
Ember Draymon |

Insight : 1d20 + 4 ⇒ (8) + 4 = 12 I guess Ember believes Keaton's concern :)
"No one else was injured." Cade continues, "That was very brave, I think with some work and a little embellishment I can compose a song about it."
Ember looks a little bashful for a second. " I'm not sure it was all tha... Well thank you Cade. " She smiles.
Following everyone into the other room she steps up to the stone coffin and starts looking over it.
Perception : 1d20 + 2 ⇒ (13) + 2 = 15
Kn Religion? : 1d20 + 3 ⇒ (18) + 3 = 21

DM Asmodeus |

Location: The Haunted Tomb
Map of Current Area (Click Here)
Keaton cast light on his scarf.
Cade checks over the rusted iron chest. It was in about the same condition as the door. Rusted shut from years of being exposed to the damp conditions in the room. It had no visible locking mechanism but Cade could not detect anything out of the ordinary.
Narnel approached Cade's side but could not find anything else that Cade did not already know.
Ember came over and gave the stone coffin a once over. It was stone, had a few hairline cracks on the lid from the long time it had been here. The markings on the lid were enough that Ember could determine that whoever was laid to rest here had some noble bearing at the time of his death. Other than that she could tell little else from the coffin.
Cade has used 1 bardic inspiration. (2 of 3 remaining.)
Cade has used 1 first level spell slot. (1 of 2 remaining.)
Ember has used 1 first level spell slot. (1 of 2 remaining.)
Ember is at 7 of 10 hitpoints.
Vaneros has +4 temporary hitpoints.
Keaton has a blessed dagger.
Keaton used 1 first level spell slot. (1 of 2 remaining.)
Keaton cast Light (59 minutes remaining.)
Kenna has two levels of exhaustion from the traumatizing injury.
1 Disadvantage on ability checks
2 Speed halved
You loose one level of exhaustion per long rest, or until the exhaustion is removed by magical means.
------------------------------------------------------------------------
Haunted Tomb in the Dessarin Valley, 16 Mirtul, 1491 DR, 2:45pm
Year of the Scarlet Witch

Cade Ravenhill |

"It doesn't look trapped, but you might want to step back anyway while I try to open it"
Perception: 1d20 ⇒ 16
----------------------------------
Cade Ravenhill, Bard, Human, Level 1
[smaller]Initiative +2, AC 14, HP 9, Speed 30 Unencumbered
Passive Perception 11, Senses None, Languages Common, Dwarven
Special Traits: None
Cantrips Known: Light, Vicious Mockery
1st Level Spells Known: Heroism, Cure Wounds, Farie Fire, Thunder Wave
1st Level Spell Slots: 2
Spell DC: 13
Ammo: 20 Sling Bullets
Potions & Consumables: Holy Water (1)
Coins: GP 34,SP 3, CP 9
STR 14 (+2) DEX 14 (+2) CON 12 (+1) INT 10 WIS 8 (-1)CHA 16 (+3)[smaller]

DM Asmodeus |

Location: The Haunted Tomb
Map of Current Area (Click Here)
After a few sound licks on the chest to break the rusted lid loose Cade is able to open the lid. Opening the chest and looking inside it contains some old ruined cloth and the sodden remains of a book. Both items damaged heavily from both the passage of time and the presence of water seeping into the chamber.
Cade has used 1 bardic inspiration. (2 of 3 remaining.)
Cade has used 1 first level spell slot. (1 of 2 remaining.)
Ember has used 1 first level spell slot. (1 of 2 remaining.)
Ember is at 7 of 10 hitpoints.
Vaneros has +4 temporary hitpoints.
Keaton has a blessed dagger.
Keaton used 1 first level spell slot. (1 of 2 remaining.)
Keaton cast Light (58 minutes remaining.)
Kenna has two levels of exhaustion from the traumatizing injury.
1 Disadvantage on ability checks
2 Speed halved
You loose one level of exhaustion per long rest, or until the exhaustion is removed by magical means.
------------------------------------------------------------------------
Haunted Tomb in the Dessarin Valley, 16 Mirtul, 1491 DR, 2:46pm
Year of the Scarlet Witch

Ember Draymon |

" it appears to be the casket of a noble of some sort. It's odd that he was buried with just some cloth and a book... "
Ember say looking over Cades shoulder.

