

That was very well-mannered of me...


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Keaton will look at the cleric that is sassing him about not being religious head tilted.

Wow lady, this is the first time I have ever seen a demon and you give me lip for calling out the obvious! How was I to know we don't call demons, demons? I bet there is some politically correct way you have to address them now. I bet only demons can use that word... hmm?

In response to the six copper pieces, and helping out.

I have six copper, least I can do. Was trying not to kill them but take them captive. Hope if I find an end as such someone could spare a pair of copper to lay me to reat.

As the items come crashing down.

I will be sending the stone man to fetch them in a moment. Don't bother cleaning them up, we will be right back.

Will pay the six copper.
Will bring the... inhabitant of the abyss? (Amber) to the group and introduce her.
Will ask Molok to go get the gear that fell in the temple, as he is much stronger than I. Also, Keaton hates carrying things.

Back at the Swinging sword.

Hey gang this is Ember, she is a de... a cleric of Lathander. She wants to join us to Lance rock. Also Molok, I need your impressive strength to carry the rest of our loot that fell all over the all faiths shrine.


Location: Main Room of the Swinging Sword
Who's Here: Ember, Keaton, Narnel, Vaneros, Molok, Kenna, Cade, Laial

Minny Mhandyvver
Proprietor of Mhandyvver's Poultry
For More Information Click Here

The old woman hears Narnel's words but then Keaton burst in the inn with the fiery headed woman in tow and started issuing orders to the stone man. The old woman pulls back from the table a step or two with the young girl in tow. "Maybe this wasn't... such a good idea... sorry to bother you." she says as she turns to leave.

------------------------------------------------------------------------
Red Larch in the Dessarin Valley, 15 Mirtul, 1491 DR, 6:20pm
Year of the Scarlet Witch


Female Half-Elf Druid 3
Quick Stats:
Init +2 | AC 14 | HP 24/24, Speed 30 ft | PassPerc 15, Senses Darkvision
Quick Stats:
Spell DC: 13 | Spells (0/4 2/2 used) | STR 10 (+0) DEX 14 (+2) CON 14 (+2) INT 12 (+1) WIS 16 (+3) CHA 10 (+0)

Kenna looks at Cade and carefully nods in the direction of the old woman leaving, as if to say he should do something about it.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Narnel stands and follows the woman. He calmly approaches her.

Ma'am, sorry for the intrusion. My new friend Keaton means well, but he is somewhat of a blowhard and not a very good listener. I am Narnel. How can I be of help?


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Looks at Ember.

I listen, I listen just fine. Have a seat this is Kenna, she has a bolt in her neck. She is a tough cookie. That sitting on the floor is Molok, he is the man of stone. The guy chasing after the hag is Narnel, contrary to popular belief, he is not a eunuch. The guy with an eye for style is Vaneros. Cade is the music man, buy him an ale and he will sing you a tune. Laila, the blue, green, blue/green woman is a servant of the B&%!~ Goddess Umberlee and has my upmost respect. Bwah, I don't listen, I remembered all their names.

Pulls out a seat for Ember to sit. He will stay standing waiting for Molok.


Female Fire Genasi | Wizard 3 | Spell Slots: 1st: 1/4, 2nd: 0/2 | Spell DC 13 | HP 13/20 | AC 15 (Mage Armour) | Saves S-1, D2, C2, I5, W3, Ch0 | Pass Perc 11 | Status: Normal | Hit Dice: 3/3d6 | Insp: Y

Location: Allfaiths Shrine
Who's Here: Keaton, Ember

Ember looks chastised at Lymurra's glare and then jumps as all the weapons fall to the floor. She tries to quickly stack them out of the way of the other priests work.

Maybe teaming up with this group is a bad idea. No, don't let it get to me. I'll see what the others are like...

She hurries after Keaton.

Location: Main Room of the Swinging Sword
Who's Here: Ember, Keaton, Narnel, Vaneros, Molok, Kenna, Cade, Laial

Ember looks a little awkward as Keaton interrupts the conversation between the old lady and the group to introduce her.

" Er, sorry... Um Thanks. " she says taking her travelling cloak off and hanging it on the seat that Keaton offers before sitting down.

Well at least I'm not the only strange looking person here...that should make things easier?

She stays quiet (unless directly spoken to) not wanting to interrupt the groups conversation with the old woman any further.


