Mika Hawkins Sales & eCommerce Assistant |
Ravien999 |
I don't know who the cover artist is but it feels delightfully comic-like (Is it the same person who did Angels of the Drift?)
Iseph's looking delightfully female superhero pose with their exquisitely posed butt tho :D
Ravien999 |
Do we know what level range this adventure will cover?
SF adventures are usually 3 levels, so I would expect finishing the adventure at level 4.
But its also entirely possible this is a bunch of milestone setpiece battles at various levels, but based on the language in the synopsis I'd expect the normal.
Charlie Brooks RPG Superstar Season 9 Top 4, RPG Superstar 2015 Top 32 |
The Raven Black |
8 people marked this as a favorite. |
I was thinking of introducing Starfinder to my players with the playtest and this adventure. Is that a bad idea? This seems pretty lore heavy and galaxy shaking.
Be warned that many people hated the PF2 Playtest adventure because it was more designed to test the limits of the system than to ensure GMs and players of all stripes could have fun.
One chapter was even designed to 100% get a TPK, as the devs were most interested in testing how long it would take for PC groups to go down.
Driftbourne |
Whimsy Chris wrote:I was thinking of introducing Starfinder to my players with the playtest and this adventure. Is that a bad idea? This seems pretty lore heavy and galaxy shaking.Be warned that many people hated the PF2 Playtest adventure because it was more designed to test the limits of the system than to ensure GMs and players of all stripes could have fun.
One chapter was even designed to 100% get a TPK, as the devs were most interested in testing how long it would take for PC groups to go down.
It's a Birthday adventure what could go wrong?
Charlie Brooks RPG Superstar Season 9 Top 4, RPG Superstar 2015 Top 32 |
Whimsy Chris wrote:I was thinking of introducing Starfinder to my players with the playtest and this adventure. Is that a bad idea? This seems pretty lore heavy and galaxy shaking.Be warned that many people hated the PF2 Playtest adventure because it was more designed to test the limits of the system than to ensure GMs and players of all stripes could have fun.
One chapter was even designed to 100% get a TPK, as the devs were most interested in testing how long it would take for PC groups to go down.
I would bet on this one being different. The system isn't new anymore, so I doubt there needs to be as much rigorous testing on its breaking points.
Thurston Hillman Managing Creative Director (Starfinder) |
18 people marked this as a favorite. |
Just as a heads up, we'll have something come out Soon-ish to talk more about this.
However, just to stem the comments, this adventure is structured how a normal Paizo adventure is structured and isn't intended as a stress test of the rules system. The core rules of PF2 mean that we know the math holds, and we can instead focus our testing on how the game plays in the means we intend to regularly deliver it. This is also intended as a chance to try out new characters and advance through different types of encounters from 1st-level, so it works well as an adventure for players new to the setting.
Again, more on all this #Soon!
Oceanshieldwolf |
4 people marked this as a favorite. |
Hang on, the Playtest adventure...costs money?!? Like I geddit....development costs time, time equals money blah blah blah. But it seems a little off to make people pay to then playtest. First off, you want as many people to play this as possible. So making it free will ensure the most people possible *can* play it. Second of all, I find the whole "playtest" a weird kind of...value-exchange that is unequal. Sure, thousands of people want to make the game as good as possible. But you aren't paying *any* of them to "have fun" or "provide feedback", neither of which are the same in any way shape or form.
In a sense, it seems to me Paizo are asking for people to pay for the *privilege* of then working for free providing feedback for Paizo. Mon dieu!
Thurston Hillman Managing Creative Director (Starfinder) |
24 people marked this as a favorite. |
Hang on, the Playtest adventure...costs money?!? Like I geddit....development costs time, time equals money blah blah blah. But it seems a little off to make people pay to then playtest. First off, you want as many people to play this as possible. So making it free will ensure the most people possible *can* play it. Second of all, I find the whole "playtest" a weird kind of...value-exchange that is unequal. Sure, thousands of people want to make the game as good as possible. But you aren't paying *any* of them to "have fun" or "provide feedback", neither of which are the same in any way shape or form.
In a sense, it seems to me Paizo are asking for people to pay for the *privilege* of then
working for freeproviding feedback for Paizo. Mon dieu!
As people have pointed out (and we'll aim to have a blog to further detail #SOON) the Playtest PDF is going to be free. The modules, however, will have a cost associated with them.
Part of the reason for this, is because these two modules, while branded as part of the playtest, are not "nuts and bolts" style playtests like Doomsday Dawn was. These are full adventures, with the same polish and narrative that you've all come to expect from Paizo over the years. They're major setting events done in the Playtest period, so they have relevance to Starfinder fans old and new alike. These adventures will have all new art and maps and the quality of content that we put into all of our adventures.