Kenna Icemane |

Kenna walks up and reaches into the chest, carefully picking up the book: "Well let's see what this is. Maybe there's more in the casket."
She puts the book down on the floor, examining the cover before opening it and carefully turning the pages.

DM Asmodeus |

Location: The Haunted Tomb
Map of Current Area (Click Here)
Kenna lifts the book from the chest carefully and sits it down on the floor. The cover is unreadable and as she tries to open the cover it comes completely off the book itself. The pages are ineligible faded with both time and water. The book was a complete loss.
Cade has used 1 bardic inspiration. (2 of 3 remaining.)
Cade has used 1 first level spell slot. (1 of 2 remaining.)
Ember has used 1 first level spell slot. (1 of 2 remaining.)
Ember is at 7 of 10 hitpoints.
Vaneros has +4 temporary hitpoints.
Keaton has a blessed dagger.
Keaton used 1 first level spell slot. (1 of 2 remaining.)
Keaton cast Light (57 minutes remaining.)
Kenna has two levels of exhaustion from the traumatizing injury.
1 Disadvantage on ability checks
2 Speed halved
You loose one level of exhaustion per long rest, or until the exhaustion is removed by magical means.
------------------------------------------------------------------------
Haunted Tomb in the Dessarin Valley, 16 Mirtul, 1491 DR, 2:45pm
Year of the Scarlet Witch

Kenna Icemane |

"Nothing but junk at this point...", Kenna tosses the remains of the book aside.

Ember Draymon |

" Yes, we should check that there is no more undead here. "
Ember takes a step back from the coffin and take hold of her holy symbol.

Keaton Larroquette |

Keaton will pick up the book, now in pieces. Moves back to his spot in the hallway and inspects the book.
Maybe the priests could mend it back together propper.

DM Asmodeus |

Location: The Haunted Tomb
Map of Current Area (Click Here)
Keaton gathers up the remains of the book and retreats back into the hallway to look it over. The pages a little more than moist and moldy garbage, the covers were still somewhat intact however illegible that they were.
Molok made his way into the room and found a position at the end of the casket. He grabbed the lid and raised it off the top to see what was inside.
Inside the coffin is a skeleton dressed in a rusted breastplate and clasping a longsword to its chest.
Before anyone could do anything else the longsword sprung to life into the air. The sword slashing at Narnel, gashing him across his right shoulder as the blood spray hits Cade and Molok.
Kenna
Molok
Keaton
Ember
Flying Sword
Cade
Narnel
Vaneros
Narnel takes 4 hitpoints of slashing damage from the Flying Sword
Narnel has 6 of 10 hitpoints remaining.
Narnel has 6 of 10 hitpoints remaining.
Cade has used 1 bardic inspiration. (2 of 3 remaining.)
Cade has used 1 first level spell slot. (1 of 2 remaining.)
Ember has used 1 first level spell slot. (1 of 2 remaining.)
Ember is at 7 of 10 hitpoints.
Vaneros has +4 temporary hitpoints.
Keaton has a blessed dagger.
Keaton used 1 first level spell slot. (1 of 2 remaining.)
Keaton cast Light (57 minutes remaining.)
Kenna has two levels of exhaustion from the traumatizing injury.
1 Disadvantage on ability checks
2 Speed halved
You loose one level of exhaustion per long rest, or until the exhaustion is removed by magical means.
------------------------------------------------------------------------
Haunted Tomb in the Dessarin Valley, 16 Mirtul, 1491 DR, 2:46pm
Year of the Scarlet Witch

