The Journey of a Thousand Miles (Jade Regent AP)

Game Master Sensen

Current Chapter: The Hungry Storm
Wherein the caravan traverses a Crown, and the heroes discover Utmost North.
Date: Oathday, 14th Kuthona (XII) 4711 AR
Time of Day: Early Evening
Season: Late Autumn
Weather: 26° F (-3° C), Light Clouds

Current Supplies: 1 week, 5 days remaining

4711 AR Calendar
Crown of the World


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Female Human Bard 6 / Oracle 1 | HP: 59/59 | AC: 20 (T: 14, F: 15) | CMB: +6, CMD: 19 | F: +6, R +9, W: +6 | Init: +3| Perc: +7, SM: +14 | Speed 30' | Performance: 20/20

Atsuko considers volunteering to go along with Ritti for better safety in numbers. But she doesn't feel confident enough about matching Ritti's ability to get around undetected. She would more likely just make things more dangerous. Atsuko waits.


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

Yuto pulls Suishen from his side, the ancestral blade humming in his grip as he lets its warmth spread through his limbs. The biting northern chill recedes slightly, but a shiver runs through him all the same.
Using protection from cold

He watches as Ritti vanishes into the snow ahead "A-a good plan. B-but I w-will stay close behind, just in case..."

He moves carefully, keeping a steady distance behind Ritti. As the group gets closer to the village, Yuto scans the buildings, eyes narrowed. He raises a hand, signaling to Ritti before whispering just loud enough for the others to hear "F-first house... we s-should check inside f-first. If something l-left in a hurry, or... i-if something is w-waiting, better to f-find out now rather than be surrounded l-later..."

Stealth+distance: 1d20 + 4 + 4 ⇒ (14) + 4 + 4 = 22
Perception: 1d20 + 11 ⇒ (12) + 11 = 23

protection from cold 200 min


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Sorry for the delay, everyone.

GM Rolls:

25%: 1d100 ⇒ 46

1d20 + 5 ⇒ (20) + 5 = 25
1d20 + 5 ⇒ (7) + 5 = 12
1d20 + 5 ⇒ (7) + 5 = 12
1d20 + 5 ⇒ (5) + 5 = 10

The would-be scouts slip towards the village as quietly as they can, searching for any signs of life. One thing that swiftly becomes clear, even from outside its borders, is that this village has been abandoned for some time - there aren't any signs of human footsteps in the frost-packed earth, nor any markers of domestic animals. The buildings have been left in extremely ill repair, with some near collapse. Indeed, there are several fully collapsed buildings that were not obvious from the first glimpse of the village.

Ritti:
The door of the very first house she is able to enter hangs slightly ajar. Remnants of furniture, worn away by pests or the environment, are scattered across the area. A single ruined hide hangs from one of the walls, swaying gently in the wind.

Ritti feels a cold, choking certainty in her throat. There is no one here. There hasn't been anyone here for some time.

Ritti Will vs. DC 13: 1d20 + 6 ⇒ (17) + 6 = 23 No sanity damage.


HP:41 | AC:23 ; T:20 ; FF:23 ; CMD:27/27 | Fort:+5 ; Ref:+13 ; Will:+6 | Init:+5 ; PER:+13 (Low-light) | Sanity -- Score:40 ; Threshold:3 ; Edge:20 | Mv: 40'

Ritti ghosts toward the next nearest building on the opposite side of the path, hoping – and not hoping – for more than just an abandoned building. Maybe she was moving too quickly as an old board snaps beneath her foot.

Stealth: 1d20 + 20 ⇒ (1) + 20 = 21
Perception: 1d20 + 13 ⇒ (11) + 13 = 24


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

Yuto follows along, reaching the house without entering "F-for h-how long do you th-think the town has been abandoned?"

The Tian looks around for any signs of life or hints of what happened.
Perception: 1d20 + 11 ⇒ (8) + 11 = 19
Survival: 1d20 + 5 ⇒ (12) + 5 = 17


She/they Dwarf Kineticist 7 | HP 81/81 (14 NL) | AC 18/13/15| DR 3/adamantine | F +12 R +9 W +7 | CMB +4; CMD 17 | Init +3 | Speed 20 ft. | Perception +18; Darkvision 60' | Sanity: 36/36, Threshold 2, Edge 18

Torra trains their attention on Inuliak instead. Hadn't the hunter said that he was visiting the village regularly? How could he not know of this? Or perhaps he did, but chose not to tell them.

Perception: 1d20 + 18 ⇒ (17) + 18 = 35
Sense motive: 1d20 + 10 ⇒ (16) + 10 = 26


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Icy winds tear through the paths of Rimakak, whistling softly as the scouts carefully advance through the empty village. There is nothing here. No humans, no animals. Only signs that once there were remain.

Despite their thorough investigation, the party simply cannot discern what happened to the people - there are no signs of battle, nor of flight. There are no corpses, nor even bones. Nothing remains save the buildings, leaving them with a question that sends glacial chills down their spines. What could do this?

Will Saves vs. Sanity:

Torra Will vs. DC 13: 1d20 + 7 ⇒ (2) + 7 = 9
Yuto Will vs. DC 13: 1d20 + 5 ⇒ (11) + 5 = 16
Atsuko Will vs. DC 13: 1d20 + 6 ⇒ (1) + 6 = 7

Torra and Atsuko take 1 point of sanity damage.

Torra:
This isn't right. It looks like it's been abandoned for too long, especially if Inuliak visited at all recently. How could that be right? Is he lying? Even if he is, how could this have happened so completely?

She does, however, find a sign of what might've caused it. A mark in the hard soil - a claw with a strange flatness right next to it. She's not sure what it might be, but it's the only lead she finds.


HP:41 | AC:23 ; T:20 ; FF:23 ; CMD:27/27 | Fort:+5 ; Ref:+13 ; Will:+6 | Init:+5 ; PER:+13 (Low-light) | Sanity -- Score:40 ; Threshold:3 ; Edge:20 | Mv: 40'

Maybe Ritti endures the horror better than the others because of her conversation with Sandru days ago. She was braced for this possibility. She joins up with the others, ”I’m gonna hunt for supplies. If these folk left on purpose, I won’t find anything. If I find stuff… we’re taking it.” She leaves unstated the dire, logical, conclusion about what happened to the locals if valuables were left behind.

”I don’t think Inuliak said the last time he was here, only that he visited some time ago. Lookin’ at these huts, if he says it was half a year ago, the truth ain’t with him.”

Perception (when searching): 1d20 + 13 ⇒ (15) + 13 = 28

Aganhei, can we ballpark how long ago the town would have to be abandoned for so many buildings to collapse? Are we talking a year, years, or more?


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While it's hard to know for certain, especially given how unfamiliar they are with the weather patterns and climate here, your characters can guess that it'd need to be at least six or so months ago, but it could be as much as a year, especially if it's anything like the Land of the Linnorm Kings.


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

Yuto grasps Suishen tightly, his breath visible in the frigid air "Let's pick any supplies we find. But we still don't know what happened here. If there are answers, they will be in the buildings, or the pier. We should check both before we assume this place is truly abandoned"

Without waiting, he steps toward the nearest structure, his eyes scanning for anything out of place.
Perception: 1d20 + 11 ⇒ (16) + 11 = 27


She/they Dwarf Kineticist 7 | HP 81/81 (14 NL) | AC 18/13/15| DR 3/adamantine | F +12 R +9 W +7 | CMB +4; CMD 17 | Init +3 | Speed 20 ft. | Perception +18; Darkvision 60' | Sanity: 36/36, Threshold 2, Edge 18

Torra helps Yuto search, although the dwarf is visibly unnerved and keeps glancing over their shoulder or starting at every creak of of wood and whistle of wind.

Perception: 1d20 + 18 ⇒ (13) + 18 = 31


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The four heroes make their way through the houses and other buildings - each one looking just as abandoned as the first few they investigated. The docks are equally damaged, with any canoes that might have once been left there long gone - though at this time of year, they'd probably have been stowed elsewhere, as ice covers the waters closest to shore. The roar of the waterfall in the distance does little to quell the unnerving absence... but wait. There. Movement in the water - something living, and large. And there, about another thirty feet into the lake - more movement.