"Hail and well met Ember. We can always use any blessings your God has to offer, Laial and her B!£€¥# godess have not brought us much luck"


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Molok gets up, making sure he does not hit the roof beams and heads out with Keaton.
"Lets go and pickup those items. Where are we going to put them?", the stone man asks.


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

I haven't the faintest idea. Not sure if any of this stuff is worth anything. Vaneros would know, he is a savvy shopper. Let's ask him.

Return to the group.


Location: Main Room of the Swinging Sword
Who's Here: Ember, Keaton, Narnel, Vaneros, Molok, Kenna, Cade, Laial

Minny Mhandyvver
Proprietor of Mhandyvver's Poultry
For More Information Click Here

As Narnel stands and follows the old woman she turns once again back toward the group. "Well... if you are sure... and its not to much trouble."

When Keaton again interupts and she hears herself referred to as a hag she again turns to leave and this time in a huff but them stops in her tracks as Laial rises to speak..

When Laial hears the disrespect given to her goddess she stands and addresses the table "I will not be disrespected at this table and neither will my goddess by the likes of any of you. If it was not for my faith then Kenna could very well be on the other side as we speak. As soon as we are rendered payment and goods split then I will depart from the company of you fools." she then turns to Ember and says "and if I was you I would follow suit and not get tied up any further with the likes of these folks. No good will come of it" She then removes herself from the table and goes to sit across the room at another table alone.

As Keaton and Molok leave to retrieve the goods the old woman starts to speak but she is cut off by the young girl. "I saw a ghost!" the young girl exclaims.

The old woman lays a hand on the young girls shoulder "I do not think... they care... young Pell. Let us be... on our way... home" the old woman says.

"No grandma, if they ran off and killed bandits then maybe they can run off that ghost that chased me out by the old tomb I found. It didn't get me but it might get someone else!" Pell again exclaimed.

"It seems... they have bigger things... to worry about... than tales from... a young foolish girl... that should have... never... been out there in the first place." the old lady scolds. Raising her voice into a firm tone "NOW COME... leave these people to whatever it is they do." she grabs the girl by the hand and heads for the door, looking back toward Narnel she says "Sorry to have bothered you."

------------------------------------------------------------------------
Red Larch in the Dessarin Valley, 15 Mirtul, 1491 DR, 6:20pm
Year of the Scarlet Witch


Female Fire Genasi | Wizard 3 | Spell Slots: 1st: 1/4, 2nd: 0/2 | Spell DC 13 | HP 13/20 | AC 15 (Mage Armour) | Saves S-1, D2, C2, I5, W3, Ch0 | Pass Perc 11 | Status: Normal | Hit Dice: 3/3d6 | Insp: Y

Shaking her head at the discord in the group, Ember gets up and moves after the old woman and the girl catching up.

" Please, wait... I'm sorry but please, I'd like to hear more. If there is a threat of undeath here then I'd like to deal with it. Even if it turns out to be nothing I'd still like to investigate. It's part of my duty as a priestess of Lathander. Tell me more about this old tomb. "

She tries to direct them to an empty table.

Persuasion if needed:
Persuasion: 1d20 + 1 ⇒ (5) + 1 = 6


Joining Ember efforts to calm the woman "Please mam tell us your tale, we are heroes after all.

Diplomacy:
Diplomacy: 1d20 + 5 ⇒ (19) + 5 = 24

-------------------------

quickstats:

Cade Ravenhill, Bard, Human, Level 1

[smaller]Initiative +2, AC 14, HP 9, Speed 30 Unencumbered

Passive Perception 11, Senses None, Languages Common, Dwarven

Special Traits: None

Cantrips Known: Light, Vicious Mockery

1st Level Spells Known: Heroism, Cure Wounds, Farie Fire, Thunder Wave

1st Level Spell Slots: 2

Spell DC: 13

Ammo: 20 Sling stones

Potions and Consumables: Holy Water (1)

Coins: GP 32, SP 1, CP 9

STR 14 (+2) DEX 14 (+2) CON 12 (+1) INT 10 WIS 8 (-1)CHA 16 (+3)[smaller]


Minny Mhandyvver
Proprietor of Mhandyvver's Poultry
For More Information Click Here

As Cade and Ember make an attempt to stop the old woman she turns once again and says "Heroes! Heroes!... look like a bunch of disgruntled mine workers to me."

