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Vera Darkone's page

281 posts. Organized Play character for CariMac.


Full Name

Vera Darkone

Race

Human (Varisian) cleric of Cayden Cailean 7 NG Medium humanoid (human) Init +3; Senses Perception +7

Classes/Levels

AC 24, T 15, FF 21 hp 59/59Fort +8, Ref +6, Will +9; +2 trait bonus vs. charm and compulsion

Gender

Speed 40 ft. (30 ft. in armor)

Size

Base Atk +5; CMB +5; CMD 20

Strength 10
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 16
Charisma 16

About Vera Darkone

Vera Darkone
Human (Varisian) cleric of Cayden Cailean 7
NG Medium humanoid (human)
Init +3; Senses Perception +7
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Defense
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AC 24, touch 15, flat-footed 21 (+7 armor, +2 deflection, +3 Dex, +1 natural, +1 shield)
hp 59 (7d8+21)
Fort +8, Ref +6, Will +9; +2 trait bonus vs. charm and compulsion
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee +1 rapier +9 (1d6+1/18-20) or
club +5 (1d6)
Ranged light crossbow +8 (1d8/19-20)
Special Attacks channel positive energy 8/day (DC 18, 4d6)
Domain Spell-Like Abilities (CL 7th; concentration +10)
6/day—dazing touch
Cleric Spells Prepared (CL 7th; concentration +10)
4th—dimension door[D], holy smite (DC 17)
3rd—dispel magic, fly[D], prayer, water breathing
2nd—aid, locate object[D], owl's wisdom, resist energy, lesser restoration
1st—bless, bless, charm person[D] (DC 14), divine favor, endure elements, shield of faith
0 (at will)—detect magic, guidance, read magic, stabilize
D Domain spell; Domains Charm, Travel
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Statistics
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Str 10, Dex 16, Con 14, Int 12, Wis 16, Cha 16
Base Atk +5; CMB +5; CMD 20
Feats Extra Channel, Improved Channel, Selective Channeling, Weapon Finesse, Weapon Focus (rapier)
Traits birthmark, captain's blade
Skills Acrobatics -1 (+0 while on a vessel afloat on water), Appraise +5, Climb -4 (-3 while on a vessel afloat on water), Diplomacy +8, Fly +0, Heal +10, Knowledge (history) +5, Knowledge (planes) +5, Knowledge (religion) +6, Perception +7, Profession (sailor) +9, Sense Motive +9, Spellcraft +10
Languages Common, Polyglot, Varisian
SQ agile feet (6/day)
Combat Gear potion of cure light wounds (2), wand of cure light wounds, wand of touch of the sea (CL 3rd, 15 charges), acid, alchemist's fire, antiplague[APG] (2), holy water; Other Gear +1 spell storing breastplate, buckler, +1 rapier, club, crossbow bolts (10), light crossbow, amulet of natural armor +1, belt of incredible dexterity +2, cloak of resistance +1, headband of alluring charisma +2, ring of protection +2, backpack, hemp rope (50 ft.), silver holy symbol of Cayden Callean, trail rations (3), waterskin, 7,796 gp, 5 sp
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Special Abilities
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Agile Feet (6/day) (Su) For 1 rd, you ignore difficult terrain.
Cleric Channel Positive Energy 4d6 (8/day, DC 18) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Charm) Granted Powers: You can baffle and befuddle foes with a touch or a smile, and your beauty and grace are divine.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Dazing Touch (7 HD max, 6/day) (Sp) Melee touch attack dazes foe for 1 rd, Immune if more HD than your level.
Selective Channeling Exclude targets from the area of your Channel Energy.

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