Note that as it's dusk, you're all in dim light at the moment, and it's rapidly approaching darkness.

Torra:
No, there's not just two things out there. There's five of the things, all underwater... but it's hard to tell what they are between the water, the darkness, and the distance.

GM Rolls:

Perception: 1d20 + 5 ⇒ (5) + 5 = 10
Perception: 1d20 + 5 ⇒ (16) + 5 = 21
Perception: 1d20 + 5 ⇒ (20) + 5 = 25
Perception: 1d20 + 5 ⇒ (4) + 5 = 9
Perception: 1d20 + 13 ⇒ (7) + 13 = 20

Atsuko Perception: 1d20 + 7 ⇒ (19) + 7 = 26
Ritti Perception: 1d20 + 12 ⇒ (11) + 12 = 23

1d20 + 6 + 6 ⇒ (16) + 6 + 6 = 28
1d20 + 6 + 6 ⇒ (5) + 6 + 6 = 17
1d20 + 6 + 6 ⇒ (18) + 6 + 6 = 30
1d20 + 6 + 6 ⇒ (19) + 6 + 6 = 31
1d20 + 13 + 6 ⇒ (4) + 13 + 6 = 23


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

"There! By the water!" Yuto scream is soft, taken by the tension of the moment. His boots press lightly against the frost covered ground as he makes a stand pointing to the source of the movement "Su-suishen, c-can you light it so we c-can see?"

The katana springs into flames, shedding light like a torch on the quickly advancing dusk "Do you see it? What is it?!"
Perception: 1d20 + 11 ⇒ (9) + 11 = 20
K. nature: 1d20 + 4 ⇒ (8) + 4 = 12


She/they Dwarf Kineticist 7 | HP 81/81 (14 NL) | AC 18/13/15| DR 3/adamantine | F +12 R +9 W +7 | CMB +4; CMD 17 | Init +3 | Speed 20 ft. | Perception +18; Darkvision 60' | Sanity: 36/36, Threshold 2, Edge 18

"I can't see what they are, but there's... one-two-th- at least five in the water. Be careful, they might be dangerous. Perhaps they're why-" The dwarf gestures at the desolate village with one hand, while the other is already poised to begin the gestures that would summon a blast of frozen earth to strike whatever lurks in the dark depths.


HP:41 | AC:23 ; T:20 ; FF:23 ; CMD:27/27 | Fort:+5 ; Ref:+13 ; Will:+6 | Init:+5 ; PER:+13 (Low-light) | Sanity -- Score:40 ; Threshold:3 ; Edge:20 | Mv: 40'

The thief takes a step back. ”If they’re at home in the water, you might want to head inland a bit.” Ritti moves around the corner of a dilapidated building and attempts to vanish from sight. She has no idea what is coming from the water but she’s reasonably certain – whatever they are – she wants to hit them by surprise and from behind.

Stealth: 1d20 + 20 ⇒ (7) + 20 = 27


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

"Five?" Yuto frowns worried, then moves Suishen to the side, giving her the command word for air walking "We should be prepared to walk over the waters if needed here"


protection from cold 200 min
air walk 200 min


Female Human Bard 6 / Oracle 1 | HP: 59/59 | AC: 20 (T: 14, F: 15) | CMB: +6, CMD: 19 | F: +6, R +9, W: +6 | Init: +3| Perc: +7, SM: +14 | Speed 30' | Performance: 20/20

As far as Atsuko is concerned, there's really no reason to keep investigating. Whatever happened, it was long enough ago that it won't be undone now. It's time to gather what supplies they can and move on.

There is a new problem to deal with though.

"We're supposed to be parting ways with Inuliak here. That's harder to do now, but I think we still need to. For me, it's one thing if we can't get a read on him and he's only one person among many in the area. Now it's seeming like there's only one person in the area, and it isn't a good look for him."


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The shadows beneath the waves don't immediately seem to respond, and most disappear further beneath the waters, out of Suishen's burning light.

"Be wary." Suishen says. "We do not know what manner of creature might be dwelling here... nor whether they are hostile."

Are you heading out over the water, or staying ashore? So far the shadows haven't done anything particularly... suspicious. Other than, you know, existing in the waters next to the empty village.


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

As long as the shadows do not approach, Yuto keeps ashore, but in front of the others "I agree Atsuko San. There is no much left for us here. Only the darkness."

Without losing sight of the shadows she points towards the direction where they left the caravan "W-we would do better to avoid this place. The-there is something evil. I can almost feel it. I-if we do not need to stay, and we can have the caravan avoid the t-town, w-we better just leave now"


HP:41 | AC:23 ; T:20 ; FF:23 ; CMD:27/27 | Fort:+5 ; Ref:+13 ; Will:+6 | Init:+5 ; PER:+13 (Low-light) | Sanity -- Score:40 ; Threshold:3 ; Edge:20 | Mv: 40'

From her hide position, Ritti speaks quietly. "Not sure we can do that, Yuto. Seems like the caravan has to move around the edge of the lake, unless there is a trail through the trees. Whatever is in the water could come at the us at any time. Probably best to figure what we're dealing with before bringing the caravan close."


Female Human Bard 6 / Oracle 1 | HP: 59/59 | AC: 20 (T: 14, F: 15) | CMB: +6, CMD: 19 | F: +6, R +9, W: +6 | Init: +3| Perc: +7, SM: +14 | Speed 30' | Performance: 20/20

"I'm not going out onto the ice" Atsuko states flatly.


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Fortunately, the heroes are spared the difficult decision of whether or not to attempt to go deeper by the eruption of two giant humanoids from beneath the ice.

Knowledge (local) DC 15:
Those are merrows! A sort of aquatic ogre, they typically haunt small fishing villages by night, but typically just grab the odd villager or two and drag them back to the water rather than fighting any open resistance.

Combat Start

Initiatives:

Torra: 1d20 + 3 ⇒ (12) + 3 = 15
Yuto: 1d20 + 2 ⇒ (18) + 2 = 20
Ritti: 1d20 + 5 ⇒ (19) + 5 = 24
Atsuko: 1d20 + 5 ⇒ (5) + 5 = 10

???: 1d20 + 4 ⇒ (14) + 4 = 18
???: 1d20 + 2 ⇒ (8) + 2 = 10

One bellows something in a language none of the party understands, and prepares to move.

Round 1

Initiative Order is Ritti, Yuto, giants, Torra, Atsuko, ???. Bolded characters are up.

Statuses:

Yuto: HP 72/72, AC 28, touch 12, flat-footed 19, CMD 19, Sanity 31/34, Threshold 2, Edge 17, resolve 3/3, challenge 3/3, honor in all things 1/1, Helgarval’s protective aura, air walk 200 minutes, protection from cold 200 minutes
Torra: HP 72/81 (NL 28/72), AC 18, touch 13, flat-footed 15, CMD 12, DR 4/adamantine, Burn 2, Sanity 35/36, Threshold 2, Edge 18
Andochtuir: HP 60/60, AC 27, touch 12, flat-footed 27, CMD 21, Sanity 34/38, Threshold 3, Edge 19
Ritti: HP 41/41, AC 22, touch 20, Flat-Footed 25, CMD 26, Sanity 40/40, Threshold 3, Edge 20, Stunning Fist 4/4, Ki Pool 4/4, protection from energy (cold) 200 minutes (120 points remaining)
Atsuko: HP 59/59, AC 21, touch 15, flat-footed 15, CMD 18, bardic performance 15/15, Sanity 35/38, Threshold 4, Edge 16


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

Despised by the nasty appearance of the creatures and not having studied much about giants, Yuto's resolution is just to attack first to defend the party "These ones must be the reason of the villagers' disappearance!"

