Eschew Materials Cast spells without materials, if component cost is 1 gp or less. Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC. Evil Eye (Sp): At 1st level, you can lock someone within 30 feet with a gaze that f
About Helle Stinar
Female human sorcerer 1
CG Medium humanoid (human)
Init +1; Senses Perception +1
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 12 (1d6+6)
Fort +2, Ref +1, Will +2
Speed 30 ft. (20 ft. in armor)
Melee dagger +0 (1d4/19-20) or
spear +0 (1d8/×3)
Ranged sling +1 (1d4)
Sorcerer Spells Known (CL 1st; concentration +5)
1st (4/day)—enlarge person (DC 15), summon monster I
0 (at will)—dancing lights, daze (DC 14), light, prestidigitation
Bloodline Cunning woman
Str 10, Dex 13, Con 14, Int 12, Wis 10, Cha 18
Base Atk +0; CMB +0; CMD 11
Feats Eschew Materials, Spell Focus (conjuration), Toughness
Traits Estenfirder, suspicious
Skills Acrobatics -2 (-6 to jump), Handle Animal +5, Knowledge (arcana) +5, Perception +1, Profession (herbalist) +4, Sense Motive +5, Spellcraft +5, Survival +1
Languages Norsk, Runic
Combat Gear acid (2), alchemist's fire, oil; Other Gear dagger, sling, spear, backpack, bedroll, belt pouch, flint and steel, mess kit[UE], pot, sewing needle, silk rope (50 ft.), soap, teapot[UE], trail rations (5), waterskin, winter blanket, 6 gp, 10 sp
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Evil Eye (Sp): At 1st level, you can lock someone within 30 feet with a gaze that foretells their doom (ranged touch attack), causing 1d6 damage +1 per every two sorcerer levels you possess. You can use this a number of times equal to your Charisma modifier +3 (7).
Helle Stinar opens her eyes. It’s not quite dawn, but another busy day is beginning. She rises gets dressed and snaps her fingers starting the fire in the hearth. Putting the kettle of water above the fire, she sits in the flickering light and brushes out her long dark brown hair. She prefers to brush it out by hand instead of using magic. In those few minutes of quiet before the day begins, she meditates on what brought her to Silvermead Hall.
The people in the village Helle grew up in always thought she was different, and not in a good way. With her one brown eye and one green eye, the expected her to hex them or curse their animals. She sighs at this memory. Like I’d ever hurt a defenseless animal. I would be more likely to hex the town bullies, and I almost always refrained from that. Summoning a small fluffy beast when she was six just proved to them she was touched by the devil, and they wanted to throw her out of town.
Luckily her grandmother Eira was the local cunning woman, and respected in the village. She pointed out to the villagers that even though Helle’s father wasn’t from the area did not mean that he was a devil who left his spawn to destroy them all. Her family history has a few cunning woman in it, but not many. They hadn’t had one born since her grandmother, and before Eira it had been a couple generations. The villagers liked to conveniently forget that piece of history.
When Helle was fifteen things in the village got much worse. The women started accusing her of trying to seduce the local men. It was her mother that was doing all the seducing, but that didn’t matter. Eira saw that Helle would one day be a powerful sorcerer, and a great healer. Helle wouldn’t have that chance if she stayed where she was. She sent Helle to another cunning woman Brida in Silvermead Hall for training. For five years she’s been Brida’s mentee learning about the arts of healing, and acting as an aunt to Brida's granddaughter Yullia.
Helle smiles as she thinks about how much she likes searching the woods for herbs, and tending the large garden required is a joy. She’s alone most of the time, and that’s nice. Helle finishes pulling her hair into a neat bun, pours the boiling water on the tea leaves to steep, and calls out “Yullia, time to get up. The day is starting, and it’s your turn to cook breakfast.”
About Me: I’ve just begun role playing in the last two years. I didn’t have much chance when I was younger. What I love about role playing is building off what others say and do, it makes the adventure richer for the collaboration. I prefer the stories that are created over the “crunch” of the character. My favorite characters are ones that have something about them people remember. I currently play a Bard in a home game. She doesn’t like to get dirty and we are in a dungeon. She rides around on a floating disk to keep away from the muck. She also can’t sing well. They put up with her singing because they need her. I am not a min maxer. If it doesn’t fit with the theme even though it might be the most powerful, I won’t chose it for my character.
My character is a sorcerer of the cunning woman archetype. She will choose mostly choose spells that buff the party and a few so can defend herself and others. She prefers to summon things to fight for her. She is living in Silvermead Hall to train with the current cunning woman.
She’s from a village that didn’t like her much. She automatically assumes people already don’t like her the first time she meets them.
She is loyal to people who have proven to be friends. If you are kind to those weaker than yourself, she’ll warm quickly. She’s a healer so she has a soft heart.
20 years old
Long dark brown hair
One brown eye, one green eye
Short about 5’4”, and “sturdy” but curvy
She prefers greens and browns that blend in with the areas around her home.