Val'bryn's page

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So, can you ride a T. rex? I mean is it physically capable of bearing a rider, if you have an exotic saddle of course. I've been thinking about having a 20th level conjurer summon up a group of T. rex to serve as mounts for the party, not really all that powerful for that level, but you sure as the Abyss make an impression riding into town.


While Sorcerer is a better fit, thematically, I had to go Wizard because I didn't see any way for a Sorcerer to gain Hand of the Acolyte, which is required for Throw Lightsaber. Just about all Jedi know how to do the Force Throw, which precludes it from being a high level ability.


Yeah, I'm currently going through and playing some of the older games. Doing near simultaneous play of FF IV, FF VI, FF IX, and Final Fantasy Tactics:War of the Lions.


Here's something that might be interesting, depending on the level: Witch/Fighter/Eldritch Knight. He had boiling water cast on him, so having burns would be expected, possibly wrapped in bandages (and yes, this is ripped a little off of Shishio Makoto), give him the Hex for Prehensile Hair, but with the bandages instead of hair, so that the wrappings detach and attach them. Let the damage that was done to him be a key part of him attacking his foe. The whips could also be reflavored as the wrappings. Witch does seem to work for the "dark heart" of the macguffin, Fighter is his military training, or possibly warrior since it doesn't have to be a PC class. And Eldritch Knight is him turning his shadowy gifts and original training into his own style.


I've actually stated up a Jedi-like group in my game, which may work fairly well for Yoda as well. Looking at the 20th level version of him, he would be Wizard 5/ Fighter 5/ Eldritch Knight 10. Yes, some tweaking is needed, but that's a good start, especially once we remember that a level 19 character has been masquerading as a god. This build will give him a BAB of 17, and access to 8th level spells, he would probably choose Moment of Prescience for one of them. Otherwise, he displays Force Leap, or the Jump spell, probably has the Jedi Mind Trick, or Suggestion, Force Burst, where he increases his speed as per Expeditious Retreat, make him a Universalist so that he can use Hand of the Acolyte for Throw Lightsaber, Force Push would be Telekinesis, as is lifting the X-Wing out of the swamp. Various divination spells are his connection to the Force.

Now, for the lightsaber, it is NOT a brilliant energy weapon. If it were, the Separatists would have beaten the hell out of the Jedi, as would Grievous, with no loses, because Brilliant Energy does not harm undead, or CONSTRUCTS, or other nonliving material. It's been shown as cutting right through those things, so I would say it's an adamantine weapon, for ignoring hardness, at least +1 obviously, with the magical property of glowing, or, and this is what I prefer, Flaming. Consider, the lightsaber cauterizes the wounds it makes, as would a flaming sword. And of course it's a bonded object. The construction of these things were a major part of Padawan training, after all.


Okay, that's a good idea for the Magicite Bonded witch, though I'm going to have to make up different spell lists for a few basic Espers. A lot of the standard patron lists are going to be maintained, since they work fairly well.


Given his history as a "bandit king", which resulted in him, after over 10 years of absence being looked up by Hiei for a job, I would give him a few rogue levels, especially since Sneak Attack is easily described as knowing where to hit them, which is a forte of both Hiei and Kurama.

Hiei I would see, at least in the beginning, as a Swordmaster Rogue. Remember, he didn't start to use magic of his own until the Dark Tournament. Before then, it was all due to his Jagan, which would be a graft giving him a Charm Person ability that only affects Demons, a lesser dominate power on humans, and so on. Starting at level 1, I'ld say he's an Ifrit, or something else that would probably be made with the Advanced Race Guide for simplicity. As an Ifrit, you might want to swap Burning Hands as the SLA for a fire element Shocking Grasp or Cold Touch, as it better approximates giving him Fist of the Mortal Flame. I'ld say Cold Touch as it fits with him delivering multiple punches.

