[D&D 5e] Princes of the Apocalypse DM Asmodeus (Inactive)

Game Master bwatford

Current Location: Bargewright Inn in the Dessarin Valley


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Female Half-Elf Druid 3
Quick Stats:
Init +2 | AC 14 | HP 24/24, Speed 30 ft | PassPerc 15, Senses Darkvision
Quick Stats:
Spell DC: 13 | Spells (0/4 2/2 used) | STR 10 (+0) DEX 14 (+2) CON 14 (+2) INT 12 (+1) WIS 16 (+3) CHA 10 (+0)

Kenna carefully gets on her feet and staggers over to the body of the bandit that shot her, after staring at the man for a few moments she drops to her knees and begins removing his scimitar including scabbard from his belt. With a disdainful look in her eyes she mouths a few words as she does so and then attaches the weapon to her own belt, crossing with the scimitar that is already there.

She then pulls a bolt from the man's quiver and holding it in her hand stares at the corpse, her eyes visibly filling with a feral rage, before she violently jabs the bolt through the corpses neck and immediately recoils, clutching her neck in pain.

"Now we're even..." her strained voice manages to utter before she coughs and another sting of pain causes her to curl up in pain, clutching her wound with both hands.


It’s good to be alive, Cade thinks as he smiles at Molok and notices Kenna up and about. As Kenna stabs the dead bandit in the neck he cautions himself, remind me not to get on her bad side. To those within hearing range he says, ”I think we should find out where the other bandits are more importantly when they are expected to return.” He turns his head and casually spits on the dead bandit that had stabbed Molok in the back and begins walking toward the bandit that is being questioned.

When he arrives he adds, "It would be in your best interest to answer the man"

OCC:
Cade is going to aid in the questioning of the bandit Persuasion: 1d20 + 5 ⇒ (17) + 5 = 22 or,
Intimidation: 1d20 + 3 ⇒ (17) + 3 = 20


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Keaton picks up a small twig and cast light on it. He instructs Lemmy to grasp it and fly into the cave and search. Keaton tells Lemmy that if he sees any enemy he is to return quickly.

Keaton will go to the mouth of the cave and keep a telepathic bond with Lemmy as he searches seeing through his eyes.

Before Keaton walks away in disgust from the threats and questioning that the party directs to the captive, he will say in a slightly worried voice.

I saved your life, please don't throw it away.

Spoiler:

Keaton will keep his bond up for 100 feet as Lemmy explores, he will see what Lemmy sees.


As Vaneros spits his banter at the now awakened bandit, the bandit just returns his words with a smile "it's going to take a lot more than that to scare me boy, however I will admit you have a point. Wouldn't consider a trade of information for that fine lass of a woman there would you?" he says gesturing toward Laial.

"Guess not. I don't know who Grimjaw is! I never met him personally only heard stories. Rumors. He calls himself "Lord of the Castle" Word has it that he was looking for some mercenaries to help rebuild some old fort somewhere. Said we were going to be helping keep people safe and get rich at the same time. I don't know where, honest! We were just told to wait here." he continues.

"The others, are a group of four, like us. All we were told was that they would be back within a tenday and if they had not returned by then.... then we were to take the contents that we wanted from the cave and be on our way. We were also told to not bother the town anymore and to lay low and only go there for supplies if needed. You'll have to forgive me if I tell you no names. My fate may be sealed but I am no snitch." he says to Vaneros.

As the bandit watches Kenna's actions he says "Glad I didn't take a liking to that one."

As Cade approaches and screams at him the bandit seems to flinch away from Cade ever so slightly. "Let us not lose our cool here. No need for all this in the first place. We are just simple bandits trying to make a living just like you."

As Keaton discussed his cave exploration plan with Lemmy and they reached the entrance to the cave, Keaton realized it was not a cave at all. The cave is small, no more than ten to fifteen foot deep and about the same wide. More a rock outcropping if you got technical about it. Against the back wall their was a old broken barrel that contained numerous weapons that looked to be in poor shape that the bandits may have collected from their raids, a small lockbox with its lock busted sat atop a small crate next to the barrel. The crates lid sat ajar.

Spells & Effects:

Bandit #4 has taken a total of -2 hitpoints.
Bandit #4 is disarmed and tied up.

Molok has 9 of 12 hitpoints remaining.

Vaneros has +4 temporary hitpoints.

Kenna has (5 of 10(5)) hitpoints remaining.
Kenna has four levels of exhaustion from the traumatizing injury.
1 Disadvantage on ability checks
2 Speed halved
3 Disadvantage on attack rolls and saving throws
4 Hit point maximum halved
You loose one level of exhaustion per long rest, or until the exhaustion is removed by magical means.

------------------------------------------------------------------------
Brush Choked Dell off the Cairn Road in the Dessarin Valley, 15 Mirtul, 1491 DR, 2:25pm
Year of the Scarlet Witch


That isn't much to go on, but the constable might be interested in hearing it nontheless. Vaneros thinks, carefully listening to every word the bandit has to say.
Vaneros adds a view questions, giving the captive enough time to answer everyone of them:
"When exactly did the others leave? Is there anything in particular you are to take with you when you leave here? Is there another stach like this somewhere in the woods? And do you know anything about the things going on at Lance Rock?"

When the man is done talking, Vaneros waits for the others to ask their questions. If it is up to him, he wants to take everything they find here and return it to Red Larch in hopes that it will help the people there. If anything particularly interesting is among the stuff, he votes for the group to keep it. The prisoner should be dealt with by the constable. They have enough blood on their hands as it is.
After they all got a good night's rest and their wounded have been treated by a cleric, Vaneros wants to return here and wait for the other group of bandits to return.