Vaneros Anteri |

Vaneros is still in the first room when he hears the other's conversation stopping abruptly and weapons being drawn. He races to the newly opened door and fires off an Eldritch Blast as he sees the animated sword slash at his companions.
Eldritch Blast: 1d20 + 5 ⇒ (2) + 5 = 7, Damage: 1d10 ⇒ 1
Reminder: Spell Sniper (the range on ranged attack spells is doubled and ranged spell attacks ignore half and three-quarters cover)
Move to O11.
--------------------
Vaneros Anteri, Noble Human Warlock (Fiend), Level 1
Initiative +2, AC 14, HP 10/10, Speed 30', Unencumbered
Passive Perception 10, Senses none, Languages Common, Infernal, Draconic
Special Traits: Spell Sniper (the range on ranged attack spells is doubled and ranged spell attacks ignore half and three-quarters cover)
Spellcasting Bonus: +5
Spellcasting DC: 13
Spell Slots: 1
Slot Level: 1st
Cantrips Known: 2 (+1 from Spell Sniper)
Eldritch Blast (Evocation, PHB237): 1 action, 120ft., V, S, inst., ranged attack for 1d10 force damage, lvl5: 2 rays, lvl11: 3 rays
Minor Illusion (Illusion, PHB260): 1 action, 30ft., S, M (a bit of fleece), 1 minute, creates an illusory sound or image no larger than a 5-foot-cube
Prestidigitation (Transmutation, PHB267): 1 action, 10ft., V, S, up to 1 hour, perform minor magical tricks
1st-Level Spells Known: 2
Burning Hands (Evocation, PHB220, gained access via Patron Extended Spells): 1 action, self (15ft. cone), V, S, inst., creates a 15 ft. cone of flame for 3d6 fire damage, Dexterity save for half damage, gain one additional d6 of damage per level of spell slot used above 1st
Command (Enchantment, PHB223, gained access via Patron Extended Spells): 1 action, 60ft., V, 1 round, Wisdom save or follow a one word command for one round, affects one creature per level of spell slot used
Skills: +3 Arcana, +5 Deception, +3 History, +3 Investigation, +5 Persuasion
STR 8 DEX 14 CON 14 INT 12 WIS* 10 CHA* 16

Kenna Icemane |

Kenna, drawing her scimitars, clambers onto the casket and swings the weapons at the flying sword, not entirely sure, what part of it to attack.
Attack main: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Attack off-hand: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 ⇒ 5

Ember Draymon |

Ember quickly calls flames to her hand and hurls it over Narnels shoulder at the sword.
Fire damage: 1d8 ⇒ 8
Knowledge Religion: 1d20 + 3 ⇒ (10) + 3 = 13 is this some kind of poltergeist?

Keaton Larroquette |

Keaton will move to O11 and fire off a ray of frost at the sword.
Ray of Frost attack: 1d20 + 3 ⇒ (15) + 3 = 18
Ray of Frost damage: 1d8 ⇒ 1
Also it's movement is reduced by 10 feet.

Cade Ravenhill |

Surprised by the sudden onslaught Cade is at a loss for words and swings his staff twice at the sword with two quick jabs.
Attack: 1d20 + 4 ⇒ (18) + 4 = 22 action
Damage: 3 = 31d8 + 2 ⇒ (8) + 2 = 10 Bludgeoning
Attack: 1d20 + 4 ⇒ (2) + 4 = 6 Bonus action
Damage: 1d4 + 2 ⇒ (4) + 2 = 6 Bludgeoning

Narnel Falerathon |

Narnel, a bit startled by the initial attack from the living sword, returns the favor with an overhand slash with his staff and a round-house kick.
Staff Att: 1d20 + 5 ⇒ (11) + 5 = 16
Staff Dam: 1d8 + 3 ⇒ (8) + 3 = 11
With a bonus action Narnel Makes a Martial Attack.
Mart Att: 1d20 + 5 ⇒ (9) + 5 = 14
Mart Dam: 1d4 + 3 ⇒ (4) + 3 = 7

Molok Granite Fist |

Molok spins as he sees the sword fly out of the coffin and attack Narnel, He strikes at the weapon, hoping to knock it to the ground.
Attack-melee: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 2d6 + 3 ⇒ (4, 5) + 3 = 12

