From what I am seeing, with conditions having multiple levels to track as well as having to see if you crit hit, normal hit, fail, or crit fail before you know what the effect is, you are going to need condition cards to track all these things, it's going to be a nightmare at the table to resolve. Combat is going to take forever to resolve. I mean we already have seen the effects of complicated combat in 4e and this will be a nightmare to teach. I mean 5e way over simplified things but some of these mechanics are going in the opposite direction. 5e did so well because it is a simple game, if Paizo wants to compete for the market share, which obviously they do, this isn't the way to do it. I mean I have been playing the game for close to 40 years and some of these blogs have mechanics that are hard for me to grasp and when you combine them together a newbie will have no chance. Please create something between the simpleness of 5e and Pathfinder1 in complexity. Don't drive away players just to be overly complex. Just my two coppers. Take it or leave it.
Hello everyone, I am currently working on a professional conversion of the entire 3.5 box set of Castle Whiterock by Goodman Games over to 5th edition. I am looking to begin play-testing of the first few levels of the castle and I am looking to put together a team pf play-testers for this project. To qualify as a play-tester you need to meet the following guidelines:
I plan on releasing a new level of the castle (for play-test) about every 2-3 weeks over the next 15 months or so before working it into a final product for public release. If you are interested in joining the team the PM me here or shoot me a email at bwatford19@gmail.com Thanks in advance for your time.
Ben Ehrets wrote: I appreciate all your work. The maps look beautiful. I don't know how difficult it would be for you to do, but for the maps to be usable for the way we do things in my group it would be super to have them without grid lines. I don't know if you're able to remove them with the press of a button, or if it would be too difficult. Thanks in any case. It would be to difficult for me to do and then re-export everything. Also some of the floor tiles themsleves contain the grid.
I am a experienced DM of over 30 years and me and my wife are relatively new to the Huntsville area and are planning on running a Emerald Spire campaign. I can run it under the Pathfinder ruleset or convert it to D&D 5e without a issue. Time of game each week is open, once we get enough players we will set a time. Probably will play at JC's House of Cards in Madison. Prefer a couple hour session during a weeknight on a weekly basis or four hour weekend sessions every other week but are open to other schedules as well. You can contact me here or at bwatford19@gmail.com if you are interested in joining. Campaign Synopsis.
Standing in a wide clearing within the Echo Wood, the Emerald Spire is the ruin of a large Azlanti tower that appears to be made of green glass harder than stone. The upper portions of the tower were destroyed long ago, leaving broken, half-melted glass blocks lying jumbled around the tower’s perimeter and the ground nearby. The site is well known to locals from both Fort Inevitable and Thornkeep, and many travelers passing through the Crusader Road area make the trek into the forest to look on the ruins—from a safe distance. The Spire’s ruins are known to be infested with dangerous monsters, and the surroundings attract an unhealthy number of bandits, raiders, and hungry predators. Can you brave the dangers below to come out with wondrous items and riches or will you fall prey? How will you deal with the Hell Knights at Fort Inevitable and can you even get their permission to explore the ruins?
Please keep in mind that each ritual takes ten minutes. If there are six players then that is one hour taken up by rituals that means only one hour before the disk start expiring (one every ten minutes.) Then there's another hour to redo them. There is also the issue of following the hawk. The disk all follow at a set distance, they don't follow each other so it will be a game of bumper disk with all of them trying to be at the same distance. Just a thought....
taks wrote: I looked at your maps, too. I liked them. Does Roll20 have a tool that allows creating to-scale maps from images for printout ala the printable maps in the Mummy's Mask AP thread (Billy Watford,IIRC)? There is a High Resolution .PNG file of each map that is designed for import into a VT that is not a pdf. Those are the files you want for roll20.
Hello everyone, glad some of you like my work. One of the main issues is that its takes hours and hours of work to do even one "decent" looking scale-able battlemap that can be printed to a 1" grid. Then there is the time to find the right artwork that is common-use that goes with the theme of the map, etc. etc. When I started making the maps for the AP's I was contacted by Paizo and at first was told that they couldn't be done because of copyright. Later it was worked out where I could release them and the disclaimer that appear on all my maps was given to me by Paizo. The maps can not be sold for profit at all. So I can't do a AP of maps and put them up on DriveThrough or anywhere else for ANY price. So I stuck with doing donations which are almost none existent for the time involved. Example when I look at my server for the Mummy's Mask maps they have been downloaded over 1,000+ times.... So far I have had $97 donated off of them. So with roughly 40 hours in the maps. You see where this is going.... If Paizo freed up on their tight (not for profit) leash I would be glad to get more out there. Until then I will release them as I make them for my personal campaign and right now we are all playing 5e.