For now he will search the dead bandits for anything valuable or interesting. He will go through any pockets, take off their boots to see if something is hidden there and will go thorowly through their other possessions (backpacks or anything). Also he will grab a bite to eat from the roasting meat over the fire.

If the question comes up, he will vote for taking the dead bodies with them on the cart and get them a proper burial at Red Larch.

OOC:
Since I might not be able to post tomorrow or on Monday, I tried to fit a bit more information into this post. I hope that's enough for you to work with. Wich me luck! I'm no getting dressed for my wedding :-) !

--------------------

Quick Stats:

Vaneros Anteri, Noble Human Warlock (Fiend), Level 1

Initiative +2, AC 14, HP 10/10, Speed 30', Unencumbered
Passive Perception 10, Senses none, Langauges Common, Infernal, Draconic
Special Traits: Spell Sniper (the range on ranged attack spells is doubled and ranged spell attacks ignore half and three-quarters cover)
Spellcasting Bonus: +5
Spellcasting DC: 13
Spell Slots: 1
Slot Level: 1st
Cantrips Known: 2 (+1 from Spell Sniper)
Eldritch Blast (Evocation, PHB237): 1 action, 120ft., V, S, inst., ranged attack for 1d10 force damage, lvl5: 2 rays, lvl11: 3 rays
Minor Illusion (Illusion, PHB260): 1 action, 30ft., S, M (a bit of fleece), 1 minute, creates an illusory sound or image no larger than a 5-foot-cube
Prestidigitation (Transmutation, PHB267): 1 action, 10ft., V, S, up to 1 hour, perform minor magical tricks
1st-Level Spells Known: 2
Burning Hands (Evocation, PHB220, gained access via Patron Extended Spells): 1 action, self (15ft. cone), V, S, inst., creates a 15 ft. cone of flame for 3d6 fire damage, Dexterity save for half damage, gain one additional d6 of damage per level of spell slot used above 1st
Command (Enchantment, PHB223, gained access via Patron Extended Spells): 1 action, 60ft., V, 1 round, Wisdom save or follow a one word command for one round, affects one creature per level of spell slot used
Skills: +3 Arcana, +5 Deception, +3 History, +3 Investigation, +5 Persuasion 
STR 8 DEX 14 CON 14 INT 12 WIS* 10 CHA* 16


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Keaton will start removing the contents of the cave outcropping. He will bring them over to the wagon and make a pile. He and Lemmy will also search the outcropping for possible hiding places the bandits may of made.

After he places everything on the wagon he will talk to the group.

I am going to make a magic platform that will follow me around. We can tie the wagon to it and it will be pulled like an ox. Does anybody have more rope I could use?, my rope is tying up that bandit fella.

I say we stack the bear and dead bandits on the cart too. The constable should get all the bandits, and the inn could get the bear. The guy I tied up could float on the spell effect, away from anything he could get his hands on. Kenna may be able to ride on it also, it depends how much the bandit and pull from the wagon will weigh.

It will take me about ten minutes to get the spell complete, then we should make haste as it will only last an hour and I will need another ten minutes to cast it again.

Actions:

Search the "cave"
keaton investigation: 1d20 + 5 ⇒ (13) + 5 = 18
Lemmy search: 1d20 + 4 ⇒ (8) + 4 = 12
Lemmy search: 1d20 + 4 ⇒ (18) + 4 = 22
Lemmy has advantage on sight based Perception checks.
Will cast Tenser’s Floating Disk as a ritual, it takes ten minutes, then tie the wagon to it, should be able to pull it no problem, then the bandit on the the floating disk. It holds 500 pounds so it could also carry Kenna. After 50 minutes of walking I will recast the spell taking ten minutes and we can just readjust as needed. And this may earn us a little prestige walking into town as a spectacle.


"I've got to see this," Cade replies to Keaton. He retrieves his rope from his pack and hands it to Keaton.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Narnel arches an eyebrow and looks at Keaton askance.

I do not doubt his abilities. The showmanship is a bit much, though.

Very convenient spell, Keaton. I have read about it, but can it really haul the wagon like an ox? I thought it was just to carry things.


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Molok takes a moment to gather his strength, and when he moves over to where the bear now lies, he seems much like his old self. He leans down and places his hand on the beast and whispers something in a low, gravelly voice. He then stands and moves the bear over to the cart.

Mechanics:

Second Wind: 1d10 + 1 ⇒ (10) + 1 = 11

Once the bear has been seen to, the goliath walks over to Kenna and, dropping to one knee speaks to the half-elf.

"I am very sorry for the loss of the bear. In my tribe we do not slaughter animals without cause, and I ask your forgiveness for having take this majestic animals life. The animal was in a berserk rage and I feared it would try and attack one of our party."

The stone-man continues to kneel by the druid, his head bowed.


The bandit continues to respond to Vaneros's questioning "The others left this morning about 2am, I do not know why they didn't wait until morning. Yeah, we were suppose to take our share of the loot from the cave if they didn't return in a tenday. All four of the others took their share with them. That way we were even if something didn't work out. If there are more stashes of treasure in the woods then it would not be ours, but I would be glad to take a share of it if you happen to find any."

When Vaneros mentions Lance Rock a look of fear comes over the bandit "You certainly don't want to go there my friend. We scouted the place when we first arrived in the area. That spike in the ground out there has tainted the soil over the years. Plague is out there. A icky black substance seeps from the ground. Someone has even placed a sign out there warning off people because of it. No sir, not a good place to be."

Keaton can be seen bringing items out of the cave and placing them in the busted wagon that held the bear. First he brings out a lockbox with a busted lock. Next he drags out a small crate and then a broken barrel with some rusty weapons thrown inside. He then returns to the cave and does not come out for a while.