DM Asmodeus |

Location: The Haunted Tomb
Map of Current Area (Click Here)
Kenna, drawing her scimitars, clambers onto the casket and swings the weapons at the flying sword, not entirely sure, what part of it to attack. Her first swing connects with the sword and knocks a chunk out of the blade. Her second attack misses as the blade dances around her blow.
Molok spins as he sees the sword fly out of the coffin and attack Narnel, He strikes at the weapon, hoping to knock it to the ground. The mighty blow missing as the sword danes around.
Keaton moves into the doorway and fires a bright blue light at the sword, the ray of frost striking it soundly as a thin sheet of ice forms across the blade as it dances around.
Ember quickly calls flames to her hand and hurls it over Narnels shoulder at the sword. The sword easily dances away from the flaming ball that erupts on the back wall as it misses.
The flying sword turns its attack toward Cade, slicing through the air at the bard. Hacking and slashing its way through Cade's defenses the blade slashes open his chest in a wicked looking wound.
Narnel, a bit startled by the initial attack from the living sword, returns the favor with an overhand slash with his staff and a round-house kick. The flying sword parries the staff in perfect swordsmanship and then dodges out of the way dancingly as Narnel throws the kick. Both blows being ineffective.
Vaneros is still in the first room when he hears the other's conversation stopping abruptly and weapons being drawn. He races to the newly opened door and fires off an Eldritch Blast as he sees the animated sword slash at his companions. The blast is way off as it misses wide right and high as it slams into the wall behind it, knocking away mud and dirt onto the mody laying in the casket.
A poltergeist does not usually manifest in this way. A poltergeist is a different kind of specter-the confused, invisible spirit of an individual with no sense of how he or she died. A poltergeist expresses its rage by hurling creatures and objects using the power of its shattered psyche. The item in front of you is almost like it is being wielded or animated in some way.
Kenna
Molok
Keaton
Ember
Flying Sword
Cade
Narnel
Vaneros
Flying Sword takes 5 hitpoints of slashing damage from Kenna's Scimitar.
Flying Sword takes 1 point of cold damage from Keaton's Ray of Frost.
Flying Sword has taken 6 points of damage total.
Cade takes 6 hitpoints of slashing damage from the Flying Sword.
Cade has 3 of 9 hitpoints remaining.
Flying Sword has taken 6 hitpoints of damage total.
Narnel has 6 of 10 hitpoints remaining.
Cade has used 1 bardic inspiration. (2 of 3 remaining.)
Cade has used 1 first level spell slot. (1 of 2 remaining.)
Cade has 3 of 9 hitpoints remaining.
Ember has used 1 first level spell slot. (1 of 2 remaining.)
Ember is at 7 of 10 hitpoints.
Vaneros has +4 temporary hitpoints.
Keaton has a blessed dagger.
Keaton used 1 first level spell slot. (1 of 2 remaining.)
Keaton cast Light (57 minutes remaining.)
Kenna has two levels of exhaustion from the traumatizing injury.
1 Disadvantage on ability checks
2 Speed halved
You loose one level of exhaustion per long rest, or until the exhaustion is removed by magical means.
------------------------------------------------------------------------
Haunted Tomb in the Dessarin Valley, 16 Mirtul, 1491 DR, 2:46:06pm
Year of the Scarlet Witch

Cade Ravenhill |

Staggering from his wound Cade raises his staff to ward off more blows from the diabolical sword and slowly backs away from it singing,
"Fist a striking rings a cord
all that remains is a broken sword"
Cade will use the disengage action to move to O12 and use Insperation on Narnel he has one d6 to add to any d20 roll in the next 10 minutes.
---------------------------------------------
Cade Ravenhill, Bard, Human, Level 1
[smaller]Initiative +2, AC 14, HP 9, Speed 30 Unencumbered
Passive Perception 11, Senses None, Languages Common, Dwarven
Special Traits: None
Cantrips Known: Light, Vicious Mockery
1st Level Spells Known: Heroism, Cure Wounds, Farie Fire, Thunder Wave
1st Level Spell Slots: 2
Spell DC: 13
Ammo: 20 Sling Bullets
Potions & Consumables: Holy Water (1)
Coins: GP 34,SP 3, CP 9
STR 14 (+2) DEX 14 (+2) CON 12 (+1) INT 10 WIS 8 (-1)CHA 16 (+3)[smaller]
[

Narnel Falerathon |

Narnel, inspired by Cade's words, swings again at the sword. He then jumps high into the air with a spinning kick.
Staff Att: 1d20 + 5 + 1d6 ⇒ (7) + 5 + (3) = 15
Staff Dam: 1d8 + 3 ⇒ (5) + 3 = 8
With a bonus action Narnel Makes a Martial Attack.
Mart Att: 1d20 + 5 ⇒ (12) + 5 = 17
Mart Dam: 1d4 + 3 ⇒ (3) + 3 = 6

