-Guidance [1 action, C up to 1 min.] can add d4 to any ability check.
-Light [1 action, 1 hour]
-Sacred Flame (60' Sv vs DX or take d8 dmg)
D--Divine Favor (Bonus action: C;(self)(1 min); +d4 to damage)
D--Shield of Faith +2 AC (Bonus Action)Any target (C: 10 min.)
-Guiding Bolt (4d6, +d6/lvl)
-Cure Wounds (d8+3, +d8/lvl )
-Healing Word (Bonus action: d4 +3; +d4/lvl)
-Bless (Action; C-1 min; 3 creatures get +d4 to attacks and saves) +1 target/lvl
D--Magic Weapon (Bonus; C-1hr; weapon is +1 to hit and damage)
D--Spiritual Weapon (Bonus; 1 min; when cast, and as Bonus on every round, make melee spell attack for d8 + [Wis(3)]. Can mv 20/rnd.
Class & Race Abilities:
From 1st level, your god delivers bolts of inspiration to
you while you are engaged in battle. When you use the
Attack action, you can make one weapon attack as a
You can use this feature a number of times equal to
your Wisdom modifier (a minimum of once). You regain
all expended uses when you finish a long rest.
Channel Divinity: Guided Strike
Starting at 2nd level, you can use your Channel Divinity
to strike with supernatural accuracy. When you make
an attack roll, you can use your Channel Divinity to gain
a +10 bonus to the roll. You make this choice after you
see the roll, but before the DM says whether the attack
hits or misses.
Ability Scores: +1 Str, +1 Wis
Skills: +1 Feat: Heavy METAL master (3DR)
(1st)Heavy Armor Master
(4th)Savage Attacker: Once per turn, may re-roll 1 weapon damage roll.
Coins & Gems:
31 gp, 9 sp, and 2 cp
Chainmail (AC 16, +0Dx)
Maul (2d6): Warguard, the IronSoul Heart
(A backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 11 days of rations, and a waterskin, 50 feet of hempen rope)
On the day of his OathTaking, the vampires invaded.
The great Krakovarian city of Skogarholm fell late to the undead invasion, but fell it did. Still, all was not lost, even with the raising of Wotan's temple. The invaders were still few, and many farming villages provided shelter to a young WarCleric that was willing to hold services to Thor the Thunderer in exchange for a meal and a pile of straw to sleep.
When the reaver dwarves landed, Aterro was sore afraid that he was now caught between the axe and the noose. But the strangers proved strong allies, and for a goodly time Attero lended his aid healing their hurt and securing vulnerable areas of supply while their strength grew.
He had thought to have found a home, until he suffered...a question.
Are the dwarves enemies? To restore Krakovia, must I slay them too?
The question could not be put off, and he had not strength enough to slay one army, least of all two.
Unable to lay waste to the reavers and unwilling to aid them further, he took his leave. None called him on it, for few can suffer to live ever in a warzone.
His head swims with doubt for the future, and his wayward steps and empty belly found him in caravan with Rook Bentknee, a decent enough traveling companion whose route takes him through many towns in need of the pure word of Thor.
Only just recently has his ear caught wind of talks of peace between the Jarl and the Queen. It eases his mind somewhat.