He steps forward and slices wide with Suishen flamming while his globes transmit acid energy into the attack as well.
Suishen-CE (flatfooted): 1d20 + 14 - 2 ⇒ (4) + 14 - 2 = 16
Slashing damage+flaming+acid: 1d8 + 7 + 1d6 + 1d6 ⇒ (8) + 7 + (5) + (6) = 26

Suishen-CE (flatfooted): 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21
Slashing damage+flaming+acid: 1d8 + 7 + 1d6 + 1d6 ⇒ (2) + 7 + (4) + (1) = 14

HP 67/67 AC 28 TAC 14 (+2 vs evil)
lesser protective aura
combat expertise (+2 AC)
protection from cold 200 min
air walk 200 min


HP:41 | AC:23 ; T:20 ; FF:23 ; CMD:27/27 | Fort:+5 ; Ref:+13 ; Will:+6 | Init:+5 ; PER:+13 (Low-light) | Sanity -- Score:40 ; Threshold:3 ; Edge:20 | Mv: 40'

Know: Local vs DC15: 1d20 + 11 ⇒ (8) + 11 = 19

Ritti leaps and delivers a flying kick to the monster Yuto is battling, hoping to kill it quickly.

”They’re aqua-ogres! They might drag you into the water!”

MOVE: on map
STAND: Attack

BOOM:

FULL: Unarmed Strike (crit: 20/2x | B)
Mods: Sneak Attack + Debilitating Injury
HIT #1: 1d20 + 11 ⇒ (10) + 11 = 21 | DAM #1: 1d6 + 5 + 3d6 ⇒ (3) + 5 + (3, 3, 3) = 17

DI: Disorient Sneak DAM’d foe takes -2 To HIT allies (-4 to HIT Ritti) for 1 rnd (+1 for each additional hit)

Status:
HP: 41 / 41 | AC:23 / T:20 / FF:23 | CMD:27/27 (29 Grapple)
Sanity Score: 39 / 40 | Threshold: 3 | Edge: 20

Stunning Fist (4):
Ki Pool (4):
Shozoku (1):
Inspired (1):
Shuriken (30):
Shuriken Earthfire (2):
Scabbard (1):
Pot Mage Armor (9):
Pot Blur (2):
Pot Cat’s Grace (2):
Pot Invisibility (1):
Serene Ring (1):
Cat Boots (1): (if worn)

Effects:
Scabbard—Butterfly Sword is xxx
Mage Armor – AC +4 – 1 HR


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Round 1 Midpoint

Yuto steps towards the icy water's edge, slashing at the merrow closest to him lined in white. Although he doesn't yet have his guard up, his hardened skin deflects the first attack - though not the second, which slices a burning gash down his arm. He roars something incomprehensible, snarling at the samurai.

Ritti moves swiftly to join him, striking the creature with precision and ease. The merrow stumbles back, groaning in pain, but doesn't fall. Indeed, it lashes out right back at the two. Yuto's armor easily deflects the attack, but it rips a gash in Ritti's shoulder. The claw almost sinks into the flesh to grab ahold of her, but the monk manages to slip free just in time.
Claw vs. Yuto, disoriented: 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12
Claw vs. Ritti, disoriented: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22
Confirm vs. Ritti?: 1d20 + 6 - 4 ⇒ (3) + 6 - 4 = 5 No.
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Grapple Check vs. Ritti CMD 27: 1d20 + 12 ⇒ (14) + 12 = 26 Oh, almost.

The other merrow above the ice lined in green glances at the battle, then thunders off of the ice and onto the shore, reaching for Torra. The claw rips into her, though her stony skin keeps it from being as bad as it could be. Unfortunately, the creature's hand closes around her and locks her in place.
Green-lined Claw vs. Torra, charge, flat-footed, Power Attack: 1d20 + 6 + 2 - 1 ⇒ (9) + 6 + 2 - 1 = 16 Just hits.
Damage, Power Attack: 1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Grapple vs. Torra CMD 17: 1d20 + 12 ⇒ (20) + 12 = 32 Yep. Torra is grappled!

A third merrow lined in red clambers up onto the icy outcropping, and lifts a javelin to hurl at Ritti. The Varisian woman's quick enough to evade the flying projectile, and the creature grumbles her annoyance.
Red-lined Javelin vs. Ritti, into combat: 1d20 + 6 - 4 ⇒ (10) + 6 - 4 = 12

Torra and Atsuko are up.

Statuses:

Yuto: HP 72/72, AC 28, touch 12, flat-footed 19, CMD 19, Sanity 31/34, Threshold 2, Edge 17, resolve 3/3, challenge 3/3, honor in all things 1/1, Helgarval’s protective aura, air walk 200 minutes, protection from cold 200 minutes
Torra: HP 77/81 (NL 28/72), AC 18, touch 13, flat-footed 15, CMD 12, DR 4/adamantine, Burn 2, Sanity 35/36, Threshold 2, Edge 18, grappled
Ritti: HP 41/41, AC 22, touch 20, Flat-Footed 25, CMD 26, Sanity 40/40, Threshold 3, Edge 20, Stunning Fist 4/4, Ki Pool 4/4, protection from energy (cold) 200 minutes (120 points remaining)
Atsuko: HP 59/59, AC 21, touch 15, flat-footed 15, CMD 18, bardic performance 15/15, Sanity 35/38, Threshold 4, Edge 16


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She/they Dwarf Kineticist 7 | HP 81/81 (14 NL) | AC 18/13/15| DR 3/adamantine | F +12 R +9 W +7 | CMB +4; CMD 17 | Init +3 | Speed 20 ft. | Perception +18; Darkvision 60' | Sanity: 36/36, Threshold 2, Edge 18

Although Torra absolutely did not want to be dragged into the icy water, the grip of the ogre was so strong that she very much doubted she could escape. Instead, she attempts to make his soon-to-be-over life as painful as possible.

"Watch out, this dwarf bite is a little spicy!"

Metal blast: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 8d6 + 15 ⇒ (5, 4, 3, 3, 4, 6, 6, 4) + 15 = 50 Alas, only if it would hit...

Torra takes 2 burn. If the merrows are of the giant sub-type, Torra has +4 dodge bonus to AC versus them.


Female Human Bard 6 / Oracle 1 | HP: 59/59 | AC: 20 (T: 14, F: 15) | CMB: +6, CMD: 19 | F: +6, R +9, W: +6 | Init: +3| Perc: +7, SM: +14 | Speed 30' | Performance: 20/20

Atsuko takes a quick step to the side to open up her line of sight on the merrow threatening Torra as wide as possible. She calls out to her companions, assuring them they will be okay and victory will be theirs. Lastly she gets off a shot with her bow at the merrow menacing Torra.

5' step. Move action to start Inspire Courage. Standard action to attack.

Attack: 1d20 + 9 + 2 + 1 ⇒ (17) + 9 + 2 + 1 = 29

Damage: 1d8 + 2 + 1 + 2 + 1 ⇒ (8) + 2 + 1 + 2 + 1 = 14

Inspire Courage: +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.


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Round 1 Wrap-Up

Torra unleashes her power over the earth in an astonishingly powerful blast that flies past the giant, who giggles childishly as she jerks the dwarf's hand up and away from her. With her other claw, she rips at the dwarf, who manages evades the attack easily..
I believe you take a -2 penalty for any attack or combat maneuver other than the ones to grapple or escape the grapple... and a -4 penalty to Dexterity? Wow. I also think that that provokes an AoO, for using a ranged attack in a threatened area.
Green AoO vs. Torra, both grappled, Defensive Training: 1d20 + 6 - 2 ⇒ (4) + 6 - 2 = 8

Atsuko begins inspiring her companions, stepping aside and firing at the merrow menacing the dwarf. The arrow lands, piercing the ogre-like giant's shoulder. She shrieks in pain, jerking sharply, and her lip trembles briefly before it twists in a feral snarl.

A raggedly dressed creature with long, dark hair emerges onto the ice, approaching the heroes slowly. She says something in a sharp tone of voice, but none of the heroes understand it.