Keaton:

Nothing else is found inside the cave.
The disk can carry up to 100 slots of items upon it.
The wagon weighs 80 slots without anything on it. The stuff from inside the cave will weigh about 5 slots. So it could pull it but not much else.
The bear weighs about 80 slots on its own. (400 pounds)
As far as carrying people you need to add the number of slots of gear they are carrying plus their body weight (1 slot per 5 pounds of body weight.)
If you place more than 100 slots on it or pulling then the spell immediately ends and everything falls to the ground.

Mechanics:

Molok used Second Wind (0 uses remaining.)
Molok gained +3 hitpoints from Second Wind
Molok has 12 of 12 hitpoints remaining.

Active Effects:

Bandit #4 has taken a total of -2 hitpoints.
Bandit #4 is disarmed and tied up.

Vaneros has +4 temporary hitpoints.

Kenna has (5 of 10(5)) hitpoints remaining.
Kenna has four levels of exhaustion from the traumatizing injury.
1 Disadvantage on ability checks
2 Speed halved
3 Disadvantage on attack rolls and saving throws
4 Hit point maximum halved
You loose one level of exhaustion per long rest, or until the exhaustion is removed by magical means.

------------------------------------------------------------------------
Brush Choked Dell off the Cairn Road in the Dessarin Valley, 15 Mirtul, 1491 DR, 2:30pm
Year of the Scarlet Witch


After the questioning of the bandit. Cade will gather up the weapons the bandits were carrying. "If you do not have a ranged weapon I suggest you take one of these crossbows, we almost lost this battle because we could not effectively attack at range." He places the crossbows and other weapons into the cart.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Narnel shrugs and helps to gather the weapons.

I am not sure sure that ranged attacks would have mattered. We ran into issues because we were unable to approach in silence.


"You have a point Narnel, but it is always nice to have another option other than charge."


Cade and Narnel load up the four light crossbows and about 20 bolts onto the wagon along with the four scimitars the bandits were carrying.

Eyeing the lockbox with the broken lock and the crate that was placed on the wagon from inside the cave the two men could not help but wonder what was inside them.

Active Effects:

Bandit #4 has taken a total of -2 hitpoints.
Bandit #4 is disarmed and tied up.

Vaneros has +4 temporary hitpoints.

Kenna has (5 of 10(5)) hitpoints remaining.
Kenna has four levels of exhaustion from the traumatizing injury.
1 Disadvantage on ability checks
2 Speed halved
3 Disadvantage on attack rolls and saving throws
4 Hit point maximum halved
You loose one level of exhaustion per long rest, or until the exhaustion is removed by magical means.

------------------------------------------------------------------------
Brush Choked Dell off the Cairn Road in the Dessarin Valley, 15 Mirtul, 1491 DR, 2:30pm
Year of the Scarlet Witch


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Quick edit:
Quick edit, the spell effect cannot pull the wagon. So we can pile 500 pounds of stuff onto the disk. We may still be able to drag the wagon and take all the stuff and bodies, if possible I would like to pick this place clean. Currently we can use the wagon as a staging area to organize what or how we can carry things.

Keaton will turn from the wagon being used as a table and address the group. He seems slightly upset but is trying to hide it.

So I am thinking, we should clean this place up and make it look like the bandits took their shares and deserted. Go about and cover up tracks and whatever the nature types think someone would notice if they searched around.

Expression change, look of a good idea.

After we go look at that big cursed rock I have an idea. I could send Lemmy back here and wait for whomever was to return and retrieve the bandits. He could listen in and possibly follow them. We could find out more and tell the constable, especially if this grim fella is trying to raise a force.

Business like look.

But if I use Lemmy this way I need an extra ten gold. I want to purchase the items I need in town to resummon him if he gets destroyed. It is an expensive spell to cast, and I do not mind sending him out, but I cannot afford resummoning him by myself. I can also have him go scout ahead to that big rock and he can find out if anything is roaming about.

To the bandit.
I will be opening these containers with you in front of me. So if they are going to explode, or shoot snakes, or generally give me a bad day you may want to say something now-ish.

Keaton will ask that someone drag the bandit to the loot and open the containers with the bandit in front of them, unless he speaks up and mentions any traps.

actions:
Will be using insight to watch the bandit's expression, if it looks like he is getting nervous I will not open the container.

insight: 1d20 + 2 ⇒ (17) + 2 = 19

Do we want to drag the wagon back?
We could take everything if we did.

Ready to return to town after the containers are opened.


While Keaton is talking, Hmm, what do we have here. the bard wonders as he sees the crate and chest laying in the cart. Cade climbs in to take a peek at the spoils of their victory.

OOC:
Cade will open the chest and crate and inventory the contents. Fist he will see if the containers are trapped. Using perception.

Chest: 1d20 + 1 ⇒ (12) + 1 = 13

Crate: 1d20 + 1 ⇒ (5) + 1 = 6

-------------------------

quickstats:

Cade Ravenhill, Bard, Human, Level 1

[smaller]Initiative +2, AC 14, HP 9, Speed 30 Unencumbered

Passive Perception 11, Senses None, Languages Common, Dwarven

Special Traits: None

Cantrips Known: Light, Vicious Mockery

1st Level Spells Known: Heroism, Cure Wounds, Farie Fire, Thunder Wave

1st Level Spell Slots: 2

Spell DC: 13

Ammo: 20 Sling stones

Potions and Consumables: Holy Water (1)

Coins: GP 32, SP 1, CP 9

STR 14 (+2) DEX 14 (+2) CON 12 (+1) INT 10 WIS 8 (-1)CHA 16 (+3)[smaller]


While he is inventorying the contents of the cart he says to Keaton, "I don't think the other bandits are coming back. They took their share of the loot and by the look of things they have probally moved on to greener pastures.

