GMTrex's Kingmaker Campaign

Game Master Andrew Trexler

The Marchlands | Tactical Map | Strategic Map | Handouts | Quests | People Places Things | Campaign Tracking


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Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 12

Both demons are rather quick with their spears, stabbing at Augrym despite his fancy maneuvers.

AoO @ Augrym: 1d20 + 12 ⇒ (20) + 12 = 32 THREAT Confirm: 1d20 + 12 ⇒ (10) + 12 = 22 normal Damage: 1d8 + 7 ⇒ (6) + 7 = 13
AoO @ Augrym: 1d20 + 12 ⇒ (1) + 12 = 13 MISS

They then follow-up, stabbing at the half-orc in the passageway. Augrym's armor weathers the blows easily.

Longspear @ Augrym: 1d20 + 12 ⇒ (1) + 12 = 13 MISS
Longspear @ Augrym: 1d20 + 7 ⇒ (7) + 7 = 14 MISS

Longspear @ Augrym: 1d20 + 12 ⇒ (3) + 12 = 15 MISS
Longspear @ Augrym: 1d20 + 7 ⇒ (5) + 7 = 12 MISS

A moment later, a dark, cloying miasma of inking darkness fills the hall, and an instant later a tangled mass of multi-colored light ricochets through the crammed space. Augrym, Taranis, and Bytor each need to make TWO Will saves.

Round IV
1. Foes (grey @ 11 dmg, hampered), Summons (purple @ 53 dmg)
2. Unrak (confused*, must attack Gozrek, 117/145 hp), Gozrek (16/52 hp, confused*), Bytor (Willx2), Augrym (54/106 hp, longsword 32/40 hp, Willx2), Taranis (86/91 hp, Willx2; Toth @ 69/83 hp)


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Will: 1d20 + 12 ⇒ (6) + 12 = 18
Will: 1d20 + 12 ⇒ (17) + 12 = 29


Bard Level 10 HP 76/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 5/5, 3rd: 2/4 4th: 3/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

Will Save: 1d20 + 8 ⇒ (16) + 8 = 24
Will Save: 1d20 + 8 ⇒ (11) + 8 = 19


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 12

Blight: 5d8 ⇒ (7, 6, 5, 3, 6) = 27 Sickened: 1d4 ⇒ 4
Hammer: 5d8 ⇒ (5, 4, 1, 7, 5) = 22 Slowed: 1d6 ⇒ 5

Bytor and Taranis both resist the worst of the attack. Bytor suffers 13+4=17 damage, and Taranis suffers 6+4=10 damage. Neither is sickened or slowed.

Round IV
1. Foes (grey @ 11 dmg, hampered), Summons (purple @ 53 dmg)
2. Unrak (confused*, must attack Gozrek, 117/145 hp), Gozrek (16/52 hp, confused*), Bytor (76/93 hp), Augrym (Willx2, 54/106 hp, longsword 32/40 hp), Taranis (76/91 hp, Toth @ 69/83 hp)


M Human Bloodrager 10 HP 44/115(117/145) AC 25(23) Rage 21/21 F 10 R 7 W 6 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:2/3 L2:1/2; L3 2/2

POINT OF ORDER: Unrak is NOT raging. I had held off against AoOs in my initial approach, and haven't had the agency to do anything yet.

attack: 1d20 + 16 ⇒ (9) + 16 = 25
damage: 2d6 + 6 ⇒ (4, 5) + 6 = 15


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 12

On the edge of death, Gozrek only hears one thought reverberate through his brain: TRAITORS MUST DIE. The confused Gozrek must now attack Unrak again.