There will of course be some free demo content and other content available as we enter the playtest window. So there will be content that is accessible and won't cost a dime to help us playtest.
The cost on these modules is to help offset the production costs that go into making a print product with entirely new swathes of art and writing. It's the team's honest hope that even with the changes we make during the playtest period into the final version of SF2E, that these modules can still work in the final version of the game!
Jonathan Morgantini Community and Social Media Specialist |
Aaron Shanks Director of Marketing |
Syvis |
6 people marked this as a favorite. |
I'm surprised that an adventure involving the emergence of a new deity is for 1st-level adventurers. Will be curious to see how this is written.
From the description, it sounds like the party is running damage control as some cultists from Aucturn are running around Absalom Station looking for babyfood. You aren't stopping the baby from coming, just from wrecking the nursery.
Justin Norveg |
10 people marked this as a favorite. |
From the description, it sounds like the party is running damage control as some cultists from Aucturn are running around Absalom Station looking for babyfood. You aren't stopping the baby from coming, just from wrecking the nursery.
Over a whoosh of flames while dodging gunfire, a mass of tentacles, and negative dimensional space, the limp form of a cultist goes flying across the room.
"Get the binky! for the love of the gods GET THE BINKY!
TRDG |
It going to be very fun romping around Ab station and its Ghosty levels, and hoping it fleshs out the station a bit more, and perhaps fill in some blank map spots so we can slowly piece together the overall layout and eventually get a full usable map!!
One can dream it at least, can't wait to run this for my groups!!
Tom
Belor McKraken |
Since I must ask for all my foundry users on my discord THAT I MUST CONVERT FROM PF2 TO SF2 MUHAHHAHAHA!!! ahem....
A. Will the PDF release on the same day?
B. Will a foundry module be available also on that day?(assuming foundry has a system to download to start play testing)
C. Will there be a plushie of the birthday....creature?
D. How do you take your coffee? :)
so many questions....
Stay awesome skittergoblins!
Andrew White Digital Products Lead |
Alex Speidel Organized Play Coordinator |
The Raven Black |
1 person marked this as a favorite. |
As a GM planning to run this module, what are some of the best SF books, adventures, and scenarios to get a feel for Little Akiton and the Ghost Levels before running it? Thanks!
In a 2022 thread about Absalom Station on the Starfinder boards, I saw that the Ghost Levels were mentioned in the first book of Dead Suns, in Pact Worlds and that the adventure in the beginner's box takes place there. Maybe also something in Drift Crisis the book.
No such luck about Little Akiton so far.
Jason Lillis |
Jason Lillis wrote:As a GM planning to run this module, what are some of the best SF books, adventures, and scenarios to get a feel for Little Akiton and the Ghost Levels before running it? Thanks!In a 2022 thread about Absalom Station on the Starfinder boards, I saw that the Ghost Levels were mentioned in the first book of Dead Suns, in Pact Worlds and that the adventure in the beginner's box takes place there. Maybe also something in Drift Crisis the book.
No such luck about Little Akiton so far.
Got it - thanks!
Jason Lillis |
Reading “Ghost Level Delve” now after finding t!
John Mangrum |
1 person marked this as a favorite. |
To add to this:
The AbStat lore in Pact Worlds and Dead Suns 1: Incident on Absalom Station is identical; you don't need both, so Pact Worlds will give you the majority of what's been said about both AbStat and Aucturn in SF. (Also note that the AbStat article is not included in the Dead Suns hardback.)
Little Aucturn, like most of AbStat, has never been extensively detailed, but SFS scenario #2-21: Illegal Shipment is partially set there and provides a little interesting lore, including details on a noteworthy gang.
As for the Ghost Levels, Drift Crisis is the most extensive source of lore so far.
Jason Lillis |
To add to this:
The AbStat lore in Pact Worlds and Dead Suns 1: Incident on Absalom Station is identical; you don't need both, so Pact Worlds will give you the majority of what's been said about both AbStat and Aucturn in SF. (Also note that the AbStat article is not included in the Dead Suns hardback.)
Little Aucturn, like most of AbStat, has never been extensively detailed, but SFS scenario #2-21: Illegal Shipment is partially set there and provides a little interesting lore, including details on a noteworthy gang.
As for the Ghost Levels, Drift Crisis is the most extensive source of lore so far.
Ooooo, nice! I’ll have to go back into Drift Crisis and check out that scenario, thanks!