The young girl pleads with her grandmother "Please grandma, let me tell them, please."

The old woman looks down at the girl and smiles "Ok Pell, I'll let you tell these so called heroes your tale."

The girl jumps up and down in excitement before calming herself and preparing to tell her tale to the group. Making sure everyone including her grandma was seated before beginning.

"My name is Pell Mhandyvver, this is my grandma Minthra Mhandyvver but everyone just calls her Minny for short you see. We run the Mhandyvver poultry shop here in town. Well anyway, you see I was out looking for some berries a few afternoons ago, just outside of town past the farms, I know I have been told not to wander that far but I wasn't that far away and I found like this really old looking tomb, it was all covered in brush and stuff. It was like really old, like really, really old. I had never seen it before. The door was like ajar or something and well I thought like I would take a look and see if there was like a name or something on it. That is like when it appeared. Scared me like crazy, never seen a real life ghost before, well I guess it wasn't like real life considering it had to be dead and all. But it came after me like it wanted me to come with it or eat me or something. Not that ghost eat, do they? anyway it reached out for me and all and I nearly peed myself trying to get away and all. Ran, I did, ran as fast as one of our chickens, the fast ones and ran and ran, I never looked back but it was behind me I could just feel it."

"Well Minny you see, doesn't believe me that it was a ghost or nothing but she told me to stay away. But she still was wondering like what I saw and all. I don't want to go back there but like Minny wants to make sure it is safe and all that and don't want like no other ones like me to get like all missing and stuff I guess. Well Mr. Mangobarl over at the bakery heard me and my grandma talking about what I saw and he went to look for himself, well he saw a goblin near the spot, and figured that a gang of the creatures had moved in and rigged a “haunt” to scare off intruders. Like me. But I tell you what I saw wasn't no goblin. I like promise on all my chickens and stuff. I can show you on one of them paper map thingies right where it is. It's only about six miles out north, just past the farms." she says excitingly.

Directions to the Haunted Tomb

------------------------------------------------------------------------
Red Larch in the Dessarin Valley, 15 Mirtul, 1491 DR, 6:20pm
Year of the Scarlet Witch


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

I hate children. I hope and pray to all the gods of the realms that none come knocking at my door from all the seed I have sowed in the ports of the world.

Keaton speaks to the child like IT was an adult, not adding any warmth to his tone one usually adds when speaking to a child.

Well did you get the name on the tomb? Does this tomb look like any others around it? Or is it like many others in a cluster?

After IT responds, and any others have questions for IT.

I do not mind checking out a tomb in the daytime. But I still think we should do the task Kaylessa asked of us and investigate Lance Rock. If there is foul magic afoot we should seek it out and find out the cause. The fact that the captive bandit confirms something is going on out there has peaked my interest some. Besides we have a Cleric of Lathander that is heading that way tomorrow. Since our other cleric has departed it may be wise to utilize Ember's presence since we have the same goal.

But I am willing to follow the group consensus, if everyone votes to investigate the tomb first. Let us decide now before I prepare my spells for the morning.

Keaton prefers Lance Rock, that is his vote, how about we all vote and we go with the most votes.

@Cade:

Keaton will take you aside at some point to talk in private.

You seem to be the ring leader, I am not gonna call you boss don't get your hopes up, but you are organizing our affairs and making sure we get paid fair. Just wanted to let you know I have not mentioned the reward from Kaylessa to Ember. Not sure if we wanted to. I am fine either way, don't really care. By the way she is a demon . But we can't use that word, the D word. So should we ask the group sans Ember if we should cut her in on the reward.

Keaton will go over to Laial's table.

@Laial:

Hey, if you change your mind please come back. I enjoyed having you and your goddess on our side, I have much respect for both. It was a pleasure traveling with you this short time and if you decide to part I hope our roads cross paths again.

Keaton extends his hand warmly to shake, with a warm inviting smile on his face. If she takes his hand or not he will wish her a good night and safe travels the rejoin the group. He will sleep better tonight knowing that he had not made an enemy, or did his best to avoid making an enemy. Either way he will sleep better without a clouded conscious.


Cade eyes Kenna'a wound and has doubt about her ability to travel. "I think it might be best if we waited a day or two to go to the rock while Kenna recovers, The Constable may have a quick job or two for us around town, plus first thing tomorrow we can sell the booty and buy some gear."