Kurama would be a rogue, probably could make a case for Cleric with an odd selection of spells. Druid might work, but he doesn't use any of the Elemental spells, nor does he wildshape. His Yoko form as a wildshape is a rather large stretch. Race wise, I would say Kurama, from level 1, would be a tiefling. Remember, he was a demonic soul inhabiting a human body. He didn't actually have reiki, as humans do, which is why Kuwabara had to be the one to give Yusuke an infusion of Reiki after his fight with Suzaku, to keep Yusuke alive. Work up a new 1st level spell for Rose Whip, and you're good. I'ld probably have it turn a rose into a Whip Dagger from 3rd edition D&D, but a scourge might work as well.


Hello all. I've seen a number of ideas for Final Fantasy themed games on here, and am currently in the process of working on my own. My eventual goal is to have the overarching material, and then material for each world. To start with, since I'm in the middle of a playthrough of FF6, I was thinking about how to simulate the magicite system, and something hit me and I wanted people's opinions:

In Final Fantasy 6, the knowledge of magic is passed down from an esper to a human through the magacite. Wouldn't this be fairly well established by having using the Witch class? The Esper would be the patron, granting magic through shards of its essence? I'll have to look to see if there's a Witch subclass that switches out Familiars for more of an Arcane Bond, or making one myself, but does anyone see any problems with this?

And as I said, this is the beginning of my work on a FF world, so I'll post more as they come along. Currently working on stating some weapons.


If you're an animal, you can't be a PC. Animals, as per the type description in the Bestiary, have an Intelligence of 1 or 2. Intelligence of 3 or higher means you are not an animal, and any Intelligence that would be reduced below 3 is instead reduced to 3, at least in terms of starting ability scores.


The rules are quiet on this. Let's see, if water actually dealt damage to a fire elemental, I would say it's dead, but at this point, it's going to at least be stuck.


Craft the item with Heighten Spell. If it's a wand, you can get a maximum of 16, going by Core. Otherwise, craft it as a Wonderous Item, and continue for a maximum DC of 23.


As people have said, if the skeletons are faced separate from the Necromancer, they are there own encounter with full XP. If they are animated by the Necromancer on a previous day, and faced with the Necromancer, full XP for both because there is no loss of resources on the part of the Necromancer. Now, if the Necromancer animates them that day, and thus has lost some spell slots, and they are encountered together, then the skeletons give no XP, as they represent some of the Necromancer's resources. It's really no different than if the Necro cast his, as Bastion of Broken Souls called it, power-up suite.


Sephiroth is a level 12 Fighter. This is determined by checking his level during Cloud's flashback, where he is level 50. Given that this is out of 99, I divided 25, the listed max in Pathfinder Core, by 99, multiplied by 50, and determined him to be level 12.62, which you can round up if you want. Personally, I'm tempted to just give him the Advanced template in place of another level of fighter, to simulate his enhanced power due to the Jenova cells. I decided plain fighter because any magic he uses is due to him having his image used by Jenova, who would be stated up as either an Outsider or Aberration, thus having either natural spellcasting capability or Spell-Like Abilities.

Kefka is, at first, a 4th level Sorcerer. Yes, at the first "fight" at the Imperial Camp Kefka only uses a Morningstar, but given the fight isn't serious to him, he wasn't interested in battle, but in poisoning Doma. If a Sorcerer in Pathfinder is fighting a couple of interlopers who are obviously weaker than him, and are not really impeding his main plan, AND HE'S SURROUNDED BY SOLDIERS BEHOLDEN TO HIM, is the Sorcerer going to fight, or just make a token effort and let his minions handle it? At the final battle, if we're looking at him with a character class, he's a human Sorcerer, level 18. He's still human, but the energy from the Triad has warped him, shown with the Bloodline abilities of the sorcerer. I'ld give Aberrant, or a tainted Celestial personally. Might be interesting doing a Crossblood Sorcerer, Celestial and Abyssal or Infernal.

I'm going to disagree with Garland. He's a fighter, pure and simple, at the beginning. Best knight of Corneria and all that. He becomes Chaos because of a bargain, like they list as possible in Book of the Damned, the Transformation Ritual. Garland in FF IX may be a Fighter/Sorcerer, or Magus, I haven't played in a while, so don't recall.