Kenna Icemane |

"It's like fencing with no-one in particular.", Kenna continues slashing at the levitating weapon.
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Attack off-hand: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 ⇒ 5

Keaton Larroquette |

Keaton watches the sword fight with an inquisitive look on his face. He hopes the sword does not get too damaged so he can expire men with it later. He wants a pet flying sword...
Ray of Frost: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d8 ⇒ 1

DM Asmodeus |

Location: The Haunted Tomb
Map of Current Area (Click Here)
Round 2 Partial Update:
Round 2 Initiative Order: Kenna, Molok, Keaton, Ember, Flying Sword, Cade, Narnel, Vaneros
Names in shaded text have already went this round.
Kenna continues slashing at the levitating weapon. Her first strike taking a huge chunk out of the blade and nearly breaking it asunder. As she strikes with her second scimitar the flying sword dances out of the way.
Molok once again swings at the sword, noticing the damage that Kenna did to the blade but once again the stone man's massive sword misses its mark as the flying sword darts out of the way.
Keaton watches the sword fight with an inquisitive look on his face as he blast another cold ray at the dancing steel. This time the ray missing completely and an icy patch forms on the back wall as the beam harmlessly hits it.
Flying Sword takes 8 hitpoints of slashing damage from Kenna's Scimitar.
Flying Sword has taken 14 hitpoints of damage total.
Flying Sword has taken 14 hitpoints of damage total.
Narnel has 6 of 10 hitpoints remaining.
Cade has used 1 bardic inspiration. (2 of 3 remaining.)
Cade has used 1 first level spell slot. (1 of 2 remaining.)
Cade has 3 of 9 hitpoints remaining.
Ember has used 1 first level spell slot. (1 of 2 remaining.)
Ember is at 7 of 10 hitpoints.
Vaneros has +4 temporary hitpoints.
Keaton has a blessed dagger.
Keaton used 1 first level spell slot. (1 of 2 remaining.)
Keaton cast Light (57 minutes remaining.)
Kenna has two levels of exhaustion from the traumatizing injury.
1 Disadvantage on ability checks
2 Speed halved
You loose one level of exhaustion per long rest, or until the exhaustion is removed by magical means.

Ember Draymon |

Ember draws one of her hand axes and steps forward slashing at the sword.
Attack: 1d20 + 4 ⇒ (15) + 4 = 19
slashing damage: 1d6 + 2 ⇒ (6) + 2 = 8

DM Asmodeus |

Location: The Haunted Tomb
Map of Current Area (Click Here)
Ember draws one of her hand axes and steps forward slashing at the sword. The clerics sudden movement into the fray catches the flying sword off guard as her axe hits the blade solid and the blade breaks asunder sending the sundered parts flying around the room bouncing off the walls before coming to rest on the floor.
And just like that the battle was over.
Narnel has 6 of 10 hitpoints remaining.
Cade has used 1 bardic inspiration. (2 of 3 remaining.)
Cade has used 1 first level spell slot. (1 of 2 remaining.)
Cade has 3 of 9 hitpoints remaining.
Ember has used 1 first level spell slot. (1 of 2 remaining.)
Ember is at 7 of 10 hitpoints.
Vaneros has +4 temporary hitpoints.
Keaton has a blessed dagger.
Keaton used 1 first level spell slot. (1 of 2 remaining.)
Keaton cast Light (56 minutes remaining.)
Kenna has two levels of exhaustion from the traumatizing injury.
1 Disadvantage on ability checks
2 Speed halved
You loose one level of exhaustion per long rest, or until the exhaustion is removed by magical means.
------------------------------------------------------------------------
Haunted Tomb in the Dessarin Valley, 16 Mirtul, 1491 DR, 2:47pm
Year of the Scarlet Witch