While stroking his mustache he continues, "Anyway as far as I'm concerned we've dealt with the bandit problem, if new bandits come and take over this operation then that is another job for the constable to pay us for.

With a grin he says, "Lemmy has more than proven his worth but I don't think we need him to sit around here, he may be useful in helping us with whatever tasks the constable has for us. And as I've said we have dealt with this problem. If you think it is useful to have him come back here once or twice a day and check on things go ahead, but as for me I'm more comfortable having him closer at hand.

He stops and considers for a moment, "No matter ,as for me, Lemmy is a valuable asset, I'd be more than willing to pitch in if something happens to the little guy.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Narnel smiles at the others.

I agree with Cade. Based upon the issues that appear to have arisen at the cursed rock, Lemmy will be needed there more than here. The bandit issue is effectively dealt with.

Keaton, I ask you again, can the disc you bring into existence truly haul such a load? We could always send someone to recover the bear with a horse to draw the wagon. We could return with the rest of the goods.


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

My magic should be able to carry 4 small men or 3 large men in weight. It cannot pull the wagon.

I bet Molok is strong enough to pull the wagon.

Keaton eyes the wagon then Molok then the wagon then Molok, looks like he is thinking if the big guy could pull it.

The disk can hold 500 pounds of stuff.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

I wondered as much. Let's just carry back what we can and send someone back with a horse for the wagon and Bear carcass.


While explaining his thoughts to the others Keaton placed the bandit in front of the crate and the lockbox in case something bad was to come out when they were opened.

Cade looked over both containers and could see nothing unusual, he opened the lock pox first which contained 3 coin purses, the first had 99 copper coins in it, the second had 74 silver coins in it and the third had 13 gold coins in it. Setting the lockbox aside Cade looked in the small crate, it seemed to contain other plundered items that would sell for around 100 gold coins if sold at the market.

The other men talked about taking what they could and heading back for Red Larch.

OOC:

I have added the above items to the party loot log on the campaign tab.

The lockbox and the crate hold the only valuables here. They only take up two encumbrance slots if you leave the crate here and take the items out of it for whomever is carrying them. If you want to take anything else then let me know.

Are we burying the bandits bodies? or leaving them here? Taking them back? If so who is toting them?

Also Kenna will probably need to ride on the disk since she is reduced to half speed because of injury.

Lets get everything in order. Once you have completed your actions in this scene then say you are ready to move in the OOC thread. Once everyone has finished and confirmed in the OOC thread I will move everything forward as we return to Red Larch.

Active Effects:

Bandit #4 has taken a total of -2 hitpoints.
Bandit #4 is disarmed and tied up.

Vaneros has +4 temporary hitpoints.

Kenna has (5 of 10(5)) hitpoints remaining.
Kenna has four levels of exhaustion from the traumatizing injury.
1 Disadvantage on ability checks
2 Speed halved
3 Disadvantage on attack rolls and saving throws
4 Hit point maximum halved
You loose one level of exhaustion per long rest, or until the exhaustion is removed by magical means.

------------------------------------------------------------------------
Brush Choked Dell off the Cairn Road in the Dessarin Valley, 15 Mirtul, 1491 DR, 2:35pm
Year of the Scarlet Witch


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

I suggest we divide up the coin now amongst ourselves and then put the remainder, with Kenna, on the disk. We should head on back to Red Larch, poste haste. We have an appointment at Lance Rock after collecting our bounty.


Cade removes the items from the crate and the chest, "I'll carry these. I suggest we leave the cart here with the bodies in it and send someone back for it later."

OOC:
ready to go. I definitely do not want to bury the bandits or the bear, but will be for putting them all in the cart and getting them later in order to make it look like the bandits left rather then being killed. Kenna can go on the disc with some of the weapons if we want to take them.


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

I can make a second disk, it will take an extra 10 minutes. We will have to stop anyway at some point so I can recast one disk. So our ten minute break becomes a twenty minute break.

Packing:

Disk one
Kenna and her gear on disk about 150 pounds.
Bandit tied up. 150 pounds.
Dead bandit 150 pounds.
Disk one 450 / 500 pounds

Disk 2
3 dead bandits 450 / 500 pounds.

Figure we will get 50 minutes of walking with pair of disks. We could make the 105 minute walk back to town without issue, just a little hussle. We just have a 20 minute break for recasting. All we will have to leave is the bear, we can come back for it later.

At this point an extra 20 minutes is nothing. It may make us look better bringing in the pile of bandits.

If we only do one disk, I am fine with how disk one looks.

Ready to go.


"You continue to amaze' let's give it a go."

-------------------------

quickstats:

Cade Ravenhill, Bard, Human, Level 1

[smaller]Initiative +2, AC 14, HP 9, Speed 30 Unencumbered

Passive Perception 11, Senses None, Languages Common, Dwarven

Special Traits: None

Cantrips Known: Light, Vicious Mockery

1st Level Spells Known: Heroism, Cure Wounds, Farie Fire, Thunder Wave

1st Level Spell Slots: 2

Spell DC: 13

Ammo: 20 Sling stones

Potions and Consumables: Holy Water (1)

Coins: GP 32, SP 1, CP 9

STR 14 (+2) DEX 14 (+2) CON 12 (+1) INT 10 WIS 8 (-1)CHA 16 (+3)[smaller]


Female Half-Elf Druid 3
Quick Stats:
Init +2 | AC 14 | HP 24/24, Speed 30 ft | PassPerc 15, Senses Darkvision
Quick Stats:
Spell DC: 13 | Spells (0/4 2/2 used) | STR 10 (+0) DEX 14 (+2) CON 14 (+2) INT 12 (+1) WIS 16 (+3) CHA 10 (+0)
Molok Granite Fist wrote:

Molok takes a moment to gather his strength, and when he moves over to where the bear now lies, he seems much like his old self. He leans down and places his hand on the beast and whispers something in a low, gravelly voice. He then stands and moves the bear over to the cart.