Golbez is a Sorcerer, as I recall. He summons the Shadow Dragon, but that could just be either a spell, probably a combo of Mass Hold Person and Phantasmal Killer. If it is a summoned creature, Planar Binding or Summon Monster spells can conjure it. Arcane Armor Training can take care of the armor conundrum.

X-Death works as a Sorcerer as well, probably Magic Jared into the form he's usually seen in. His true form is a Treant, I'ld say. Level would be about 16.

Emperor, I don't know what level, but he's definitely a Wizard of some sort.

Ultimecia is definitely a Sorcerer.

Organized Play Characters


Giant Hunter
Scarab Sages Feybella

Wolfie:
Wolfie Wolf N Medium animal Init +3; Senses low-light vision, scent; Perception +5 | Defense | AC 22, touch 14, flat-footed 18 hp 42/42 Fort +7, Ref +7, Will +2
HP 51/51 (13Temp) AC 20, T 15, FF 17 Init +2; Senses low-light vision; Per +10 (513 posts)
Rosie Cusswell
Liberty's Edge Rose Haddleton

AC 19, T 14, FF 16 hp 20/20 Fort +2, Ref +7, Will +1; +2 vs. fear F Hafling Panache Pool 1/3 Swashbuckler (mouser) 2, Init +5; Senses Perception +6 (123 posts)
Jadrenka the Maiden
Grand Lodge Ariana-Fighter

AC 24(26 BOF), T 15, FF 23 | hp 83/114 | Fort +12, Ref +7, Will +10 (+3 vs. fear) Human Garundi Fighter 10 Init +2; Senses Perception +14 Base Atk +10; CMB +15; CMD 30 (394 posts)
Worshipper of Cayden Cailean
Grand Lodge Shera Dionas

Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7 (436 posts)
Woman
Sovereign Court Lyselsa Darklock

Female vishkanya unchained rogue 6 (Pathfinder RPG Bestiary 3 281, Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20) N Medium humanoid (vishkanya) Init +7; Senses low-light vision; Perception +13 AC 19,T 15, FF 14 hp 41/51 Fort +7, Ref +13, Will +5; +6 bonus vs. poison Defensive Abilities blade sense +2, evasion, poison resistance, uncanny dodge (90 posts)
Bard Worshipper of Desna
Grand Lodge Meran Thanlos

Bardic Performance 13/13 Half-Elf Bard 4 Init +5 Per +9 Low Light Vision HP 31/31 AC 20, T 14, FF 17, F +2, R +7, W +4; +2 vs. enchantments and sonic Immune Sleep (328 posts)
Torgra Stigardsdam
Grand Lodge Einn Sparkbearer

AC 14, T 14, FF 11, hp 21/25 F +2, R+4, W +4 Female human (Ulfen) sorcerer 5 Int +2; Low Light; Perception +9 | Base Atk +2; CMB +1; CMD 14 (253 posts)
Druid
Silver Crusade Shalendra Yllaban

19/19 Max || AC: 13 (17 with Mage Armor) T: 13FF: 11 CMD: 12 || Fort: +3 Refl: +4 Will: +4 +2 vs. enchantments || Init:+2 Perception:+9 || Alignment CG F Elf Witch 3|| (249 posts)
Seelah
Silver Crusade Essa

AC 18 Currently 22 with Shield, T 12, FF 16 | hp 7/25 Female human (Mwangi) ranger (drake warden) 2 Init +2; Senses Perception +7 | Fort +5, Ref +5, Will +2 (104 posts)
Bernaditi
Sovereign Court Lady Finley

Female grippli gunslinger (bolt ace) 2 CG Small humanoid | Init +5; Senses darkvision 60 ft.; Perception +8 AC 17, T 15, FF13 | hp 12/22 | Fort +5, Ref +6, Will +3 (140 posts)
Keltir Arinna
Liberty's Edge Calephe

Human (Varisian) fighter (two-weapon fighter) 2 AC 16, T 13, FF 13 | hp 22/22 | Fort +5, Ref +3, Will +2 (+1 vs. Fear) (297 posts)
Mithral Scarab
Scarab Sages Tera Fosham

