Pirate Queen

Eustoma Hadlefoot's page

802 posts. Alias of CariMac.


Full Name

Eustoma Hadlefoot, Hafling Hunter 17

Race

Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease

Classes/Levels

Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

Gender

Female

Size

Small

Age

25

Alignment

CN

Deity

Green Faith

Languages

Common, Hafling

Occupation

Trapper

Strength 16
Dexterity 18
Constitution 12
Intelligence 11
Wisdom 18
Charisma 10

About Eustoma Hadlefoot

Eustoma Hadlefoot
Female halfling hunter 17 (Pathfinder RPG Advanced Class Guide 26)
CN Small humanoid (halfling)
Init +4; Senses Perception +26
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Defense
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AC 28, touch 19, flat-footed 23 (+9 armor, +3 deflection, +4 Dex, +1 dodge, +1 size)
hp 140 (17d8+68)
Fort +16, Ref +17, Will +13; +8 circumstance bonus vs. visual-based attacks, +2 vs. fear, +2 trait bonus vs. Disease
Resist acid 10
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Offense
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Speed 30 ft.
Melee (M) +1 dagger +16/+11/+6 (1d4+5/19-20) or
halfling sling staff +17/+12/+7 (1d6+4/×3)
Ranged +1 darkwood composite longbow +16/+11/+6 (1d6+11/×3) or
+2 adaptive composite longbow +17/+12/+7 (1d6+14/×3) or
+4 adaptive goblinoid-bane composite longbow +19/+14/+9 (1d6+16/×3 plus 2d6 vs. Goblinoid)
Hunter Spell-Like Abilities (CL 17th; concentration +22)
At will—raise animal companion (counts as resurrection)
Hunter Spells Known (CL 17th; concentration +22)
6th (2/day)—greater dispel magic, fire seeds, communal stoneskin[UC], summon nature's ally VI
5th (5/day)—call lightning storm (DC 20), death ward, stoneskin, summon nature's ally V, wall of thorns
4th (5/day)—ball lightning[APG] (DC 19), control water, cure serious wounds, flame strike (DC 19), freedom of movement, summon nature's ally IV
3rd (6/day)—bloody claws[APG] (DC 18), burst of nettles[UM] (DC 18), cure moderate wounds, jolt (DC 18), greater magic fang, communal protection from energy[UC], summon nature's ally III
2nd (6/day)—bull's strength, heat metal (DC 17), hide campsite[APG] (DC 17), lesser restoration, steal breath[ARG] (DC 17), summon nature's ally II, versatile weapon[APG] (DC 17)
1st (7/day)—blend[ARG], deadeye's arrow, gravity bow[APG], hunter's howl[APG] (DC 16), obscuring mist, produce flame, summon nature's ally I
0 (at will)—create water, detect magic, light, mending, purify food and drink (DC 15), stabilize
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Statistics
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Str 18, Dex 18, Con 16, Int 11, Wis 20, Cha 14
Base Atk +12; CMB +15; CMD 33
Feats Alertness, Clustered Shots[UC], Coordinated Shot[ACG], Craft Magic Arms & Armor, Deadly Aim, Distracting Charge[ACG], Dodge, Enfilading Fire[UC], Manyshot, Mounted Combat, Point-Blank Shot, Precise Shot, Rapid Shot, Share Healing[ACG], Stealth Synergy[UC], Weapon Focus (longbow)
Traits blight-burned, dangerously curious
Skills Climb +12, Craft (armor) +7, Craft (weapons) +8, Diplomacy +3, Fly +5, Handle Animal +14, Heal +13, Intimidate +6, Knowledge (dungeoneering) +8, Knowledge (geography) +8, Knowledge (nature) +8, Linguistics +2, Perception +26, Profession (trapper) +13, Ride +13 (+15 to stay in the saddle), Sense Motive +8, Spellcraft +18, Stealth +13, Survival +24, Swim +6, Use Magic Device +22; Racial Modifiers +2 Perception
Languages Common, Halfling, Sylvan, Undercommon
SQ animal companion (wolf named Sia), animal focus (17 minutes/day, double), bonus trick (2), greater empathic link, hunter tactics, nature training, one with the wild, speak with master, swift tracker, track +8, wild empathy +19, woodland stride
Combat Gear +1 arrows (5), +1 dragon-bane arrows (10), +1 flaming arrows (5), +2 arrows (12), +3 goblin-bane arrows (50), cold iron arrows (50), mwk arrows (23), potion of cure light wounds, potion of cure moderate wounds (2), potion of invisibility, scroll of blend (x4), scroll of cure moderate wounds, scroll of plant growth, wand of cure light wounds (21 charges), wand of cure serious wounds, wand of daylight, wand of mirror image (50 charges), alchemist's fire; Other Gear celestial armor, +1 dagger, +1 darkwood composite longbow (+2 Str), +2 adaptive composite longbow (+4 Str), +4 adaptive goblinoid-bane composite longbow (+3 Str), sleep arrow, halfling sling staff, sling bullets (50), belt of physical might +2 (Str, Dex), bracers of archery, lesser, cloak of resistance +2, dark blue rhomboid ioun stone, efficient quiver, figurine (bronze griffon), headband of mental prowess +4 (Wis, Cha), minor ring of acid resistance, ring of protection +3, belt pouch, bread (2), cards[UE], cheese (2), dice[UE], flint and steel, masterwork backpack[APG], meat (2), mess kit[UE], powdered milk[UE], smoked goggles[APG], spell component pouch, waterskin, riding gecko (combat trained), bedroll, bit and bridle, Box of fishing tackle (2 lb), composite longbow, exotic military saddle, Fishing pole, simple (1 lb), halfling trail rations, longsword, mwk bolas, mwk longbow, saddlebags, 28,430 gp, 2 sp, 8 cp
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Special Abilities
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Animal Companion (animal companion (wolf named Sia)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Bat (90 feet) (Su) When assuming this aspect, gain darkvision with listed range, or blindsense at higher levels.
Bear +6 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Bonus Trick (Ex) Animal companion gains an extra trick.
Bull +6 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Clustered Shots Total damage from full-round ranged attacks before applying DR
Coordinated Shot If ally threatens but doesn't provide cover gain +1 bon on ranged atks vs. opp.
Deadly Aim -4/+8 Trade a penalty to ranged attacks for a bonus to ranged damage.
Distracting Charge When ally with feat succeeds on a charge, you gain +2 to atk vs. target.
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Enfilading Fire +2 to ranged att vs. a foe flanked by an ally with this feat.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Greater Empathic Link (Su) Can communicate telepathically with animal companion in 1 mile.
Hunter Tactics (Ex) Animal companion also gains the bonus teamwork feats, but doesn't need to meet pre-reqs.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Monkey +8 (Su) When assuming this aspect, gain listed competence bonus to Climb.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
One with the Wild (Ex) Animals similar to companion won't attack unless compelled, swift action to demoralize them.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Second Animal Focus (17 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Share Healing You may divide healing evenly between you and adjacent companion.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Speak with Master (Ex) You can communicate verbally with your familiar.
Stealth Synergy Take the highest roll made by you and your allies on Stealth checks
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Tiger +6 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Track +8 Add the listed bonus to Survival checks made to track.
Wild Empathy +19 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wolf (30 feet) (Su) When assuming this aspect, gain scent with listed range.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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10 Minute Background:
Five Things:
Eustoma is named after a flower. Wikipedia Entry
Eustoma Hadleoot’s brown shoulder length hair that looks perpetually windblown, and her brown eyes that glimmer with mischief. She is a fine example of hafling womanhood. Her Blight Burned scar runs down her right forearm and wraps around the wrist.

