[D&D 5e] Princes of the Apocalypse DM Asmodeus (Inactive)

Game Master bwatford

Current Location: Bargewright Inn in the Dessarin Valley


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Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Holding Ember gently, Molok waits until she has revived from her wounds then helps her stand. When Kenna comes over to heal her, and she can stand better, he releases his steadying hands and turns to address Keena.

"My wounds are slight, Keena. Save your magics for the more seriously wounded."


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Keaton walks toward the others talking like a general addressing his men.

Excellent work! You all fought vallantly, bravely, and fierce! It makes me proud to travel with the group of you and to be seen with you. Let us go forth and strike down all the pirates; land bound or on the open seas! Hark! I hear our destiny calling, we will be the righteous hands that cleanse this world of those who would prey on simple travelers and pillage tradelines. The first round of ale is on me! Hell the second round too! By the gods we have done good work here today!


Princes of the Apocalypse
Act 2: Secret of the Sumber Hills
Scene 3: Reaver Ambush
Active Maps: Dessarin Valley Map
-=-=-=-=-=-=-=-=-=-=-

As the wounded were healed and tended to, the days light was quickly fading away and it would be fully pitch black within less than another half hour. Looking over the region on their Red Larch flyers it showed an inn called "The Bargewright Inn" marked on the map and judging by the distance they could be there in about 2 to 3 hours time, but that would mean traveling in the dark or they could use the campsite here to rest in for the night. They probably would need to scout and search through the tents first just to make sure it was safe.

Searching the tents and the bodies of the fallen turned up nothing of any use. Mostly junk made from seashells and other oceany bits. Nothing of value. Not even a single coin. Which was highly unlike a pirate, if that truly was what they were.

Mechanics:

Kenna used 2 second level spell slots (0 of 2 remaining.)

Narnel gains 9 hitpoints from Kenna's Cure Wounds.
Narnel has 20 of 24 hitpoints remaining.

Ember gains 16 hitpoints from Kenna's Cure Wounds.
Ember has 24 of 24 hitpoints remaining.

Active Effects:

Kenna used wildshape (Pack Werewolf (Lion)) (1 of 2 remaining.)
Kenna used 2 second level spell slots (0 of 2 remaining.)

Molok has 23 of 28 hitpoints remaining.
Molok used Action Surge (0 of 1 remaining.)

Narnel used 2 Ki Points (1 of 3 remaining)
Narnel has 20 of 24 hitpoints remaining.

Ember used two second level spell slot (0 of 2 remaining.)

Keaton used one first level spell slot. (2 of 4 remaining.)
Keaton used 6 charges from the Wand of Magic Missiles (1 of 7 remaining)

In Game Time: 7:35pm


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Thank you for your blessing, Lady Kenna.


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Keaton tries to figure out what tent the leader had, then give it a more complete search.

It may be worth our time to bed down here for the night. Camp has already been made, there must be food or rations here someplace, maybe even a cast of ale or rum. It looks like they planned to stay awhile.

Quick version, plan to the party:

Keaton would like to pay extra attention to the leader's tent for any notes, maps, and clues that would make these pirates be land bound. He also is looking for the leader's spellbook, he assumes he was a mage. If the leader has any funky staff, wand, ring, etc... that looks special Keaton will spend time trying to attune to it (do not have detect magic so doing it blindly).

Another thing he will do is spend extra time going through the body of the leader. Looking for spell components, identifying features (tattoos, necklace with emblem, stone with glyph carved in it, etc...)

He then would like to strip all the dead of their gear, only leaving loincloths of modesty on them, and suggests we make a funereal pyre. He also suggests that the clothing may be useful as disguises for later in the event we need to sneak into someplace.

All the useful gear be put into one pile, it can be put on a floating disk tomorrow when we break camp.

Thoughts?
Add anything?


Princes of the Apocalypse
Act 2: Secret of the Sumber Hills
Scene 3: Reaver Ambush
Active Maps: Dessarin Valley Map
-=-=-=-=-=-=-=-=-=-=-

So the scavenging/hunting/searching began throughout the campsite. The group focused on the leaders tent first but most of it had been burned away by the fire. No notes, no maps, no leads of anything they might have been doing here besides waylaying travelers on the road. There was also no sign of any spellbook and it was soon determined that his magic was divine and not arcane.

Searching the leaders body turned up little of use. A old chain shirt, a quarterstaff with the conch shell on the end (his holy symbol), and not even a coin.

The bodies of the two personal guards turned up little more. they both had shields made of giant crabshells and they both had shark-toothed longswords. And 11 javelins between them.

The one dead bandit had some old leather armor, a scimitar and a light crossbow with 5 bolts remaining.

Overall none of the gear was quality enough to sell for any value, might could be used in a pinch if someone needed it.

After collecting what they could they considered making a funeral pyre but they were just to close to the road and the scent and the smoke would draw attention from anyone passing so they collected the bodies in a heap and agreed to set them on fire only upon leaving in the morning.

Scavenging the rest of the site there was about 10 days worth of rations, some ale, some rum and some water-skins. To say the camp was spartan would have been a understatement. However that meant that they were probably being supplied by somewhere close or either had a bigger camp nearby.

With all that done the group decided to spend the night in the camp and head out the next morning. The night went by unmolested by anything and the group started out for Wormford at first light, lighting the pyre as they left. Two and a half hours later they were at the Bargewright Inn. They could pass it on by or stop for some breakfast, the choice was theirs to make.

Once a hilltop wayside inn, this site has become a walled community of ramshackle, often-rebuilt wooden towers and buildings now entirely cloaking a hill that overlooks the village of Womford across the river.

Bargewright Inn reeks of manure and filthy mud. It houses blacksmiths, dealers who buy and sell horses, mules, and oxen, wheelwrights, coopers, and wagonmakers. It has inns, stables, and warehouses, and two concentric rings of high protective walls with gates that are firm but currently open.

Picture of the Bargewright Inn and Compound.

OOC:

Everyone benefits from a long rest.

The magic missile wand regains 4 charges. (5 of 7 remaining.)

Active Effects:

Keaton Wand of Magic Missiles (5 of 7 charges remaining)

In Game Time: 8:30am


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Keaton talks very matter of factly as the inn gets in sight. He has lost the murderous side, being more animated with a spring in his step and happy go lucky smile.

Before we settle in we need to find the shady "keelboat skipper in Womford" I was told about. He is the one that found all the dwarf books and sold them to a traveling merchant that sold them to the guy in Red Larch. So let us keep an eyed peeled and head straight to the docks. We may need to cross the river if he docks on the town docks. Anyway, shady keelboat skipper.