Female ifrit oracle 1 | Init +3; Senses darkvision 30 ft.; Perception +4 AC 17 | T 13 | FF 14 | HP 13/13 | Fort +1, Ref +3, Will +1 Resist fire 5 | CMD 13 (133 posts)
Merisiel
Grand Lodge Gaia Lightfairer

Elf rogue 1 NG Medium humanoid (elf) Init +4; Senses low-light vision; Perception +6 AC 16, T 13, FF 13 hp 3/10 Fort +1, Ref +6, Will +0; +2 vs. enchantments Immune sleep (42 posts)
Eshen Theba
The Exchange Helme

AC 19, T 12, FF 17 | hp 26/26 | Fort +3, Ref +2, Will +7 Female oread shaman (crystal tender, speaker for the past) 3 (Pathfinder Player Companion: Heroes of the Darklands 22, Pathfinder RPG Advanced Class Guide 35, 111, Pathfinder RPG Bestiary 2 205) LG Medium outsider (native) Init +5; Senses darkvision 60 ft.; Perception +11 (271 posts)
Lini
Dark Archive Fen Kitlom

AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions (54 posts)

Grand Lodge Ginnie Telaris
(0 posts)
Katiyana
Scarab Sages Zifan the Graceful

Fort +2, Ref +4, Will +9; +2 vs. death effects, negative energy effects, negative level Samsaran shaman (speaker for the past) 4 Init +4; Senses low-light vision; Perception +8 | AC 17, touch 13, flat-footed 15 (+4 armor, +1 Dex) hp 27/27 (160 posts)
Leruu
Liberty's Edge Vera Darkone

Speed 40 ft. (30 ft. in armor) Human (Varisian) cleric of Cayden Cailean 10 NG Medium humanoid (human) Init +3; Senses Perception +8 AC 26, T 16, FF 22 hp 83/83Fort +12, Ref +10, Will +13; +2 trait bonus vs. charm and compulsion (407 posts)
Derro
The Concordance Plumeria Thorn

AC 18, T 13, FF 16 hp 10/10 Fort +3, Ref +1, Will +5; +2 trait bonus vs. charm and compulsion Vine leshy inquisitor (green faith marshal) of Gozreh 1 LN Small plant (leshy) Init +1; Senses darkvision 60 ft., low-light vision; Perception +7 (70 posts)

Dark Archive Zara Tinkerblot
(0 posts)
Eliza Baratella
Dataphiles Kess*

EAC 16; KAC 17 Fort +1; Ref +5; Will +3 Defensive Abilities evasion Kess Female human outlaw operative 3 N Medium humanoid (human) Init +4; Perception +8 Defense SP 0/18 HP 17/22 RP 3 (95 posts)
Arueshalae
Wayfinders Lira Daru

Female NG damaya lashunta xenoseeker operative 2 | SP 10/10 HP 16/16 | RP 4/4 | EAC 16; KAC 17 | Fort -1; Ref +6; Will +3 | Init: +4 | Perc: +6, SM: +5 | Speed 30ft | Detect Thoughts 1/1 | Active conditions: None. (127 posts)

Dataphiles Esta Humblefoot
(0 posts)

Second Seekers (Luwazi Elsebo) Phaze 234
(0 posts)

Horizon Hunters Lissia
(0 posts)

Verdant Wheel Silina Danis
(0 posts)

Envoy's Alliance Shelly the Dwarf
(0 posts)

Horizon Hunters Sunni
(0 posts)

Aliases


Imrijka
Ada Melgath

Image of Ada Female half-orc (arena-bred) shaman 6 N Medium (human, orc) Init +1; Senses Perception +15 AC 15, T 11, FF 14| hp 52/52 | Fort +4, Ref +3, Will +9 +2 insight bonus vs. illusion spells (417 posts)
Lady
Carella Fletcher

Female Human Warlock 6 Saving Throws Wis +2 Cha +6 Skills Arcana +5, Deception +6, Investigation +5, Sleight of Hand +4 Senses passive Perception 9 Languages Common, Infernal (86 posts)
Stymphalides
Cari - Chronicler Pregen