He continues" The Journey to the rock is going to take all day and we don't know what we might encounter once we are there so we are looking at a minimum of two days to complete." Looking to Ember "are you willing to wait an extra day or two to begin your investigation?'

With a grin he continuesWhile the tomb sounds interesting we haven't been offered any coin to look into it." He considers for a moment tombs usually have treasure lying about and goblins don't sound so tough it might be an easy score, and continues, "However, it might garner us more good will with the town to investigate the tomb. Plus it will hep us fill our afternoon if we stick around town."

@Keaton:
If Ember is willing to investigate the rock for free no need to cut her in but it probably best to put it to the group


Female Half-Elf Druid 3
Quick Stats:
Init +2 | AC 14 | HP 24/24, Speed 30 ft | PassPerc 15, Senses Darkvision
Quick Stats:
Spell DC: 13 | Spells (0/4 2/2 used) | STR 10 (+0) DEX 14 (+2) CON 14 (+2) INT 12 (+1) WIS 16 (+3) CHA 10 (+0)

Kenna watches Laial storm off with a dismayed look. "She did save my life...“ she comments still with a meager voice.

After the girl shows them the location of the tomb Kenna whispers: "In the hills; Lady Kaylessa talked about unsvory things happening there. I think we should have a look at it. Whatever the girl saw there is worth investigating."


Female Fire Genasi | Wizard 3 | Spell Slots: 1st: 1/4, 2nd: 0/2 | Spell DC 13 | HP 13/20 | AC 15 (Mage Armour) | Saves S-1, D2, C2, I5, W3, Ch0 | Pass Perc 11 | Status: Normal | Hit Dice: 3/3d6 | Insp: Y

Ember nods in agreement at Kenna's words and then answers Cade.

" I don't mind waiting a day or two to go out to Lance Rock if members of your group need rest before such an undertaking, but evil left unchecked will only grow stronger so I'd prefer not to leave it to long. There seems to be many problems that need attention around Red Larch and who knows, some of them might be connected. I'd like to check out this old tomb tomorrow. Undeath can't be allowed to spread. "


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Narnel smiles at the young girl and Minny.

I agree with Ember. I think that this tomb is worth a look tomorrow while Kenna recovers. We should wait until Kenna is feeling up to the task before the long travel and encountering Lance Rock. I do not like the thought of something so unnatural so near to the town.

He turns and walks to Laial's table. With his hands folded before him, he bows slightly at the hips.

I wish you well on your travels, Laial, and I am sorry to see you leave our company. Your skills saved Kenna's life, and you should not let those like Keaton diminish your beliefs and faith with harsh words concerning your deity. Be safe, friend.

He returns quietly to the group to hear their decision on a course of action.


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

There is many clerics about. Two here, two over in the all faiths shrine. Maybe someone could whip up a concoction to get her right as rain. Seeing how it was in the service to the town and all. Cade maybe you can negotiate some with the clerics at the shrine? Maybe one of us can tend to her every need while she spends it in bed resting up.


"I'll check but my experience has been that most clerics hold the almighty coin in higher regards then the health and well being of their flock"


Female Fire Genasi | Wizard 3 | Spell Slots: 1st: 1/4, 2nd: 0/2 | Spell DC 13 | HP 13/20 | AC 15 (Mage Armour) | Saves S-1, D2, C2, I5, W3, Ch0 | Pass Perc 11 | Status: Normal | Hit Dice: 3/3d6 | Insp: Y

" Some miracles are costly, requiring ground diamonds to work properly. I would be happy to check your wound Kenna but if it is as serious as your companions seem to suggest I doubt I'll have the power to fix it instantly. "

Ember stands and moves to Kenna's side. She waits for permission before inspecting the Kenna's neck wound.

Mechanics:
Medicine : 1d20 + 4 ⇒ (15) + 4 = 19
Ember would be looking to see if she can do anything to help speed the healing process.


Location: Main Room of the Swinging Sword
Who's Here: Ember, Keaton, Narnel, Vaneros, Molok, Kenna, Cade, Laial

Minny Mhandyvver
Proprietor of Mhandyvver's Poultry
For More Information Click Here

The young girl listens to Keaton's questions and tries her best to answer, she seems particularly frightened of Keaton for some reason "The door had like these chiseled marks that might once have been like someone's name. But I like couldn't read it like it was all messed up. And then like the ghost appeared so I kinda had other things to worry about."