Female Fire Genasi | Wizard 3 | Spell Slots: 1st: 1/4, 2nd: 0/2 | Spell DC 13 | HP 13/20 | AC 15 (Mage Armour) | Saves S-1, D2, C2, I5, W3, Ch0 | Pass Perc 11 | Status: Normal | Hit Dice: 3/3d6 | Insp: Y

Back at the ambush camp.

Ember's eyes flutter open after she gurgles down the potion. " Thanks " She groans, staring up at Molok as he holds her steady.

She smiles as Kenna works her healing magics

It's good to know they have my back.

It's not long before Ember is back on her feet and helping with the search of the camp...

Approaching the Bargewright Inn

" Well Womford is where we are headed, but it might not hurt to stop for a hot breakfast and some local rumours? We might even hear something of this shady keelboat Skipper... " Ember replies to Keaton.


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Aye, but if he is a fisherman, actually you are right. If he is a fisherman he would of cast off at first light, might as well get a hot breakfast and a warm beer. I am buying, my treat.


Princes of the Apocalypse
Act 2: Secret of the Sumber Hills
Scene 3: Reaver Ambush
Active Maps: Dessarin Valley Map
-=-=-=-=-=-=-=-=-=-=-

As you enter the gates of the large facility the guards eye you wearily and it seems you are being watched closely all the way to the main building. Upon entering the main room of the inn you notice it is quite large and a good number of patrons and guards are here having their morning breakfast as well. The entire place however is grime filled and the patrons all look to be workers at the various businesses here. To say the establishment looked seedy would have been an understatement.

All eyes seem upon your group as you enter, especially upon seeing the deputy badges that you carry and a few men by the door quickly hurry out. The innkeeper that is currently behind the bar calls out to you.

"Names Nalaskur Thaelond, keeper of the Bargewright. Come on in, all are welcomed here, and deputies of Red Larch are no exception. We have heard of your deeds even out here. What can we do you for? A room? A bath? or maybe some good old country breakfast. Best in the area. Or perhaps you have come to resupply at our many shops. Your coin is good here as elsewhere."

Active Effects:

Keaton Wand of Magic Missiles (5 of 7 charges remaining)

In Game Time: 8:33am


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Looks like your gold old country breakfast draws a crowd, and that be what we are here for as well! Call me Keaton, nice to meet you friend. After our meal would you let us pull on your ear and ask which stores you would recommend, it would be most appreciated.

This was more like it. Keaton knew port towns and harbors and liked where this was going. It was a shame he forgot to pull that stupid badge off, it may be hard to make acquaintances with the normal crowd he normally would seek out.

ooc:

Keaton would of known better to store his coinage and things he did not want stolen before entering the town, he would of made a point to mention it to the group too, saying something to the effect of grimy wharf urchin rats with skinny sticky fingers (pickpockets), and that he had learnt that lesson too many times that it is embarrassing. He keeps 10 gold in smaller coins accessible, and the rest of his coin and wand under his clothes.


Princes of the Apocalypse
Act 2: Secret of the Sumber Hills
Scene 3: Reaver Ambush
Active Maps: Dessarin Valley Map
-=-=-=-=-=-=-=-=-=-=-

"Well, Keaton is it, breakfast will be served shortly, only one electrum piece. We try to keep the coin simple. As far as shops go, we have no connection to Ironford over on this side of the river. Our shops are our own, don't need to be paying no stinking taxes to no politician or people that think they are. We have everything from wood crafter's to metal workers, smiths, horses, wagons, carriages, adventuring supplies. You name it. If we don't have it, I bet someone out there in the yard can craft it, borrow it or steal it. If the coin is right I suppose." he laughs and then realizes he is speaking to a lawman.

"Didn't really mean steal it, like taking it without permission or nothing. Was referring to the great price you would probably get. A steal, get it.?" he says while trying to now change the tone and conversation.

"So all of you needing breakfast or are the rest just gonna watch you eat, Keaton?"

Active Effects:

Keaton Wand of Magic Missiles (5 of 7 charges remaining)

In Game Time: 8:34am


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

"2 for me please.." the big goliath says while fishing out a gold coin.
"And a large tankard of mead...this should take care of it, I hope."

He hands the man a gold piece.


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Yes of course, a steal of a price, I would not of thought of that any other way. Giving the inn keep a wink to sign not to worry about it. Maybe you could point me to one of those salesmen that have great deals. I am actively looking for something and may haps you could point me to him so a purchase could be made. All I know is he is a keelboat skipper in Womford that came across some dwarf language books. A merchant came through Red Larch not to long ago with one he purchased, said the guys had a selection, and I wanted to see if he still had any left.

Keaton rudely looks at Molok as he hands over the gold coin to the inn keep.

EVERYONE ELSE is also here for hot breakfast and beer, I am buying.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Narnel sits down for a meal with his friends.


Princes of the Apocalypse
Act 2: Secret of the Sumber Hills
Scene 3: Reaver Ambush
Active Maps: Dessarin Valley Map
-=-=-=-=-=-=-=-=-=-=-

The innkeep takes the gold coin from Molok as he listens to Keaton's request. "Strange that you show up here looking for a boat captain, you see, the Bargewritght Inn depends on regular supply runs downriver by barge from Yartar, but our regular supply boat is overdue. I am personally mounting a supply run to Waterdeep to talk matters over with my superiors there. Now while I am gone, I will ned to put someone in charge and while I have faith in my staff, I don't really trust any of them, if you know what I mean."

"Seems with your group being lawman and all I should be able to trust or at least know you wouldn't burn the place down while I am gone. So I guess what I am asking is if you and your friends wouldn't mind running the inn for me for a tenday or so while I make the run to Waterdeep, I promise handsome pay and a good recommendation to my superiors." he inquires.

"As far as the man your looking for, well information comes with a price. The more you pay, the more I tell. I doubt a group of lawman like yourself are looking to catch up on your dwarven reading." he says with a smile.

"Oh yeah breakfast." he says as he begins to count heads. "That'll be two gold for the breakfast for four and another gold for all of your ales. So three in total." he says with an outstretched hand, winking at Keaton to let him know to add any informational payment in when the coin was passed.

Active Effects:

Keaton Wand of Magic Missiles (5 of 7 charges remaining)

In Game Time: 8:37am


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

That is an interesting request. We will talk about it over breakfast.

Keaton reaches into his pocket and pulls out the coin purse he had loaded with ten gold in lower currency. He hands the man the pouch.

Let me know if this will cover our expenses, if it does not please let me know. Maybe you could help me acquire the books as part of us watching your inn.

gives 10 gp in lower coins, mostly silver.