AC 22, T 20, FF 17: HP 57/57 fast healing 1 | Fort +7, Ref +12, Will +10; +4 vs. bardic performance, languagedependent, and sonic Ember CG Female advanced pyrausta bard 5 \\ mwk longspear +8 1d3-1 Init +5; darkvision 60 ft., low-light vision; Perception +10; BAB +4; CMB +5; CMD 15 (19 vs. trip) (29 posts)
Caroliss Minerran
Cari - Loyalist Pregen

AC 24, T 12, FF 22 hp 80/80 Fort +10, Ref +5, Will +8; +2 vs. enchantments Immune sleep Female half-elf cavalier (constable) 8 LE Init +1; Senses low-light vision; Perception +17 (25 posts)
Kobold
CariMac's Pregen

”Athrax” | Male LE Small Kobold alchemist (alchemical trapper) 4 | HP 22/29 | AC 15, T 14, FF 12 | CMD 14 | F +6 R +8 W +2; +2 vs. paralysis, poison, and sleep | Init +3 | Perc +9, Darkvision | Speed 30ft | Bombs 6/9 | Extracts 1st 4/4 2nd 2/2 | Mutagen 0/1 Active Conditions: Light sensitivity. (45 posts)
Cleric of Gozreh
Davina Eradon

AC 19 (Currently 22 with Shield), touch 13, FF 16 | HP 35/35 |Fort +2, Ref +10, Will +5 | Per +9 | Int +3 Davina's Notes Aasimar Inspiration: 0/5 Panache 0/5 Investigator 4 (Infiltrator), Swashbuckler 1 (Inspired Blade) Base Atk +4; CMB +7; CMD 17 (979 posts)
Wen Histani
Durdona Checheg v20

Generation 8th Clan Assamite (Warrior caste) Blood 11/15; Will 5/7 Temp: Potency Point (131 posts)
Elf
Elis Dayara

TAC 22; AC 25 Fort +11; Ref +12; Will +13 Elf druid 7 Elf, Humanoid, Lawful Percep +12; Senses low-light vision Defense: HP 83/83 Spell Points 6 Hero Points 1 Res 6 (24 posts)
Korvosian Wizard
Eloisa Rathswing

Spells Prepared:
8/day—force missile (1d4+1) 2nd - Protection From Evil, Communal, Spontaneous Immolation x2 1st— mage armor X2, Burning Hands, summon monster I, Ray of Enfeeblement, Ray of Frost, detect magic, light, Message
Init +7; Senses Perception +10 hp 21/21 Fort +2, Ref +4, Will +4 AC 13, touch 13, flat-footed 10 (+3 Dex) (146 posts)
Adventurer
Elya Datras

TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7 (71 posts)
Sebti the Crocodile
Estela Medial

Female half-elf cleric of Pharasma 6 | NG | Init +1; Senses low-light vision; Perception +7 AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex) hp 53 (5d8+21) Fort +8, Ref +4, Will +9; +2 vs. enchantments (30 posts)
Pirate Queen
Eustoma Hadlefoot

Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33 (802 posts)
Ramona Avandth
Florence the Scarred

Female Shaman 1, Half-Elf Init +3; Senses low-light vision; Perception +10 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 10 (1d8+2) Fort +1, Ref +3, Will +5; Undead Resistance +2 racial bouns disease and mind-effecting effects., +2 vs. enchantments Immune sleep (29 posts)
Iggwilv
GM_CariMac

Dragonskull |PBP Singnup (1,445 posts)
Rima Kell
Helle Stinar

F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet (128 posts)
Thrune Agent
Imperia Albus

Mental Focus:
Implement Schools (7 generic focus)| Abjuration (Shield, 3 points) Resonant—warding talisman; Focus—mind barrier | Transmutation (Weapon, 3 points) Resonant—physical enhancement
Female human (Chelaxian) occultist 3 | Init +4; Senses Perception +6 (Dex Focus) AC 21 w Shield, T 15, FF 17 | 18/20 | Fort +5, Ref +7, Will +5 (Protection from Evil) (408 posts)
Sorshen
Iolana Altumas

Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 | (991 posts)
Priestess of Nethys
Irina Miklos

Female human (Varisian) witch (winter witch) 3 CG Medium humanoid (human) Init +1; Senses Perception +3 AC 15, T 11, FF 14 hp 20/21 Fort +3, Ref +4, Will +3 (472 posts)
Sorshen
Isabel Sadaus

Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1 (217 posts)
Duchess of Wintercrux Svetochka Elvanna
Iva Skipwith-Darling

AC 22, T 16, FF 17 hp 84/85 Female human aristocrat 1/slayer (bounty hunter) 9 Init +7; Senses Perception +12 | Fort +10, Ref +14, Will +7 (348 posts)
Sorcerer
Jayla*

Base Atk +4; CMB +6; CMD 19 Trap Spotter Female elf slayer 4 (Pathfinder RPG Advanced Class Guide 53) Init +5; Senses low-light vision; Perception +9 AC 18, touch 13, flat-footed 15 hp 36/36 Fort +5, Ref +7, Will +1; +2 vs. enchantments Defensive Abilities trap sense +1; Immune sleep (106 posts)
Galenna Icethrone
Jayna Halbriar

Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3 (139 posts)
Female Merchant
Jiliana Dalca

Female half-elf oracle 6 NG (elf, human) Init +4; Senses low-light vision; Perception +10 AC 16, T 12, FF 14 hp 49/49 Fort +4, Ref +4, Will +7; +2 vs. enchantments, +2 trait bonus vs. charm and compulsion Immune sleep (310 posts)
Anevia Tirablade
Keybella Astara

AC 18, T 13, FF 15 | hp 18/18 | Fort +4, Ref +3, Will +5; +1 trait bonus vs. charm and compulsion while a friend is within 30' Human cleric of Cayden Cailean 2 CG | Init +3; Senses Perception +2 (45 posts)
Cessina Clarenroth
Lena Silas

Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6 (433 posts)
Tordek
Mar the Dwarf

Parry 5 +2 Shield | Armor 5d +1 | Damage Hand to Hand 6 Female Dwarf | Fellowship Focus - The Shepherd | Endurance 32 | Fatigue 27 | Hope 10 | Redoubtable, Mountaineering, Trading, Folk-lore, Honorable, Steadfast | Axes 2, Short Sword 1, Dagger 1
Common Skills:
Courtesy 3 Craft 3 Explore 2 Healing 1 Inspire 1 Hunting 1 Lore 1 Persuade 3 Riddle 1 Inspire 1 Search 2 Song 1 Stealth 2 Travel 3
(88 posts)
Duchess Anelisha
Min Zuin

Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5 (179 posts)
Lonicera
Minerva Ashford

Cat Burglar - Grease Monkey Hit Points: 5/22; Dodge: 50/25/10; Listen: 50/25/10; Spot Hidden:60/30/12; Luck: 65/65; Sanity: 37/40; Default Reaction: Dodge. (106 posts)
Uskara Olym
Mona Elasaro

TAC 15; AC 18 Fort +3; Ref +6; Will +1 Female half-elf fighter 1 Chaotic, Elf, Human, Humanoid Percep +2; Senses low-light vision Defense HP 19 Hero Points 1 Res 1 (19 posts)
Rusalka
Morag Darrow

12th Generation Ventrue Max Blood Pool/Current: 10/10 | Willpower 5/5 (90 posts)
Rosie Cusswell
Primrose Bunce

Female | Wounded Hobbit of the Shire Endurance 18/23, Hope 18/19, Parry 6, Parry if creature attacking is Larger 9 w/Shield (183 posts)
Kisandra
Relia Pavel

AC 16, T 11, FF 15 hp 42/42 Fort +5 Ref +2, Will +6 Female human (Varisian) cleric (stoic caregiver) of Gozreh 5 LN humanoid (human) Init +1; Senses Perception +4 (264 posts)
Reta Bigbad
Rita Bigbad Goblin