Vaneros Anteri |

"Is everyone alright?" Vaneros asks once he walks into the room. "This would have been a real threat for anyone unprepared that might have sought shelter in here."
He starts searching the room for anything unusual, starting with the sarcophagus.
Investigation: 1d20 + 3 ⇒ (8) + 3 = 11
--------------------
Vaneros Anteri, Noble Human Warlock (Fiend), Level 1
Initiative +2, AC 14, HP 10/10, Speed 30', Unencumbered
Passive Perception 10, Senses none, Languages Common, Infernal, Draconic
Special Traits: Spell Sniper (the range on ranged attack spells is doubled and ranged spell attacks ignore half and three-quarters cover)
Spellcasting Bonus: +5
Spellcasting DC: 13
Spell Slots: 1
Slot Level: 1st
Cantrips Known: 2 (+1 from Spell Sniper)
Eldritch Blast (Evocation, PHB237): 1 action, 120ft., V, S, inst., ranged attack for 1d10 force damage, lvl5: 2 rays, lvl11: 3 rays
Minor Illusion (Illusion, PHB260): 1 action, 30ft., S, M (a bit of fleece), 1 minute, creates an illusory sound or image no larger than a 5-foot-cube
Prestidigitation (Transmutation, PHB267): 1 action, 10ft., V, S, up to 1 hour, perform minor magical tricks
1st-Level Spells Known: 2
Burning Hands (Evocation, PHB220, gained access via Patron Extended Spells): 1 action, self (15ft. cone), V, S, inst., creates a 15 ft. cone of flame for 3d6 fire damage, Dexterity save for half damage, gain one additional d6 of damage per level of spell slot used above 1st
Command (Enchantment, PHB223, gained access via Patron Extended Spells): 1 action, 60ft., V, 1 round, Wisdom save or follow a one word command for one round, affects one creature per level of spell slot used
Skills: +3 Arcana, +5 Deception, +3 History, +3 Investigation, +5 Persuasion
STR 8 DEX 14 CON 14 INT 12 WIS* 10 CHA* 16

Cade Ravenhill |

"No, I'm not alright I was nearly skewered in half by that demonic blade! He begins to sing.
Spell: 1d8 + 3 ⇒ (2) + 3 = 5
-------------------------
Cade Ravenhill, Bard, Human, Level 1
[smaller]Initiative +2, AC 14, HP 9, Speed 30 Unencumbered
Passive Perception 11, Senses None, Languages Common, Dwarven
Special Traits: None
Cantrips Known: Light, Vicious Mockery
1st Level Spells Known: Heroism, Cure Wounds, Farie Fire, Thunder Wave
1st Level Spell Slots: 2
Spell DC: 13
Ammo: 20 Sling stones
Potions and Consumables: Holy Water (1)
Coins: GP 32, SP 1, CP 9
STR 14 (+2) DEX 14 (+2) CON 12 (+1) INT 10 WIS 8 (-1)CHA 16 (+3)[smaller]

Keaton Larroquette |

Does that chest have a fake bottom? Or maybe slide it to see if it is covering some hole in the ground below it?
Keaton looks slightly upset, clearly he wanted to find something, anything, interesting.

Narnel Falerathon |

I too took quite a wound, Vaneros. I could use some healing.
Narnel walks to the wall and leans upon it for support as he attempts to staunch the bleeding from the slash he took across his chest. His exertions of the fight certainly did not help to slow the flow of blood.

Ember Draymon |

" That was... I've never seen an actual weapon fighting on its own before... "
" Let me have a look Narnel. " Ember says, resting a hand on the elf's shoulder. She inspects the wound.
" If we stop for a while, maybe wait out the storm in the other room, I could bind this with some bandages and it would heal nicely. If we don't want to wait I could heal it a little faster with the help of Lathander... "
Short rest everyone?

Kenna Icemane |

With the flying sword destroyed Kenna looks down and, becoming aware of where she's standing, startles back and stumbles out of the coffin.

