Rosie Cusswell

Primrose Bunce's page

182 posts. Alias of CariMac.


Full Name

Primrose Bunch

Race

Hobbit of the Shire

Classes/Levels

Endurance 18/23, Hope 18/19, Parry 6, Parry if creature attacking is Larger 9 w/Shield

Gender

Female | Wounded

Size

Small

Age

30

Languages

Common

About Primrose Bunce

About Primrose:

Image of Primrose

Culture, Calling and Background
Culture: Hobbit of the Shire
Standard of Living: Prosperous
Cultural Blessing: Hobbit Sense
Traits:
Specialties: Cooking, Gardener, Folk Lore
Distinctive Features: Elusive, Reckless, Small
Body 2, Heart 7, Wits 5
Body (Favored) 4, Heart (Favored) 8, Wits (Favored) 8

Endurance- 23
Hope- 18/19
Encumbrance-13
Standing- 0
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Calling; Wanderer
Favoured Skill Groups; Custom, Survival
Calling Trait; Folk-Lore
Weakness; Wandering Madness
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Attributes
Body 2, Heart 7, Wits 5
Body (Favored) 4, Heart (Favored) 8, Wits (Favored) 8

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Common Skills
Favored skills in italics.
BODY...................HEART....................WITS...............SKILL GROUP

Awe: 0...................... Inspire: 0 ............... Persuade: 2............... PERSONALITY.....OOO
Athletics: 0................ Travel: 1 ................ Stealth: 3................... MOVEMENT..........XOO
Awareness: 2........... Insight: 1 ................ Search: 3................... PERCEPTION.......XOO
Explore: 0................. Healing: 0 ............... Hunting: 2.................. SURVIVAL............XXO
Song: 2..................... Courtesy: 3 ............. Riddle: 2.................... CUSTOM................XOO
Craft: 0..................... Battle: 0 .................. Lore: 0....................... VOCATION...........OOO

Weapon Skills
Short Sword 2
Bow 2
Daggers 1
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Valour and Wisdom
Valour- 2 Lucky armour (armour)
Wisdom- 2 Small Folk
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Equipment
Short Sword (Encumbrance 1)- Damage 5, Edge 10, Injury TN 14
Dagger (Encumbrance 0)- Damage 5, Edge G, Injury TN 12
Bow (Encumbrance 1)- Damage 5, Edge 10, Injury TN 14

Endurance: 18 Starting Endurance: 23 Fatigue from Encumbrance: 13 Fatigue from Travel: 0 Total Fatigue: 13
Hope: 19 Starting Hope: 19
Temporary Shadow: 1 Permanent Shadow: 0 Total Shadow: 1

Armor: Leather Corslet (Lucky Armour) (Encumbrance 8) Armour 2D
Parry: 6 w/Buckler (Encumbrance 1)- +1 to Parry Parry if creature attacking is Larger w/shield 9
Headgear: Cap of Iron and Leather (Encumbrance 2) Armour +1

Experience 4
Fellowship:
Advancement Points:
Treasure:
Fellowship Focus: Lothac

Lucky armour (armour)
Suits of armour are very prized ornaments in the houses of the greater families of the Shire. The best among them can be still put to proper use, if an adventurous Hobbit demonstrates he deserves it.
If hit by a Piercing blow while wearing Lucky Armour, roll the Feat die twice and keep the best result on the Protection test.

Small Folk
You have learnt how to gain an advantage in a fight from being smaller than most of your opponents.
When you are being attacked in close combat by a creature bigger than you (very often), your basic Parry rating is calculated using your favoured Wits score, instead of your basic Wits.
Outside of combat, you gain the ‘Small’ Trait, and can invoke it using the usual Trait rules (see the Traits section on page 92 for details).
Traits
Folk-lore* You possess some knowledge of the many traditional customs, beliefs and stories of the various communities that compose the Free Peoples. Likely the result of your wanderings, this information may help you when dealing with strangers, letting you come up with some useful fact regarding their folk or a smattering of the appropriate language. Wanderers generally pick up this Trait during their time on the road.
Cooking You know how to prepare food, from simple bread to your folk’s special dishes.
Gardener The tending of gardens has awoken in you a love for all growing things, and lets you recognize easily those plants and fruits that are wholesome and most nourishing.
Small You stand half the height of a grown man and are easily overlooked. This Trait is normally available to Hobbits choosing the ‘Small Folk’ Cultural Virtue — see page 100
Elusive When you choose not to be seen, you can be as evasive as a fish in muddy waters.
Reckless You often do not think about the consequences of your actions, daring to do things that others are afraid to even contemplate doing.

Background:
Primrose is from Over Hill. Her mother's grandmother was a Took, and the blood surfaced in Primrose. She may have been happy to stay in Over Hill, get married and raise the next generation of hobbit lads and lasses. That changed when her mother died in her 15th year. Her mother was able to keep her father from being a layabout. She made sure he was out hunting, trapping and gardening for the family business. The Bunces provided meat, and herbs to the local markets, and inns. After her Mother's death hr father didn't do much but go to the local tavern, and relive the old stories. Here older brother Nob given the opportunity decided to take after her father. Primrose was left to do the hunting and gathering to keep food on the table and a roof over their heads. When Primrose turned 25 the men of the house decided that Primrose should marry one of Nob's lazy friends as soon as she came of age. Then she'd always be available to run the family business, and keep up the house. Being a bit reckless, and having more than a touch of Took in her, Primrose decided that was not going to be her fate. On a festival day in Spring, Primrose traveled with her family to the Party Tree in Hobbiton. She waited for her opportunity to slip away. Her destination was the big person town of Bree. Her mother's Brother Bungo Hayward was supposed to live there. He hasn't written in years, but she's going to find him.

Primrose crossed the Brandwine Bridge right at dusk. Once she was past the gate to Buckland she felt safe enough to travel on the road. That turned out to be a mistake. She found herself surrounded by wild men, and quickly taken captive. One of her captors a grim faced man named Lothac was assigned to guard her through the night. She was so weary and sad that she just had to talk to someone. She broke into tears and told him her story. To her amazement, he cut her bonds and waved for her to follow him. She did, and now they are in Bree only to find Uncle Bungo hasn't lived there in years.

Questions:
1) What is your near term goal in life?
Avoid marriage to that no good Nod Hayward. He’s my brother’s friend, and a layabout like all the men in my immediate family.
2) What long-term goal do you envision pursuing if adventure doesn't sweep you away?
I plan to meet my uncle in Bree and take up my job of hunter and gardener with him and his family if he has one.
3) What do you think about adventures in general?
Adventures are ok things. You won’t see anything new if you aren’t having an adventure. I’m a descendent of a Took. I feel more comfortable with adventure than most.
4) What is most precious to you?
My freedom and the opportunity to make choices for myself
5) What would cause you to give that up?
Nothing unless a dear companion is about to lose their life.
6) Are you married? Do you want to be?
No I’m not married. I’m too young to be married. I wouldn’t mind finding a steady fellow someday and settle down with him.
7) Goblins, wizards and walking trees? Do you think they really exist?
Everyone knows goblins exist. Old Bullroarer Took took out a goblin back in the day. I saw a man who people told me was a wizard once. I’m not so sure it wasn’t just an odd big person though. Walking Trees no way. Trees stay put.
8) You carry an item that is precious to you. What is it?
I have an amulet that belonged to my mother's mother who was a Took. It has a small flower on it.