”Reta Bigbad” Female NE goblin fighter 3 | HP 30/30 | AC 20 T 14 FF 17 | CMB +3, CMD 16 | F +5, R +4, W +5 (+1 vs. fear) | Init +3 | Perc +10, darkvision 60ft | Speed 30ft | Active conditions: None (154 posts)
Rogue
Seb O Bot 2000

Human swashbuckler 15 (Pathfinder RPG Advanced Class Guide 56) CG Medium humanoid (human) Init +10; Senses Perception +11 AC 40, touch 27, flat-footed 28 hp 96/155 Fort +13, Ref +19, Will +10 Defensive Abilities charmed life 6/day, evasion, improved uncanny dodge, nimble +4 SR20 (125 posts)
Galenna Icethrone
Shara Lightfoot

AC 23, T 12, FF 21 | hp 55/55 Fort +8, Ref +4, Will +2; +2 vs. enchantments Immune sleep; Resist cold 5 Half-elf fighter (dragonheir scion), LN Medium humanoid (elf, human) H:W Init +2; Senses low-light vision; Perception +7 (+8 vs. giant subtype creatures) (37 posts)
Carmilla Caliphvaso
Sia Markham

Human Bard (dervish dancer) 2 | Init +5, Per +5 AC 17 | T 13 | FF 14 | HP 21/21 | F +2, R +6, W+3 (72 posts)
Hoary Muntjac
Sia-Wolf

Melee bite +19/+14 (2d6+15 plus trip) Space 10 ft.; Reach 5 ft.. Wolf N Large animal Init +10 Senses low-light vision, scent; Perception +9 AC 42, T 17, FF 37 | hp 163/163 | Fort +18, Ref +17, Will +9 | Improved evasion (176 posts)
Cleric
Singi Stensen

AC 16, touch 12, flat-footed 14 +4 deflection vs. evil hp 13/13Fort +5, Ref +2, Will +0; +4 resistance vs. evil Female human (Ulfen) fighter (two-handed fighter) 1/shadows student of war 1/gestalt 1 Init +3; Senses Perception +4 Aura protective aura (10 ft.) (20 posts)
Laurel
Stephanie "Steph" Allison

Female STR 8 (+0) DEX 8 (+0) END 1/8 (+0) INT 10 (+1) EDU 12 (+2) SOC 5 (-1) (301 posts)
Vorrea Talminari
Telka

Female human (Kellid) cleric (herald caller) of Erastil 1 | NG | Init +2 (+4 during surprise rounds) | Perception +3 AC 15, T 12, FF 13 | hp 6/10 | Fort +2, Ref +2, Will +5; +2 trait bonus vs. charm and compulsion (72 posts)
Creeping Death
Tumya

Female Elf Cleric of Water Level 3 (6 posts)
Gnome
Tush Piack

AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6 (102 posts)
Blackfire Adept
Valena Lasca

Female Human Oracle 3 AC 15 | T 11| FF 14 (+4 armor, +1 Dex) hp 28/28 Fort +3, Ref +2, Will +3 | Init +5; Senses darkvision 30 ft.; Perception +7 (361 posts)
Priestess of Pharasma
Vedia Merenda

Spells:
2nd - Acid Arrow, Protection from Technology, 1st—gravity bow[APG], grease, mage armor 0 (at will)—detect magic, light, ray of frost
Female human (Taldan) Wizard 8 AC 17 | T 14 | FF 14 | HP 51/51 | F +5 | R +7 | W +6 | Int +4 | Per +7 (483 posts)
Imrijka
Vuzi Ognok

Character Image Female half-orc oracle 8/sorcerer (tattooed sorcerer) 4/gestalt 4 | N Medium humanoid Init +8; Senses darkvision 60 ft.; Per +9 AC 24, T 16, FF 19 hp 68/68 | Fort +7, Ref +8, Will +7; Defensive Abilities sacred tattoo[APG]; DR 5/lethal; Immune disease, sickened; Resist cold 5 (491 posts)
Wolf
Wolfie friend of Faybella

AC 22, T 14, FF 18 HP 42/42 F +7, R +7, W +2 Init +3; Senses low-light vision, scent; Perception +6 (35 posts)