Princes of the Apocalypse
Act 2: Secret of the Sumber Hills
Scene 4: Bargewright Inn
Active Maps: Dessarin Valley Map
-=-=-=-=-=-=-=-=-=-=-

"Ahh yes, I do recall, if this mornings report is acurate. There are currently three keelboats anchored at the docks over in Ironford. The one you are looking for is captained by a water genasi, can't miss him. I believe his name is Shoalar Quanderil. The man has a biting sense of humor and tends to laugh at people rather than with them. Best not to be wearing those badges when you meet. Wouldn't make you look like bookworms if you know what I mean." he says as he takes the pouch of coins.

"Your breakfast will be out shortly." he adds.

Active Effects:

Keaton Wand of Magic Missiles (5 of 7 charges remaining)

In Game Time: 8:38am


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Thank you.

Keaton will find his seat and eat his meal when it arrives.

So, do we want to manage this inn for a few weeks? I do not mind, as long as we get comfortable accommodations. There is plenty of ale and ladies here to last me a at least two weeks.

Removing the badge from his brightly colored shirt.

And we need to store these tacky bits of jewelry.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Narnel addresses the group quietly.

I am more than willing to put in some hard work running this place, but we must not lose site of our goals. How will this help us in our task of ferreting out the source of the books? Seems like the keelboat captain is here now. Do we really think being tied here for weeks get us closer to finding and closing these elemental nodes.


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

What? When did that become our chore? We came out here to get the books and figure out what happened to those delegates. When were we tasked with nodes?


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

That has been my goal from the very start. It is why I left the seclusion of the monastery. It was part of the vision that I had that I shared with all of you. If we really want to stop the greater evil in this area, we must find and destroy the Elemental nodes. If not, nature cannot be restored to balance and the pending danger will come forth unhindered.


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Molok looks over the place and shrugs.

"I can stay here for a time, but I am worried about the delegates. We should ask around at the very least."


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Keaton addresses the group in a friendly way, and his complaments are true.

I have dreams of big breasted loose women pleasuring me beyond the realms of my imagination then paying me for my time. Just because you have a dream doesn't mean it is going to happen. You may really really really want it to happen, but it does not. I do not mind following you around and helping out; I really like you, you are alright for a eunuch. So if there is a greater evil or whatever figure out what we need to do. There is a good chance you could get some information here. This is a busy harbor town, look at all the people, we run this inn and listen to all the news that travels in, then we go to the evilest thing you can find and fix it. We have everything to gain from doing this job. I bet someone in the town knows something about the delegation too, let's just play it slow and ask the right questions.


Female Half-Elf Druid 3
Quick Stats:
Init +2 | AC 14 | HP 24/24, Speed 30 ft | PassPerc 15, Senses Darkvision
Quick Stats:
Spell DC: 13 | Spells (0/4 2/2 used) | STR 10 (+0) DEX 14 (+2) CON 14 (+2) INT 12 (+1) WIS 16 (+3) CHA 10 (+0)

"I..." Kenna begins her eyes scanning the patrons as she continues "I would rather not stay here for long. I know something terrible will happen. Dreams are one thing, Keaton, but surely you know of divination magic. And some receive visions without ever casting a spell, Narnel did, and so did I."


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

As soon as Kenna begins to speak Keaton gives her his full attention.

Aye, well now. If the two of you be sharing the same dream before you met that has much merit. The inn keep says a tenday, I think that will give us much time to listen to all the news that is coming in and out of here. After that the two of you can point me in the direction of the node so I can magic it better.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Narnel simply shakes his head in disappointment as if he is dealing with an unruly child.

Keaton, first off, I know you jest - I am no Eunuch, and your sense of humor is misplaced here. As Kenna has indicated, I recommend that you give credence to the vision I have had. It was a discovery made upon years of study and concentrated meditative states. Was it divine? Was it arcane? I do not know. I do know that it has begun to manifest itself in what we have thus far uncovered in the area around Red Larch. The problem is, I do not know where the nodes are located, but I do know that we will recognize them when we see them, or after further investigation. That is why I have no issue with following every lead, but when we have a potential conclusion to a lead within our sights, I do not suggest tarrying any longer than is necessary. Let us proceed to this keelboat captain and see where it leads. I am no innkeeper.


Princes of the Apocalypse
Act 2: Secret of the Sumber Hills
Scene 4: Bargewright Inn
Active Maps: Dessarin Valley Map
-=-=-=-=-=-=-=-=-=-=-

A servant girl soon brings out the breakfast, a mix of three runny half-fried eggs with two plump sausages and pancakes. The plate has enough grease gathered on it to have cooked the entire pig but luckily the pancakes have soaked up most of it. It smells wonderful and upon trying it taste even better.

Active Effects:

Keaton Wand of Magic Missiles (5 of 7 charges remaining)

In Game Time: 8:47am


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

After eating Keaton goes and talks to the inn keep.

I think we can help you out, if you keep your journey brief. We can run your inn for a tenday or so. We are gonna go run our errand, poke around the town for a bit, we will be back in a few hours so you can give us the rundown on how you want us to run this place. Wonderful cooking by the way.


Princes of the Apocalypse
Act 2: Secret of the Sumber Hills
Scene 4: Bargewright Inn
Active Maps: Dessarin Valley Map
-=-=-=-=-=-=-=-=-=-=-

After informing the innkeep and finishing breakfast the group leaves the comforts of the inn and heads out and walks the short distance to the bridge and then crosses into Wormford proper.

Womford is a tiny settlement on the banks of the Dessarin River, south of the Ironford Bridge. A dilapidated dock juts out into the river, and three keelboats are tied there. A large mill sits on the riverbank, with several big granaries nearby and a handful of small, run-down cottages, several of which house tiny local shops. There is a small tavern among the cottages but no inn.

Active Effects:

Keaton Wand of Magic Missiles (5 of 7 charges remaining)

In Game Time: 9:00am


Female Fire Genasi | Wizard 3 | Spell Slots: 1st: 1/4, 2nd: 0/2 | Spell DC 13 | HP 13/20 | AC 15 (Mage Armour) | Saves S-1, D2, C2, I5, W3, Ch0 | Pass Perc 11 | Status: Normal | Hit Dice: 3/3d6 | Insp: Y

" A ten day seems an awfully long time to commit to running an inn when we are searching for the missing delegation from Mirabar... " Ember says over breakfast.

Ember tucks her badge into a pocket of her cloak as the group approaches the dilapidated docks. She looks about for the Genasi and then strides up.

" Good morning! We're hoping you might be able to help us? "


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Keaton follows the demon onto the docks. He hopes she does not spook the poor fella.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Narnel strides purposefully onto the docks behind Ember. He stands with arms folded, awaiting a reply.


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Molok finishes up his two meals and leaves the money on the table as he follows Ember and the others out.
He stands to Ember's right side, just behind her as she speaks to the keelboat captain. The jetty creaks and groans under the goliath's weight.