Knowledge (nature) DC 23:
That is what's called a qallupilluk! They're very rare in more southern climes, preferring icy waters - though it's usually oceans. Somewhat similar to hags, they wield magical prowess naturally - enchantment and divination, mostly. However, the scent they exude is oddly seductive, weakening the will against enchanting magics. Most of the time, they hide beneath the ice, only to erupt and grab hapless passerby.

The most terrifying thing about the qallupilluk is what they do when they manage to grab ahold of their prey. If they don't drown them outright, they transform them gradually into a monstrous aquatic creature, which they treat as their own child... and eventually, mate.

Is that what happened here? Then these are the residents of Rimikaak... But there are only a few merrows... what happened to the rest?

Anyone who realizes this must make a DC 17 Will save. You take 3 points of sanity damage if you fail, or 1 if you succeed.

A sweet scent drifts into Yuto and Ritti's nostrils, distracting them and promising forbidden pleasures and delights. The creature gestures, and a shudder of magic surrounds her. After a moment, she beckons Ritti towards her, a smile twisting her lips.
Ritti Will, distracting scent, inspire courage: 1d20 + 6 - 2 + 2 ⇒ (2) + 6 - 2 + 2 = 8 Uh-oh.

Spellcraft DC 16:

Ritti:
Wait, the woman who came up from the waters... she's... actually kind of trustworthy. She almost seems maternal. It's pretty cold out... maybe she could use the embrace.

Ritti is under the effects of charm person, focused on this new creature.

At a sharp command, the merrow closest to Ritti shifts subtly out of the way, clearly no longer interested in fighting her.

Round 2

Ritti & Yuto are up.

Statuses:

Yuto: HP 72/72, AC 28, touch 12, flat-footed 19, CMD 19, Sanity 31/34, Threshold 2, Edge 17, resolve 3/3, challenge 3/3, honor in all things 1/1, Helgarval’s protective aura, air walk 200 minutes, protection from cold 200 minutes
Torra: HP 77/81 (NL 28/72), AC 18, touch 13, flat-footed 15, CMD 12, DR 4/adamantine, Burn 4, Sanity 35/36, Threshold 2, Edge 18, grappled
Ritti: HP 41/41, AC 22, touch 20, Flat-Footed 25, CMD 26, Sanity 40/40, Threshold 3, Edge 20, Stunning Fist 4/4, Ki Pool 4/4, protection from energy (cold) 200 minutes (120 points remaining), charm person 7 hours
Atsuko: HP 59/59, AC 21, touch 15, flat-footed 15, CMD 18, bardic performance 14/15, Sanity 35/38, Threshold 4, Edge 16
All: Inspire Courage +2


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HP:41 | AC:23 ; T:20 ; FF:23 ; CMD:27/27 | Fort:+5 ; Ref:+13 ; Will:+6 | Init:+5 ; PER:+13 (Low-light) | Sanity -- Score:40 ; Threshold:3 ; Edge:20 | Mv: 40'

Round 2

No K:Nature or Spellcraft here…

There is something ‘motherly’ about the fish-woman’s lank hair, dead eyes, and sharp fangs. And given how the caravan suffers from the cold, Ritti is fairly sure this poor woman is freezing. A quick hug and brisk backrub to warm her up might be what she needs.

Against all reason, sense, and sanity, the thief carefully steps out onto the ice and opens her arms to hug the horrid hag!

FREE: 5'
FULL: A thorough round of hugging!

Status:
HP: 41 / 41 | AC:23 / T:20 / FF:23 | CMD:27/27 (29 Grapple)
Sanity Score: 39 / 40 | Threshold: 3 | Edge: 20

Stunning Fist (4):
Ki Pool (4):
Shozoku (1):
Inspired (1):
Shuriken (30):
Shuriken Earthfire (2):
Scabbard (1):
Pot Mage Armor (9):
Pot Blur (2):
Pot Cat’s Grace (2):
Pot Invisibility (1):
Serene Ring (1):
Cat Boots (1): (if worn)

Effects:
Charmed
Scabbard—Butterfly Sword is xxx
Mage Armor – AC +4 – 1 HR


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

"Wa-wait Ritti! Don't risk the ice, help Torra!" seeing Ritti abruptly leaves the enemy for a hug, Yuto tries to step to the side to get closer to her while swinging to finish the giant in front of himself.
Suishen-CE+IC: 1d20 + 14 - 2 + 2 ⇒ (19) + 14 - 2 + 2 = 33
Slashing damage+flaming+acid+IC: 1d8 + 7 + 1d6 + 1d6 + 2 ⇒ (3) + 7 + (3) + (4) + 2 = 19

Suishen-CE+IC: 1d20 + 9 - 2 + 2 ⇒ (3) + 9 - 2 + 2 = 12
Slashing damage+flaming+acid+IC: 1d8 + 7 + 1d6 + 1d6 + 2 ⇒ (6) + 7 + (5) + (5) + 2 = 25

Crit?: 1d20 + 14 - 2 + 2 ⇒ (16) + 14 - 2 + 2 = 30
Slashing damage+IC: 1d8 + 7 + 2 ⇒ (2) + 7 + 2 = 11

If this one drops, he points to the green one and shouts "I challenge you, leave Torra!" while marking Ritti as his ward.

HP 67/67 AC 28 TAC 14 (+2 vs evil)
lesser protective aura
combat expertise (+2 AC)
protection from cold 200 min
air walk 200 min


Loot List | Terrain Map | Encounter Maps | Caravan

Round 2 Midpoint

Ritti advances past the merrows, who seem quite willing to let her go, to give the strange creature a gentle hug. The ice doesn't break under her feet - though it does creak ominously.

Ritti:
The embrace is warm and comforting - as motherly as she was expecting. This is a woman (well, close enough), who will accept everything about her, without judgement or scolding. There's even a pleasant tingle to her skin as they hold one another. It stings, but surely it can't be too bad.

Yuto, realizing that something is wrong, tries to keep close to Ritti as he attacks the merrow before him. The creature yelps in horrible sadness and agony, collapsing heavily onto the ice, which promptly cracks dramatically, dropping a hunk from where he fell.

The other merrows holler and yell, outraged by the samurai's presumption even as he quickly challenges the next closest of the merrows lined in green, who stares daggers at him.

The third merrow lined in red lunges forwards on the ice, clawing and tearing at Yuto as his focus is briefly on her ally. Fortunately, he's able to deflect her attacks with his armor and sword, knocking them aside without hesitation.
Red-lined Claw vs. Yuto: 1d20 + 6 ⇒ (16) + 6 = 22

The green-lined merrow that grips Torra begins tugging her towards the water, trying to drag her along the shore. Unfortunately for her, the dwarf is able to break free of her slippery grip, and she growls her annoyance, shifting away from Yuto and the archer that had hurt her earlier.
Grapple vs. Torra CMD 17: 1d20 + 12 ⇒ (4) + 12 = 16

A fourth merrow lined in blue erupts from the ice to the south, clambering up and striding towards Yuto with a hoarse bellow. Fortunately, the samurai's armor is more than sufficient to protect him from the grasping, tearing limbs.
Blue-lined Claw vs. Yuto: 1d20 + 6 ⇒ (7) + 6 = 13

Torra and Atsuko are up.

Statuses:

Yuto: HP 72/72, AC 28, touch 12, flat-footed 19, CMD 19, Sanity 31/34, Threshold 2, Edge 17, resolve 3/3, challenge 2/3, honor in all things 1/1, Helgarval’s protective aura, air walk 200 minutes, protection from cold 200 minutes, challenged green-lined merrow (DR 1/- vs. her)
Torra: HP 77/81 (NL 28/72), AC 18, touch 13, flat-footed 15, CMD 12, DR 4/adamantine, Burn 4, Sanity 35/36, Threshold 2, Edge 18
Ritti: HP 41/41, AC 22, touch 20, Flat-Footed 25, CMD 26, Sanity 40/40, Threshold 3, Edge 20, Stunning Fist 4/4, Ki Pool 4/4, protection from energy (cold) 200 minutes (120 points remaining), charm person 7 hours
Atsuko: HP 59/59, AC 21, touch 15, flat-footed 15, CMD 18, bardic performance 14/15, Sanity 35/38, Threshold 4, Edge 16
All: Inspire Courage +2


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Female Human Bard 6 / Oracle 1 | HP: 59/59 | AC: 20 (T: 14, F: 15) | CMB: +6, CMD: 19 | F: +6, R +9, W: +6 | Init: +3| Perc: +7, SM: +14 | Speed 30' | Performance: 20/20

Things are starting to look a little out of control to Atsuko. She decides she needs to try something to take some pressure off them. Atsuko begins casting, calling out the words for a spell.

