Galenna Icethrone

Shara Lightfoot's page

37 posts. Alias of CariMac.

Full Name

Shara Lightfoot


Half-elf fighter (dragonheir scion), LN Medium humanoid (elf, human) H:W


Init +2; Senses low-light vision; Perception +7 (+8 vs. giant subtype creatures)


AC 23, T 12, FF 21 | hp 55/55 Fort +8, Ref +4, Will +2; +2 vs. enchantments Immune sleep; Resist cold 5

About Shara Lightfoot

Half-elf fighter (dragonheir scion) 5 (Pathfinder Player Companion: Legacy of Dragons 12)
LN Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +7 (+8 vs. giant subtype creatures)
AC 23, touch 12, flat-footed 21 (+7 armor, +2 Dex, +1 natural, +3 shield)
hp 55 (5d10+25)
Fort +8, Ref +4, Will +2; +2 vs. enchantments
Immune sleep; Resist cold 5
Speed 30 ft. (20 ft. in armor)
Melee +1 elven thornblade +11 (1d6+7/18-20) or
mwk light flail +9 (1d8+3)
Ranged mwk composite longbow +8 (1d8+3/×3)
Special Attacks fearful might +1, weapon training (light blades +1)
Str 16, Dex 15, Con 16, Int 14, Wis 10, Cha 10
Base Atk +5; CMB +8; CMD 20
Feats Arcane Strike, Step Up, Toughness, Weapon Focus (elven thornblade), Weapon Specialization (elven thornblade)
Traits giant slayer, pragmatic activator
Skills Acrobatics -1 (-5 to jump), Bluff +0 (+1 vs. giant subtype creatures), Intimidate +6 (+7 to demoralize foes), Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (local) +3, Knowledge (nature) +3, Perception +7 (+8 vs. giant subtype creatures), Sense Motive +0 (+1 vs. giant subtype creatures), Survival +6, Use Magic Device +10; Racial Modifiers +2 Perception
Languages Common, Elven, Giant, Varisian
SQ draconic strike, elf blood
Combat Gear potion of cure moderate wounds; Other Gear +1 agile breastplate[APG], +1 mithral heavy steel shield, +1 elven thornblade, mwk composite longbow (+3 Str), mwk light flail, cloak of resistance +1, handy haversack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], soap, torch (10), trail rations (5), waterskin, 195 gp, 8 sp
Special Abilities
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Draconic Strike (1d4 Cold) (Su) When using Arcane Strike, deal extra energy damage.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Fearful Might +1 (Ex) Add a bonus to intimidate to demoralize foes.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Weapon Training (Blades, Light) +1 (Ex) +1 Attack, Damage, CMB, CMD with Light Blades

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