"The tomb, well that is like what it looks like. A door in the side of the hill. Had vines and stuff around the door. Like I said I haven't noticed it before. Maybe something cleared the vines from the door some and that is like why I spotted it. And to my knowledge it is the only one around cause like I didn't see no others or nothing." Pell says and then falls silent again as Keaton talked to other members in the group.

When Minny overhears Cade mention that no coin had changed hands or been offered to investigate the tomb she immediately grabbed Pell's hand and ran out the door and down the road as fast as her old bones would carry them "Damn mercenaries... what a joke... we come to give assistance... but only if.... you can pay.... all the same... every last one... of them.... Just like the bandits they slay..... trying to take advantage.... of people.... Pell don't ever deal.... with them type.... people... when you...." and the sound trailed off as she went down the street and the inn of the door closed and the sound was gone.

Laial meanwhile welcomed the gestures of good will some of the party had shown to her but she still argued that once the coin had been split from the Constable and the other merchandise sold and split in the morning then she would be on her separate way.

Ember checked over the nasty wound that Kenna had received. The bolt literally was sitting right on top of her jugular and if it was to be removed and nick the artery then she would surely bleed out before they could heal her. For the moment it was best to leave the bolt where it was as uncomfortable as it might be for Kenna it could mean the difference between life and death. The bolt would deteriorate over the next day or so where they might be able to work it loose or pick it out a little at the time. Whatever happened Kenna was extremely lucky to still be alive considering how close the bolt came to ending it all.

------------------------------------------------------------------------
Red Larch in the Dessarin Valley, 15 Mirtul, 1491 DR, 6:25pm
Year of the Scarlet Witch


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Under his breath as the hag drags the little poop monster behind her.

I hate children.

To Kenna

Why don't you let us look after you and try to sleep this injury better. You do not want an infection in the neck. Yeah, I have seen gangrene work it's way up a shipmates leg, by the time it spread to his torso he was dead. He suffered pretty bad, lots of pain, leaking all these fluids, and the smell! Literally rotting in front of the whole crew and nothing we could do about it. We tried covering him in maggots but the infection was too strong.

So, if you have not rented a room already I will see if we can upgrade our room so we can all watch you. If Cade doesn't want to forfeit our shared room for the upgrade I will still rent a room with you.


Female Fire Genasi | Wizard 3 | Spell Slots: 1st: 1/4, 2nd: 0/2 | Spell DC 13 | HP 13/20 | AC 15 (Mage Armour) | Saves S-1, D2, C2, I5, W3, Ch0 | Pass Perc 11 | Status: Normal | Hit Dice: 3/3d6 | Insp: Y

Ember finishes her inspection on the wound.

" I think Keaton is right. You need rest. The group room sounds like a good idea. "


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Narnel deeply considers the implications of waiting for Kenna to heal completely before moving forward.

I have no problem with the group room and healing up Kenna, so long as we are not delayed too long for checking out the ghost. Molok and I have already offered to take the mule and return with the wagon. Should we do that first thing?


Narnel Falerathon wrote:

Narnel deeply considers the implications of waiting for Kenna to heal completely before moving forward.

Molok and I have already offered to take the mule and return with the wagon. Should we do that first thing?

That sounds like a good idea, you could do it tonight after we hear from the constable or first thing in the morning. Thank you for offering.


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Molok has gone to the chapel and retrieved the gear the priests pointed out to him. He brings it back to the others to sort and prepare for sale.
As molok will be sleeping in the barn, what is the cost for a night...as I assume they do not have beds big enough for him


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Keaton summons Lemmy. The chicken hawk appears next to him on the floor of the inn. He walks to the front door as Lemmy bird hops behind him. Keaton opens the door and Lemmy flys off. Then Keaton comes back to the group.

I sent Lemmy to go spend the night at the cemetery and try and find the tomb. I will call him back tomorrow and ask him if he has seen anything. Not to impose on the group again, but could everyone chip in some coin so I may buy back up spell components to resummon Lemmy if he gets destroyed. I would much rather have the components on hand ahead of time in case we are out on the road.

It cost 10 gp in components to resummon a familiar, any help would be appreciated.

Telepathic Link to Lemmy:

As Keaton walks Lemmy to the door he gives these instructions to Lemmy through the telepathic bond.