"Räjähtävä kiiltävä valopallo!"

As she finishes, a small orb of intense golden light about the size of an egg appears between the two merrows off to Yuto's right. The orb immediately expands into an explosion of dazzling light particles, enveloping the merrows. The particles cling to them like paint, covering them in glowing yellow light.

Standard action to cast Glitterdust as shown on the map. I believe Atsuko can get both the merrows. DC versus blindness is 15. Lingering Performance continues Inspire Courage.

Also, I forgot about those skill checks.

K Nature: 1d20 + 12 ⇒ (7) + 12 = 19

Spellcraft: 1d20 + 7 ⇒ (3) + 7 = 10

As the spell goes off, Atsuko shouts to Yuto.

"Look after Ritti! Bring her back!"

Atsuko also hurries toward Ritti.


She/they Dwarf Kineticist 7 | HP 81/81 (14 NL) | AC 18/13/15| DR 3/adamantine | F +12 R +9 W +7 | CMB +4; CMD 17 | Init +3 | Speed 20 ft. | Perception +18; Darkvision 60' | Sanity: 36/36, Threshold 2, Edge 18

Apologies for the delay, this move has wiped me out. @GM, I had already applied the grappled penalty to the previous attack.

Now that she was finally free of the bone-crushing grip of the lake ogre, Torra takes a couple of steps back to assess the situation. There was a new creature out there, who was... hugging? Ritti? Wait, that wasn't right. Spurred on by Yuto's and Atsuko's shouts, the dwarf takes aim at the horrid hugging hag.

Attack, metal blast, PBS: 1d20 + 13 ⇒ (12) + 13 = 25 Damage: 8d6 + 20 ⇒ (6, 3, 3, 5, 6, 4, 3, 5) + 20 = 55 Gather Power as move action

Torra takes another point of burn, 21 NL damage. Also, her DR is 3, not 4, and she has 3 burn total (2 from the first metal blast and 2 from the current one). And because she accepted burn, Elemental Overflow is active, so her AC is 19 (+2 Dex).


Loot List | Terrain Map | Encounter Maps | Caravan

Round 2 Wrap-Up

Atsuko unleashes a spell at several of the giants, sending a burst of golden light and dust over them. One of them shakes off the blazing blast, but the other lined in blue shrieks, his voice an agonized wail that pierces their ears.
Red-lined Will vs. DC 15: 1d20 + 3 ⇒ (12) + 3 = 15
Blue-lined Will vs. DC 15: 1d20 + 3 ⇒ (9) + 3 = 12

As she approaches Ritti, Atsuko catches an oddly pleasing scent, one that tickles her nostrils and gently welcomes her.

Oops. Wow, my math's all over the place, apparently. Doesn't her DR require Burn, though? I've adjusted for now, but I'm not sure.

Torra gathers a powerful burst of metallic debris and stone at the hugging hag creature, which cracks against her shoulder, shattering it. She hisses a venomous word at the dwarf.

Ritti:
Well, that's terribly wrong! How could Torra hurt someone so kind as Ritti's new friend?!

She should at least tell her off. Torra's clearly misunderstanding something. She's not dominated, so she doesn't need to fight to protect this creature, but she does feel like two of her friends are fighting lethally against one another.

A jolt of agony crosses her skin. Something strange is happening to her, but... it isn't too wrong, is it?

The embraced woman's body begins shifting slightly, skin becoming scalier and getting a greenish tint. The creature that holds her, however, gestures at Torra with a scowl. The dwarf feels something intruding on her mind, but throws it out with an effort of will.
Torra Will: 1d20 + 7 ⇒ (6) + 7 = 13 Wow, that was... close. Good thing she wasn't closer.

Round 3

Ritti and Yuto are up.

Statuses:

Yuto: HP 72/72, AC 28, touch 12, flat-footed 19, CMD 19, Sanity 31/34, Threshold 2, Edge 17, resolve 3/3, challenge 2/3, honor in all things 1/1, Helgarval’s protective aura, air walk 200 minutes, protection from cold 200 minutes, challenged green-lined merrow (DR 1/- vs. her)
Torra: HP 77/81 (NL 21/72), AC 19, touch 13, flat-footed 15, CMD 12, DR 3/adamantine, Burn 3, Sanity 35/36, Threshold 2, Edge 18
Ritti: HP 41/41, AC 22, touch 20, Flat-Footed 25, CMD 26, Sanity 40/40, Threshold 3, Edge 20, Stunning Fist 4/4, Ki Pool 4/4, protection from energy (cold) 200 minutes (120 points remaining), charm person 7 hours
Atsuko: HP 59/59, AC 21, touch 15, flat-footed 15, CMD 18, bardic performance 14/15, Sanity 35/38, Threshold 4, Edge 16
All: Inspire Courage +2 2 rounds


HP:41 | AC:23 ; T:20 ; FF:23 ; CMD:27/27 | Fort:+5 ; Ref:+13 ; Will:+6 | Init:+5 ; PER:+13 (Low-light) | Sanity -- Score:40 ; Threshold:3 ; Edge:20 | Mv: 40'

Round 3

Ritti steps between Torra and her new friend holding up her hands, trying to play peacemaker and keep the mistake from escalating. ”Woah! Take a breath here, girls! The ogres might be a threat, sure, but she’s not with them. Come’on Torra, leave her be!”

FREE: 5’ on map
FULL: Lots of talking, less hugging


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

"This is her boss Ritti! They must have been the ones that made the villagers disappear!" Yuto sees the giant rubbing his eyes from Atsuko's spell and takes the opportunity to step over him and slash multiple times.
Suishen-CE+IC: 1d20 + 14 - 2 + 2 ⇒ (9) + 14 - 2 + 2 = 23
Slashing damage+flaming+acid+IC: 1d8 + 7 + 1d6 + 1d6 + 2 ⇒ (7) + 7 + (4) + (2) + 2 = 22

Suishen-CE+IC: 1d20 + 9 - 2 + 2 ⇒ (11) + 9 - 2 + 2 = 20
Slashing damage+flaming+acid+IC: 1d8 + 7 + 1d6 + 1d6 + 2 ⇒ (2) + 7 + (1) + (5) + 2 = 17

HP 67/67 AC 28 TAC 14 (+2 vs evil)
lesser protective aura
combat expertise (+2 AC)
protection from cold 200 min
air walk 200 min


Loot List | Terrain Map | Encounter Maps | Caravan

Round 3 Midpoint

As Ritti attempts to pull away from the creature, she growls, closing her arms tighter around the monk.

Ritti:
Should she really try to escape this embrace? Maybe she can get in between them without leaving this gentle hug...

I'll allow Ritti to try to break the embrace if she thinks that she'd prioritize moving off the ice to confront Torra, but otherwise I'll assume she just stays in the hug and scolds Torra from there - possibly shifting more directly between the two.

Ritti Grapple Escape, if she chooses: 1d20 + 13 ⇒ (12) + 13 = 25 Oh, that's just enough to do so if she wants.

Yuto steps up towards the blinded merrow, slashing with Suishen's blazing blade. His enemy quails, crying loudly as the blade cuts repeatedly through his flesh.