** spoiler omitted **

Once the bear has been seen to, the goliath walks over to Kenna and, dropping to one knee speaks to the half-elf.

"I am very sorry for the loss of the bear. In my tribe we do not slaughter animals without cause, and I ask your forgiveness for having take this majestic animals life. The animal was in a berserk rage and I feared it would try and attack one of our party."

The stone-man continues to kneel by the druid, his head bowed.

Without saying a word Kenna puts a hand on the Goliath's broad shoulder prompting him to look at her. She looks into his eyes with a pained but understanding smile and nods.

She remains quiet for the remainder of the discussion, trying to save herself unecessary strain.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

I concur. A little while longer here will benefit us in the long run. The appearance of our worth to Red Larch will certainly point us in the direction of the major disturbances in the surrounding area.

Narnel assists in the loading of the materials, and while the second disk is being summoned, he leans against a nearby tree in quiet meditation to regain his center and focus after the recent battle.

Narnel approaches Kenna just before leaving for Red Larch.

Kenna, how do you fare? I wish I could have done more for you at the time of your injury, but I aided as best I could. I hope that you are on the mend?


"You have some very useful spells at your disposal," Vaneros comments Keaton's plan. "I think taking everything with us is a good Idea. Maybe the constable will pay extra for the weapons. We will send someone back here to get the bear..."

He stops mid-sentence as if something important appeared to him. "What was the bear for?" He asks, slowly turning towards the captured bandit. "You mentioned it was pretty hard capturing it, but what was the point anyway?"

--------------------

Quick Stats:

Vaneros Anteri, Noble Human Warlock (Fiend), Level 1

Initiative +2, AC 14, HP 10/10, Speed 30', Unencumbered
Passive Perception 10, Senses none, Langauges Common, Infernal, Draconic
Special Traits: Spell Sniper (the range on ranged attack spells is doubled and ranged spell attacks ignore half and three-quarters cover)
Spellcasting Bonus: +5
Spellcasting DC: 13
Spell Slots: 1
Slot Level: 1st
Cantrips Known: 2 (+1 from Spell Sniper)
Eldritch Blast (Evocation, PHB237): 1 action, 120ft., V, S, inst., ranged attack for 1d10 force damage, lvl5: 2 rays, lvl11: 3 rays
Minor Illusion (Illusion, PHB260): 1 action, 30ft., S, M (a bit of fleece), 1 minute, creates an illusory sound or image no larger than a 5-foot-cube
Prestidigitation (Transmutation, PHB267): 1 action, 10ft., V, S, up to 1 hour, perform minor magical tricks
1st-Level Spells Known: 2
Burning Hands (Evocation, PHB220, gained access via Patron Extended Spells): 1 action, self (15ft. cone), V, S, inst., creates a 15 ft. cone of flame for 3d6 fire damage, Dexterity save for half damage, gain one additional d6 of damage per level of spell slot used above 1st
Command (Enchantment, PHB223, gained access via Patron Extended Spells): 1 action, 60ft., V, 1 round, Wisdom save or follow a one word command for one round, affects one creature per level of spell slot used
Skills: +3 Arcana, +5 Deception, +3 History, +3 Investigation, +5 Persuasion
STR 8 DEX 14 CON 14 INT 12 WIS* 10 CHA* 16


Cade assists with the loading of the disks whistling a jaunty tune as he does so.


The group began to prepare to depart the dell and the bandits camp. They decided to split the coin that was found among them first.

Then Cade took the items of bandit plunder from the crate and added them to his sack.

Keaton prepares the first disk and the tied up bandit and Kenna both takes a seat on the disk. They find it quite crowded as the disk is only three feet across and decide to lay the top of the crate atop the disk first to allow more sitting space.

Keaton prepares the second disk and lays the three dead bandit bodies across it for travel. Atop the pile of corpses he places a sack with all the bandits weapons inside.

Prior to creating the disk the group laid the bear carcass on the wagon that is being left behind and tried to clean up the campsite as best as possible to remove the signs of combat, blood from the ground, rocks, etc. It is a time consuming affair and takes about an hour to get everything to appear normal.

Once they were ready to depart they made the half hour journey back up to the Cairn road and then set their sights on Red Larch only stopping half way there so that Keaton could remake the disk.

When the group began to arrive back in Red Larch proper it was just a few minutes after 6pm and the sun was beginning to set and shops were closing up for the evening. Townsfolk that saw the group incoming with the tied up bandit and dead bodies floating in the air shied away from them. Others looked on from windows and others hurried their children away.

Mechanics:

Keaton add 2,gp, 9sp, 15cp to your inventory.
Molok add 2,gp, 9sp, 15cp to your inventory.
Vaneros add 2,gp, 9sp, 15cp to your inventory.
Narnel add 2,gp, 9sp, 15cp to your inventory.
Cade add 2,gp, 9sp, 15cp to your inventory.
Kenna add 2,gp, 9sp, 15cp to your inventory.
Laial add 1,gp, 20sp, 5cp to your inventory.

This leaves 3 copper pieces still in the party loot (Undivided)

Cade is carrying the bandit plunder add 2 slots of encumbrance on your stored items listed as party treasure.

Disk #1 holding around 300 pounds.

Disk #2 is at maximum capacity.

Active Effects:

Bandit #4 has taken a total of -2 hitpoints.
Bandit #4 is disarmed and tied up.

Vaneros has +4 temporary hitpoints.

Kenna has (5 of 10(5)) hitpoints remaining.
Kenna has four levels of exhaustion from the traumatizing injury.
1 Disadvantage on ability checks
2 Speed halved
3 Disadvantage on attack rolls and saving throws
4 Hit point maximum halved
You loose one level of exhaustion per long rest, or until the exhaustion is removed by magical means.

