About Brother Aterro5e template: warhorse:
Armor Class 11 / 16 with barding Hit Points 33 Speed 60 ft. STR 18 (+4) DEX 12 (+1) CON 13 (+1) INT 2 (-4) WIS 12 (+1) CHA 7 (-2) Senses passive Perception 11 Challenge 1/2 (100 XP) Trampling Charge. If the horse moves at least 20 ft. straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action. Actions Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6 + 4) bludgeoning damage. Race: Human(variant) Background: Acolyte Class:Paladin
HP d10 (HD:1) (6+Con{2}=8/lvl)[8+2] | 12+10+10+10+10+10+10+8 = 80
Proficiencies:
Saving Throws: Wisdom {-1+3Prof+3Aura, Charisma
Skills: Class: Persuasion(Cha), Athletics(Str){+7} Background: Religion(I), Intimidation(Cha) Human Variant: Perception(W) Weapons: Simple, Martial
Spellcasting:
Spell Attack:
Spellcasting DC: 8+3+3 = 14 0 {Warlock}:
1:
W-- Hellish Rebuke
D-- Armor of Agyths
2:
Class & Race Abilities:
Class Features:
Class Features: Divine Sense
You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses. Lay on Hands
As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool. Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one. Divine Smite
Divine Health
Aura of Protection
Channel Divinity (Short Rest) Channel Divinity
Conquering Presence. You can use your Channel Divinity to exude a terrifying presence. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes frightened of you for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.
If a creature is frightened of you, its speed is reduced to 0 while in the aura, and that creature takes psychic damage equal to half your paladin level if it starts its turn there. Weapon Style:
Form of Dread
You gain temporary hit points equal to 1d10 + your warlock level.
Race Abilities:
Race Features:
Ability Scores: +1 Str, +1 Wis Skills: +1 Feat: Languages: Common, Orc Other: part METAL. -2 DEX. +1 Natural armor class. Feats:
Inventory:
Coins & Gems: PP: GP: 10 EP SP: CP 31 gp, 9 sp, and 2 cp Armor: Splint Armor of Resistance (Acid) (AC 17, +0Dx) Weapons: Maul (2d6): Warguard
Deathmetal, The Mourning Star: (+1 morning star that does +1d8 necromantic drain on a successful hit) Ring of Fire Resistance Small Metal shield: The Metal Readied Items: Trinkets:
Scholar's Outfit (0 lb.)
a day's worth of rations and a wineskin with fresh water
two short swords, a machete, and a pair of long daggers. Magic: Potion Strength: 21 Other Items: Background:
Background: Acolyte Prof: Religion, Insight Feature: Shelter of the Faithful Trait: I’ve spent so long in the temple that I have little
Ideal: Aspiration. I seek to prove myself worthy of my god’s
Bond: I seek to preserve a sacred text that my enemies
Flaw: I judge others harshly, and myself even more severely. Diety: Thor, The Thunderer, God of Lightning, War, and Strength, Slayer of Monsters and Protector of Man, Husband of Sif, Patron of the Northlands Dwarves
------------------------------------------------------- Money: 15 gp, sp, cp ------------------------------------------------------- [spoiler=backstory] On the day of his OathTaking, the vampires invaded. The great Krakovarian city of Skogarholm fell late to the undead invasion, but fell it did. Still, all was not lost, even with the raising of Wotan's temple. The invaders were still few, and many farming villages provided shelter to a young WarCleric that was willing to hold services to Thor the Thunderer in exchange for a meal and a pile of straw to sleep. When the reaver dwarves landed, Aterro was sore afraid that he was now caught between the axe and the noose. But the strangers proved strong allies, and for a goodly time Attero lended his aid healing their hurt and securing vulnerable areas of supply while their strength grew. He had thought to have found a home, until he suffered...a question. Are the dwarves enemies? To restore Krakovia, must I slay them too? The question could not be put off, and he had not strength enough to slay one army, least of all two. Unable to lay waste to the reavers and unwilling to aid them further, he took his leave. None called him on it, for few can suffer to live ever in a warzone. His head swims with doubt for the future, and his wayward steps and empty belly found him in caravan with Rook Bentknee, a decent enough traveling companion whose route takes him through many towns in need of the pure word of Thor. Only just recently has his ear caught wind of talks of peace between the Jarl and the Queen. It eases his mind somewhat. But not all. |