The now-badly hurt and gold-covered merrow stumbles backwards, trying to escape Yuto, but leaves himself open to another strike from the samurai, who slices through his throat and sends him tumbling back to the ice, crashing hard and cracking it even further.
Yuto AoO: 1d20 + 14 - 2 + 2 ⇒ (3) + 14 - 2 + 2 = 17
Damage: 1d8 + 7 + 1d6 + 1d6 + 2 ⇒ (5) + 7 + (4) + (4) + 2 = 22

The uninjured red-lined merrow bellows her grief, lashing out at the samurai from outside his reach. Fortunately, the young man's armor protects him from the slashing claws, saving him from any significant injury.
Claw 1 vs. Yuto: 1d20 + 6 ⇒ (12) + 6 = 18
Claw 2 vs. Yuto: 1d20 + 6 ⇒ (13) + 6 = 19

The other remaining merrow, equally distraught, shrieks something in the unfamiliar language, stepping down the shore to strike at Torra once more. The first series of strikes the dwarf is able to dodge and deflect, but the second set land home, tearing through her stony skin and cutting deep. More troublingly, she is once again held tight by the creature's powerful hands.
Claw 1 vs. Torra: 1d20 + 6 ⇒ (10) + 6 = 16
Claw 2 vs. Torra: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Grab vs. Torra CMD 17: 1d20 + 12 ⇒ (20) + 12 = 32 Torra is grappled again.

Atsuko and Torra are up. Keep in mind that Ritti's decision might change where she is on the map.

Statuses:

Yuto: HP 72/72, AC 28, touch 12, flat-footed 19, CMD 19, Sanity 31/34, Threshold 2, Edge 17, resolve 3/3, challenge 2/3, honor in all things 1/1, Helgarval’s protective aura, air walk 200 minutes, protection from cold 200 minutes, challenged green-lined merrow (DR 1/- vs. her)
Torra: HP 72/81 (NL 21/72), AC 19, touch 13, flat-footed 15, CMD 12, DR 3/adamantine, Burn 3, Sanity 35/36, Threshold 2, Edge 18
Ritti: HP 41/41, AC 22, touch 20, Flat-Footed 25, CMD 26, Sanity 40/40, Threshold 3, Edge 20, Stunning Fist 4/4, Ki Pool 4/4, protection from energy (cold) 200 minutes (120 points remaining), charm person 7 hours
Atsuko: HP 59/59, AC 21, touch 15, flat-footed 15, CMD 18, bardic performance 14/15, Sanity 35/38, Threshold 4, Edge 16
All: Inspire Courage +2 2 rounds


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Female Human Bard 6 / Oracle 1 | HP: 59/59 | AC: 20 (T: 14, F: 15) | CMB: +6, CMD: 19 | F: +6, R +9, W: +6 | Init: +3| Perc: +7, SM: +14 | Speed 30' | Performance: 20/20

Atsuko reaches out to touch Ritti while chanting a short incantation.

"Udeeya dushtam tvam atra pravishtum na shaknoshi!"

After the spell is concluded, Atsuko backs away to greater relative safety.

Standard action to cast Protection from Evil on Ritti. I'm thinking it might give her a second save against the enchantment she's under? Move 10' to current location shown on the map. Lingering Performance continues Inspire Courage.

So, Protection from Evil gives Ritti a +2 moral bonus on a new save if she gets one. Inspire Courage is giving everyone a +2 moral bonus versus charm and fear along with the +2 competence bonus to attacks and damage. If Torra needs to make a save, she also has +2 if it's a charm effect. Ritti can't stack the 2 bonuses for a +4 unfortunately.

Finally, Atsuko can still deliver the the spell to Ritti if she moves toward the hag-thing. She'll still be adjacent to Atsuko's starting position. If Ritti moves so that Atsuko can't deliver the spell, she will instead move and then cast Allegro on herself.


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HP:41 | AC:23 ; T:20 ; FF:23 ; CMD:27/27 | Fort:+5 ; Ref:+13 ; Will:+6 | Init:+5 ; PER:+13 (Low-light) | Sanity -- Score:40 ; Threshold:3 ; Edge:20 | Mv: 40'

Ritti knows what Torra can do from a distance and staying near her new ‘pal’ wouldn’t let her intercede to protect her from Torra. So, from a pragmatic and tactical point of view, Ritti’s would feel her best chance of stopping this before it got out of hand would be to step away from her pal. Plus, seeing the ogre tear into Torra is going to be like “Great, ogre guy, you are making things worse!” So…

Ritti pulls away from her BFF, trying to console and reason with the fish-hag at the same time. ”It’ll be fine. I’ll be right back. I just need to explain it to Torra. Trust me.”

Ritti's position on the map is right.


She/they Dwarf Kineticist 7 | HP 81/81 (14 NL) | AC 18/13/15| DR 3/adamantine | F +12 R +9 W +7 | CMB +4; CMD 17 | Init +3 | Speed 20 ft. | Perception +18; Darkvision 60' | Sanity: 36/36, Threshold 2, Edge 18

Torra's DR is 3 without any burn, but it can be increased beyond 3 (up to 7) by accepting burn.

Gritting their teeth against the pain, Torra doesn't attempt to escape the lake ogre and focuses instead on the hag that had bewitched her friend.

Attack, grappled, IC, PBS: 1d20 + 11 ⇒ (6) + 11 = 17 Damage: 4d6 + 18 ⇒ (5, 1, 3, 3) + 18 = 30

"Are you sure she's not with them?" Torra doesn't know how to explain with everything that is happening, but the dwarf has a strong feeling that the strange-looking woman is somehow involved in the current state of the village.


Loot List | Terrain Map | Encounter Maps | Caravan

Round 3 Wrap-Up

Protection from Evil would indeed give Ritti a new Will save.

Atsuko summons her magic, protecting Ritti from the depredations of evil creatures. Ritti feels the magic swell through her, and realizes that something's very wrong. Why was that creature somehow a friend?

Ritti Will, Cloying Scent, protection from evil: 1d20 + 6 - 2 + 2 ⇒ (2) + 6 - 2 + 2 = 8 ... Huh. Well, that's not at all what I expected. It's not a hard save, and she has a really good chance of beating it, but... yeesh.
Ritti, Cloying Scent, protection from evil, Resolute Reroll: 1d20 + 6 - 2 + 2 ⇒ (13) + 6 - 2 + 2 = 19 There we go.

Torra tries to blast the hag-creature that has enchanted Ritti, but the projectile goes wide as she ducks out of the way, snarling angrily. She gestures with a hiss, and a whirlwind of sleet suddenly consumes the three heroes other than Ritti.

Spellcraft DC 18:
That is sleet storm, or something like it.

The whirling storm covers the ground with a thin layer of ice, and each of the heroes loses sight of everything save the sleet obscuring all vision.

Everyone within the blue radius has all sight blocked, and all of you can only move at half speed. Any movement requires a DC 10. Failure means you can't move at all, while failure by five or more means you fall over.

Then she takes a step forwards, following Ritti.

Round 4

Ritti and Yuto are up.

Statuses:

Yuto: HP 72/72, AC 28, touch 12, flat-footed 19, CMD 19, Sanity 31/34, Threshold 2, Edge 17, resolve 2/3, challenge 2/3, honor in all things 1/1, Helgarval’s protective aura, air walk 200 minutes, protection from cold 200 minutes, challenged green-lined merrow (DR 1/- vs. her)
Torra: HP 72/81 (NL 21/72), AC 19, touch 13, flat-footed 15, CMD 12, DR 3/adamantine, Burn 3, Sanity 35/36, Threshold 2, Edge 18
Ritti: HP 41/41, AC 22, touch 20, Flat-Footed 25, CMD 26, Sanity 40/40, Threshold 3, Edge 20, Stunning Fist 4/4, Ki Pool 4/4, protection from energy (cold) 200 minutes (120 points remaining), protection from evil 6 minutes, charm person 7 hours (suppressed)
Atsuko: HP 59/59, AC 21, touch 15, flat-footed 15, CMD 18, bardic performance 14/15, Sanity 35/38, Threshold 4, Edge 16
All: Inspire Courage +2 1 round


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

"Ritti, I am with you! Push away the evil thoughts that creature is trying to magically make on you! Your safety is my oath!" Yuto declares, channeling his resolve to bolster her defenses against the evil magic.