------------------------------------------------------------------------
Red Larch in the Dessarin Valley, 15 Mirtul, 1491 DR, 6:05pm
Year of the Scarlet Witch


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Keaton will wave at people as he passes by them.

We fixed your bandit problem.

He says with a smile, hoping it makes the mothers shuttle their children away quicker.

Oh how I hate children.

Keaton will hustle to the outside of the cconstable's office before the first disk expires.

Who got us this job, Vaneros? Maybe you should pull him out here. The prisoner's disk is about to expire.

After we square away with the constable:

Assuming the constable does not want a pile of dead bodies dropped on front of his door. Keaton will ask Molok to come with him to deliver them to wherever the constable directs. If he gives no direction maybe to the all faiths shrine. Also will double back for the dead bandit that is about to hit the street from disk one.


"We should stop by the constables office first and claim our reward and drop off the prisoner. When we are don with that we can sell and divide the rest of the plunder." Tuning to Keaton he says,"It was Molok who got the job for us"

OOC:
Ninja'd again Ha!


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Narnel leans nonchalantly against the constable's building near the front door, awaiting the payment and thanks that the party so deserved for their efforts.

Let's hope we can quickly divide our shares. I would like to be off to our second assignment as soon as possible...


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

How about tomorrow we go to that big rock that is cursed, when it is light out. Me personally, not one for galavanting in a field of specters at night under the moon. It does sound romantic and all, but no. How about we head that way at dawn tomorrow, isn't it a bit of a hike?

Pulls out the leaflet map.

Yeah, I am not doing this tonight. Need to rest and restore my magic. I would like to eat, drink, and maybe bed a woman.

Did any of you want to double back for the wagon and bear tonight? I bet we could get a horse loaned to bring back that much meat, and a wagon. We may be able to get a few free nights at the inn and some free meals with trade.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Kenna has a mule. I would be willing to head back to retrieve the bear carcass tonight, if it can bring us goodwill at the inn. I agree that the morning would be best for the trip to the cursed rock.


"I agree the rock can wait. We might want to wait a couple of days and give Kenna a chance to recover from her wound. Molok said that the constable might have more work for us around town so we could busy ourselves with that during her convalescence. Scratching his head he looks up at Molok "Let's go in and talk to this Constable "


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

To Kenna

You went and talked with the all faiths people. Do you think the could bandage you up? I mean we did just help with the town problem and all. And we brought back the corpses to get a proper burial and not be ravaged by Carrion birds.


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

"I would travel back with you Narnel and bring the bear back. It was bad enough I had to kill it, the least we can do is make sure it does not go to waste!"


Location: Jalessa Ornra, Butcher
Who's Here: Everyone

Harburk Tuthmarillar
Constable of Red Larch
For More Information Click Here
Constable Harburk in Red Larch has offered 50 gold pieces for taking care of the banditry problem on the Cairn Road.

As Keaton directs the group to Jaylessa's Butcher Shop, Constable Harburk is already on his way out the door to greet them. The bloody apron he was wearing earlier is gone and he has a full set of splitmail armor on with a golden badge with a star shape on it pinned to his left chest. He carries a longsword strapped to one hip and a shortsword strapped to the other and a heavy crossbow upon his back. He is flanked by four other men wearing chain shirts and carrying shields on their backs. All four of these men carry spears and have a silver badge shaped like a star on their left chest.

"No alarm needed, these are my assistant constables. We got word a while ago that you were headed this way and thought we would greet you in a more official manor than earlier." the constable says as his four men come around him and take a hold of the tied up bandit.

"So tell me what do we have here?" the constable ask eyeing the floating bodies. "I hope none of you were hurt."

------------------------------------------------------------------------
Red Larch in the Dessarin Valley, 15 Mirtul, 1491 DR, 6:10pm
Year of the Scarlet Witch


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Thanks, Molok. Maybe Kenna will lend us her mule.

Narnel folds his arms and looks at the Constable and his assistants as they grab up the bandit.

We did receive some injuries, but no worse than we gave.


Female Half-Elf Druid 3
Quick Stats:
Init +2 | AC 14 | HP 24/24, Speed 30 ft | PassPerc 15, Senses Darkvision
Quick Stats:
Spell DC: 13 | Spells (0/4 2/2 used) | STR 10 (+0) DEX 14 (+2) CON 14 (+2) INT 12 (+1) WIS 16 (+3) CHA 10 (+0)

"That was Laial.", Kenna replies in a meager voice "I stayed at the inn. We can try, but magic that heals wounds like this is expensive."

"Sure you can take the mule. He could use some time outside the stables too."


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Keaton talks with his most professional voice, trying not to sound rude, but also allowing the need for a direction evident.

Not to be so direct but my magic that is keeping the dead afloat is soon to end. If you want me to dump these corpses in the street let us talk here, else let us move and talk to where you would like the pile of dead to drop.

Hopefully walking and talking to where the constable wants the bodies dumped.

Grimjaw. That was the name the bandits were talking about when we snuck on them in the woods. Apparently some of their men left to try and secure jobs for the whole group. They took their share of whatever loot they had, I would not expect them back. Grimjaw is making a force to protect something, maybe you could get better information from the captive.

Do you know of a Grimjaw?

The bandit, mentions that they had been out to that big rock and find the land to be cursed. We plan to head that way in the morning, is there anyone we could speak with that would have more information?

Oh, and they had a bear in a cage. Did someone lose a bear in a cage? Not sure if the bandits captured it, mostly because they had a wagon with with a cage built on it. Not to reach too far for an explanation, but I see bandits as lazy uneducated types, I do not think they would construct a wagon-cage.

