Korvosian Wizard

Eloisa Rathswing's page

146 posts. Alias of CariMac.


Full Name

Eloisa Rathswing Human, evoker 3

Race

Init +7; Senses Perception +10 hp 21/21 Fort +2, Ref +4, Will +4

Classes/Levels

AC 13, touch 13, flat-footed 10 (+3 Dex)

Gender

Spells Prepared:
8/day—force missile (1d4+1) 2nd - Protection From Evil, Communal, Spontaneous Immolation x2 1st— mage armor X2, Burning Hands, summon monster I, Ray of Enfeeblement, Ray of Frost, detect magic, light, Message

Strength 8
Dexterity 17
Constitution 13
Intelligence 20
Wisdom 12
Charisma 9

About Eloisa Rathswing

Eloisa Rathswing
Female human (Chelaxian) evoker 3
LN Medium humanoid (human)
Init +7; Senses Perception +10
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 21 (3d6+9)
Fort +2, Ref +4, Will +4
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +4 (1d4-1/19-20) or
quarterstaff +0 (1d6-1)
Special Attacks intense spells (+1 damage)
Arcane School Spell-Like Abilities (CL 3rd; concentration +8)
8/day—force missile (1d4+1)
Evoker Spells Prepared (CL 3rd; concentration +8)
2nd—communal protection from evil[UC], spontaneous immolation[UC] (DC 17)
1st—burning hands (DC 16), mage armor (2), ray of enfeeblement (DC 16), summon monster I
0 (at will)—detect magic, light, message, ray of frost
Opposition Schools Enchantment, Illusion
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Statistics
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Str 8, Dex 17, Con 13, Int 20, Wis 12, Cha 9
Base Atk +1; CMB +4; CMD 13
Feats Agile Maneuvers, Alertness, Augment Summoning, Combat Expertise, Deadly Aim, Power Attack, Scribe Scroll, Spell Focus (conjuration), Toughness
Traits pragmatic activator, scholar of the ancients, seeker
Skills Acrobatics +0 (-4 to jump), Craft (alchemy) +10, Fly +5, Knowledge (arcana) +11, Knowledge (dungeoneering) +9, Knowledge (geography) +9, Knowledge (history) +10, Knowledge (local) +10, Knowledge (nature) +10, Knowledge (nobility) +9, Knowledge (planes) +11, Knowledge (religion) +11, Linguistics +9, Perception +10, Sense Motive +3, Spellcraft +11, Use Magic Device +8
Languages Abyssal, Common, Elven, Goblin, Infernal, Orc, Thassilonian, Tien
SQ arcane bond (Ausarta, greensting scorpion), doubt
Combat Gear scroll of burning hands (CL 3rd), wand of shocking grasp (27 charges), acid (2), holy water; Other Gear dagger, quarterstaff, backpack, bedroll, belt pouch, book lariat[ACG], flint and steel, ink, inkpen, mess kit[UE], soap, spell component pouch, torch (10), trail rations (5), waterskin, wizard starting spellbook, 372 gp, 5 sp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Doubt -4 for an hour on any skill or ability check after you fail that type of check
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Evocation Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease.
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Force Missile (1d4+1, 8/day) (Sp) As a standard action, magic missile strikes a foe.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Intense Spells (+1 damage) (Su) Evocation spells deal listed extra damage.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
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Step 1:

Eliosa Rathswing will be a buffer/summoner wizard. She’ll focus on Summoning allies to the battlefield to assist after she buffs her allies. She plans to use her Greensting Scorpion familiar Ausarta to deliver touch debuffs.

Eliosa is very intelligent, but growing up in her sister's shadow causes her to doubt her abilities. She doesn’t think she’s brave, but is willing to step up when it’s required.

She’s tall and slender Chelaxian woman. Has dark brown hair, and wears dark clothing. Her clothing is dark so it doesn’t show stains, and she often wears gloves to cover the ink stains on her fingers from scribing scrolls in her spare time. She wears a necklace with a circular amulet. Ausarta likes to hang from it like a shiny green gem. She is also never without a journal to take her notes.

Eliosa grew up in Magnimar. The third child of two teachers. There was no choice but to be studious. It’s a good thing she liked to learn because there was no choice. They hoped she would become a scholar at teach at a University, but spellcraft is in her blood.

She loves books. Any kind of book is valuable to her. She knows all books contain some kind of knowledge. She’s a trained scholar who likes things quiet and organized. Adventuring isn’t her first choice of profession. She’d rather spend her time with her books and her familiar in her little rooms in Sandpoint. However new books and scrolls are expensive. Eliosa is not sure her skills are up to the task. She gets nervous under pressure, and her doubts come to the forefront.

She came to Sandpoint to study Thessalonian culture and history. It’s been hard to find work for a wizard who isn’t sure she wants to hire on as an adventurer. She’s been able to scribe some scrolls and sell them here and there, but none of the spells in her spell book are super exciting.

Step 2:
List two goals for the character that you, as a player, think would be cool to see accomplished in-game.

She wants to get a really awesome spellbook. One that has lots of amazing hard to find spells already scribed in it.

She’d like to have a small home with a tower that has room for a large library where she can study her craft..

Step 3:
List two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet.

Elosia was sent to study wizardry at the Acadame in Korvosa. She couldn’t handle the cut throat environment. She just wanted to learn not fight and backstab other students to get to the top. After a few years of trying she couldn’t take it anymore and snuck away.. She doesn’t tell anyone she studied at the Acadame for a while, and certainly never mentions even being near Korvosa. She has come back to Sandpoint feeling like an utter failure.

Eloisa doesn’t know she wasn't’ raised by her birth parents. She wasn’t adopted but sent to live with her mother’s family friends to keep her out of sight of her father’s family's matriarch who didn’t like her mother, and took it out on the small child. She’s in line for an inheritance, but has no idea that someone may want her dead for it.

Step 4:
Describe three people that are tied to the character though blood, romance or honor. Two of them are friendly to the character, one is hostile. All can do something useful for you, if you can get the situations to line up. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.

Hostile: Anna Rathswing is Eliosa’s sister in Korvosa who thrived at the Adademe and made Eliosa’s life tough. Her sister isn’t mean, but very demanding and good at what she does. Their relationship has caused Eliosa to doubt her own abilities. Their relationship was strained before leaving home for school, and being at the Acadame at the same time didn’t help the relationship mend. They don’t speak much.

Friendly: Eliosa chose Sandpoint as the place to head to because of the Thassilonian ruins, and it’s far away from Korvosa. Her childhood friend Kip pointed her in the towns direction. He decided to follow her after she left the Acadame. He always manages to have money, but won't’ tell her how he earns it. She and her Varisian friend are having a great time learning about the history, and trying to find a great artifact.

Friendly: Ruthy Rathswing is Eliosa’s “mother”. She’s a teacher by training. She still teaches at a small children's academy in Magnimar. Those children are from the best merchant families. Ruthy has ways of learning things at her job that can come in handy sometimes.

[spoiler=Step 5] Describe three memories that your character has. They don't have to be elaborate, but they should provide some context and flavor.

When she was out and about on a day pass at the Acadame she remembers thinking that this mig
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