Acrobatics: 1d20 + 10 ⇒ (13) + 10 = 23
Determined, he presses forward through the obscuring sleet, deftly navigating the treacherous terrain as he tries to find himself outside of it.

He confronts the first enemy he finds, most likely the silhouette of the hag-like creature, but maybe the other giant. Without hesitation, Yuto raises Suishen, the blade gleaming with fire, and strikes with all intent to defeat it before it can cause more problem.
Suishen-CE+IC: 1d20 + 14 - 2 + 2 ⇒ (4) + 14 - 2 + 2 = 18
Slashing damage+flaming+acid+IC: 1d8 + 7 + 1d6 + 1d6 + 2 ⇒ (3) + 7 + (4) + (5) + 2 = 21

HP 67/67 AC 28 TAC 14 (+2 vs evil)
resolve 3/4
lesser protective aura
combat expertise (+2 AC)
protection from cold 200 min
air walk 200 min


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HP:41 | AC:23 ; T:20 ; FF:23 ; CMD:27/27 | Fort:+5 ; Ref:+13 ; Will:+6 | Init:+5 ; PER:+13 (Low-light) | Sanity -- Score:40 ; Threshold:3 ; Edge:20 | Mv: 40'

What caused the thief to suddenly snap out of the charm – the protective magic of her allies, the cold that was seeping into her bones, the spray from the sleet hitting her face, or Yuto’s words? Ritti wasn’t sure and maybe she never would be. But as she turns to see the fishy hag she’d been hugging like her mom… she is instantly horrified. She also knows she’s been used badly and that converts her horror into inchoate, icy rage. And rage frees her to act.

Ritti hisses at the hag, ”I’m gonna break you, b!tch.” She step into the fishwife’s embrace one more time, grabs the shreds of her sodden clothing and headbutts the hag, trying to stun her... She follows that blow with a punch to the gut, another headbutt hoping to break all the sharp teeth in the hag's foul mouth, and a final palm strike to the throat.

FULL: FOB @ Fish-Hag (Stunning Fist on first strike)
SWIFT: Ki Point for Ki Flurry

BOOM:

FULL: Unarmed Strike (crit: 20/2x | B)
Mods: FOB, Ki Flurry, Inspire Courage
HIT #1: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22 | DAM #1: 1d6 + 5 + 2 ⇒ (6) + 5 + 2 = 13 + Stunning Fist (Fort DC:16 or stunned for 1 round)
HIT #2: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18 | DAM #2: 1d6 + 5 + 2 ⇒ (1) + 5 + 2 = 8
HIT #3: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24 | DAM #3: 1d6 + 5 + 2 ⇒ (1) + 5 + 2 = 8
HIT #4: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14 | DAM #4: 1d6 + 5 + 2 ⇒ (2) + 5 + 2 = 9

A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC.

IF she is stunned, then I believe she is open to Sneak Damage and Debilitating Injuries on the rest of the blows. I’ll include those rolls here:
Sneak DAM (Hit #2): 3d6 ⇒ (6, 6, 6) = 18
Sneak DAM (Hit #3): 3d6 ⇒ (2, 5, 6) = 13
Sneak DAM (Hit #4): 3d6 ⇒ (1, 3, 3) = 7

DI: Bewilder - Sneak DAM’d foe takes -2 AC (-4 for Ritti) for 1 rnd (+1 extra round for additional hits)

Status:
HP: 41 / 41 | AC:25 / T:20 / FF:23 | CMD:27/27 (29 Grapple) <- Pro Evil
Sanity Score: 39 / 40 | Threshold: 3 | Edge: 20

Stunning Fist (4): x
Ki Pool (4): x
Shozoku (1):
Inspired (1):
Shuriken (30):
Shuriken Earthfire (2):
Scabbard (1):
Pot Mage Armor (9):
Pot Blur (2):
Pot Cat’s Grace (2):
Pot Invisibility (1):
Serene Ring (1):
Cat Boots (1): (if worn)

Effects:
Protection from Evil - +2 AC
Scabbard—Butterfly Sword is xxx
Mage Armor – AC +4 – 1 HR


Loot List | Terrain Map | Encounter Maps | Caravan

Round 4 Midpoint

Yuto struggles through the harsh winds, managing to keep his feet despite the rapidly gathering ice. He slashes at the first figure he sees - the strange female being. Perhaps it is due to the ice, or perhaps he's just unlucky, as his foe deflects Suishen with a clawed hand, suffering no harm.

Ritti goes on her own offensive, striking as hard as she can. Her fist lands in the woman's stomach, but she feels some resistance - she should be hurting her foe more. She's got DR 5/?. However, it's still enough to stun the unfortunate woman. Ritti smashes her several more times, but the resistance remains - and her final attack deflects off of the creature's skin altogether.
Fort vs. DC 16: 1d20 + 6 ⇒ (8) + 6 = 14 Ha!

The red-lined merrow, recognizing the threat to her ally, roar and rushes to her aid. Stepping sideways, she slashes down at Yuto with her claws, bellowing words that seem coherent, but are nonetheless incomprehensible. The first one comes down swift and hard, tearing through his guard and armor, but Helgarval's protections and his own preparations keep it from being worse than it could've been - preventing it from hitting any major arteries. He's ready for the next one, knocking it aside with his blade.
Claw 1 vs. Yuto: 1d20 + 6 ⇒ (20) + 6 = 26 Threat.
Claw 2 vs. Yuto: 1d20 + 6 ⇒ (1) + 6 = 7
Confirm vs. Yuto: 1d20 + 6 ⇒ (15) + 6 = 21
Claw 1 Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Grapple vs. Yuto CMD 24: 1d20 + 12 ⇒ (4) + 12 = 16 Nope.

The other merrow lined in green keeps a close grip on Torra, dragging her out of the sleet storm. This allows Ritti the chance to attack her, kicking out at the giant on reflex. Though she connects solidly, the merrow only groans, yanking Torra out of the way, crossing the ice, and tossing her into the water with a tremendous splash.
Grapple vs. Torra CMD 15, maintained grapple bonus, Dex Penalty included: 1d20 + 12 + 5 ⇒ (14) + 12 + 5 = 31
Ritti AoO vs. Green-lined merrow, Inspire Courage: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21
Damage: 1d6 + 5 ⇒ (1) + 5 = 6

Torra is no longer grappled, but is in freezing water... RAW, there doesn't appear to be any immediate dangers, which is very weird. You will take damage 1/minute without a save if you don't get out, and you need to roll a DC 10 Swim test with a -3 penalty thanks to the icy chill every round. To climb out it'd be a DC 15 Climb check with the same penalty. And to get to the ice, of course.

Torra and Atsuko are up.

Statuses:

Yuto: HP 72/72, AC 28, touch 12, flat-footed 19, CMD 19, Sanity 31/34, Threshold 2, Edge 17, resolve 2/3, challenge 2/3, honor in all things 1/1, Helgarval’s protective aura, air walk 200 minutes, protection from cold 200 minutes, challenged green-lined merrow (DR 1/- vs. her)
Torra: HP 72/81 (NL 21/72), AC 19, touch 13, flat-footed 15, CMD 12, DR 3/adamantine, Burn 3, Sanity 35/36, Threshold 2, Edge 18
Ritti: HP 41/41, AC 22, touch 20, Flat-Footed 25, CMD 26, Sanity 40/40, Threshold 3, Edge 20, Stunning Fist 4/4, Ki Pool 4/4, protection from energy (cold) 200 minutes (120 points remaining), protection from evil 6 minutes, charm person 7 hours (suppressed)
Atsuko: HP 59/59, AC 21, touch 15, flat-footed 15, CMD 18, bardic performance 14/15, Sanity 35/38, Threshold 4, Edge 16
All: Inspire Courage +2 1 round


She/they Dwarf Kineticist 7 | HP 81/81 (14 NL) | AC 18/13/15| DR 3/adamantine | F +12 R +9 W +7 | CMB +4; CMD 17 | Init +3 | Speed 20 ft. | Perception +18; Darkvision 60' | Sanity: 36/36, Threshold 2, Edge 18

Swim DC 10: 1d20 - 4 ⇒ (19) - 4 = 15

The contact with the freezing waters makes her body seize up for a moment, and Torra is unable to breathe. Then the dwarf gasps and thrashes, spurred on by the imminent danger of both drowning and freezing to death.