I need you to go to a cemetery and find a tomb that looks like a door in the side of a hill, that may be covered in vines and overgrowth, and has the name chiseled off of it. Do not get too close, find a perch and keep the door in sight. If you get attacked fly back here as quick as you can. If you see anything living or undead out there I want you to remember what they were doing so you can tell me tomorrow. Thank you Lemmy be safe.

He gives the directions on how to get to the cemetery to Lemmy, adding in details Pell gave.


Female Half-Elf Druid 3
Quick Stats:
Init +2 | AC 14 | HP 24/24, Speed 30 ft | PassPerc 15, Senses Darkvision
Quick Stats:
Spell DC: 13 | Spells (0/4 2/2 used) | STR 10 (+0) DEX 14 (+2) CON 14 (+2) INT 12 (+1) WIS 16 (+3) CHA 10 (+0)

"Yes, yes I know. We need to get this thing out before I will be of any use to anyone.", Kenna admits. "Best to rest it out for the time. What I can do is provide fresh food and water for everyone while we wait. At least I can cut down on the cost of staying here..."

OOC:
I'm talking about Create Water and Goodberry


Location: Main Room of the Swinging Sword
Who's Here: Ember, Keaton, Narnel, Vaneros, Molok, Kenna, Cade, Laial

Kaylessa Irkell
Proprietor of the Swinging Sword
For More Information Click Here

Harburk Tuthmarillar
Constable of Red Larch
For More Information Click Here
Constable Harburk in Red Larch has offered 50 gold pieces for taking care of the banditry problem on the Cairn Road.

As Keaton is releasing the bird out of the door of the inn, the constable almost has to dodge the bird as he approaches. The constable wanders inside and has a seat at the groups table and sits a coin purse on the table in front of him "Your payment as promised."

Mechanics:

Party Loot plus 50 gold coins.

Keaton:

The tomb in the side of a hill and is not in a cemetery of any type and there are no other graves around it. The orders may also be to complex for the bird to understand. I assume you have sent him in the direction of the tomb looking for it, if he can locate it then he is to watch and report back when called and return if he is attacked.

Molok:

If you intend to sleep in the stables then it would be free if you would vow to help watch the animals during the night if something happened.

------------------------------------------------------------------------
Red Larch in the Dessarin Valley, 15 Mirtul, 1491 DR, 6:40pm
Year of the Scarlet Witch


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Nods at the constable as he enters.

Thanks. Have you got anymore information from the prisoner?

Any other work or bandits you need rounded up?

Keaton say with a grin, he waits intently for any news.

Something must be up, he is staying for a chat.


Location: Main Room of the Swinging Sword
Who's Here: Ember, Keaton, Narnel, Vaneros, Molok, Kenna, Cade, Laial

Kaylessa Irkell
Proprietor of the Swinging Sword
For More Information Click Here

Harburk Tuthmarillar
Constable of Red Larch
For More Information Click Here
Constable Harburk in Red Larch has offered 50 gold pieces for taking care of the banditry problem on the Cairn Road.

As the constable gets situated in a chair and orders up a dwarven stout. He listens to Keaton ask him about the prisoner. "Quite an informative man, talkative, a little twisted in his viewpoints of things. Confirmed what you told me. This Grimjaw character runs some kind of smuggling operation. He really didn't know much else. Sounds like a bunch of promises that his boss told them before he left and parted ways. Sounds like the ones that left these others was the ones going to get the job with Grimjaw and left these others behind with promises of a return. Don't understand the reason for capturing the bear other than it was in that cave when they first showed up. Don't see why that didn't just kill it. Unless these others was hoping to thin the heard before moving off to this Grimjaw fellow. Man said that one of their number died while capturing the bear. Whatever the case I think our bandit problem is over for the time being."

"Can't really say there are any more bandit problems to solve right now. The only thing I know of out of the ordinary is out at Mellikho Stoneworks, You see Albaeri Mellikho is one of our town elders and when orders for her stone are backed up like they have been lately, Mellikho usually has her stone-cutters work a night shift by torchlight. Over the last month or two rumor has it that they've been scared off by mysterious dark-robed figures wearing stone masks, who watch them from the shadows. At least that is what the workers say. I have been out there both in the day and at night and I didn't see anything. Mellikho claims that the rumors of strange watchers are overblown and that she has never seen any herself but she has halted the night shifts for the time being. She would probably blow her fat stack if she even knew I was telling you this. Certainly no job for bandit slayers like all of you." he laughs loudly. "Probably just some locals have a bit of fun at the stone-cutter's expense. We'll eventually get them rounded up and sent on their way. I am sure they mean no real harm. Mellikho just doesn't want it be made a public scene. Bad for business you know." he says again making light of the entire situation.

