Shalendra Yllaban's page

249 posts. Organized Play character for CariMac.

Full Name

Shalendra Yllaban


19/19 Max || AC: 13 (17 with Mage Armor) T: 13FF: 11 CMD: 12 || Fort: +3 Refl: +4 Will: +4 +2 vs. enchantments ||


Init:+2 Perception:+9 || Alignment CG F Elf Witch 3||

Strength 8
Dexterity 14
Constitution 12
Intelligence 18
Wisdom 10
Charisma 14

About Shalendra Yllaban

Shalendra Yllaban
Female elf witch (hedge witch, hex channeler) 3 (Pathfinder RPG Advanced Class Guide 132, Pathfinder RPG Advanced Player's Guide 65, Pathfinder RPG Ultimate Magic 84)
CG Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +9
AC 13, touch 13, flat-footed 11 (+1 deflection, +2 Dex)
hp 19 (3d6+5)
Fort +3, Ref +4, Will +4; +2 vs. enchantments
Immune sleep
Speed 30 ft. (20 ft. in armor)
Melee cold iron rapier +0 (1d6-1/18-20) or
. . dagger +0 (1d4-1/19-20)
Ranged mwk light crossbow +4 (1d8/19-20) or
. . sling +3 (1d4-1)
Special Attacks channel positive energy 5/day (DC 13, 1d6), hexes (cackle[APG], evil eye[APG], misfortune[APG])
Witch (Hedge Witch, Hex Channeler) Spells Prepared (CL 3rd; concentration +7)
. . 2nd—boneshaker (DC 16), web (DC 16)
. . 1st—ill omen[APG], mage armor, sleep (DC 15)
. . 0 (at will)—detect magic, light, spark[APG] (DC 14), stabilize
. . Patron Elements
Str 8, Dex 14, Con 12, Int 18, Wis 10, Cha 14
Base Atk +1; CMB +0; CMD 13
Feats Extra Hex[APG], Extra Hex[APG]
Traits pragmatic activator, seeker
Skills Acrobatics -1 (-5 to jump), Fly +3, Heal +4, Knowledge (arcana) +9, Knowledge (history) +8, Knowledge (nature) +8, Knowledge (planes) +9, Perception +9, Profession (herbalist) +4, Spellcraft +10 (+12 to identify magic item properties), Use Magic Device +10; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven, Goblin, Osiriani, Sylvan, Tien
SQ elven magic, witch's familiar (hawk named Helfia the Hawk)
Combat Gear cold iron crossbow bolts (50), ghost salt blanch bolts (10), silver crossbow bolts (40), wand of cure light wounds, alchemist's fire (2), oil (5), weapon blanch (ghost salt); Other Gear cold iron rapier, dagger, mwk light crossbow, sling, sling bullets (20), cloak of resistance +1, ring of protection +1, bedroll, belt pouch, chalk (10), flint and steel, ink, inkpen, masterwork backpack[APG], mess kit[UE], soap, spell component pouch, trail rations (5), waterskin, 273 gp, 14 sp
Special Abilities
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (7 rounds, DC 15) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +3 to sight-based Perception checks in bright light You gain the Alertness feat while your familiar is within arm's reach.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Misfortune (1 round, DC 15) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Witch Channel Positive Energy 1d6 (5/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.

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