Brother Aterro's page

576 posts. Alias of Atlas2112.

Full Name

Brother Aterro Dominatus


melee: +5/2d6+3 |Init: +0 Perc: +5 | Insp = YES! =)|Human WarCleric 3| AC: 16


| HP: 28/29 [DR:3]| 1st: 2/3 2nd : 2/2 | Insp: 3/3 | Channel: 1/1|HD 3/3|FX:

Strength 16
Dexterity 10
Constitution 14
Intelligence 8
Wisdom 16
Charisma 8

About Brother Aterro

5e template:
Human WarCleric 2

Race: Human(variant) Background: Acolyte Class: Cleric (War)
STR 16 (+3) DEX 10 (+0) CON 14 (+2) INT 8 (-1) WIS 16 (+3) CHA 8 (-1)

HP 10 (HD:1) (5+Con)[8+2]
AC 16
Initiative +0
Speed: 30
Proficiency +2
Melee: 2+3=+5
dmg: 2d6+3
Alignment: NG
XP: 0

Saving Throws: Wisdom, Charisma
Class: Persuasion(Cha), History(W)
Background: Religion(I), Insight(W)
Human Variant: Perception(W)

Weapons: Simple, Martial
Armor: All
Tools: None
Languages: Common, Goblin, Infernal

Spell Attack:
Spellcasting DC: 8+2+3 = 13
Spell Level: 1
Spell Slots: 2/2
Spells Known: 1+3=4

-Guidance [1 action, C up to 1 min.] can add d4 to any ability check.
-Light [1 action, 1 hour]
-Sacred Flame (60' Sv vs DX or take d8 dmg)

D--Divine Favor (Bonus action: C;(self)(1 min); +d4 to damage)
D--Shield of Faith +2 AC (Bonus Action)Any target (C: 10 min.)
-Guiding Bolt (4d6, +d6/lvl)
-Cure Wounds (d8+3, +d8/lvl )
-Healing Word (Bonus action: d4 +3; +d4/lvl)
-Bless (Action; C-1 min; 3 creatures get +d4 to attacks and saves) +1 target/lvl

D--Magic Weapon (Bonus; C-1hr; weapon is +1 to hit and damage)
D--Spiritual Weapon (Bonus; 1 min; when cast, and as Bonus on every round, make melee spell attack for d8 + [Wis(3)]. Can mv 20/rnd.
-Hold PErson

Class & Race Abilities:
Class Features:

Class Features:
War Priest
From 1st level, your god delivers bolts of inspiration to
you while you are engaged in battle. When you use the
Attack action, you can make one weapon attack as a
bonus action.
You can use this feature a number of times equal to
your Wisdom modifier (a minimum of once). You regain
all expended uses when you finish a long rest.

Channel Divinity: Guided Strike
Starting at 2nd level, you can use your Channel Divinity
to strike with supernatural accuracy. When you make
an attack roll, you can use your Channel Divinity to gain
a +10 bonus to the roll. You make this choice after you
see the roll, but before the DM says whether the attack
hits or misses.

Race Abilities:
Race Features:
Ability Scores: +1 Str, +1 Wis
Skills: +1 Feat: Heavy METAL master (3DR)
Languages: Common,

(1st)Heavy Armor Master

(4th)Savage Attacker: Once per turn, may re-roll 1 weapon damage roll.


Coins & Gems:
GP: 10

31 gp, 9 sp, and 2 cp


Chainmail (AC 16, +0Dx)


Maul (2d6): Warguard, the IronSoul Heart
dagger (1d4)

Readied Items:

(A backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 11 days of rations, and a waterskin, 50 feet of hempen rope)

Scholar's Outfit (0 lb.)
Holy Symbol
Prayer book,
5 sticks incense,

a day's worth of rations and a wineskin with fresh water
2 days of rations
a bunch of rations from the first tower

two short swords, a machete, and a pair of long daggers.


Other Items:


Background: Acolyte

Prof: Religion, Insight

Feature: Shelter of the Faithful

Trait: I’ve spent so long in the temple that I have little
practical experience dealing with people in the outside

Ideal: Aspiration. I seek to prove myself worthy of my god’s
favor by matching my actions against his or her

Bond: I seek to preserve a sacred text that my enemies
consider heretical and seek to destroy.

Flaw: I judge others harshly, and myself even more severely.

Diety: Thor, The Thunderer, God of Lightning, War, and Strength, Slayer of Monsters and Protector of Man, Husband of Sif, Patron of the Northlands Dwarves


Money: 15 gp, sp, cp



On the day of his OathTaking, the vampires invaded.

The great Krakovarian city of Skogarholm fell late to the undead invasion, but fell it did. Still, all was not lost, even with the raising of Wotan's temple. The invaders were still few, and many farming villages provided shelter to a young WarCleric that was willing to hold services to Thor the Thunderer in exchange for a meal and a pile of straw to sleep.

When the reaver dwarves landed, Aterro was sore afraid that he was now caught between the axe and the noose. But the strangers proved strong allies, and for a goodly time Attero lended his aid healing their hurt and securing vulnerable areas of supply while their strength grew.

He had thought to have found a home, until he suffered...a question.

Are the dwarves enemies? To restore Krakovia, must I slay them too?

The question could not be put off, and he had not strength enough to slay one army, least of all two.

Unable to lay waste to the reavers and unwilling to aid them further, he took his leave. None called him on it, for few can suffer to live ever in a warzone.

His head swims with doubt for the future, and his wayward steps and empty belly found him in caravan with Rook Bentknee, a decent enough traveling companion whose route takes him through many towns in need of the pure word of Thor.

Only just recently has his ear caught wind of talks of peace between the Jarl and the Queen. It eases his mind somewhat.

But not all.