Female human aristocrat 1/slayer (bounty hunter) 9
Init +7; Senses Perception +12 | Fort +10, Ref +14, Will +7
AC 22, T 16, FF 17 hp 84/85
About Iva Skipwith-Darling
Dame Iva Skipwith-Darling
Female human aristocrat 1/slayer (bounty hunter) 9 (Pathfinder RPG Advanced Class Guide 53, 118)
N Medium humanoid (human)
Init +7; Senses Perception +12
AC 22, touch 16, flat-footed 17 (+6 armor, +1 deflection, +5 Dex)
hp 85 (10 HD; 1d8+9d10+29) (currently 80)
Fort +10, Ref +13, Will +7
Speed 30 ft.
Melee +1 ghost touch heartseeker longsword +10/+5 (1d8+1/19-20 plus 3d6 sneak attack) or
+1 human-bane dagger +15/+10 (1d4+1/19-20 plus 3d6 sneak attack and 2d6 vs. Human) or
+1 keen kukri +14/+9 (1d4+1/15-20 plus 3d6 sneak attack) or
+1 silver kukri +14/+9 (1d4/18-20 plus 3d6 sneak attack) or
net +14/+9 (entangle plus 3d6 sneak attack) or
sap +14/+9 (1d6 nonlethal plus 3d6 sneak attack)
Ranged mwk longbow +15/+10 (1d8/×3 plus 3d6 sneak attack)
Special Attacks sneak attack +3d6, studied target +2 (2nd, swift action)
Str 10, Dex 20, Con 14, Int 16, Wis 10, Cha 10
Base Atk +9; CMB +9; CMD 25
Feats Improved Two-weapon Fighting, Slashing Grace[ACG], Step Up, Two-weapon Fighting, Two-weapon Grace, Weapon Finesse, Weapon Focus (kukri)
Traits friend in every town, reactionary
Skills Acrobatics +14, Appraise +7, Bluff +8, Climb +4, Diplomacy +14, Disguise +12, Heal +4, Intimidate +10, Knowledge (arcana) +7, Knowledge (dungeoneering) +10, Knowledge (engineering) +7, Knowledge (geography) +10 (+11 to navigate underground in Risur), Knowledge (history) +12, Knowledge (local) +13, Knowledge (nobility) +7, Knowledge (planes) +7, Knowledge (religion) +7, Perception +12, Profession (barrister) +10, Sense Motive +11, Stealth +14, Survival +8 (+9 to navigate in the wilderness in Risur, +10 to identify a creature by its tracks, though the use of shoes makes identifying many humanoids difficult or impossible)
Languages Ber, Common, Drakr, Primordial
SQ dirty trick, slayer talents (deadly range[UC], weapon training), stalker, submission hold, track +4
Combat Gear cold iron arrows (50), longarm bracers[UE], potion of cure moderate wounds (9), potion of heroism, potion of heroism, potion of invisibility (3), caltrops, tanglefoot bag; Other Gear +2 mithral chain shirt, +1 ghost touch heartseeker longsword, +1 human-bane dagger, +1 keen kukri, +1 silver kukri, arrows (40), blunt arrows[APG] (20), mwk longbow, net, sap, belt of incredible dexterity +2, cloak of resistance +2, efficient quiver, handy haversack, ring of protection +1, area map[UE], chain (10 ft.), disguise kit, footprint book[APG], mwk manacles, silk rope (50 ft.), sunrod (3), 8,213 gp, 1 cp
Deadly Range +10 (Ex) Increase the range at which can make ranged sneak attacks.
Dirty Trick (Ex) As a free act on sneak att vs. studied target, no extra dam but dirty trick at +1 per extra dice lost.
Slashing Grace (Kukri) Treat chosen weapon as 1-handed piercing weapon and can add Dex instead of Str to dam.
Sneak Attack +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Stalker (Ex) Studied target bonus applies to Disguise, Intimidate, and Stealth as well.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Studied Target +2 (swift action, 2 at a time) (Ex) Study foe as a Swift action, gain +2 to att/dam & some skills vs. them.
Submission Hold (Ex) When grappling, can take -5 penalty to CMB to deal sneak attack dam.
Track +4 Add the listed bonus to Survival checks made to track.
Two-Weapon Grace Can gain effects of certain feats limited by free off hand when two weapon fighting.
Icy End of the Earth (Theme Feat):
With the dire knowledge that the world shall end in ice, you do what you can to prevent
such fate from befalling your allies. These acts come with a high price, as you find
yourself closer to death than most.
Benefit: Once per day you may stabilize a fallen comrade by touching them. You can
use this power on any creature who has negative hit points, or who has been dead
for less than one full round. In order to use this ability, the creature you touch must
have a complete body (thus it cannot be used on a decapitated creature, or the
target of a disintegrate spell).
Once per combat, you may summon a temporary zone of cold. This zone
manifests in a 10-ft. radius around you, but is stationary. It lasts until you leave its
area, fall unconscious, or die. Creatures in the zone cannot heal or gain temporary
hit points. Any creature within the zone at the start of its turn (including you) takes
cold damage equal to your level. You cannot reduce the damage this does to you
by any means, but other creatures’ resistances and immunities can protect them as
Special: You can acquire only one theme feat.
Iva Skipwith-Darling began her career as part of the fugitive apprehension department of the Royal Homeland Constabulary (RHC) in Flint While assigned to that department she studied to be a barrister. Routing out fugitives in the middle of the night gets tiresome. Moving up to Investigator was an excellent career move even if the hours aren’t much better. She found she would much rather investigate the crimes from the beginning than just arrest people at the close. She’s still very skilled at apprehension, and doesn’t mind getting in the trenches from time to time.
Iva has been working several years as an attache to the embassy in Drakar. She reads and speaks Drakar and several other languages fluently, and worked to investigate legal documents and contracts while in Mirsk. Her tour in Drakar has finished and she’s on her way back to Risur for reassignment. That’s the official word. In truth she uncovered some documents that put the current ambassador in a bad light. She chose to do her duty and reported it to the RHC, and is being moved out of the firing line as a political move.
The day she was due to leave MIrsk she received an official missive telling her to contact a group of RHC agents traveling on the Avery Coast Train instead of traveling back to Flint.
While assigned to Drakar she became familiar with Heid Eschatol’s teachings, which focuses on proper endings to all of life’s affairs. She became an Eschatologist while there, and believes there’s a proper end to all things. Using the law to bring things to a clean equitable close just makes sense. Whether it’s a marriage, a business partnership or a will the law can be used to bring things to a proper ending. She works to help fellow RHC agents prepare instructions for their deaths that are legally binding.
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