The bear is dead, our stone man made short work of it. A shame really, but what are you gonna do. They are going to double back and get the carcass and wagon. Do you know anyone that would rent a horse for maybe three hours?


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

I do not think we need a horse, as we just said, we have a mule we can use to pick up the bear and gather up the wagon.


Location: Jalessa Ornra, Butcher
Who's Here: Everyone

Harburk Tuthmarillar
Constable of Red Larch
For More Information Click Here
Constable Harburk in Red Larch has offered 50 gold pieces for taking care of the banditry problem on the Cairn Road.

The constable comes around to look at Kenna's wound "Nasty place to take a bolt. Which one of these men did this to you? Attempted murder is not something I take lightly but then again if it was one of the dead then I guess their punishment has been served."

Turning to Keaton the constable says "Yes, I guess the magic won't hold forever. Grimjaw, you say? Never heard that name before." he then turns to his assistants "Get the live one secured in the smokehouse." he says as his assistants haul the man away into the second building behind the butcher shop.

The constable then turns back to the Keaton "No worries, we don't have a jail here per say so I will hold him securely in the smoke house until I can question him further and turn him over to the town elders for judgement. The more pressing concern are these here." gesturing toward the three dead men floating in the air. "Lets get them over to the Allfaith's Shrine, ask the priest their to give the bodies their last rights and then clean them up for burial in the morning." he says as he looks around "No need to spook the townsfolk no more than is needed with dead bodies in the open, especially ones that are floating. Most of the shops have already closed for the evening. I'll question the man and meet you over at the Swinging Sword in about a half hour or so. Kaylessa has all the information about the goings on at Lance Rock, no one has taken her serious up till now of course, but if these bandits said something was afoul out there then it might be worth a look. Oh and I'll bring your payment with me of course."

When Keaton brings up the bear the constable adds "No one around here owned one of the creatures that I know of. If the wagon/cage was made here I'm guessing one of the two wagon works in town would know about it. Not like brigands to capture such a creature without purpose. I wouldn't be running off out there to fetch a dead bear this late. The hills out there have a pretty notorious reputation to not be so nice to us human folk after dark if you know what I mean. There are far worse creatures than bandits afoot after dark. If you like I could send a couple of my boys to round it up in the morning. If there is anything left of it after the wolves come down from the hills tonight. You may have just fed them supper."

The constable looks around and makes eye contact with everyone and says "If that is all, then I will see you at the Sword in a half hour, yes?"

------------------------------------------------------------------------
Red Larch in the Dessarin Valley, 15 Mirtul, 1491 DR, 6:10pm
Year of the Scarlet Witch


"We're glad to help. I think our captive here called that Grimjaw fellow the 'Lord of the Castle'," Vaneros chimes in. "Is there an old castle or ruin nearby? I'd guess it is some sort of nickname some local banditlord gave to himself. But there is always something true behind a name."

Vaneros waits for the constable to reply, while also pondering the question himself.

"About our captive," Vaneros says before the prisoner is taken away. "You should know he took an unhealthy interest in our female companions and he did attack us. Though he at least was forthcoming with information and did warn us about the plague at Lance Rock."
A possible rapist and murder or just an idiot trying to make a living through a bit of shady work. Glad I'm not his judge. Or in his place for that matter...

"I think we should rest for the night and see what we can do in town tomorrow. We should give Kenna at least one night to recover."
Though we should keep busy. I have the feeling something is going on behind the scenes and it's better to find out now than later.

"Constable," Vaneros asks as the constable is just about to turn and leave."Do you know Berren? An older man. Took some interest in the fires at the Sword, but left some time ago. He is a friend and I'm trying to find him."

Vaneros tries to read the constable and his men. If they know anything, he needs to know it. He already found out where Berren stayed last and a constable should have the same information as the tailor at least.

Mechanics:
Maybe Vaneros has heard something of a castle neraby? History: 1d20 + 3 ⇒ (18) + 3 = 21
If the constable and/or his men react in an unusual fashion to Vaneros' questioon, he will hopefully notice (or maybe the others will notice with their passive scores) Wisdom: 1d20 + 0 ⇒ (1) + 0 = 1

--------------------

Quick Stats:

Vaneros Anteri, Noble Human Warlock (Fiend), Level 1

Initiative +2, AC 14, HP 10/10, Speed 30', Unencumbered
Passive Perception 10, Senses none, Langauges Common, Infernal, Draconic
Special Traits: Spell Sniper (the range on ranged attack spells is doubled and ranged spell attacks ignore half and three-quarters cover)
Spellcasting Bonus: +5
Spellcasting DC: 13
Spell Slots: 1
Slot Level: 1st
Cantrips Known: 2 (+1 from Spell Sniper)
Eldritch Blast (Evocation, PHB237): 1 action, 120ft., V, S, inst., ranged attack for 1d10 force damage, lvl5: 2 rays, lvl11: 3 rays
Minor Illusion (Illusion, PHB260): 1 action, 30ft., S, M (a bit of fleece), 1 minute, creates an illusory sound or image no larger than a 5-foot-cube
Prestidigitation (Transmutation, PHB267): 1 action, 10ft., V, S, up to 1 hour, perform minor magical tricks
1st-Level Spells Known: 2
Burning Hands (Evocation, PHB220, gained access via Patron Extended Spells): 1 action, self (15ft. cone), V, S, inst., creates a 15 ft. cone of flame for 3d6 fire damage, Dexterity save for half damage, gain one additional d6 of damage per level of spell slot used above 1st
Command (Enchantment, PHB223, gained access via Patron Extended Spells): 1 action, 60ft., V, 1 round, Wisdom save or follow a one word command for one round, affects one creature per level of spell slot used
Skills: +3 Arcana, +5 Deception, +3 History, +3 Investigation, +5 Persuasion 
STR 8 DEX 14 CON 14 INT 12 WIS* 10 CHA* 16


Location: Jalessa Ornra, Butcher
Who's Here: Everyone

Harburk Tuthmarillar
Constable of Red Larch
For More Information Click Here
Constable Harburk in Red Larch has offered 50 gold pieces for taking care of the banditry problem on the Cairn Road.