She’s a hunter with a companion named Sia. Sia is a long suffering wolf who has to put up with a lot from Eustoma. She leaps before she looks, and he pulls her back from the ledge more often than not.

Like most haflings she likes her comforts. That can be at odds with her hunter and trapper professions. If she could convince Sia to carry a tent and a comfy mattress in a pack, she would. However, Sia won’t have anything to do with a pack.

Eustoma lives a fair distance form Phaendar, and is in town for the Market Festival. She has the season's pelts ready to be sold. Eustoma is looking forward to getting some of the finer things in exchange such as tea, ale, and a new outfit.

Three Memories:
Memory 1:
A young Eustoma is cold. It’s wet in the woods this morning. She doesn’t want to be here, but Efrham told her she needed to be right here at dawn. Two things are wrong with this situation. It’s the woods, and it’s raining. While she’s waiting and grumbling silently to herself, she hears a small sound. Searching carefully she finds a small half starved wolf pup. Oh that’s why Efrham wanted me to be here this morning. She carefully picks him up, and wraps him in her cloak. She’s surprised he didn’t try to bite or claw her.

Memory 2:
”I almost had that innkeeper convinced you were safe in his common room. Then you had to go and growl at his wife’s cat. We would have been warm and dry with full bellies.

She shivers as a spray of rain blows in with a gust of wind. ”Finding this little bit of shelter is better than sleeping in the open. Of course if you would sleep on the other side I wouldn’t be getting wet.”

