Worshipper of Cayden Cailean

Shera Dionas's page

436 posts. Organized Play character for CariMac.

Full Name

Shera Dionas


AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7


Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9


Channel Positive 3/day (DC 12, 2d6) | 5/day—touch of law [concentration +6)








Common, Varisian, Celestial

Strength 14
Dexterity 18
Constitution 10
Intelligence 10
Wisdom 15
Charisma 11

About Shera Dionas

Shera Dionas
Female human (Varisian) cleric (herald caller) of Erastil 4 (Pathfinder Player Companion: Monster Summoner's Handbook 7)
LG Medium humanoid (human)
Init +4; Senses Perception +9
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 27 (4d8+4) (currently 21)
Fort +5, Ref +6, Will +7
Speed 30 ft. (20 ft. in armor)
Melee cold iron morningstar +5 (1d8+2) or
longspear +5 (1d8+3/×3) or
silver sickle +5 (1d6+1)
Ranged +1 darkwood composite longbow +8 (1d8+3/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Special Attacks channel positive energy 3/day (DC 12, 2d6)
Domain Spell-Like Abilities (CL 4th; concentration +6)
5/day—touch of law
Cleric (Herald Caller) Spells Prepared (CL 4th; concentration +6)
2nd—align weapon (law only)[D], bear's endurance, communal protection from evil[UC], spiritual weapon
1st—bless, cause fear (DC 13), divine favor, murderous command[UM] (DC 13), protection from chaos[D]
0 (at will)—detect magic, light, read magic, stabilize
D Domain spell; Domain Law
Str 14, Dex 18, Con 10, Int 10, Wis 15, Cha 11
Base Atk +3; CMB +5; CMD 19
Feats Augment Summoning, Point-Blank Shot, Precise Shot, Rapid Shot
Traits seeker, upstanding
Skills Acrobatics +1 (-3 to jump), Diplomacy +6, Heal +7, Knowledge (arcana) +5, Knowledge (history) +4, Knowledge (planes) +4, Knowledge (religion) +5, Linguistics +4, Perception +9, Sense Motive +8, Spellcraft +7
Languages Celestial, Common, Varisian
SQ call heralds, divine heralds
Combat Gear cold iron arrows (50), potion of endure elements (2), scroll of protection from evil, silver arrows (50), wand of cure light wounds, acid, air crystal (2), alchemist's fire (2); Other Gear darkleaf cloth lamellar (leather) armor[UC], +1 darkwood composite longbow (+2 Str), cold iron morningstar, longspear, silver sickle, cloak of resistance +1, belt pouch, bread, cheese, flint and steel, hemp rope (50 ft.), holy text (Erastil)[UE], masterwork backpack[APG], meat, soap, spell component pouch, tattoo holy symbol of Erastil[UE], trail rations (5), waterskin, wooden holy symbol of Erastil, wrist sheath[UE] (2), 1,314 gp, 8 sp, 8 cp
Special Abilities
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Call Heralds (+1 concentration) (Su) Concentration bonus to summon monster spells.
Cleric (Herald Caller) Domain (Law) Granted Powers: You follow a strict and ordered code of laws, and in so doing, achieve enlightenment.
Cleric Channel Positive Energy 2d6 (3/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Divine Heralds (Su) Summon creatures appropriate to deity.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Touch of Law (5/day) (Sp) Treat all d20 rolls as 11 for 1 rd.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.