Round IV
1. Foes (grey @ 11 dmg, hampered), Summons (purple @ 53 dmg)
2. Unrak (confused*, 117/145 hp), Gozrek (must attack Unrak, confused*, 1/52 hp), Bytor (76/93 hp), Augrym (Willx2, 54/106 hp, longsword 32/40 hp), Taranis (76/91 hp, Toth @ 69/83 hp)


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 12

Per rolls in Slack, Augrym feels his stomach turn several times over, with internal hemorrhages erupting all over his body. He withstands the second spell more easily, but the bouncing light nonetheless leaves dark bruises on his skin. 38 total damage and sickened (-2 to most things) for 4 rounds.

Round IV
1. Foes (grey @ 11 dmg, hampered), Summons (purple @ 53 dmg)
2. Unrak (confused*, 117/145 hp), Gozrek (must attack Unrak, confused*, 1/52 hp), Bytor (76/93 hp), Augrym (16/106 hp, longsword 32/40 hp, sickened until VIII), Taranis (76/91 hp, Toth @ 69/83 hp)


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +17 (+20 v. Traps, Magical Trap Spotter), F: +4, R: +11 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

1d20 + 10 ⇒ (6) + 10 = 16 MISS


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 12

Gozrek's feeble thrust slides easily off the mithril.

Round IV
1. Foes (grey @ 11 dmg, hampered), Summons (purple @ 53 dmg)
2. Unrak (confused*, 117/145 hp), Gozrek (confused*, 1/52 hp), Bytor (76/93 hp), Augrym (16/106 hp, longsword 32/40 hp, sickened until VIII), Taranis (76/91 hp, Toth @ 69/83 hp)


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

1d3 + 1 ⇒ (1) + 1 = 2 come ON, we can't catch a break.

A pair of massive - mindless - scorpions appear and immediately begin stinging:
Claw V. Purple: 1d20 + 8 ⇒ (17) + 8 = 25 for DMG if hit: 1d6 + 4 ⇒ (2) + 4 = 6
Claw V. Purple: 1d20 + 8 ⇒ (10) + 8 = 18 for DMG if hit: 1d6 + 4 ⇒ (5) + 4 = 9
Stinger V. Purple: 1d20 + 8 ⇒ (19) + 8 = 27 for DMG if hit: 1d6 + 4 ⇒ (3) + 4 = 7
If any of those hit it'll either grab (+14), or sting FORT) as appropriate

Claw V. Grey: 1d20 + 8 ⇒ (5) + 8 = 13 for DMG if hit: 1d6 + 4 ⇒ (3) + 4 = 7

---------------------

Taranis then moves back, reading an action to sling any foe that steps foot in the hall.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 12

Grab: 1d20 + 14 ⇒ (20) + 14 = 34 SUCCESS
Fort: 1d20 ⇒ 5 FAIL Str Damage: 1d2 ⇒ 1

The closer scorpion grips the demon tight but fails to inflict any real damage, save for the poison. A nasty slime on the creatures skin burns into the claw. 1d8 ⇒ 2 damage, DC 18 Reflex to avoid

The further scorpion has less luck.

Round IV
1. Foes (grey @ 11 dmg, hampered), Summons (purple @ 53 dmg, 1 STR dmg)
2. Unrak (confused*, 117/145 hp), Gozrek (confused*, 1/52 hp), Bytor (76/93 hp), Augrym (16/106 hp, longsword 32/40 hp, sickened until VIII), Taranis (76/91 hp, Toth @ 69/83 hp)


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

REF: 1d20 + 2 ⇒ (17) + 2 = 19


Bard Level 10 HP 76/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 5/5, 3rd: 2/4 4th: 3/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

Bytor moves up and casts Cure Critical Wounds on Augrym.

Cure Critical Wounds: 4d8 + 10 ⇒ (2, 3, 2, 4) + 10 = 21

"You are still plenty wounded, my friend, but this should help at little."

You are still under the influence of Inspire Courage. Just as a reminder an affected ally receives a +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 12

Bytor binds up Augrym's wounds.