Order of the Amber Die wrote:
Great pictures. Thanks for posting them.
Entropi wrote:
I use Dundjinni to make the maps, not campaign cartographer. Most all the art work comes directly from the Dundjinni forums.
tomjgill wrote: These battlemaps are excellent. My group is really enjoying them as well.Thank you for all of the time and effort you put into these. I sent a little something via Paypal, and will try to send a little more next month. I hope others do the same. Thanks again for sharing. Thank you for the donation.
Printable Battlemaps and VT Maps for Reign of Winter - Maiden, Mother, Crone (WIP)
* Note: This is a Work-In Progress Thread. I will post maps as they are completed.
.JPG Preview = Small preview of the entire map. Lets you see the content before downloading the larger files. PDF Battlemap = Suitable for printing and assembly on standard sized paper. PNG High Resolution = Exported map image at 200dpi .PNG images. These images will serve two purposes. First - If someone wants to take the file to a print shop or kinkos they can be printed out on a large format printer and will print to scale at 1" per 5 foot for use with miniatures. That way you get one map without having to put the pdf together however this option can get expensive. Second - If you want to use them for VT you can scale them down depending on the VT you are using. Most virtual tabletop programs tend to use maps at 50 or 100 pixels per grid square. Battlegrounds works best with maps that are 122 pixels per grid square (this ensures no pixelation even at full zoom). The images I will be uploading is at 200 pixels per grid so they will scale down to whatever you will need, just use a graphics program to re-size the images. I don't suggest using .JPG as they will loose a lot of clarity. Designers Note: A lot of work goes into these maps. They are better than most maps put out by Pazio itself that they charge you for. Unfornunately they will not let me sell by maps that I create for their games so I have to work off a donation system. With that said if you use these maps PLEASE consider donating to the author (me) for the time spent creating, hosting the files and posting them for everyone to download. Thanks in advance...... Here is the first map. REIGN OF WINTER - MAIDEN, MOTHER, CRONE - THE DANCING HUT Preview
Printable PDF Battlemaps
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* If you find these maps useful and use them in your games then please consider donating to the author via PayPal.
Printable Battlemaps and VT Maps for Mummy's Mask - Empty Graves (Complete)
* Note:If you are looking for the maps for Book One: The Half-Dead City then you can find them by clicking HERE .JPG Preview = Small preview of the entire map. Lets you see the content before downloading the larger files. PDF Battlemap = Suitable for printing and assembly on standard sized paper. PNG High Resolution = Exported map image at 200dpi .PNG images. These images will serve two purposes. First - If someone wants to take the file to a print shop or kinkos they can be printed out on a large format printer and will print to scale at 1" per 5 foot for use with miniatures. That way you get one map without having to put the pdf together however this option can get expensive. Second - If you want to use them for VT you can scale them down depending on the VT you are using. Most virtual tabletop programs tend to use maps at 50 or 100 pixels per grid square. Battlegrounds works best with maps that are 122 pixels per grid square (this ensures no pixelation even at full zoom). The images I will be uploading is at 200 pixels per grid so they will scale down to whatever you will need, just use a graphics program to re-size the images. I don't suggest using .JPG as they will loose a lot of clarity. Designers Note: A lot of work goes into these maps. They are better than most maps put out by Pazio itself that they charge you for. Unfornunately they will not let me sell by maps that I create for their games so I have to work off a donation system. With that said if you use these maps PLEASE consider donating to the author (me) for the time spent creating, hosting the files and posting them for everyone to download. You do not have to have a PayPal account to donate. Just enter in the amount you wish to donate and then look down at the bottom left where it says: Don't have a PayPal account?
Just click continue right there and you can use any major credit card without using a PayPal account. Thanks in advance......
Preview
Printable PDF Battlemaps
High Resolution .PNG
* If you find these maps useful and use them in your games then please consider donating to the author via PayPal.
