About Tush Piack
Bloodline Arcana: Whenever you cast a spell that deals energy damage, you can change the type of damage to electricity. This also changes the spell's d
Tush (don't call her Tushie) Piack is a young dread gnome. She stands a little over three feet tall, and has dark purple hair. Her eyes are dark purple with obsidian pinpoints in them.
She is a sorcerer of the djinni bloodline. Though that's not where her interests lie. She has keen interest in necromatic spells and incantations. Her body is covered in Varisian tatoos of dark and disturbing images. Her familiar a centipede spends most of it's time in tattoo form wrapped around her wrist like a cuff.
She loves to create amazing clothing creations as long as they are in dark colors like black, purple, green or blood red. She likes to be in the height of fashion.
She's very interested in making money, and having new adventures. She's loyal to Colewin Binderbook. He's managed to look past her oddness to the hard working young woman she really is. He recognizes that she wants to belong to a group to keep loneliness at bay, and has offered her a place in the Silver Shields.
People see her as odd even for a gnome. The decisions she makes in order to fend off the blight don't always make sense to others. She really doesn't care. Adventure is fun.
Uncle Istis' lucky bracelet. (the stone bead bracelet seen on her left wrist in your image):
Your Uncle (well great uncle twice removed on your mothers side really) was an eccentric fellow... mad as the mist and snow they say. He always had a dark cackle and everyone avoided him at family gatherings. You loved Uncle Istis and his sudden bleaching certainly upset you at the least. He decided at a family gathering... that he was going to go find the ultimate in excitement to restore himself and disapeared forever...but before you left he came to you and gave you a gift a set of five riverpolished stones all almsot the same size. Immediately you knew what you were going to do with them, they screamed bracelet! In your haste to make the bracelet you never stopped to consider that the stones might have been magical and it wasnt until later you did discover it.
Your tinkering upset their enchantment, but you have found that some of them still work... well most of the time. The four largest stones still carry an enchantment.
The larger you have found when focusing your magic through it makes your beams or arcane energy more precise....well sometimes. (25% chance of being treated as having precise shot feat)
The cracked stone seemingly makes your ranged spells smaller... but increases their range... at least for a few times each day.
(2/day you may double the ranged of a spell, but you decrease its effects by one. for example ray of enfeeblement would do 1d5 damage instead of 1d6)
Lil'Blue - The lil' blue stone is magic... just you have no idea what it does.. maybe someday you will.
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