[D&D 5e] Princes of the Apocalypse DM Asmodeus (Inactive)

Game Master bwatford

Current Location: Bargewright Inn in the Dessarin Valley


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Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Narnel regales Brother Aterro with all he knows of the Captain.

We will look for your signal. Be careful, and do not place yourself in danger. We just need a layout and headcount. Of course, any defensive weaknesses will be a boon.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Alright, moving right a long then.

Aterro marches rhythmically to the gates of the keep, his ivory gauntlet swinging proudly. He knocks at the gates with all the boldness of an attack drum. "Hail to the gate! I am Brother Aterro Dominatus, member of the local chapter of Torm, come to insure the stiffness of your defenses as courtesy from He Who Is Victorious. If you will let me enter I shall bring Torm's glorious blessing onto thy lord and thy battlements. Allow me entrance or have every battle you know be one of peril!"

Aterro nods to himself. Father Joakim could not have said it better.


Princes of the Apocalypse
Act 2: Secret of the Sumber Hills
Scene 6: New Management
Active Maps: Dessarin Valley Map
-=-=-=-=-=-=-=-=-=-=-

As the cleric approaches the gates clattering sounds and muffled voices come from inside the gatehouse. Then a human warrior appears at the second story arrow slit directly over the gate. You can’t see much of him, but he wears a leather jerkin and has a black beard. “Who are you? What do you want?”

As Brother Attero politely ask for admittance, the keep welcomes him and opens the gate. The gates open to a thirty-foot passage leading east. A portcullis blocks the far end of the passage, but you can see the castle yard on the other side. An arrow slit in the southern wall of the passage provides defenders a way to fire on intruders who get this far. Here the priest is told to wait while an escort is gathered. Soon four men arrive and the portcullis is raised.

Four rough looking men escort Brother Aterro through the gate and into the yard. The area just inside the castle gatehouse consists of a small courtyard of bare dirt and tufts of wiry grass. A stable stands to the east, the gatehouse to the west, and the main yard of the castle lies to the north. The keep occupies the northern corner of the castle yard. Stone stairs near the keep lead up to the top of the wall.

The cleric is led around to the main keep which is adjacent to one wall and tower and taken inside. This room is the great hall of the keep. It is two stories high, with stone stairs on both sides of the room leading up to a stone balcony at the west end of the chamber. Heavy double doors lead east to the castle yard, while two interior doors open to the west. Arrow slits look out to the north and the south.

At the west end of the room, below the balcony, a large wooden chair sits behind a wide table littered with papers and discarded plates. A second table, this one long and furnished with benches, runs down the middle of the hall. The walls are painted in green and blue, decorated with tattered banners showing nautical designs.

Brother Attero is told to wait here for Grimjaw and the escort turns to wait outside the door.

OOC:

You have a few minutes before Grimjaw shows up so if you want to do something while you wait please do so now.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Although Brother Aterro is not one given to subterfuge or skulduggery, he knows an opportunity when he sees one.

Casually jaunting behind the main table, he allows his gaze to fall upon the papers so casually left about. He knows not what he's looking for, but he -is- on an intelligence gathering mission, so it seems that important papers, left about as one, perhaps, visited the necessary, would be an opportune place to start.

He sets his expectations low, so that he can keep his amount of scanning low, and his ears high, so as to hear the clack of approaching boots as this Grimjaw draws nigh.

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