Princes of the Apocalypse
Act 2: Secret of the Sumber Hills
Scene 5: Wormford Rats
Active Maps: Dessarin Valley Map
-=-=-=-=-=-=-=-=-=-=-

As you approached the Keelboat where the water genasi was standing on deck, you saw him and his men preparing for departure. There was the genasi, a halfling working beside him and two humans securing the rigging. As Ember speaks the man stops what he is doing and stands to face the group. The other mens hands go to their weapons but they do not draw them.

The genasi appears jovial and friendly enough "Well, if it ain't one of me own. Fire and water, never quite mix well you know. None the less, I wouldn't mind helping you out, .... of those clothes." he laughs as does his men.

Then looking at the rest of the group "There is even an elf for you Pike!" as he nudges the halfling man beside him "Though she looks kind of feral to me, I bet she's a wild one in the old sack."

Then noticing Molok the man says "We kid, we kid, don't get your stones all up in a bunch. Wouldn't want to be taking your ladies without ye permission now would we."

"So how can captain Quanderil, help you out? Better make it quick, gotta make ye run down river."

Active Effects:

Keaton Wand of Magic Missiles (5 of 7 charges remaining)

In Game Time: 9:05am


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Narnel grimaces at the captain and others who have obviously mistaken him for a woman.


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Keaton smiles at the sailor's games and shoots them an approving look, then waits to see how the demon responds.


Female Fire Genasi | Wizard 3 | Spell Slots: 1st: 1/4, 2nd: 0/2 | Spell DC 13 | HP 13/20 | AC 15 (Mage Armour) | Saves S-1, D2, C2, I5, W3, Ch0 | Pass Perc 11 | Status: Normal | Hit Dice: 3/3d6 | Insp: Y

Ember looks a little shocked, unused to be spoken to in such a way, then her eyes like hot coals.

" Hmph! Captain Quanderil is it? Please... Keep your snide comments to yourself. We're in the market for Dwarven books and rumour has it you had some? "


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Keaton butts in as soon as Ember played their hand so quick.

Ha! My fiery friend here is of little fun when it comes to kidding, and she is most direct when it comes to business. Grant us a few moments of your time before you set your sails, I believe you will like what we have to say.

Keaton waits to be called aboard to talk business.

Talking:

Keaton is a sailor that frequently goes to seedy sailor taverns and hangs out with the likes of these people. He would know how to talk to them, me as the player not so much. He is trying to be allowed on their ship to talk business, but asking in a way that they would see as not a threat.


Princes of the Apocalypse
Act 2: Secret of the Sumber Hills
Scene 5: Wormford Rats
Active Maps: Dessarin Valley Map
-=-=-=-=-=-=-=-=-=-=-

The captain responds to the fire genasi "Captain Quanderil, at your service!" he gives a bow. "But I am afraid your name has not escaped your lips. As far as my comments, you are at my boat, and as such, then my comments are free of charge." he laughs.

When the conversation turns to dwarven books he says "Rumors, what shall we know about rumors, rumors have it that some deputies from Red Larch showed up at the Bargewright this morning. But have I accused you of being them? Rumors... they are not always what they are intended, are they? But showing up here? Asking about books that I know not of? I am afraid in the case of rumors.... and books.... I can't be of much help."

When Keaton interrupts and ask to board the Keelboat and seeming to be more of the type that the captain is used to dealing with he responds "Now, if you are not part of me crew, then you keep your feet on the docks. But ok, ok. I will admit I ferried unsavory passengers across the river a couple of tendays ago, and how they paid was no worry of mine. The books was what they offered. Now if I did have a way of getting you these books, the ones that you seek. Then I can do so for a modest payment of 150 gold coins for the five books."

He then studies the group over "If we have a deal then meet us at the tavern in one hour, to give me the time to find said books. If you don't have the coin.... Well as we are about to do.... SHOVE OFF!!!"

OOC:

As both parties are aware, if you want to enter combat at this time then let me know in the Discussion thread and I will roll init and put the map up and we shall get started. If you want to take him up on the offer then you can let him know and go to the tavern. He however is done talking to you at this point, and you can tell any more questions will likely provoke him and his men to attack.

Active Effects:

Keaton Wand of Magic Missiles (5 of 7 charges remaining)

In Game Time: 9:10am


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Keaton greets the man's offer with a wrinkled chin and a self nod, like a person thinking over the price for the goods.

Captain Quanderil, we are most interested in purchasing the books. Give us one moment to confer together that we are carrying that kind of gold. I do not want to waste your time any more than you want your time to be wasted.

Keaton will back up a bit and get the group to huddle in, so he can talk quiet.

I do not want to fight this guy. If we are going to run this inn for a time this news will travel, and not help our innsitting responsibilities. I have forty gold. Anyone else have gold to contribute? These books might be important for those visions the two of you keep sharing. There was air cult people at the burial mound with the dwarf. Air is an element, and probably has a node.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

I too can contribute 40 gold to the purchase.


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

"I have 30 I can give to this cause.", the big Goliath rumbles, taking the money out of his belt pouch and handing it to Keaton.


Female Half-Elf Druid 3
Quick Stats:
Init +2 | AC 14 | HP 24/24, Speed 30 ft | PassPerc 15, Senses Darkvision
Quick Stats:
Spell DC: 13 | Spells (0/4 2/2 used) | STR 10 (+0) DEX 14 (+2) CON 14 (+2) INT 12 (+1) WIS 16 (+3) CHA 10 (+0)

"I've half a mind to maul this man and his friends, but I don't think theyre worth it..." Kenna shuffles through her coin pouch, "About 50 gold pieces?"


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Keaton turns back to the captain.

You have yourself a deal. We will see you back at the inn in an hour.

Unless the captain has more to say Keaton will lead the group away from the docks. When out of sight he will speak up.

We should go back to the inn now. We just flashed around a bunch of gold while we counted it, cut purses are attracted to that like gnats to a good ale. Say we go to the inn keep and start learning our new position.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Right...innkeepers. Sounds good. It also appears we may be a couple of 10 days behind the quarry we seek.

40GP removed from Inventory.


Princes of the Apocalypse
Act 2: Secret of the Sumber Hills
Scene 5: Wormford Rats
Active Maps: Dessarin Valley Map
-=-=-=-=-=-=-=-=-=-=-

The group headed to the small tavern along the make shift cottages to await the transaction as directed. As they mingled with the locals of the tavern not to look suspicious they learn the following:

1. That according to old tales, the village was known as Ironford until a dragon was slain nearby. Passers-by began to call the settlement “Wyrm Ford,” a name subsequently corrupted, thanks to the thick local accent, into “Womford.” as it was now called.

