[D&D 5e] Princes of the Apocalypse DM Asmodeus (Inactive)

Game Master bwatford

Current Location: Bargewright Inn in the Dessarin Valley


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Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Do we want to have the complete party plus new cleric be one team, and Chalaska and inn guards be another?

Or should we spilt up and mix with inn guards?


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

I think we should stick together and allow Chalaska her own team.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Concur about splitting the group. It's never a good idea. :p

@DM. Question. What point in time are we in the Forgotten Realms? Are we before or after the Time of Troubles? If so, how much?


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

LOL

@Aterro, we are going to have a fun relationship. I am an insane ball of chaos.


Brother Aterro wrote:

Concur about splitting the group. It's never a good idea. :p

@DM. Question. What point in time are we in the Forgotten Realms? Are we before or after the Time of Troubles? If so, how much?

The current year in the Forgotten Realms is 1491 DR.

The time of troubles was in 1358 DR.

So it has been 133 years since them.


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Shoalar was the gensai we bought the books from.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Those are the dwarven books that were likely carried by the missing delegation we are looking for, correct? Did he say where he got the books?


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

See the June 15th and June 20th posts from the game, that is when we met him.

He said something like he took them as payment to ferry unsavory passengers across the river.

We are coming up to a year playing this game (August 9th)


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Yeah...I remember now...thanks.


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

What do we want to do?
Try and get a boat and chase him?
Try and get info on the docks about him, and where he would go?

Any other ideas?


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Let's start with the captain of this barge. Maybe he knows when and where it went.


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

I agree. And if he knows, maybe we can get him to follow the fellow...and we can board his barge and check if he has our books. Also keep the other guards on station and let no one leave until we return..maybe??


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

We all have our badges in our pockets right. Nobody is proudly displaying them at the moment.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Not I, but I am standing on the edge of the barge.


Sorry the updates have been slow coming this week, been really busy. I am working on the next update to the game now.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Posting to all my games: I'll be leaving for a family vacation this Wednesday, and my posting will be spotty until I get back Monday. Feel free to bot me as needed. =)


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

What does the group want to do?
Stay here the remaining days?
Or break the agreement and chase Scholar?

I think it is best to stay, we have a small name going for ourselves, I do not want us to be known as people that break their word, even if it costs us the books.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

We should stay and finish, but we need to be after that delegation as soon as we can. The trail is likely growing cold.


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

"I am torn. We did give our word that we would stay and carry out the duties that were left to us, however these are Zhents, and as such they are untrustworthy and such an agreement could be considered void just based on their past actions. I would not, however, wish to dishonour an agreement we entered into knowingly, and so vote we stay...against my better judgement!"

The stoneman looks over at their newest addition to see what the cleric has to say.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

The cleric looks over at the stoneman. He pours another frothy mug and places it before the impressive monk. "Do you people even drink? No offense, but I've little contact with your race.

I've made no promise, and I've received no coin. Were I to remain here, I should think some agreement for the betterment of either myself or the glory of Torm would be amenable."

What? =) This is the discussion thread. We're discussing! =)


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Whoops...sorry thought this was the game thread....


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Let me see if I can tempt the good Brother.


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

To all my games.

I have been covering an extra department at work. Originally it was for a week while the guy hiked part of the Appalachian Trail. But he got seriously injured, got separated from his group, spent the night alone in the woods, during heavy rain, and almost died.

I am covering for him for the rest of the week and have found posting difficult. If I am holding up a game please bot me, but I will try and stay on top of things. Hopefully things will be back to normal Monday.

As for the plan, I was thinking more of sending a scouting group that would not attack. Just get Intel so we could fast forward the week. Hopefully the scouting group could figure out a plan to get into the fort, and we could leave the inn with the correct gear nedded.


I will need a little while to draw everything up from the scouting for the group. I'll try to get all the relative information up by tomorrow.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

NP...we need to hear whether others plan to join me and the good Brother.


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Sorry for the delay, hopefully things are back to normal at work.

Figure post this here to not disrupt the game thread.

With planning ahead Keaton will suggest this even before others leave. He would ask if the group would be interested in him improving his magic floating disks to be pulled by his hawk. This will allow them to make a chain of disks to go up river against the current at the flight speed of a hawk. This could be achieved by ritual casting the spell over and over again for everyone the whole journey (my disks last 2 hours each). This will allow us to travel the landscape much faster than with horses and be more comfortable.

He says that he does not have enough money to complete the research and would need gold to complete it. But he also argues that this is an investment that would be cheaper than buying horses.

Thoughts?


Please keep in mind that each ritual takes ten minutes. If there are six players then that is one hour taken up by rituals that means only one hour before the disk start expiring (one every ten minutes.)

Then there's another hour to redo them.

There is also the issue of following the hawk. The disk all follow at a set distance, they don't follow each other so it will be a game of bumper disk with all of them trying to be at the same distance.

Just a thought....


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Taken into account,
I figure if I can do the research to change the target to another target we could make a train of disks. I would have the hawk set to one disk, then the next disk set to the person riding that disk, essentially the disk is attuned to the person in front of you.

Since they currently have a 2 hour duration it would be an hour on hour off of casting. I figured that I could cast them while I was riding one.


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Just noticed the ooc, so there can only be one adjustment to my disks. I will look into making a second level version of it.


Ok guys, due to time restraints on my part with all the games I have going it has become a chore to find time to process all the turns each day. With that said the PbP games need to be fun for everyone involved, including the DM and at this time that is no longer the case so I am going to have to cut back drastically on the games I run.

Therefore it is with great sadness that I must step away from this game at this time. If one of you players would like to step in and take it over I would be more than happy to turn it over to you.

Right now I just don't have the time to continue and with our holiday business being right around the corner I am going to have to put this one to bed.

Billy


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Understood...sorry to see you go, but I understand.


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Understandable, but still very sorry to see this end. Best of luck Billy...hope to play with you again sometime!


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Thank you for running this game, it was a good run and it was lots of fun.

Hope to play in one of your games in the future.

To everyone else, hope to see you around, this was a good group.


I will leave you guys with 4 newly created classes for 5e. These will be used in my Reign of Winter hope game next year.

The Witch
5e Witch Class

The Witch Hunter
5e Witch Hunter

The Oracle
5e Oracle

The Alchemist
5e Alchemist

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