Climb DC 15: 1d20 + 4 - 3 ⇒ (10) + 4 - 3 = 11

They manage to reach the jagged edge of the ice, but the sodden woolen layers and furs they are wearing are heavy, and they can do no more than cling to the frozen surface.


Female Human Bard 6 / Oracle 1 | HP: 59/59 | AC: 20 (T: 14, F: 15) | CMB: +6, CMD: 19 | F: +6, R +9, W: +6 | Init: +3| Perc: +7, SM: +14 | Speed 30' | Performance: 20/20

Atsuko is unable to see much at all. She certainly doesn't think she could get a bow shot off to any good effect. She did however just pass by Yuto. She makes her way back, trying to retrace her steps, until she gets to him.

She recites an incantation and touches him, delivering a spell to help him.

"Yuto! Can you see enough to know what's happening?"

Atsuko then calls out to Ritti and Torra, urging them to hold on. They will all get through this.

Reflex: 1d20 + 9 ⇒ (15) + 9 = 24

5' step to adjacent to Yuto. Standard to cast Heroism and deliver it to Yuto. (+2 morale bonus on attack rolls, saves, and skill checks). Move action to restart Inspire Courage.


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

"Torra!" Yuto tries to grasp for the sinking dwarf, but finds himself too pressed on the fight. His confidence raises though when he feels Atsuko's warm hand on his back "Th-the giant just threw Torra to the water, s-she is fighting to get out of the freezing waters, b-but th-the beasts!" he does not have much more time for elaborate explanations, trying to defend himself and the group.


Loot List | Terrain Map | Encounter Maps | Caravan

Round 4 Wrap-Up

Torra desperately swims towards the ice, but between the cold and their own weight, they can't manage to quite pull themselves onto it - and it cracks, setting them back to where they started... desperately swimming to keep afloat. Strangely, the giant doesn't attempt to attack her as she tries to climb up...

Atsuko carefully moves across the frozen ground, asking for guidance, then enchants Yuto with greater heights of heroism and restarts her inspiring tale.

The hag-creature hisses something to the giants, trying to focus through the pain.

Round 5

Yuto and Ritti are up.

Statuses:

Yuto: HP 72/72, AC 28, touch 12, flat-footed 19, CMD 19, Sanity 31/34, Threshold 2, Edge 17, resolve 2/3, challenge 2/3, honor in all things 1/1, Helgarval’s protective aura, air walk 200 minutes, protection from cold 200 minutes, challenged green-lined merrow (DR 1/- vs. her)
Torra: HP 72/81 (NL 21/72), AC 19, touch 13, flat-footed 15, CMD 12, DR 3/adamantine, Burn 3, Sanity 35/36, Threshold 2, Edge 18, grappled
Ritti: HP 41/41, AC 22, touch 20, Flat-Footed 25, CMD 26, Sanity 40/40, Threshold 3, Edge 20, Stunning Fist 4/4, Ki Pool 4/4, protection from energy (cold) 200 minutes (120 points remaining), protection from evil 6 minutes, charm person 7 hours (suppressed)
Atsuko: HP 59/59, AC 21, touch 15, flat-footed 15, CMD 18, bardic performance 13/15, Sanity 35/38, Threshold 4, Edge 16
All: Inspire Courage +2 3 rounds


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

Yuto steps forward on the air, thanks to Suishen's magics, and swings the katana on the red giant "Finish the hag Ritti!"
Suishen-CE+IC+HR: 1d20 + 14 - 2 + 2 + 2 ⇒ (7) + 14 - 2 + 2 + 2 = 23
Slashing damage+flaming+acid+IC: 1d8 + 7 + 1d6 + 1d6 + 2 ⇒ (8) + 7 + (1) + (5) + 2 = 23

Suishen-CE+IC+HR: 1d20 + 9 - 2 + 2 + 2 ⇒ (20) + 9 - 2 + 2 + 2 = 31
Slashing damage+flaming+acid+IC: 1d8 + 7 + 1d6 + 1d6 + 2 ⇒ (4) + 7 + (5) + (5) + 2 = 23

Crit?: 1d20 + 9 - 2 + 2 + 2 ⇒ (10) + 9 - 2 + 2 + 2 = 21
Slashing damage+flaming+acid+IC: 1d8 + 7 + 1d6 + 1d6 + 2 ⇒ (2) + 7 + (6) + (2) + 2 = 19

Intimidate (demoralize; immediate action by Martial Dominance feat): 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31

HP 67/67 AC 28 TAC 14 (+2 vs evil)
resolve 3/4
lesser protective aura
combat expertise (+2 AC)
protection from cold 200 min
air walk 200 min
heroism 60 min


HP:41 | AC:23 ; T:20 ; FF:23 ; CMD:27/27 | Fort:+5 ; Ref:+13 ; Will:+6 | Init:+5 ; PER:+13 (Low-light) | Sanity -- Score:40 ; Threshold:3 ; Edge:20 | Mv: 40'

Sadly, I don’t have K:Nature so no check for me.

I don’t believe there is any movement penalty onto the ice, IIRC, and my Boots of the Winterland let me cross ice at a normal rate… so I think this should be a legit 5’ move. Overrule it if I have that wrong.
Also, due to Bewilder, the hag’s AC takes a -4 penalty for Ritti.

The thief slides out onto the edge of the ice, flanking with Yuto to distract the hag’s attention and put Yuto’s advice into practice. Still furious, she delivers a flurry of punches and kicks aimed at putting the fish-wife down for good.

FREE: 5’ step
SWIFT: Ki Point for Ki Flurry
FULL: FOB @ Fish-Hag

BOOM:
FULL: Unarmed Strike (crit: 20/2x | B)
Mods: FOB, Ki Flurry, Inspire Courage, flanking, Sneak Damage, Hag DR included
HIT #1: 1d20 + 11 + 2 + 2 ⇒ (1) + 11 + 2 + 2 = 16 | DAM #1: 1d6 + 5 + 2 + 3d6 - 5 ⇒ (5) + 5 + 2 + (5, 2, 4) - 5 = 18
HIT #2: 1d20 + 11 + 2 + 2 ⇒ (10) + 11 + 2 + 2 = 25 | DAM #2: 1d6 + 5 + 2 + 3d6 - 5 ⇒ (5) + 5 + 2 + (4, 5, 6) - 5 = 22
HIT #3: 1d20 + 11 + 2 + 2 ⇒ (14) + 11 + 2 + 2 = 29 | DAM #3: 1d6 + 5 + 2 + 3d6 - 5 ⇒ (5) + 5 + 2 + (6, 4, 6) - 5 = 23
HIT #4: 1d20 + 6 + 2 + 2 ⇒ (3) + 6 + 2 + 2 = 13 | DAM #4: 1d6 + 5 + 2 + 3d6 - 5 ⇒ (2) + 5 + 2 + (3, 5, 3) - 5 = 15

DI: Bewilder Sneak DAM’d foe takes -2 AC (-4 for Ritti) for 1 rnd (+1 extra round for additional hits)

Status:
HP: 41 / 41 | AC:25 / T:20 / FF:23 | CMD:27/27 (29 Grapple) <- Pro Evil
Sanity Score: 39 / 40 | Threshold: 3 | Edge: 20

Stunning Fist (4): x
Ki Pool (4): xx
Shozoku (1):
Inspired (1):
Shuriken (30):
Shuriken Earthfire (2):
Scabbard (1):
Pot Mage Armor (9):
Pot Blur (2):
Pot Cat’s Grace (2):
Pot Invisibility (1):
Serene Ring (1):
Cat Boots (1): (if worn)

Effects:
Protection from Evil - +2 AC
Scabbard—Butterfly Sword is xxx
Mage Armor – AC +4 – 1 HR

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