Preview
Printable PDF Battlemaps
High Resolution .PNG
* If you find these maps useful and use them in your games then please consider donating to the author via PayPal.
Preview
Printable PDF Battlemaps
High Resolution .PNG
* If you find these maps useful and use them in your games then please consider donating to the author via PayPal.
Preview
Printable PDF Battlemaps
High Resolution .PNG
* If you find these maps useful and use them in your games then please consider donating to the author via PayPal.
Preview
Printable PDF Battlemaps
High Resolution .PNG
* If you find these maps useful and use them in your games then please consider donating to the author via PayPal.
Preview
Printable PDF Battlemaps
High Resolution .PNG
* If you find these maps useful and use them in your games then please consider donating to the author via PayPal.
Preview
Printable PDF Battlemaps
High Resolution .PNG
* If you find these maps useful and use them in your games then please consider donating to the author via PayPal.
Preview
Printable PDF Battlemaps
High Resolution .PNG
* If you find these maps useful and use them in your games then please consider donating to the author via PayPal.
Preview
Printable PDF Battlemaps
High Resolution .PNG
* If you find these maps useful and use them in your games then please consider donating to the author via PayPal.
Preview
Printable PDF Battlemaps
High Resolution .PNG
* If you find these maps useful and use them in your games then please consider donating to the author via PayPal.
Preview
Printable PDF Battlemaps
High Resolution .PNG
* If you find these maps useful and use them in your games then please consider donating to the author via PayPal.
Don't have a PayPal account?
Just click continue right there and you can use any major credit card without using a PayPal account.
And the final map is here.... MUMMY'S MASK - EMPTY GRAVES - SEPULCHER OF THE SERVANT - LOWER LEVEL Preview
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Wanderdown wrote:
Thanks for your kind words. You do not have to have a PayPal account to donate. Just enter in the amount you wish to donate and then look down at the bottom left where it says: Don't have a PayPal account?
Just click continue right there and you can use any major credit card without using a PayPal account.
Next Map..... MUMMY'S MASK - EMPTY GRAVES - SEPULCHER OF THE SERVANT - UPPER LEVEL Preview
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Thank you for your kind words ThreeCrows .... Here is the Next Map..... MUMMY'S MASK - EMPTY GRAVES - PYRAMID OF ARITHMETIC BLISS Preview
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Next Map..... MUMMY'S MASK - EMPTY GRAVES - THE GHOUL MARKET Preview
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This is a new twist on applying for a game. Not going to list any stats as they will be determined by what game I choose to play in, this is for character concept and story. If you think Mervyn would fit your gameworld then you get to recruit me for it instead of the other way around. Without further wait.... I present to you Mervyn Tumblelock Born into a life of bondage in the home of a minor Chelaxian Noble family, much of Mervyn’s early childhood is martyred with the death of his parents to an obscure diabolistic ritual and years of abuse at the hands of sadistic masters. Granted, Mervyn made the best of his situation. Defiant by nature, the young Halfling frequently shirk his responsibilities and kept his eyes on food and trinkets that were clearly not meant for him.