DM Asmodeus |

Location: The Haunted Tomb
At this point I am going to drop the map as it is no longer needed.
Vaneros searches the room for anything unusual, as he does so he discovers that the chest has a false bottom in it as the bottom is several inches higher than the chest should be deep. After removing the false bottom Vaneros finds within is a gold chain and locket with a portrait of a lovely half-elf female etched in profile on the inside and two rings of braided silver and electrum.
Cade cast cure wounds on himself.
The group then gathers in the other room with the stone table and takes a short rest while they ride out the rain. Keaton refreshes his light spell at the end of the rest period.
Please let me know if you are burning hitdice or what abilities that you have used that you get back from your shortrest.
Appraise the gold chain and locket. Advantage if you are proficient with Jeweler’s tools and have them.
The gold chain and locket are worth 100 gp.
Appraise the two rings. Advantage if you are proficient with Jeweler’s tools and have them.
The rings are worth 25 gp each.
Cade gains 5 hitpoints from Cade's Cure Wounds.
Cade has 8 of 9 hitpoints.
Cade used one first level spell slot.
Cade has used 2 first level spell slot. (0 of 2 remaining.)
Narnel has 6 of 10 hitpoints remaining.
Cade has used 1 bardic inspiration. (2 of 3 remaining.)
Cade has used 2 first level spell slot. (0 of 2 remaining.)
Cade has 8 of 9 hitpoints remaining.
Ember has used 1 first level spell slot. (1 of 2 remaining.)
Ember is at 7 of 10 hitpoints.
Vaneros has +4 temporary hitpoints.
Keaton has a blessed dagger.
Keaton used 1 first level spell slot. (1 of 2 remaining.)
Keaton cast Light (56 minutes remaining.)
Kenna has two levels of exhaustion from the traumatizing injury.
1 Disadvantage on ability checks
2 Speed halved
You loose one level of exhaustion per long rest, or until the exhaustion is removed by magical means.
------------------------------------------------------------------------
Haunted Tomb in the Dessarin Valley, 16 Mirtul, 1491 DR, 3:47pm
Year of the Scarlet Witch

Narnel Falerathon |

Before working his way to the corner of the room with the stone table, Narnel smiles warmly at Ember while she tends to his wound.
Thank you, Ember.
Narnel then sits cross-legged on the floor and meditates quietly while resting in contemplation of his tasks.
HD: 1d8 + 2 ⇒ (5) + 2 = 7

Keaton Larroquette |

Keaton plays with the rotted book for a bit before sitting down with his own spellbook. He sits on the chest like a stool getting as comfortable as possible. He seems content looking over the rotted book, wondering what could of been so important a ghost was protecting it.
Keaton will get his spell back with Arcane Recovery.

Ember Draymon |

After bandaging Narnels wound, Ember looks to her own, resting and trying to massage some life into her deadened arm.
" Should we try to make it back to Red Larch before dark or camp near here and continue on to look at this skull pinned to a tree in the morning? "

Vaneros Anteri |

"I'm not really equipped for sleeping out in the open and I'd prefer to sleep in a bed if possible," Vaneros answers to the others. "So I say we wait in here and see if the rain gets any better and then make back to Red Larch before sundown."
He glances over the old armour and sword in the coffin. Vaneros takes out a small rag he uses for cleaning his daggers and tries to brush off the dirt and rust on the blade of the weapon as well as the armour.
If these are of fine quality or even magical, underneath the rust should be bright metal. Else they are pretty much worthless to us.
He then sits down and appraises the valuables they have found thus far.
"I'm not sure about the locket, but they appear to be golden, so maybe worth something. The rings would fetch about 25 gold each," the mage informs his companions. "But I'm not sure we should take any of it. But if we just leave it here, the next wanderer will take them anyway."
Intelligence: Appraise the locket and chain: 1d20 + 1 ⇒ (8) + 1 = 9
Intelligence: Appraise the rings: 1d20 + 1 ⇒ (12) + 1 = 13
I didn't take any damage and used no spellslots. So I'll forgo my short rest.
--------------------
Vaneros Anteri, Noble Human Warlock (Fiend), Level 1
Initiative +2, AC 14, HP 10/10, Speed 30', Unencumbered
Passive Perception 10, Senses none, Languages Common, Infernal, Draconic
Special Traits: Spell Sniper (the range on ranged attack spells is doubled and ranged spell attacks ignore half and three-quarters cover)
Spellcasting Bonus: +5
Spellcasting DC: 13
Spell Slots: 1
Slot Level: 1st
Cantrips Known: 2 (+1 from Spell Sniper)
Eldritch Blast (Evocation, PHB237): 1 action, 120ft., V, S, inst., ranged attack for 1d10 force damage, lvl5: 2 rays, lvl11: 3 rays
Minor Illusion (Illusion, PHB260): 1 action, 30ft., S, M (a bit of fleece), 1 minute, creates an illusory sound or image no larger than a 5-foot-cube
Prestidigitation (Transmutation, PHB267): 1 action, 10ft., V, S, up to 1 hour, perform minor magical tricks
1st-Level Spells Known: 2
Burning Hands (Evocation, PHB220, gained access via Patron Extended Spells): 1 action, self (15ft. cone), V, S, inst., creates a 15 ft. cone of flame for 3d6 fire damage, Dexterity save for half damage, gain one additional d6 of damage per level of spell slot used above 1st
Command (Enchantment, PHB223, gained access via Patron Extended Spells): 1 action, 60ft., V, 1 round, Wisdom save or follow a one word command for one round, affects one creature per level of spell slot used
Skills: +3 Arcana, +5 Deception, +3 History, +3 Investigation, +5 Persuasion
STR 8 DEX 14 CON 14 INT 12 WIS* 10 CHA* 16