Eustoma’s backrest huffs in agitation at the tone of her voice. He doesn't move.

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Sia CR –
Female wolf
N Large animal
Init +10; Senses low-light vision, scent; Perception +9
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Defense
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AC 42, touch 17, flat-footed 37 (+7 armor, +3 deflection, +4 Dex, +1 dodge, +18 natural, -1 size)
hp 163 (14d8+98)
Fort +18, Ref +17, Will +9 (+4 morale bonus vs. enchantment effects)
Defensive Abilities improved evasion
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Offense
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Speed 50 ft.
Melee bite +17/+12 (2d6+12 plus trip)
Space 10 ft.; Reach 5 ft.
Special Attacks hunter tricks (8/day; rattling strike, vengeance strike)
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Statistics
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Str 27, Dex 23, Con 24, Int 2, Wis 12, Cha 6
Base Atk +10; CMB +19; CMD 39 (43 vs. trip)
Feats Coordinated Shot[ACG], Distracting Charge[ACG], Dodge, Enfilading Fire[UC], Improved Initiative, Improved Natural Armor, Improved Natural Attack (bite), Iron Will, Light Armor Proficiency, Medium Armor Proficiency, Share Healing[ACG], Stealth Synergy[UC]
Tricks Attack, Defend, Down, Fighting, Find Master, Protect, Quiet Watch, Seek, Stay, Track
Skills Acrobatics +8 (+16 to jump), Climb +10, Perception +9, Stealth +9, Survival +1 (+5 when tracking by scent), Swim +10; Racial Modifiers +4 Survival when tracking by scent
SQ animal focus, defend, devotion, fighting, find master, protect, quiet watch, seek, track, woodland stride
Other Gear +1 chain shirt, +1 mithral chainmail, amulet of natural armor +3, belt of physical might +4 (Dex, Con), cloak of resistance +2, ring of protection +3, 6,000 gp, 3 sp, 4 cp
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Special Abilities
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Bat (90 feet) (Su) When assuming this aspect, gain darkvision with listed range, or blindsense at higher levels.
Bear +6 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Bull +6 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Coordinated Shot If ally threatens but doesn't provide cover gain +1 bon on ranged atks vs. opp.
Defend [Trick] The animal will defend you.
Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Distracting Charge When ally with feat succeeds on a charge, you gain +2 to atk vs. target.
Enfilading Fire +2 to ranged att vs. a foe flanked by an ally with this feat.
Falcon +8 (Su) When assuming this aspect, gain listed competence bonus to Perception.
Fighting [Trick] The animal has been trained to fight.
Find Master [Trick] The animal attempts to locate its master.
Hunter Tricks
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Monkey +8 (Su) When assuming this aspect, gain listed competence bonus to Climb.
Protect [Trick] The animal stands ready to attack a location.
Quiet Watch [Trick] The animal stands watch and alerts master quietly, if able.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Second Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Share Healing You may divide healing evenly between you and adjacent companion.
Stealth Synergy Take the highest roll made by you and your allies on Stealth checks
Tiger +6 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Track [Trick] The animal will track a scent.
Trip: Bite (Ex) You can make a trip attempt on a successful attack.
Woodland Stride (Ex) Move through undergrowth at normal speed.

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Stuck CR –
Giant gecko (Pathfinder Campaign Setting: Inner Sea World Guide, Pathfinder RPG Bestiary 295)
N Medium animal
Init +3; Senses low-light vision, scent; Perception +8
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Defense
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AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural)
hp 22 (3d8+9)
Fort +8, Ref +6, Will +2
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Offense
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Speed 30 ft., climb 30 ft.
Melee (S) longsword -1 (1d6+3/19-20) or
bite +5 (1d8+4 plus grab)
Ranged (S) composite longbow -1 (1d6+2/×3) or
(S) mwk bolas +0 (1d3+3 nonlethal) or
(S) mwk longbow +0 (1d6/×3)
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Statistics
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Str 17, Dex 17, Con 17, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +5 (+9 grapple); CMD 18 (22 vs. trip)
Feats Great Fortitude, Skill Focus (Perception)
Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Climb +15, Perception +8, Stealth +11 (+15 in undergrowth); Racial Modifiers +4 Stealth, +4 Stealth in undergrowth
SQ combat riding
Other Gear composite longbow (+2 Str), longsword, mwk bolas, mwk longbow, bedroll, bit and bridle, box of fishing tackle (2 lb), exotic military saddle, fishing pole, simple (1 lb), halfling trail rations[UE], saddlebags
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Special Abilities
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Climb (30 feet) You have a Climb speed.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Grab: Bite (Medium) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.

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