Jadrenka the Maiden

Ariana-Fighter's page

394 posts. Organized Play character for CariMac.

Full Name



Human Garundi


Fighter 10 Init +2; Senses Perception +14 Base Atk +10; CMB +15; CMD 30


AC 24(26 BOF), T 15, FF 23 | hp 83/114 | Fort +12, Ref +7, Will +10 (+3 vs. fear)






Common, Osiriani



Strength 20
Dexterity 14
Constitution 16
Intelligence 10
Wisdom 10
Charisma 8

About Ariana-Fighter

Female human (Garundi) fighter 10
NG Medium humanoid (human)
Init +2; Senses Perception +14
AC 26, touch 15, flat-footed 23 (+11 armor, +2 deflection, +2 Dex, +1 dodge)
hp 114 (10d10+50) (currently 18)
Fort +12, Ref +7, Will +10 (+3 vs. fear)
Speed 30 ft.
Melee +1 frost silver bastard sword +19/+14 (1d10+9/17-20 plus 1d6 cold) or
bastard sword +18/+13 (1d10+7/17-20) or
cold iron mace +15/+10 (1d8+5) or
helm +10 (1d4+2) or
mwk cold iron bastard sword +19/+14 (1d10+7/17-20)
Ranged +1 adaptive darkwood composite longbow +13/+8 (1d8+6/×3) or
light crossbow +12 (1d8/19-20)
Special Attacks weapon trainings (armed bravery, heavy blades +2)
Str 20, Dex 14, Con 16, Int 10, Wis 10, Cha 8
Base Atk +10; CMB +15; CMD 30
Feats Aquadynamic Focus, Blind-fight, Dodge, Endurance, Exotic Weapon Proficiency (bastard sword), Improved Critical (bastard sword), Iron Will, Power Attack, Step Up, Toughness, Weapon Focus (bastard sword), Weapon Versatility
Traits armor expert, observant
Skills Climb +6, Handle Animal +4, Intimidate +3, Knowledge (arcana) +1, Knowledge (engineering) +5, Knowledge (local) +1, Knowledge (nature) +1, Knowledge (religion) +1, Perception +14, Profession (gladiator) +6, Ride +4, Survival +6 (+8 to avoid becoming lost), Swim +7
Languages Common, Osiriani
SQ armor training 1
Combat Gear cold iron arrows (50), ghost salt blanch arrows (50), oil of bless weapon (2), oil of magic weapon (2), potion of cure light wounds (2), potion of cure serious wounds (2), potion of enlarge person (2), potion of fly (2), potion of lesser restoration, potion of mage armor, scroll of lesser restoration, silver arrows (50), wand of cure light wounds, wand of ghostbane dirge (6 charges), acid (3), alchemist's fire (3), antitoxin (3), holy water (2), oil (2); Other Gear +2 full plate, light steel quickdraw shield[APG], +1 adaptive darkwood composite longbow (+3 Str) with 2 oil, +1 frost silver bastard sword, arrows (30), bastard sword, cold iron mace, crossbow bolts (20), light crossbow, mwk cold iron bastard sword, bag of holding i, belt of giant strength +2, clear spindle ioun stone, cloak of resistance +2, handy haversack, ring of protection +2, wayfinder[ISWG], bedroll, belt pouch, fishhook, flint and steel, grappling hook, hemp rope (50 ft.), lamp, manacles (2), necklace of contunal flame, pathfinder chronicle[ISWG], piton (2), pole, signal whistle, soap, trail rations (10), 16,615 gp, 9 sp, 4 cp
Special Abilities
Aquadynamic Focus Can use weapons you have Weapon Focus with underwater with no penalty.
Armed Bravery (+3/+6) (Ex) Add bravery bonus to will save, Intim. DC to demoralize you increases by amount shown.
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Blind-Fight Re-roll misses because of concealment, other benefits.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Weapon Training (Blades, Heavy) +2 (Ex) +2 Attack, Damage, CMB, CMD with Heavy Blades
Weapon Versatility Weapon w/ Weapon Focus: shift grip to alter damage to B/P/S (free act.).
+1 Silver Bastard Sword to +1 Frost Silver Bastard Sword 6,000 GP
Cloak of Resistance +1 to Cloak of Resistance +2 3,000 GP
+2 Full Plate 5,650 GP
Clear Spindle Ioun Stone 4,000 GP
Potion of Enlarge Person X2 100 GP
Potion of Fly 750 GP
Masterwork Agile Breastplate 275 GP

wand of ghostbane dirge 6 charges for 540 GP (limit 1) on chronicle 7-19

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