Zifan the Graceful's page

160 posts. Organized Play character for CariMac.

Full Name

Zifan the Graceful


Samsaran shaman (speaker for the past) 4


Init +4; Senses low-light vision; Perception +8 | AC 17, touch 13, flat-footed 15 (+4 armor, +1 Dex) hp 27/27


Fort +2, Ref +4, Will +9; +2 vs. death effects, negative energy effects, negative level

Strength 10
Dexterity 14
Constitution 10
Intelligence 12
Wisdom 18
Charisma 14

About Zifan the Graceful

Zifan the Graceful
Female samsaran shaman (speaker for the past) 4 (Pathfinder RPG Advanced Class Guide 35, 111, Pathfinder RPG Bestiary 4 230)
NG Medium humanoid (samsaran)
Init +4; Senses low-light vision; Perception +8
AC 17, touch 13, flat-footed 15 (+4 armor, +1 deflection, +2 Dex)
hp 27 (4d8+4)
Fort +2, Ref +4, Will +9; +2 vs. death effects, negative energy effects, negative levels, +2 trait bonus vs. charm and compulsion
Defensive Abilities lifebound
Speed 30 ft. (20 ft. in armor)
Melee +1 longspear +4 (1d8+1/×3) or
cold iron dagger +3 (1d4/19-20)
Ranged sling +5 (1d4)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 longspear)
Special Attacks channel positive energy 3/day (DC 16, 2d6), hexes (evil eye, healing[APG], ward[APG])
Spell-Like Abilities (CL 4th; concentration +6)
1/day—comprehend languages, deathwatch, stabilize
Shaman (Speaker for the Past) Spells Prepared (CL 4th; concentration +8)
2nd—aid, bull's strength, spiritual weapon; lesser restoration[S]
1st—bless, cause fear (DC 15), comprehend languages, sleep (DC 15); remove sickness[S,UM] (DC 15)
0 (at will)—detect magic, guidance, light, purify food and drink (DC 14)
S spirit magic spell; Spirit Restoration Wandering Spirit
Str 10, Dex 14, Con 10, Int 12, Wis 18, Cha 14
Base Atk +3; CMB +3; CMD 16
Feats Extra Hex[APG], Improved Channel
Traits birthmark, reactionary
Skills Acrobatics -1 (-5 to jump), Diplomacy +6, Disable Device +6, Fly +3, Heal +8, Knowledge (history) +5, Knowledge (local) +5, Knowledge (planes) +5, Knowledge (religion) +5, Perception +8, Profession (fortune-teller) +9, Sense Motive +6, Spellcraft +8, Use Magic Device +9; Racial Modifiers +2 Disable Device, +2 Sense Motive
Languages Common, Samsaran, Tien
SQ revelation of the past (time flicker[UM]), shards of the past (Sense Motive, Disable Device)
Combat Gear wand of cure light wounds, wand of cure light wounds (20 charges), alchemist's fire, holy water; Other Gear mwk chain shirt, +1 longspear, cold iron dagger, sling, sling bullets (30), cloak of resistance +1, handy haversack, ring of protection +1, spire transport token, bedroll, belt pouch, ceremonial robes and mask, flint and steel, masterwork backpack[APG], mess kit[UE], spell component pouch, thieves' tools, trail rations (5), waterskin, wooden holy symbol of Neyths, 869 gp, 7 sp, 1 cp
Special Abilities
Evil Eye -2 (7 rounds, DC 16) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Healing (1d8+4) (Su) Heal touched creature, but each target can only benefit once per 24 hrs.
Lifebound (Ex) +2 to save vs. death/neg energy/neg levels and Con checks to stabilize.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Shaman Channel Positive Energy 2d6 (3/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Shards of the Past (Sense Motive, Disable Device) (Ex) A samsaran’s past lives grant her bonuses on two skills. The samsaran chooses two skills—she gains a +2 racial bonus on both, and they are always class skills for her. Once made, this choice can’t be altered.
Time Flicker (4 minutes/day) (Su) Flicker gaining concealment.
Ward +2 (1 at a time) (Su) Ward another, granting +2 to AC and saves until hit or fail a save.

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