Female Merchant

Jiliana Dalca's page

310 posts. Alias of CariMac.


Full Name

Jiliana Dalca

Race

Female half-elf oracle 6 NG (elf, human) Init +4; Senses low-light vision; Perception +10

Classes/Levels

AC 16, T 12, FF 14 hp 49/49 Fort +4, Ref +4, Will +7; +2 vs. enchantments, +2 trait bonus vs. charm and compulsion Immune sleep

Strength 14
Dexterity 14
Constitution 13
Intelligence 10
Wisdom 14
Charisma 18

About Jiliana Dalca

Jiliana Dalca
Female half-elf oracle 6 (Pathfinder RPG Advanced Player's Guide 42)
NG Medium humanoid (elf, human)
Init +4; Senses low-light vision; Perception +10
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 49 (6d8+18)
Fort +4, Ref +4, Will +7; +2 vs. enchantments, +2 trait bonus vs. charm and compulsion
Immune sleep
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee dagger +6 (1d4+2/19-20) or
silver morningstar +6 (1d8+2)
Ranged composite longbow +7 (1d8+3/×3)
Oracle Spells Known (CL 6th; concentration +10)
3rd (4/day)—cure serious wounds, dispel magic, fireball (DC 17)
2nd (6/day)—boneshaker[HA] (DC 16), cure moderate wounds, ghostbane dirge[APG] (DC 16), resist energy
1st (7/day)—bane (DC 15), bless, burning hands (DC 15), cure light wounds, hide from undead (DC 15), murderous command[UM] (DC 15)
0 (at will)—create water, detect magic, light, purify food and drink (DC 14), read magic, spark[APG] (DC 14), stabilize
Mystery Flame
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Statistics
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Str 14, Dex 14, Con 15, Int 10, Wis 14, Cha 18
Base Atk +4; CMB +6; CMD 18
Feats Extra Revelation[APG], Nimble Moves, Point-Blank Shot, Precise Shot
Traits birthmark, elven reflexes, family ties
Skills Craft (armor) +7, Diplomacy +11, Heal +7, Knowledge (history) +8, Knowledge (local) +5, Knowledge (planes) +4, Knowledge (religion) +4, Linguistics +3, Perception +10, Sense Motive +8, Spellcraft +9; Racial Modifiers +2 Perception
Languages Abyssal, Celestial, Common, Elven, Infernal, Shoanti, Thassilonian, Varisian
SQ elf blood, oracle's curse (tongues [celestial, infernal]), revelations (burning magic, cinder dance, fire breath)
Other Gear lamellar (leather) armor[UC], arrows (40), composite longbow (+2 Str), dagger, silver morningstar, belt pouch, flint and steel, hemp rope (50 ft.), masterwork backpack[APG], mess kit[UE], soap, trail rations (5), waterskin, 22 gp, 1 sp
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Special Abilities
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Burning Magic (+ spell level fire dmg, 1d4 rounds) (Su) Fire damage from spells deal extra damage (1/spell level) and catches foes and objects on fire for 1d4 rds.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Fire Breath (15 ft. cone, 6d4, 2/day, DC 17) (Su) 15 ft. cone of flame deals 6d4 fire damage, Ref half.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nimble Moves (5 ft/rd) Move through the listed amount of difficult terrain each rd as if it were normal terrain.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Tongues (Celestial, Infernal) You can only understand and speak two languages in combat.
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Domain:
Erastil: Good

Touch of Good (Sp): You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Holy Lance (Su): At 8th level, you can give a weapon you touch the holy special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.

Domain Spells: 1st—protection from evil, 2nd—align weapon (good only), 3rd—magic circle against evil, 4th—holy smite, 5th—dispel evil, 6th—blade barrier, 7th—holy word, 8th—holy aura, 9th—summon monster IX (good spell only).

Background:
Jiliana Dalca is a woman of Varisan and elven decent. She came to Sandpoint two years ago from the River Kingdoms. Living in a village where the worship of Razmir was the main religion with a birthmark of Erastil made for a hard life. The birthmark on her neck started to darken in her late teens, and became much more noticeable, It was noticed by a traveling merchant who told her about the temple at Sandpoint. At 20 she headed to Sandpoint after hearing about the Cathedral dedicated to several gods. She felt that a town that had one place to worship several gods was a place she might fit in.

Sneaking into the Razmiran cleric’s home she stole just enough gold to get her to Sandpoint. She was almost caught and her Oracle powers came into being. She burned the house down, and ran for her life. She traveled with a group of Sczarni to Sandpoint. For the last two years, she’s been taking odd jobs in Sandpoint to make enough to survive.

She’s a tall woman with bright red hair she tries to keep it pulled back out of the way, but it tends to come loose and fly about her head. Her clothing is in darker shades of green, brown and black with touches of red. It's a product of trying to be unnoticed by the worshipers in her home village. She does not do well with teasing, and will go out of her way to help someone who is being picked on or bullied. .

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