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About Molok Granite FistMolok
Feats - Great Weapon Master: You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:
Saving Throws Str +8, Con +6
Mountain Born. You acclimated to high altitude, including elevations above 20,000 feet. You're also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide. Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Actions
+1 Maul. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.
Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Reactions
Stone's Endurance (1/short rest). You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can't use it again until you finish a short or long rest. Equipment +1 Maul, splint, necklace of adaptation, backpack, bedroll, mess kit, rations (10), rope, hempen (50 feet), tinderbox, torch (10), waterskin Other Class, Race and Background Features:
Class Features: Fighting Style (Great Weapon Fighting): When you roll a 1 or 2 on a damage roll using a melee attack with a two-handed or versatile melee weapon with two hands, you can re-roll the die. You must use the new roll. Second Wind: On your turn, use a bonus action to regain 1d10+1 hit points, use again after a short or long rest Action Surge: Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top o f your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn. Martial Archetype: Champion Improved Critical: Your weapon attacks score a critical on a roll of 19 or 20. Extra Attack: You can make an extra attack when you take the Attack Action. Remarkable Athlete: Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus. In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier. Race Features:
Background:
Soldier War has been your life for as long as you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic survival techniques, including how to stay alive on the battlefield. You might have been part of a standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war. When you choose this background, work with your DM to determine which military organization you were a part of, how far through its ranks you progressed, and what kind of experiences you had during your military career. Was it a standing army, a town guard, or a village militia? Or it might have been a noble’s or merchant’s private army or a mercenary company. Personal Characteristics:
Alignment: Lawful Neutral Personality: Molok is a thoughtful individual. He rarely takes things at face value. While others might see him as unemotional and stoic as the stone he resembles, he is in fact quite a passionate person with an odd sense of humor. Having lived in an isolated village for most of his life has made him a little socially deficient, and he knows this, so he usually keeps his own council unless he trusts those around him. While slow to make new friends, once he has he stands by them through thick and thin. He would gladly lay down his life to protect those who he calls a friend. Molok is also rather shy and bashful around women, especially those from the 'small' races. He feels that he must defend these "beautiful, little flowers" from the cruel and harsh world. This sometimes makes him look overbearing, but in truth, he is simply trying to shield them from danger. Appearance: Molok stands over 7 feet tall and weight just over 300 pounds. His skin is a light grey color and his head is shaved. His hazel eyes seem more like chips of polished stone than actual eyes, and his quiet demeanor hides a very passionate heart. His maul resembles a slab of rough-hewn stone than an actual weapon, and his armor is made of hardened stone scales sewn onto a leather backing. All of his worldly goods are carried in a leather pack that he has slung over his shoulders. The only item that has any real color on him is a small pendant that he wears tied around his wrist. It flashes from a pale blue when the sky is bright and the clouds are white and fluffy, all the way to an ebon-black during heavy thunderstorms. Deep in his heart, Molok would love to dress in "fancy and bright" clothes, but fears making a fool out of himself. Ideal Greater Good. Our lot is to lay down our lives in
Bond I would still lay down my life for the people I
Flaw I obey the law, even if the law causes misery. Trinket A shard of obsidian that always feels warm to the touch.
Back Story:
Molok was born into the Granite Fist tribe of the Goliaths living in the Sword Mountains. A small tribe, it was none the less strong enough to scrape out a living among the high meadows and snowy peaks. Molok’s parents were both powerful warriors and protectors of the tribe. He was raised to compete against all things in life, wither it is a foot race on the mountain slopes, or seeing if he could beat his own time in cleaning the family home, everything was a challenge to be bested. While still only a teen, Molok’s mother was taken from him, and his father badly injured. The group was on patrol when they were surprised by a landslide from the upper slopes. Molok’s mother was swept away with two others in a slide of massive proportions. While trying to save his wife, Molok’s father had his leg horribly crushed. Rushed to the healers, they were able to save the appendage, but it was twisted and he could hardly place any weight upon it. For a year, Molok’s father hobbled about the settlement, attempting to retain his stature as a warrior, only to be relegated to guard, then watcher of the children, and finally tender of the fires. The once powerful Goliath slowly crumbled, becoming more withdrawn and irritable as his worthiness to the tribe eroded. Soon some of the warriors were openly wondering why he had not taken “The Last Walk”, and left the tribe. Molok understood the need of the tribe to remain strong, and had seen a number of older and sick members take “The Walk”, but now that it was his father being pushed out, he began to reconsider the whole idea. While his father’s leg slowed him, he was still a very capable warrior, and before being sent to tend the fires, taught many of the youth of the tribe how to handle their weapons and wear armor. His mind and skills were still sharp, it was only his twisted leg that slowed him. Soon he was talking about this to his friends, who quickly related it to their parents. The tribe elder finally had to call the boy to his cave and explain that the things he was saying were hurting his father’s legacy, and he should accept that his father was no longer a contributing member of the tribe, and as such needed to “Take the Walk”. Molok argued and fought the council’s decision until his father had to finally step in and volunteer to leave. He denounced his son, and his “weakness” and begged the council to look past the boy’s mental immaturity and judge him on his physical abilities. As a final gesture before leaving, he handed over the family greatsword to Molok, signaling his approval of the boy’s ability as a warrior. That night he left the settlement, never to return. For the next several years, Molok tried to fit back into his tribe’s society, but the lessons all seemed to ring false in his ears. He started second-guessing the elders and those in positions above him. He argued for trials that took in more than just a person’s physical ability, but also their mental capacity. He did not feel you could only judge a person by how they physically provided for the tribe, but also their mental and spiritual contribution. The argument finally came to a head when one of the women gave birth to a “runt”. Tradition stated that the child would be cast out to survive on its own for 3 days on the slopes of the mountains. If it survived (which none ever did), they it would be welcomed back into the tribe as a member. Molok felt that the test was unfair and after the child was left on the selected slope, he took it and cared for it for the 3 days. He returned the child to the same location before the others arrived and watched as they were surprised by the living child. The elder who accompanied the warriors gathered the child up and with a swift move, tossed the child from the mountain side. Stunned, Molok burst from his hiding place to confront the warriors and elder. They attempted to restrain him as the elder talked nonsense about the purity of their race and needing to ensure only the strong survived, but Molok would take no more. He broke free and ran back to the settlement in the hope of revealing all to his people, but when he arrived he was met with a full force of warriors who subdued him. The chief then explained that even if the child had survived on its own, they could never return it to the tribe for it was weak and would make the tribe weak. They gathered his few belongings and banished the young man from their lands. At first angry, then relieved, Molok left the tribal lands and made his way to the “lowlands”. Here, he thought, the tribes might understand him and he could find a cause worth fighting for. And so he began his journey that lead him to the small village of Red Larch. |