The constable listens to Vaneros's questions. "Lord of the Castle huh? Well that certainly is a new one. There are plenty of ruins out there in those hills. Rumors tell of many ruined keeps built centuries ago by a band of adventurers, the Knights of the Silver Horn if my memory serves me well. According to most locals, these crumbling stoned castles are haunted by ghosts and prowling monsters. Sensible valley dwellers avoid them. It is best to stay on the roads when traveling in the hills. If these bandits have taken up at one of them then they have more to worry about than the people of Red Larch. Most people around these parts refer to them as the Haunted Keeps and they avoid them for good reason."

"Thanks for the information on our prisoner. I'll keep Jalessa away from him then. As far as Berren goes, he was staying at the boarding house until the second fire at the Swinging Sword, thought something else was at work that was causing them. Never could prove anything however, I think he simply went off his rocker. Kept saying it was some sort of test of some magical device that someone was working on. Never found a stitch of truth to it. The town elders got all in a huff over him being so pushy about it and spreading rumors that simply had no merit. He left shortly after, said he had a lead and would be back when he had more evidence." he says.

"Maybe Berren will return soon. I wish you luck with your search for him. I do know he traveled north." he says as he turns to head into the building.

Vaneros:

The constable and his men seem pretty straight forward to you and do not act suspiciously in any manner. The constable does seem a little more worried about current events than he is letting on.

------------------------------------------------------------------------
Red Larch in the Dessarin Valley, 15 Mirtul, 1491 DR, 6:10pm
Year of the Scarlet Witch


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

In a warm welcoming voice.

Beer! Let us celebrate over a pint!

Keaton will turn and start to the Swinging Sword. Inside he will secure a table with seats a plenty for the group. He will order a pint, drop something from his belt pouch in it then remove it a few moments later.

If Kaylessa is around he will let her in on the events if she asks, also confirming there is something going on at Lance rock.

To the group.

Did anyone want to question the wagon makers? I just thought about that as we were getting into town, the cage/wagon. Did anyone want to question the boarding house before we leave tomorrow? Me personally I want to talk with the constable when he shows up, enjoys a beer or two, maybe some bread and cheese, then retire to my room and prepare my spells for tomorrow. All this walking has my feet sore and tired.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Narnel heads over to the Swinging Sword with the others to await his pay before heading to bed.

Vaneros, This Berren fellow has some similar notions as I regarding the fires. I would really like to pick his brain. Can you tell me a little more about him?


Vaneros nods his thanks to the constable. He didn't really learn anything new, but at least he confirmed what was told him yesterday. When Keaton leads the charge to the Inn and thus fresh ale, Vaneros follows quickly.

I'm not really sure what to celebrate though. One of us almost died, we killed three men and slaughtered an animal. And we are non the wiser what is going on. Well, to being alive then, I guess...

Arriving at the tavern he orders one of the otehr ales he already payed for and watches Kaetons strange behaviour with the pint. Once everyone is seated and has a drink, he raises his glass to a toast: "A toast to Tymora! We got lucky today and made it all home. While not unharmed, we are alive at least."

--------------------

Quick Stats:

Vaneros Anteri, Noble Human Warlock (Fiend), Level 1

Initiative +2, AC 14, HP 10/10, Speed 30', Unencumbered
Passive Perception 10, Senses none, Langauges Common, Infernal, Draconic
Special Traits: Spell Sniper (the range on ranged attack spells is doubled and ranged spell attacks ignore half and three-quarters cover)
Spellcasting Bonus: +5
Spellcasting DC: 13
Spell Slots: 1
Slot Level: 1st
Cantrips Known: 2 (+1 from Spell Sniper)
Eldritch Blast (Evocation, PHB237): 1 action, 120ft., V, S, inst., ranged attack for 1d10 force damage, lvl5: 2 rays, lvl11: 3 rays
Minor Illusion (Illusion, PHB260): 1 action, 30ft., S, M (a bit of fleece), 1 minute, creates an illusory sound or image no larger than a 5-foot-cube
Prestidigitation (Transmutation, PHB267): 1 action, 10ft., V, S, up to 1 hour, perform minor magical tricks
1st-Level Spells Known: 2
Burning Hands (Evocation, PHB220, gained access via Patron Extended Spells): 1 action, self (15ft. cone), V, S, inst., creates a 15 ft. cone of flame for 3d6 fire damage, Dexterity save for half damage, gain one additional d6 of damage per level of spell slot used above 1st
Command (Enchantment, PHB223, gained access via Patron Extended Spells): 1 action, 60ft., V, 1 round, Wisdom save or follow a one word command for one round, affects one creature per level of spell slot used
Skills: +3 Arcana, +5 Deception, +3 History, +3 Investigation, +5 Persuasion 
STR 8 DEX 14 CON 14 INT 12 WIS* 10 CHA* 16


Female Half-Elf Druid 3
Quick Stats:
Init +2 | AC 14 | HP 24/24, Speed 30 ft | PassPerc 15, Senses Darkvision
Quick Stats:
Spell DC: 13 | Spells (0/4 2/2 used) | STR 10 (+0) DEX 14 (+2) CON 14 (+2) INT 12 (+1) WIS 16 (+3) CHA 10 (+0)

Kenna nods and smiles as her companions' proclamations but remains silent. This time it's difficult to tell whether it is because of the wound or her usual reservedness.

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