------------------------------------------------------------------------
Red Larch in the Dessarin Valley, 15 Mirtul, 1491 DR, 6:40pm
Year of the Scarlet Witch


Vaneros leans back in his chair and lets the others do the talking with the elderly woman and the child. When it comes to Kenna, he says: "I'll keep my single room, but will also come over to help with Kenna's injury. Molok, you can put the stuff from the bandits there. Tomorrow morning you can help me carry it to the market to sale it while the others go fetch the bear carcass. I also think we should pay the materials for Keaton as a group. Spellcasting can be expensive, but it will help all of us."

He doesn't like seeing Laial go, but respects her reasons. We don't really know each other anyway, he thinks. But this was uncalled for. Let's hope the newcomer can manage Keaton's jokes better. At least I think those are jokes...

Regarding the group's next move he votes for them to first investigate the possibly haunted grave tomorrow afternoon.

When the constable comes in he sits up and rests his head on his left hand while playing with a coppor coin with the other. He listens to what Harburk has to say. As he puts the gold on the table, Vaneros opens the purse and starts splitting it equally, setting aside 10gp in advance for Keaton's spell. He also includes a stack for Laial which he walks over to her table. "You did help us quite a lot. Farewell," he says with a slight nod before going back to the group.

OOC:
Unless the group doesn't agree.

--------------------

Quick Stats:

Vaneros Anteri, Noble Human Warlock (Fiend), Level 1

Initiative +2, AC 14, HP 10/10, Speed 30', Unencumbered
Passive Perception 10, Senses none, Langauges Common, Infernal, Draconic
Special Traits: Spell Sniper (the range on ranged attack spells is doubled and ranged spell attacks ignore half and three-quarters cover)
Spellcasting Bonus: +5
Spellcasting DC: 13
Spell Slots: 1
Slot Level: 1st
Cantrips Known: 2 (+1 from Spell Sniper)
Eldritch Blast (Evocation, PHB237): 1 action, 120ft., V, S, inst., ranged attack for 1d10 force damage, lvl5: 2 rays, lvl11: 3 rays
Minor Illusion (Illusion, PHB260): 1 action, 30ft., S, M (a bit of fleece), 1 minute, creates an illusory sound or image no larger than a 5-foot-cube
Prestidigitation (Transmutation, PHB267): 1 action, 10ft., V, S, up to 1 hour, perform minor magical tricks
1st-Level Spells Known: 2
Burning Hands (Evocation, PHB220, gained access via Patron Extended Spells): 1 action, self (15ft. cone), V, S, inst., creates a 15 ft. cone of flame for 3d6 fire damage, Dexterity save for half damage, gain one additional d6 of damage per level of spell slot used above 1st
Command (Enchantment, PHB223, gained access via Patron Extended Spells): 1 action, 60ft., V, 1 round, Wisdom save or follow a one word command for one round, affects one creature per level of spell slot used
Skills: +3 Arcana, +5 Deception, +3 History, +3 Investigation, +5 Persuasion 
STR 8 DEX 14 CON 14 INT 12 WIS* 10 CHA* 16


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

So much stuff going on in this small town, exciting. And now the constable is giving us private town rumors! Thank you Tymora for letting my coin land on tails for this trail. You are the shiny side of the coin I worship.

Keaton opens up his coin purse and pulls out a copper and begins polishing it with the end of his sleeve. While he says the small prayer above in his head.

Neat. We won't say anything about the stone place.

Keaton really does not have any questions for the constable. He will enjoy his company, be talkative, order some dinner, and order a round for the table (including Laial). He will spend 1gp by the time everything is done.

After dinner he helps Kenna upstairs and to bed. Then he prepares his spells for the day before going to sleep.

In the morning he will summon Lemmy and ask him if he seen any ghosts or other happenings.

Keaton will then take the goods that need to be sold at the sundries store there. He will be talkative and friendly as usual. He will plan to trade what he can for the spell components he needs and sell the rest.

Assuming we are getting 50% for selling gear, Keaton will try and barter with the store clerk for some store credit to buy his spell components and get a better return.