2. They also learn that ruffians and thugs seem to take over the village whenever a keelboat is tied up at the dock. In fact, some locals have thrown in with the ruffians— three young ne’er-do-wells named Gorm, Herek, and Shadnil sailed off a month ago to join up with some group.

3. Womforders lock and bar their doors and shutter their windows at night, for fear of the “Womford Bat,” a nocturnal predator that snatches folk it can catch outside after dark. One villager named Darreth vanished only steps from his own front door a tenday ago.

After an hour the halfling that was on board the keelboat when you met Captain Quanderil comes and sits at your table and introduces himself as Pike as he sits a large leather pack down next to a table leg, once he has collected payment he gets up and leaves, leaving the bag behind as if he had forgotten it.

Checking the content of the bag you see five tomes written in Dwarvish.

OOC:

Please add 250 experience points each for recovering the tombs without combat. Which I think will put each of you at 1400 if I am not mistaken.

Remove a total of 150 gold pieces for the five books. I leave it up to you how to divide the split.

Active Effects:

Keaton Wand of Magic Missiles (5 of 7 charges remaining)

In Game Time: 10:10am


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

So, can anyone read Dwarf?

Shrugs shoulders.

Want to go ask the inn keep how he wants us to run things?


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

I can read it.


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Excellent! Maybe you can figure out why they are so important then.

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Gameplay Discussion Thread.


First off, if its your first time in this thread, Welcome aboard.

Please make a in character test post using the preferred posting template including the quick stat spoiler for your character. Make sure the quick stats include your current speed and encumbrance level. The template example can be found by Clicking Here!

Make the test post in this thread.


Next, go over your character, make any final changes and when you are 110% that the character is ready to go without any more changes then let me know so I can have a final look at him/her.

Once you have done this then I will know that you are ready to begin play. It also will allow me to go through your final sheet closely and get your information added to my campaign tracker and give me a chance to jot down a bunch of notes from your final background etc.

Once everyone is done with this then the game thread will be opened and you will be able to begin posting. No character starts having been in Red Larch for anytime. You all have just arrived for whatever reason.

It is also advised that you look over any Player Handouts that are already available in the Campaign Tab and get up to date on Red Larch and the Dessarin Valley.


Remember the following key points:

1. Posting to in-game threads is to be at a minimum of once per day, Monday through Friday. Weekends are optional. Please let the group know in advance if you will be absent for any length of time.

2. This is a sandbox adventure. This means that it is very possible for your characters to end up in a area that is stronger than their current level and/or possible that you run into a situation where retreating is the best option. Much like the real world you will have to decide as a group on obstacles to tackle and which ones to leave for a later date. It is also based highly on investigation and putting clues together to figure out pieces of the larger puzzle. Use your wits and stay in character. Do not try to use out of character knowledge to your advantage.

3. I like to use the passive system a lot for most things. It is basically like taking 10 plus your modifier. This is always assumed if no dice roll is provided. If you simply say I am going to search the desk then I will assume a passive investigation check is being used. If you supply a dice roll then I will use that. Remember perception is used for general sight, sound and touch. Investigation is used for exacts like searching a body or desk, fallen tree etc. However if you are in combat situation then checks must be rolled.

4. When trying to determine knowledge about an object or creature just give me a straight d20 knowledge roll and I will apply all knowledge's you have into that one roll. That way you are not guessing which one to use. But please explain what you are trying to determine about the item or area. If no roll is given then I will use a passive knowledge score to determine what you know. Please flavor knowledge checks in character. Example: William is flipping through the book and trying to use his knowledge to figure out its content and if it magical in nature or its value. That way I know you are calling for a knowledge check without breaking the flow of the game.

5. Keep all OOC text behind spoiler tags at the bottom of your post. Keep all Mechanics such as dice rolls etc. behind Mechanic spoiler tags. The reason is I would like the game play thread/s to read like a story without confusing the reader with mechanics and out of character stuff. Thus it is behind a spoiler tag.

I look forward to getting started.


I promise to quit posting now and let you do all the stuff above and introduce yourselves to the other players. lol


Test Post
Cade tries to get comfortable in the wagon and stretches. my bottom has never been this sore beforeand turns toward the teamster he is riding with and grimaces “do they pay you extra if you hit all the bumps.” Happy that the journey is almost over Cade picks up his lute and begins to play ♪♫

Quick Stats:

Cade Ravenhill, Bard, Human, Level 1
[smaller]
Initiative 2, AC 14, HP 9, Speed 30 Unencumbered
Passive Perception 11, Senses None, Langauges Common, Dwarven
Special Traits: None
Spell DC: 13
STR 14 DEX 14 CON 12 INT 10 WIS 8 CHA 16

OOC:
Congratulations Keton, Molok (Good job not giving up), and Kenna so far I think we have a balanced party. And thank you GM Asmodeus for all the work you have and will put in. Well here’s to having a great experience. Cheers!


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Finishing off my 3rd double shift in 3 days. Just wanted to say I am excited to be here and you will here more from me when I wake up tomorrow.

We'll met everyone!


Retesing

Quick Stats:
Cade Ravenhill, Bard, Human, Level 1
Initiative 2, AC 14, HP 9, Speed 30 Unencumbered
Passive Perception 11, Senses None, Langauges Common, Dwarven
Special Traits: None
Spell DC: 13
STR 14 DEX 14 CON 12 INT 10 WIS 8 CHA 16

OOC:
Trying to the Quick Stats right


Quick stats can be used to track anything you like, spell slots, limited abilities, ammunition, expendables or anything else. You want to make sure you include anything that you want to make sure that I am aware of at a quick glance. That way I don't have to open your alias all the time to process game post.


DM Asmodeus wrote:
Quick stats can be used to track anything you like, spell slots, limited abilities, ammunition, expendables or anything else. You want to make sure you include anything that you want to make sure that I am aware of at a quick glance. That way I don't have to open your alias all the time to process game post.

Thanks, that makes sense.


The opening post is up in the game play thread so that you can read over it and begin preparing your first post at your leisure.

However do not begin posting in that thread until I give the word that the game may begin.


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

I cannot tell you how happy I am to have been picked!! Looking forward to this game!! Thanks!!


Female Half-Elf Druid 3
Quick Stats:
Init +2 | AC 14 | HP 24/24, Speed 30 ft | PassPerc 15, Senses Darkvision
Quick Stats:
Spell DC: 13 | Spells (0/4 2/2 used) | STR 10 (+0) DEX 14 (+2) CON 14 (+2) INT 12 (+1) WIS 16 (+3) CHA 10 (+0)

"What is it with you?", the small half-elven woman turns around to the mule she has been trying to lead down the road, as it stops dead, yet again, for no reason in particular yanking back her hand holding the bridle.
She takes a step closer to the animal, gently placing a hand on its muzzle and whispers with a soft tone: "Hey, it's just a little further, the town is right over there, there you can stand around like an idiot all day, I promise."