Keaton Larroquette |

Agree with Vaneros, I too do not want to spend the night out here but will want to see if this rain let's up. If we do stay, a recommendation, we prop something in the tomb door so we do not get locked in.

Kenna Icemane |

"I don't mind camping out. It seems like a waste of time to go all the way back, when we're already halfway there. I can find food and we have perfectly servicable shelter here. I should however bring the mule in, he still has some of my stuff." Kenna offers.
"Let me see if the rain will persist." she continues to incant a short spell.

Vaneros Anteri |

"I don't think you quite understand," Vaneros starts while pointing to his backpack. "I only have one single blanket and I don't want to freeze the whole night. And I don't see a whole lot of tents on the other's backpacks either, so I guess we'd sleep completely in the open or, well, inside this tomb. And in here making a fire is no option and heck, where would we even get some dry wood anyways? So yes, it makes sense to get back to a warm bed, even if it means walking the whole way. Twice!"
It takes only a moment for him to regain his composure after this outbreak. He shakes his head.
"I'm sorry. This all, well, it is kind of hard on me. I came here to search for a friend and by now have nothing to show for. Please accept my apologies," Vaneros says while lowering his head towards Kenna.
He then gets back to Cade and the coffin.
Note to self: get a freakin' tent and another blanket. And someone to carry it...
--------------------
Vaneros Anteri, Noble Human Warlock (Fiend), Level 1
Initiative +2, AC 14, HP 10/10, Speed 30', Unencumbered
Passive Perception 10, Senses none, Languages Common, Infernal, Draconic
Special Traits: Spell Sniper (the range on ranged attack spells is doubled and ranged spell attacks ignore half and three-quarters cover)
Spellcasting Bonus: +5
Spellcasting DC: 13
Spell Slots: 1
Slot Level: 1st
Cantrips Known: 2 (+1 from Spell Sniper)
Eldritch Blast (Evocation, PHB237): 1 action, 120ft., V, S, inst., ranged attack for 1d10 force damage, lvl5: 2 rays, lvl11: 3 rays
Minor Illusion (Illusion, PHB260): 1 action, 30ft., S, M (a bit of fleece), 1 minute, creates an illusory sound or image no larger than a 5-foot-cube
Prestidigitation (Transmutation, PHB267): 1 action, 10ft., V, S, up to 1 hour, perform minor magical tricks
1st-Level Spells Known: 2
Burning Hands (Evocation, PHB220, gained access via Patron Extended Spells): 1 action, self (15ft. cone), V, S, inst., creates a 15 ft. cone of flame for 3d6 fire damage, Dexterity save for half damage, gain one additional d6 of damage per level of spell slot used above 1st
Command (Enchantment, PHB223, gained access via Patron Extended Spells): 1 action, 60ft., V, 1 round, Wisdom save or follow a one word command for one round, affects one creature per level of spell slot used
Skills: +3 Arcana, +5 Deception, +3 History, +3 Investigation, +5 Persuasion
STR 8 DEX 14 CON 14 INT 12 WIS* 10 CHA* 16