Full Name |
Sia |
Race |
Wolf N Large animal Init +10 Senses low-light vision, scent; Perception +9 |
Classes/Levels |
AC 42, T 17, FF 37 | hp 163/163 | Fort +18, Ref +17, Will +9 | Improved evasion |
Gender |
Melee bite +19/+14 (2d6+15 plus trip) Space 10 ft.; Reach 5 ft.. |
Strength |
29 |
Dexterity |
19 |
Constitution |
20 |
Intelligence |
2 |
Wisdom |
12 |
Charisma |
6 |
About Sia-Wolf
Sia CR –
Female wolf
N Large animal
Init +10; Senses low-light vision, scent; Perception +9
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Defense
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AC 42, touch 17, flat-footed 37 (+7 armor, +3 deflection, +4 Dex, +1 dodge, +18 natural, -1 size)
hp 163 (14d8+98)
Fort +18, Ref +17, Will +9 (+4 morale bonus vs. enchantment effects)
Defensive Abilities improved evasion
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Offense
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Speed 50 ft.
Melee bite +19/+14 (2d6+15 plus trip)
Space 10 ft.; Reach 5 ft.
Special Attacks hunter tricks (8/day; rattling strike, vengeance strike)
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Statistics
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Str 31, Dex 23, Con 24, Int 2, Wis 12, Cha 6
Base Atk +10; CMB +21; CMD 41 (45 vs. trip)
Feats Coordinated Shot[ACG], Distracting Charge[ACG], Dodge, Enfilading Fire[UC], Improved Initiative, Improved Natural Armor, Improved Natural Attack (bite), Iron Will, Light Armor Proficiency, Medium Armor Proficiency, Share Healing[ACG], Stealth Synergy[UC]
Tricks Attack, Defend, Down, Fighting, Find Master, Protect, Quiet Watch, Seek, Stay, Track
Skills Acrobatics +8 (+16 to jump), Climb +12, Perception +9, Stealth +9, Survival +1 (+5 when tracking by scent), Swim +12; Racial Modifiers +4 Survival when tracking by scent
SQ animal focus, defend, devotion, fighting, find master, protect, quiet watch, seek, track, woodland stride
Other Gear +1 chain shirt, +1 mithral chainmail, amulet of natural armor +3, belt of physical might +4 (Dex, Con), cloak of resistance +2, ring of protection +3, 6,000 gp, 3 sp, 4 cp
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Special Abilities
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Bat (90 feet) (Su) When assuming this aspect, gain darkvision with listed range, or blindsense at higher levels.
Bear +6 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Bull +6 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Coordinated Shot If ally threatens but doesn't provide cover gain +1 bon on ranged atks vs. opp.
Defend [Trick] The animal will defend you.
Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Distracting Charge When ally with feat succeeds on a charge, you gain +2 to atk vs. target.
Enfilading Fire +2 to ranged att vs. a foe flanked by an ally with this feat.
Falcon +8 (Su) When assuming this aspect, gain listed competence bonus to Perception.
Fighting [Trick] The animal has been trained to fight.
Find Master [Trick] The animal attempts to locate its master.
Hunter Tricks
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Monkey +8 (Su) When assuming this aspect, gain listed competence bonus to Climb.
Protect [Trick] The animal stands ready to attack a location.
Quiet Watch [Trick] The animal stands watch and alerts master quietly, if able.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Second Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Share Healing You may divide healing evenly between you and adjacent companion.
Stealth Synergy Take the highest roll made by you and your allies on Stealth checks
Tiger +6 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Track [Trick] The animal will track a scent.
Trip: Bite (Ex) You can make a trip attempt on a successful attack.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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Stuck CR –
Giant gecko (Pathfinder Campaign Setting: Inner Sea World Guide, Pathfinder RPG Bestiary 295)
N Medium animal
Init +3; Senses low-light vision, scent; Perception +8
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Defense
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AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural)
hp 22 (3d8+9)
Fort +8, Ref +6, Will +2
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Offense
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Speed 30 ft., climb 30 ft.
Melee (S) longsword -1 (1d6+3/19-20) or
bite +5 (1d8+4 plus grab)
Ranged (S) composite longbow -1 (1d6+2/×3) or
(S) mwk bolas +0 (1d3+3 nonlethal) or
(S) mwk longbow +0 (1d6/×3)
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Statistics
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Str 17, Dex 17, Con 17, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +5 (+9 grapple); CMD 18 (22 vs. trip)
Feats Great Fortitude, Skill Focus (Perception)
Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Climb +15, Perception +8, Stealth +11 (+15 in undergrowth); Racial Modifiers +4 Stealth, +4 Stealth in undergrowth
SQ combat riding
Other Gear composite longbow (+2 Str), longsword, mwk bolas, mwk longbow, bedroll, bit and bridle, box of fishing tackle (2 lb), exotic military saddle, fishing pole, simple (1 lb), halfling trail rations[UE], saddlebags
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Special Abilities
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Climb (30 feet) You have a Climb speed.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Grab: Bite (Medium) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.