Mechanics:
Animal Handling: 1d20 + 5 ⇒ (20) + 5 = 25

The mule promptly begins walking again pushing the little half-elf forward with its head who stumbles out of the way with a satisfied grin.

--------------------

Quick Stats:

Kenna Icemane, Druid, Half-Elf, Level 1
Initiative +2, AC 14, HP 10/10, Speed 30 ft.
Passive Perception 15, Senses Darkvision, Langauges Common, Elven, Druidic, Illuskan, Waelan
Special Traits: none
Spell DC: 13
STR 10 (+0) DEX 14 (+2) CON 14 (+2) INT 12 (+1) WIS 16 (+3) CHA 10 (+0)

OOC:
Of course my first natural 20 for this campaign is wasted on a test post


Hi all,
Before I finalize my character I would appreciate it if all of you would chime in if you think there is a role in the party that I can help fill and the party desperately needs. I have a pretty versital build and can change things up if needed by choosing different spells or feats. Right now these are the "rolls" I see him filling:

Primary: rogue (traps, locks, and sneak), face, and caster (buffer).
Secondary: healer, melee, skill monkey (as I increase in level).

I plan on going the valor bard route as I level, but am willing to listen to ideas.

As far as I a tell we have a pretty well balanced party and look forward to playing with you all.

On a personal note I am in my mid-forties married, have 2 boys ages 12 & 8, and live in Indiana (United States) which is on eastern time (GMT-5 I think). If you have any questions about me or Cade let me know and once again I look forward to playing with you all.


Quick Stats:
Laial, Cleric, Water Genasi, Level 1 Initiative +0, AC 18, HP 10/10, Speed 30, Swim 30 Passive Perception 13, Languages Common, Primordial, Orc
Spoiler:
Special Traits: Acid Resistance, Amphibious Spell DC: 13 STR 12 DEX 10 CON 14 INT 10 WIS* 16 CHA* 12

Laial looks around at the inlanders she's associating with and sighs, she spares a glance west, back towards the ocean before continuing eastwards on the road to Red Larch.

--------------------

Quick Stats:

Laial, Cleric (tempest), Water Genasi, Level 1

Initiative +0, AC 18, HP 10/10, Speed 30, Swim 30
Passive Perception 13, Languages Common, Primordial, Orc
Special Traits: Acid Resistance, Amphibious
Spell DC: 13
STR 12 DEX 10 CON 14 INT 10 WIS* 16 CHA* 12


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Narnel continues to place one foot in front of the other, as he has done for the past several days since his departure from the monastery in Westwood. He has plodded along, alone, as he has spent most of the last several years. It has given Narnel time to further contemplate the mysteries that have drawn him out amongst society. Red Larch should be just over the next rise.

I must remember that being among others will be different. I do not want to make anyone uncomfortable. Just be yourself, but more talkative, and everything should work out just fine...

Quick Stats:

Narnel Falerathon, Monk, Wood Elf, Level 1

Initiative +3, AC 15, HP 10/10, Speed 35'
Passive Perception 14, Senses Darkvision 60', Langauges Common, Elven, Dwarf
Special Traits: N/A
Spell DC: N/A
STR 10 DEX 17 CON 14 INT 12 WIS 14 CHA 8

OOC:
Congratulations to all who were selected. I too agree that we appear to have a really well-balanced party. Narnel will be a valuable asset from a melee perspective, and I plan on taking the Way of the Four Elements moving forward.

On a personal note, I am also in my mid-forties with two boys (ages 5&7). I reside in Pittsburgh, PA. I have been gaming for 30+ years, and I truly look forward to progressing with all of you.


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

On the road to Red Larch, trailing a step behind a wagon full of basic farmer wares and crop is a strange sight, a young man floating. He is facing backwards to the direction the wagon is going, sitting crossed legs, reading a book on his lap, de-shelling roasted peanuts to eat and discarding the shells on the trail. He is a very tan youthful looking man with his long dark hair pulled back, wearing a mis-mashed collection of clothing from many different countries. After some time he reads from that book aloud is a strange language and makes some odd gestures. When he is done with his ten minute outburst of strange words and spasm like finger movements, he "stands up" still floating, grasping a lead of rope attached to the wagon, and steps over into the air before sitting back down cross legs.

He waves at people he passes on the road adding in a friendly Gooday.

When the wagon arrives in Red Larch he thanks the old farmer and gives him the silver bit they discussed. The farmer, very thankfully, also gives the young man an armful of carrots and thanks him for the coin.

Chewing on carrots and exploring around the town Keaton first looks for a tavern or inn, preferably a inn with a tavern.

Quick Stats:
Keaton Larroquette, Human Sailor Wizard
HP 8/8, AC 12, Initiative +2, Speed: 30, Proficiency +2
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12

spell & question:
Just using ritual casting of Tenser's Floating Disk.
Quick question: Tenser's floating disk has a range of 30 feet, I have summoned a hawk familiar, could the familiar cast the spell and be able to have the disk follow it around? The book says spells with range of touch. The visual of him darting down the road trailing a hawk is pretty cool. I see it as on the ship he would use it like a life preserver, man falls overboard, Keaton sends the hawk out to retrieve him with a floating disk. Just curious, willing to do some sort of spell research to alter the range to touch.

OOC:

Good call Narnel on the OCC get to know you, here is mine. 33 years old, married, no kids, live in Boston (Bawstun if you are local) Mass, been gaming 15 years or so.

As for the arcane tradition I think I will be going conjuration. Keaton is lazy and being able to summon things in to do his work is pretty much his deal.


Keaton,

The question about the disk I think is a wonderful idea, and would work just like you say. However since you have a hawk you need to keep in mind that the disk can not do a elevation change with the hawk of more than 10 feet. So the hawk would have to pretty much stay within 10 feet of the ground. Also it is a force disk so it is technically invisible.

QUOTE FROM SPELL DESCRIPTION
It can move across uneven terrain, up or down stairs, slopes and the like, but it can’t cross an elevation change of 10 feet or more. For example, the disk can’t move across a 10-foot-deep pit, nor could it leave such a pit if it was created at the bottom.

With the above being said. I am not above spell research to bend the rules of the spell. Like make the disk visible to look like X or to have the disk be able to do higher elevation changes, etc.

However you will have to do this in game, "if" you can find a wizard or "library" that can help you with knowledge of such things. Also the knowledge may become easier to understand as you level.