Round IV
1. Foes (grey @ 11 dmg, hampered), Summons (purple @ 53 dmg, 1 STR dmg)
2. Unrak (confused*, 117/145 hp), Gozrek (confused*, 1/52 hp), Bytor (76/93 hp), Augrym (37/106 hp, longsword 32/40 hp, sickened until VIII), Taranis (76/91 hp, Toth @ 69/83 hp)


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Augrym double moves away.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 12

Augrym beats the retreat.

Gripped in a scorpion's claw, the demon casts aside its spear and tears into the beast with tooth and claw.

Claw @ Scorpion: 1d20 + 12 - 2 ⇒ (18) + 12 - 2 = 28 HIT Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Claw @ Scorpion: 1d20 + 12 - 2 ⇒ (8) + 12 - 2 = 18 HIT Damage: 1d6 + 5 ⇒ (5) + 5 = 10
Bite @ Scorpion: 1d20 + 12 - 2 ⇒ (17) + 12 - 2 = 27 HIT Damage: 1d6 + 5 ⇒ (1) + 5 = 6

The other hops into the passageway (Taranis, go ahead and fire) to lunge at Bytor with its spear.

Longspear @ Bytor: 1d20 + 12 ⇒ (6) + 12 = 18 MISS
Longspear @ Bytor: 1d20 + 7 ⇒ (17) + 7 = 24 HIT Damage: 1d8 + 7 ⇒ (7) + 7 = 14

In the corner, one of the black-robed figures flashes a sharp blade, plunging it twice into the scorpion assailing her.

Dagger @ Scorpion: 1d20 + 8 ⇒ (8) + 8 = 16 HIT Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Dagger @ Scorpion: 1d20 + 3 ⇒ (13) + 3 = 16 HIT Damage: 1d4 + 1 ⇒ (2) + 1 = 3

The other calls down a hateful spasm of a dark god, rending flesh all around her. Channel Negative: 5d6 ⇒ (6, 2, 2, 2, 5) = 17 WILL save needed from Gozrek, Unrak, and both scorpions

Confusion (Unrak): 1d100 ⇒ 64 After Gozrek falls, Unrak's lethal intentions return to his own brow. Self Damage: 1d8 + 6 ⇒ (1) + 6 = 7

Round V
1. Foes (grey @ 11 dmg, hampered), Summons (purple @ 53 dmg, 1 STR dmg)
2. Unrak (confused*, 63/115 hp, WILL), Gozrek (confused*, -16/52 hp, WILL), Bytor (62/93 hp), Augrym (37/106 hp, longsword 32/40 hp, sickened until VIII), Taranis (76/91 hp; Toth @ 69/83 hp; grey scorpion @ 8/47 hp, WILL; white scorpion @ 22/47 hp, WILL)


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +17 (+20 v. Traps, Magical Trap Spotter), F: +4, R: +11 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

1d20 ⇒ 6 Looks like it's die.


Bard Level 10 HP 76/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 5/5, 3rd: 2/4 4th: 3/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

Bytor withdraws and makes his retreat with Augrym.

"Fall back, everyone! We need to retreat!"


M Human Bloodrager 10 HP 44/115(117/145) AC 25(23) Rage 21/21 F 10 R 7 W 6 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:2/3 L2:1/2; L3 2/2

will: 1d20 + 6 ⇒ (9) + 6 = 15


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 12

Aware of neither his friends nor his foes, Gozrek ascends to await his turn before the Lady of Bones.

Bytor joins the retreat, leaving the mind-addled Unrak alone with the cultists and their summoned pets.

Round V
1. Foes (grey @ 11 dmg, hampered), Summons (purple @ 53 dmg, 1 STR dmg)
2. Unrak (confused*, 63/115 hp), Gozrek (deceased), Bytor (62/93 hp), Augrym (37/106 hp, longsword 32/40 hp, sickened until VIII), Taranis (READIED, 76/91 hp; Toth @ 69/83 hp; grey scorpion @ 8/47 hp, WILL; white scorpion @ 22/47 hp, WILL)

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