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Vera Darkone's page

407 posts. Organized Play character for CariMac.


Full Name

Vera Darkone

Race

Human (Varisian) cleric of Cayden Cailean 10 NG Medium humanoid (human) Init +3; Senses Perception +8

Classes/Levels

AC 26, T 16, FF 22 hp 83/83Fort +12, Ref +10, Will +13; +2 trait bonus vs. charm and compulsion

Gender

Speed 40 ft. (30 ft. in armor)

Size

Base Atk +7; CMB +10; CMD 23

Strength 10
Dexterity 17
Constitution 14
Intelligence 12
Wisdom 16
Charisma 18

About Vera Darkone

Vera Darkone
Human (Varisian) cleric of Cayden Cailean 10
NG Medium humanoid (human)
Init +3; Senses Perception +8
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Defense
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AC 26, touch 16, flat-footed 22 (+8 armor, +2 deflection, +3 Dex, +1 dodge, +1 natural, +1 shield)
hp 83 (10d8+30)
Fort +12, Ref +10, Will +13; +2 morale bonus vs. charm and fear, +2 trait bonus vs. charm and compulsion
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Offense
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Speed 70 ft. (60 ft. in armor)
Melee +1 rapier +14/+14/+9 (1d6+3/18-20) or
club +10/+10/+5 (1d6+2)
Ranged light crossbow +13/+13 (1d8+2/19-20)
Special Attacks channel positive energy 9/day (DC 21, 5d6)
Domain Spell-Like Abilities (CL 10th; concentration +13)
At will—dimensional hop (100 feet/day), charming smile (DC 18, 10 rounds/day)
6/day—dazing touch
Cleric Spells Prepared (CL 10th; concentration +13)
5th—breath of life (DC 18), flame strike (DC 18), teleport[D]
4th—dimension door[D], dismissal (DC 17), holy smite (DC 17), restoration
3rd—blindness/deafness (DC 16), dispel magic, fly[D], prayer, water breathing
2nd—aid, align weapon, locate object[D], resist energy, lesser restoration, silence (DC 15)
1st—bless, bless, charm person[D] (DC 14), divine favor, endure elements, shield of faith
0 (at will)—detect magic, guidance, read magic, stabilize
D Domain spell; Domains Charm, Travel
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Statistics
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Str 10, Dex 17, Con 14, Int 12, Wis 16, Cha 18
Base Atk +7; CMB +10; CMD 23
Feats Extra Channel, Improved Channel, Selective Channeling, Vital Strike, Weapon Finesse, Weapon Focus (rapier)
Traits birthmark, captain's blade
Skills Acrobatics +0 (+1 while on a vessel afloat on water, +12 to jump), Appraise +5, Climb -3 (-2 while on a vessel afloat on water), Diplomacy +11, Fly +1, Heal +10, Knowledge (history) +6, Knowledge (planes) +6, Knowledge (religion) +7, Perception +8, Profession (sailor) +11, Sense Motive +11, Spellcraft +12
Languages Common, Polyglot, Varisian
SQ agile feet (6/day)
Combat Gear potion of cure light wounds (2), wand of cure light wounds, wand of cure serious wounds (24 charges), wand of touch of the sea (CL 3rd, 15 charges), acid, alchemist's fire, antiplague[APG] (2), holy water; Other Gear +2 mithral breastplate, buckler, +1 rapier, club, crossbow bolts (10), light crossbow, amulet of natural armor +1, bag of holding ii, belt of incredible dexterity +2, cloak of resistance +3, headband of alluring charisma +4, ring of protection +2, backpack, hemp rope (50 ft.), silver holy symbol of Cayden Callean, trail rations (3), waterskin, 8,789 gp, 5 sp
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Special Abilities
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Agile Feet (6/day) (Su) For 1 rd, you ignore difficult terrain.
Charming Smile (10 rounds/day, DC 18) (Sp) As a swift action, cast charm person with short duration and higher DC (Will neg).
Cleric Channel Positive Energy 5d6 (9/day, DC 21) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Charm) Granted Powers: You can baffle and befuddle foes with a touch or a smile, and your beauty and grace are divine.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Dazing Touch (10 HD max, 6/day) (Sp) Melee touch attack dazes foe for 1 rd, Immune if more HD than your level.
Dimensional Hop (20 5-ft inc/day) (Sp) As a move action, teleport with no AoO to seen destination. Spend an equal distance to carry others.
Selective Channeling Exclude targets from the area of your Channel Energy.
Vital Strike Standard action: x2 weapon damage dice.

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