All things are possible. (Within reason)


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Molok trudges down the dusty track, the morning sun shining and warming his body. In the distance he can see a clutter of buildings that announces his arrival at another village. The sun has climbed to near its zenith and he can spot other travelers just ahead of him on the road.
I wonder what this place will be like? Maybe there will be some work for me here...I do not have much money left and will need to find something to keep me through the winter!, he thinks to himself as the town grows closer and closer.
His long stride eventually closes the gap between him and the other travelers.
"Good morning...or should I say noon.", he says in the most friendly way he can. His voice sounds rusty even to him..dry and gravelly from long periods of disuse.

--------------------

Quick Stats:

Molok, Fighter, Goliath, Level 1

Initiative +1, AC 15, HP 12/12, Speed 30ft
Passive Perception 12, Senses normal, Langauges Common, Giant
Special Traits: Fighting Style (Great Weapon Fighting): When you roll a 1 or 2 on a damage roll using a melee attack with a two-handed or versatile melee weapon with two hands, you can re-roll the die. You must use the new roll.
Second Wind: On your turn, use a bonus action to regain 1d10+1 hit points, use again after a short or long rest
Stone’s Endurance: When you take damage, use reaction to reduce the damage by 1d12+2 regain after a short or long rest
STR 17 DEX 12 CON 14 INT 12 WIS 12 CHA 09


OOC:
Good to get to know you all. I am a 47 year old male from Alberta Canada. I am married and have 2 (twin) boys 15 years old. Work as the Executive Director of a museum he in Alberta.


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Awesome! Noted on elevation and agree.

We have not even started yet and I have a goal.

LOL I see me researching the hell out of this having to cast it at higher levels. It will be like the fantasy RV; a 30 foot prismatic disk with force lawn chairs (with cup holders) a pit barbecue, rain canopy, holds several tons, etc... It is the only way to travel.


Can this wagon move any slower, I had hoped to get to Red Larch by lunch the bard begins to whistle to keep his mind off his rumbling stomach ♫ ♪♪

-------------------------

quickstats:

Cade Ravenhill, Bard, Human, Level 1

[smaller]Initiative +2, AC 14, HP 9, Speed 30 Unencumbered

Passive Perception 11, Senses None, Languages Common, Dwarven

Special Traits: None

Cantrips Known: Light, Vicious Mockery

1st Level Spells Known: Heroism, Cure Wounds, Farie Fire, Thunder Wave

1st Level Spell Slots: 2

Spell DC: 13

Ammo: 20 sling stones

STR 14 (+2) DEX 14 (+2) CON 12 (+1) INT 10 WIS 8 (-1)CHA 16 (+3)[smaller]

DM:
Have we all been traveling in the same caravan together, or do meet each other in Red Larch? Is this something you want us to work out in this forum?

Keaton:
I have a sister that lives in Medford which is a little bit north of Boston, also I should warn you that I am a lifelong Yankees fan, as I grew up in New York City (don’t hold it against me).

Kenna:
lol, If history is any indicator I will probably have the same luck with dice rolling

Molok and Narnel:
Looks like we are the old men here! Looking forward to the adventure with someone who might get my 80’s references!


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

DM:
I am ready for final check.

Molok & Cade:
oldies but goodies...I may have gamed with Molok before, but I am not sure. I have certainly seen him around the recruitment threads. This should be fun!


Female Half-Elf Druid 3
Quick Stats:
Init +2 | AC 14 | HP 24/24, Speed 30 ft | PassPerc 15, Senses Darkvision
Quick Stats:
Spell DC: 13 | Spells (0/4 2/2 used) | STR 10 (+0) DEX 14 (+2) CON 14 (+2) INT 12 (+1) WIS 16 (+3) CHA 10 (+0)

I may add a portrait to my profile, but I'll have to draw it first so it's unlikely to happen before the start of the game proper.


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Narnel& Cade:

Yup we were in a couple of games together...glad to see you here too!!! Should be lots of fun!
Love the late 70's and 80's!! Reference away..lol


DM:
ready for final submission


Oh I will go to Red Larch, even if it is just because you don't want me there! Vaneros all but shouts at the omnipresent voice in his mind. Not that Ixerazhou ever really cares what he thinks.
He notices one of the caravan men eying him. Must have moved my lips again while thought-shouting, he thinks to himself. "How long till we reach the village?" he asks as if oblivious to the fact that he must look like a lunatic to his observer.

--------------------

Quick Stats:

Vaneros Anteri, Noble Human Warlock (Fiend), Level 1

Initiative +2, AC 14, HP 10/10, Speed 30', Unencumbered
Passive Perception 10, Senses none, Langauges Common, Infernal, Draconic
Special Traits: Spell Sniper (the range on ranged attack spells is doubled and ranged spell attacks ignore half and three-quarters cover)
Spell DC: 13
Skills: +3 Arcana, +5 Deception, +3 History, +3 Investigation, +5 Persuasion
STR 8 DEX 14 CON 14 INT 12 WIS* 10 CHA* 16

OOC:
Hi everyone, it's nice and quite unexpected to be aboard! Thanks a lot for that seventh player slot and for picking me to be part of the game.
I'm from Germany and since it's been a pretty long week, I apologize for any spelling errors and for keeping it short. I'll go over my character and have a post ready by tomorrow (Monday). I'm 29 years old and I'm going to marry next week. I started roleplaying about 15 years ago.
I'll go get some sleep now. See you all tomorrow for the grand opening scene!


Cade Ravenhill wrote:
Have we all been traveling in the same caravan together, or do meet each other in Red Larch? Is this something you want us to work out in this forum?

You all are arriving with the same caravan, not necessarily having been in the same wagon, but you would recognize others having been part of the group.

Narnel Falerathon wrote:
I am ready for final check.

You are good to go and are free to start posting in the gameplay thread at your leisure.

Cade Ravenhill wrote:
ready for final submission

You are good to go and are free to start posting in the gameplay thread at your leisure.

As for the rest of you, let me know when your you are 110% complete with your character and no further changes will be made so I can look it over and approve you to enter the game.

This is also the OOC thread so you don't have to post everything in character, just needed the one test post. Feel free to engage here without all the spoilers.


From traveling in the same caravan you all would know Cade as he performed around the campfires at night and could often be heard passing the miles away playing his Lute or singing. When he wasn't singing or playing you could find him examining a couple pieces of parchment. He would tell you that he is a bard looking to gain his own tales. Molok he would have been very interested to hear any of your stories as he had never seen a Goliath before. Also, he probally would have talked the most with Keaton, based on his personality, and would have liked to find out if Keaton had ever heard of his fathers ship the Serenity. Regardless, at some point he promised to buy each of you a drink at the swinging sword Inn when you arrive at Red Larch. Also, Kade was in a wagon by himself the last three days of the trip


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Ok, I think Molok is ready for his final review.


Molok Granite Fist wrote:
Ok, I think Molok is ready for his final review.