As for the stack of ten gold, I am fine with that, but only if the group agrees. Thanks


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

A sound plan Vaneros. I concur.

Narnel sits back snd watches the award distributed, and he simply nods when Keaton gets an extra bag for spell related costs.

OOC:
What is the final spilit on gold after selling the items in the morning?

Narnel heads to bed early, and he meditates in the early morning hours outside before heading to recover the carcass and cart with those attending.


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Molok nods agreement to the Innkeeper that he will watch over the animals.

"I sleep lightly anyway, but I will keep an ear open for any commotion."

ooc:

I agree with giving the money to Laial as well.


Location: Main Room of the Swinging Sword
Who's Here: Ember, Keaton, Narnel, Vaneros, Molok, Kenna, Cade, Laial

Kaylessa Irkell
Proprietor of the Swinging Sword
For More Information Click Here

The group splits the constable's reward between them seven ways, making sure everyone got their fair share and Keaton got a extra ten gold coins for his spell components. As Laial is offered her share by Veneros and told farewell she responds "Wait a minute, here we are not done. I will wait here for my share of the split from the sale of that bandit plunder and those weapons before I am done. You are not cutting me out of a share that I earned."

After dinner and drinks everyone quickly hurries to bed, the group gets Kenna tucked in and her wound treated. The night goes by peacefully enough. The group has been back awake for a couple hours now, Kenna still resting in bed, everyone has had their morning meal and everyone is getting ready to head out to sale or shopping.

The group had weapons to sell, plunder to sell and shopping to do. They were discussing how to split up into teams to best accomplish it. Also they were looking at the town flyer trying to figure out where would be best to try to do the things they needed to do.

Mechanics:

Party Loot minus fourty nine gold, 9 silver and 7 copper
Laial plus five gold, seven silver and one copper.
Vaneros plus five gold, seven silver and one copper.
Cade plus five gold, seven silver and one copper.
Molok plus five gold, seven silver and one copper.
Narnel plus five gold, seven silver and one copper.
Keaton plus fifteen gold, seven silver and one copper.
Kenna plus five gold, seven silver and one copper.

OOC:

Make sure everyone has deducted for the room.

You guys need to figure out who is going where and who is selling the goods. This is not a big town where there are tons of shops, only what is listed on the flyer. Do not assume anything during this time as each merchant has his own ways and will make offers appropriate to their backgrounds. Just form groups and head in the direction of the shop you are starting at and I will respond from there.

Also please do not try to do to much in one post. Don't say I am going here, and then here and then here to do this this and this all in one post. That defeats the purpose of the NPC's and the roleplay to learn more about this town.

Narnel:

Quote:
What is the final spilit on gold after selling the items in the morning?

Don't know haven't sold any goods yet. Got to rollplay this out and see what you get.

Active Effects:

Vaneros has +4 temporary hitpoints.

Kenna has three levels of exhaustion from the traumatizing injury.
Kenna is back at full hitpoints.
Kenna has rested for 13 hours total. (Already removed one level of exhaustion.)
1 Disadvantage on ability checks
2 Speed halved
3 Disadvantage on attack rolls and saving throws
You loose one level of exhaustion per long rest, or until the exhaustion is removed by magical means.

------------------------------------------------------------------------
Red Larch in the Dessarin Valley, 16 Mirtul, 1491 DR, 8:00am
Year of the Scarlet Witch


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

I will be taking the goods to Vallivoe's.

Shop Names for Reference:

Gaelkur's (17), used tools and goods
Ironhead Arms (13), arms and armor
Vallivoe's Sundries (22), general store

Meeting with everyone at the inn, hopefully after Molok gets the wagon and what is left of the bear. Keaton has his tourist map out and is looking over it.

Let us split this up and be done quick so we can spend the day looking at that tomb. I am going to take the non-weapons and armor to this Vallivoe's place marked on the map. Vaneros and Narnel would you come with me and make sure we are getting fair coin. I say that Molok and Cade go to this...

Takes a moment to find it again on the map and places his index finger on the icon.

this Iron Head arms. After that let's meet back up here, and if something did not sell we can go to Gaelkur's used tools. We may want to buy a shovel and prybar, if we are going to a grave. I can create magical light so Torches will not be needed. Anything else?

What did Lemmy have to say?


"Sounds like a fair plan Keaton. Molok whenever you are ready we can head out."

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