Having little in the way of food or shelter, Mervyn had to quickly adapt to life on the streets of Cheliax, stealing what he could to survive, keeping underfoot to avoid re-capture. His tendency to take too much almost landed him in a cell, and possibly back to his former masters, were it not for the timely intervention of a plain-looking middle aged Halfling woman, whom to this day Mervyn does not remember the name of. Following a lengthy detention, he was drug kicking and screaming across the border by Bellflower agents into the Democratic Nation of Andoran. It was there that Mervyn began his new life. Having little to no skills, Mervyn “apprenticed” under a local fence, Roderik. Thehuman conducted various illegal activities, but in his mind “the end justified the means, within reason” and the thief began to help refine both Mervyn’s skills as a thief and his sense of morality. To do so, Roderik instilled within Mervyn his basic code of thievery, to which Mervyn still follows to this day: 1. Do not kill or hurt anyone if you can help it. You’re the thief in their home. 2. Unless they had it coming. 3. Do not let your eyes get bigger than your satchels. 4. Do not take that which will be sorely missed. 5. Especially if the owner is a very powerful person and will come looking for it. 6. Stealing from those that have nothing is both the mark of a terrible thief and a terrible person. Mervyn had a fairly profitable life within Andoran for some time. You would not know this by looking at him, as Mervyn had a marked propensity to aid urchins like himself monetarily and by training them in “the art.” Mervyn was also more than happy to tithe to churches that were in the habit of taking in orphans and escaped slaves like himself. But his reputation for ill-gotten gains left him tithing in the night many times where the priests would not question from where the money came. Over time, Mervyn became aware of the ignorance of his knowledge of his own race’s history and culture, finding that many of the halfings he also knew were former or descended from former slaves, Mervyn left Andoran in an attempt to find answers (and avoid jail time for an incident involving the botched theft of several bottles of toady). Imbued with the Andoran sense of freedom and equality, and armed with skills no lawful land could easily tolerate, Mervyn left for the city with the second largest halfing population in the area, Kaer Maga. Mervyn took to the anarchistic government of Kaer Maga all too well, finding many ripe targets and few authorities to enforce what sparse laws exit. Mervyn has fallen in with many of the abolitionist halflings of The Bottoms, helping out where he can and gathering what information he can on “the job” when opportunity presents itself. Having had his fill of seeing no real progress, Mervyn joined the Pathfinder society as a means to an end, hoping to use the mobile nature of the society to both Kaer Maga, keep on the run as needed, and hopefully at some point, find answers about his own race whenever possible. However, he is not truly aware of what will be expected of him, which he will greet with mixtures of suspicion and sardonic humor. He may not agree with everyone, but as long as they have good in their heart and are willing to respect his beliefs and opinions, Mervyn considers them worthy companions. Other Stuff: Chronic Smoker (Imagine him frequently lighting up during rest or at PFS meetings) Hates Chelaxians (I mean he really does, you can give him a penalty to dealing with them and I would not complain one bit) Dick with a heart of gold (hard to pull off) Over-eater (Oh he will) Suspicious (but not necessarily hostile about it) Mervyn speaks with a brough (or Cockney, whichever makes the most geographical sense) due to his street-upbringing. He addresses many with a relaxed demeanor and posture, and acerbic nature and tone. This is because losing people that he cares about has been very common in his life, and as such it takes time for him to get comfortable dealing with new people, much less tall folk. This transitory feature in his life has also left him mildly hedonistic, and he loves good drink, good food, and despite not really knowing how to dance, good music. If Mervyn sees an opportunity to help an orphaned child or free an escaped slave, he will take it, but not without proper planning and not haphazardly if he can help it. Also, he will follow his rules of thievery to the letter, and violations of those will cause him some levels of grief. Role: His build has him high for stealth and trap detection, so he’ll be doing a lot of those.
Next Map..... MUMMY'S MASK - EMPTY GRAVES - KAWAB VILLA Preview
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I have just finished up with a new Mummy's Mask campaign website for our local game where we are about to begin book 2. The site holds a plethora of useful information concerning the campaign. Some Key Features: - Each player has their own section with a editable player journal.
Please give me some feedback on it and let me know if you spot any errors or any links are not clickable. As with any new site there are bound to be a few glitches here and there. Here is the address....
Next Map..... This is the biggest map in this set yet so far, a full 16 pages of printable goodness! MUMMY'S MASK - EMPTY GRAVES - CENOTAPH OF THE CYNIC Preview
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Next Map..... MUMMY'S MASK - EMPTY GRAVES - CHAINS OF SILVER - BELOW Preview
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Next Map..... MUMMY'S MASK - EMPTY GRAVES - CHAINS OF SILVER - ABOVE Preview
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Thanks for all the compliments everyone. I am currently working through the Mummys Mask AP. Printable battlemaps and VT maps for Mummy's Mask - The Half-Dead City (Complete) Printable Battlemaps and VT Maps for Mummy's Mask - Empty Graves (WIP) Also some of my Reign of Winter maps. Printable battlemaps and VT maps for Reign of Winter - The Snows of Summer (Complete) Printable battlemaps and VT maps for Reign of Winter - The Shackled Hut (WIP) Also if you find any of my maps useful and you use them please do not forget to help out my donating. The more people donate the faster maps can get done.
Next Map..... MUMMY'S MASK - EMPTY GRAVES - THE TAKER OF EYES Preview
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Next Map..... MUMMY'S MASK - EMPTY GRAVES - CORPSE WAGON Preview
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