You are good to go and are free to start posting in the gameplay thread at your leisure.


Vaneros is ready for final inspection.


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Character sheet is all set. Noticed I had too much gold, that is now corrected. Also got rid of the crossbow, not his style. Added an empty Scrollcase to readied items.

Cade:

Good old Med-fa'. I was an Emt that worked for a company that covered 911 in Medford, let's just call it an interesting place...

Yankees! How dare you sir! This year the Celtics will crush your Yankees, just you wait till your Yankees come to Foxboro, Brady will get 'em! Yeah, I don't follow sports at all, so we will be good.

Keaton is not shy, at all, and most likely would of been talking to Molok the first night of camping. He too has not seen a, "whatever you are sir", and will try to start up friendly conversation. He will most likely ask many questions about Molok's tribe, about the mountains, and animals of his area. Keaton will ask just about everything except why Molok left or about it's/his/(her) past.

During the wagon ride Keaton will enjoy Cade's company and hopefully trade tales with him. He will accompany Cade's performances with his minor illusion spell, making a simple drum noise to accompany his playing.

@DM, Would I know about Serenity? @Cade, awesome TV show


Quick Stats:
Laial, Cleric, Water Genasi, Level 1 Initiative +0, AC 18, HP 10/10, Speed 30, Swim 30 Passive Perception 13, Languages Common, Primordial, Orc
Spoiler:
Special Traits: Acid Resistance, Amphibious Spell DC: 13 STR 12 DEX 10 CON 14 INT 10 WIS* 16 CHA* 12

I've been over my character in triplicate, but can't see anything that I need to change.


Female Half-Elf Druid 3
Quick Stats:
Init +2 | AC 14 | HP 24/24, Speed 30 ft | PassPerc 15, Senses Darkvision
Quick Stats:
Spell DC: 13 | Spells (0/4 2/2 used) | STR 10 (+0) DEX 14 (+2) CON 14 (+2) INT 12 (+1) WIS 16 (+3) CHA 10 (+0)

About my Bond

Bond:
I suffer awful visions of a coming disaster and will do
anything to prevent it.

I haven't thought of anything specific because I don't know what could be appropriate for the campaign. I don't want to understate or blow the thing out of proportion. So I could use some pointers.

Other than that my profile is ready.


Keaton Larroquette wrote:
During the wagon ride Keaton will enjoy Cade's company and hopefully trade tales with him. He will accompany Cade's performances with his minor illusion spell, making a simple drum noise to accompany his playing.

It looks like we're getting the band back together!

Keaton Larroquette wrote:
@DM, Would I know about Serenity? @Cade, awesome TV show

I wish it would have run longer


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

@Kenna. Your background works well with the "Horrible Visions". The whole sea is talking to you and calling you pretty much is the bond. Maybe instead of it being visions it is just the intuition that you have described.

My opinion anyway :-)

@ Cade, we need more cowbell


Vaneros Anteri wrote:
Vaneros is ready for final inspection.

You are good to go and are free to start posting in the gameplay thread at your leisure.

Keaton Larroquette wrote:
Character sheet is all set. Noticed I had too much gold, that is now corrected. Also got rid of the crossbow, not his style. Added an empty Scrollcase to readied items. @DM, Would I know about Serenity?

You are good to go and are free to start posting in the gameplay thread at your leisure.

If you want to use real life references for fun then Serenity would have been a play, maybe in Neverwinter or Waterdeep that you caught once. etc. You have to make it fit into the world in order to use a reference about it. Really up to you.

Laial wrote:
I've been over my character in triplicate, but can't see anything that I need to change.

You are good to go and are free to start posting in the gameplay thread at your leisure.

Kenna Icemane wrote:
I haven't thought of anything specific because I don't know what could be appropriate for the campaign. I don't want to understate or blow the thing out of proportion. So I could use some pointers. Other than that my profile is ready.

Your bond has brought you here with a danger sense, that is enough for now. I will use your visions to further fuel the campaign from here.

You are good to go and are free to start posting in the gameplay thread at your leisure.


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Is there a way to attach the "Quick Stat" section to your character so it shows up after each post, or do you have to re-copy it every time?


The easiest way to do it, to me anyway is I have a notepad document on my desktop that has the format laid out so all I have to do is fill in the text and then copy and paste it into the message.


Male Human
Molok Granite Fist wrote:

Is there a way to attach the "Quick Stat" section to your character so it shows up after each post, or do you have to re-copy it every time?

Pardon me for the intrusion.

Anything you write in the Race, Classes/Levels and/or Gender parts of the character alias will appear under your name each time you post. Just like it says "Male Human" under my name. You can even spoiler it if you so choose.


Keaton Larroquette wrote:
@ Cade, we need more cowbell

Is that Saturday Night Live?


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

@Kenna: Read the Dark Omens in my Profile under the Other Race, Class.... It is possible that your visions could be tied somehow to that, with GM approval, of course.


So everyone is fully aware. Princes of the Apocalypse is a true sandbox adventure. This means that it is very possible to end up in a area or run across a creature that is well above your current level. Pick and choose your battles, make sure you have all the info you need and take your time.


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2
dm asmodeus wrote:
So everyone is fully aware. Princes of the Apocalypse is a true sandbox adventure. This means that it is very possible to end up in a area or run across a creature that is well above your current level. Pick and choose your battles, make sure you have all the info you need and take your time.

So no training wheels, good to know.


F. Castor wrote:
Molok Granite Fist wrote:

Is there a way to attach the "Quick Stat" section to your character so it shows up after each post, or do you have to re-copy it every time?

Pardon me for the intrusion.

Anything you write in the Race, Classes/Levels and/or Gender parts of the character alias will appear under your name each time you post. Just like it says "Male Human" under my name. You can even spoiler it if you so choose.

Is it ok if we add the quick stat section that way? It would allow me to post from my mobile devices without the hassle of copy and pasting...


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

That is what I was wondering as well...so we did not have to continually re-post it. If not, that is fine as well, will just do as you suggested and make a copy on notebook.


You can do it that way as well. Never thought about being able to spoiler it there.

It would also keep the post cleaner.


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

MORE COWBELL!!!!!!


This is my first PbP and I want to know if I am I pushing things to fast? I would appreciate some feed back on this. It is not my intention to hog the spot light. To give you all a better chance to be involved (I know I have to much free time) In my last post I came up with six things to do, one for each of you. Cade will be waiting at the Inn. feel free to challenge Cade on these ideas if you think he is being to bossy.


I thinks the rest is keeping up with your posting rate pretty good, only I am having trouble. Also my first/last post kind of got ignored, but that happens.
Since technically I have not yet spoken to the others in the tavern, nor heard their conversation, I have difficulty coming up with my next move... I'll figure something out.

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